[Scummvm-git-logs] scummvm master -> 67b907a52a86a77995e073f7167642c552aa524e
sluicebox
22204938+sluicebox at users.noreply.github.com
Wed Jun 17 03:54:54 UTC 2020
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
67b907a52a SCI: Add KQ6 workarounds for castle basement
Commit: 67b907a52a86a77995e073f7167642c552aa524e
https://github.com/scummvm/scummvm/commit/67b907a52a86a77995e073f7167642c552aa524e
Author: sluicebox (22204938+sluicebox at users.noreply.github.com)
Date: 2020-06-16T20:54:10-07:00
Commit Message:
SCI: Add KQ6 workarounds for castle basement
Changed paths:
engines/sci/engine/workarounds.cpp
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index e7cd7f888f..43bb8548f2 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -437,6 +437,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_KQ6, 210, 210, 0, "rm210", "scriptCheck", NULL, 0, 0, { WORKAROUND_FAKE, 1 } }, // using inventory in that room - bug #4953
{ GID_KQ6, 500, 500, 0, "rm500", "init", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // going to island of the beast
{ GID_KQ6, 520, 520, 0, "rm520", "init", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // going to boiling water trap on beast isle
+ { GID_KQ6, 720, 720, 0, "rm720", "warnUser", NULL, 1, 1, { WORKAROUND_FAKE, 0 } }, // when guard opens guard-room door after waiting too long during wedding music
{ GID_KQ6, -1, 903, 0, "controlWin", "open", NULL, 4, 4, { WORKAROUND_FAKE, 0 } }, // when opening the controls window (save, load etc)
{ GID_KQ6, -1, 907, 0, "tomato", "doVerb", NULL, 2, 2, { WORKAROUND_FAKE, 0 } }, // when looking at the rotten tomato in the inventory - bug #5331
{ GID_KQ6, -1, 921, -1, "Print", "addEdit", NULL, 1, 1, { WORKAROUND_FAKE, 0 } }, // when displaying the game debugger's teleport dialog
@@ -1273,6 +1274,9 @@ static const SciMessageWorkaroundEntry messageWorkarounds[] = {
{ GID_GK2, SCI_MEDIA_ALL, K_LANG_NONE, -1, 120, 18, 64, 0, 1, { MSG_WORKAROUND_REMAP, 120, 18, 44, 0, 1, 0, 0, 0, NULL } },
// Clicking any item other than the dagger on theater vent in room 11853
{ GID_GK2, SCI_MEDIA_ALL, K_LANG_NONE, -1, 1185, 4, 0, 0, 1, { MSG_WORKAROUND_REMAP, 1185, 4, 62, 0, 1, 0, 0, 0, NULL } },
+ // Clicking the drink-me potion on ego in the castle basement hallways while guards are around
+ { GID_KQ6, SCI_MEDIA_ALL, K_LANG_NONE, -1, 840, 3, 14, 1, 1, { MSG_WORKAROUND_REMAP, 899, 0, 0, 198, 1, 99, 0, 0, NULL } },
+ { GID_KQ6, SCI_MEDIA_ALL, K_LANG_NONE, -1, 899, 1, 14, 1, 1, { MSG_WORKAROUND_REMAP, 899, 0, 0, 198, 1, 99, 0, 0, NULL } },
// Asking Yvette about Tut in act 2 party in floppy version - bug #10723
// The last two sequences in this five part message reveal a murder that hasn't occurred yet.
// We skip these as to not spoil the plot, but only in the act 2 rooms, as the message is used
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