[Scummvm-git-logs] scummvm-web master -> 97e566b52b5dce4c7364fead2436bf18dc0bd998

dreammaster paulfgilbert at gmail.com
Mon Jun 22 19:59:32 UTC 2020


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm-web' repo located at https://github.com/scummvm/scummvm-web .

Summary:
97e566b52b WEB: Announce testing for GLK engine


Commit: 97e566b52b5dce4c7364fead2436bf18dc0bd998
    https://github.com/scummvm/scummvm-web/commit/97e566b52b5dce4c7364fead2436bf18dc0bd998
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2020-06-22T12:59:16-07:00

Commit Message:
WEB: Announce testing for GLK engine

Changed paths:
  A data/news/20200622.markdown


diff --git a/data/news/20200622.markdown b/data/news/20200622.markdown
new file mode 100644
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+---
+title: "You are in a maze of twisty little passages, all alike"
+author: dreammaster
+date: 1592827200
+---
+
+It's finally time to announce the official testing period for the Glk engine in ScummVM, for playing interactive fiction (aka text adventures). This is a comglomoration of sub-engines for playing the games that use the various authoring systems released over the years. At this time the following sub-engines are going into official testing mode:
+* ADRIFT (except for version 5)
+* ADVSYS
+* AGT
+* Alan 2 & 3
+* Archetype (newly reimplemented for Glk from the original Pascal sources)
+* Frotz (all ZCode games except the Infocom graphical version 6 games)
+* Hugo
+* JACL
+* Level 9
+* Magnetic Scrolls
+* Quest
+* Scott Adams
+
+Other sub-engines, such as Comprehend, TADS and Quill, are likely to be included in the future. So those of you that are fans of the literary classics, dust off your favourite classics, and prepare to play them again  You will need a [daily development build](https://buildbot.scummvm.org/builds.html). As always, please submit the bug reports to our [issue tracker](https://bugs.scummvm.org/).
+ 
\ No newline at end of file




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