[Scummvm-git-logs] scummvm master -> 50e5b82981011bc81db6b2b7e50e25375bb1857b
athrxx
athrxx at scummvm.org
Thu Jan 16 17:32:37 UTC 2020
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
50e5b82981 KYRA: (MR) - fix spelling in comments
Commit: 50e5b82981011bc81db6b2b7e50e25375bb1857b
https://github.com/scummvm/scummvm/commit/50e5b82981011bc81db6b2b7e50e25375bb1857b
Author: athrxx (athrxx at scummvm.org)
Date: 2020-01-16T18:32:13+01:00
Commit Message:
KYRA: (MR) - fix spelling in comments
Changed paths:
engines/kyra/engine/kyra_mr.cpp
engines/kyra/sequence/sequences_mr.cpp
engines/kyra/text/text_mr.cpp
diff --git a/engines/kyra/engine/kyra_mr.cpp b/engines/kyra/engine/kyra_mr.cpp
index 51b7d68..03c309c 100644
--- a/engines/kyra/engine/kyra_mr.cpp
+++ b/engines/kyra/engine/kyra_mr.cpp
@@ -1202,7 +1202,7 @@ void KyraEngine_MR::makeCharFacingMouse() {
_mainCharacter.facing = 5;
else
_mainCharacter.facing = 3;
- // _mainCharacter.facing can not be 0xFF here, so this is save.
+ // _mainCharacter.facing can not be 0xFF here, so this is safe.
_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
updateCharacterAnim(0);
refreshAnimObjectsIfNeed();
diff --git a/engines/kyra/sequence/sequences_mr.cpp b/engines/kyra/sequence/sequences_mr.cpp
index a028da5..090610c 100644
--- a/engines/kyra/sequence/sequences_mr.cpp
+++ b/engines/kyra/sequence/sequences_mr.cpp
@@ -80,7 +80,7 @@ void KyraEngine_MR::showBadConscience() {
_mainCharacter.facing = 3;
else
_mainCharacter.facing = 5;
- // _mainCharacter.facing can not be 0xFF here, so this is save.
+ // _mainCharacter.facing can not be 0xFF here, so this is safe.
_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
}
diff --git a/engines/kyra/text/text_mr.cpp b/engines/kyra/text/text_mr.cpp
index 17648db..700aed9 100644
--- a/engines/kyra/text/text_mr.cpp
+++ b/engines/kyra/text/text_mr.cpp
@@ -225,7 +225,7 @@ void KyraEngine_MR::objectChat(const char *str, int object, int vocHigh, int voc
int chat = talkScriptTable[chatType + _mainCharacter.facing * 4];
objectChatProcess(talkFilenameTable[chat]);
_text->restoreScreen();
- // _mainCharacter.facing can not be 0xFF here, so this is save.
+ // _mainCharacter.facing can not be 0xFF here, so this is safe.
_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
updateCharacterAnim(0);
_chatText = 0;
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