[Scummvm-git-logs] scummvm master -> a98617a8432d1eb7d49ad49678ba1224cc896a73
mduggan
mgithub at guarana.org
Sun May 3 13:53:18 UTC 2020
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
a98617a843 AUDIO: Correct small errors in AMF loader
Commit: a98617a8432d1eb7d49ad49678ba1224cc896a73
https://github.com/scummvm/scummvm/commit/a98617a8432d1eb7d49ad49678ba1224cc896a73
Author: Matthew Duggan (mgithub at guarana.org)
Date: 2020-05-03T22:52:45+09:00
Commit Message:
AUDIO: Correct small errors in AMF loader
Crusader menu music now plays correctly, woo.
Changed paths:
audio/mods/module_mod_xm_s3m.cpp
diff --git a/audio/mods/module_mod_xm_s3m.cpp b/audio/mods/module_mod_xm_s3m.cpp
index 8dba1f1afc..b7a6a89813 100644
--- a/audio/mods/module_mod_xm_s3m.cpp
+++ b/audio/mods/module_mod_xm_s3m.cpp
@@ -854,7 +854,7 @@ bool ModuleModXmS3m::loadAmf(Common::SeekableReadStream &st) {
st.read((byte *)sample.name, 22);
sample.name[22] = '\0';
- sample.finetune = static_cast<int8>(st.readByte() << 4);
+ sample.finetune = st.readSByte();
sample.volume = st.readByte();
sample.relNote = st.readSByte(); // aka "transpose"
sample.length = st.readUint32LE();
@@ -862,7 +862,7 @@ bool ModuleModXmS3m::loadAmf(Common::SeekableReadStream &st) {
sample.loopLength = st.readUint32LE();
if (sample.loopStart + sample.loopLength > sample.length) {
- sample.loopLength = sample.length - sample.loopStart;
+ sample.loopLength = sample.length - sample.loopStart;
}
if (sample.loopLength < 4) {
sample.loopStart = sample.length;
@@ -890,14 +890,14 @@ bool ModuleModXmS3m::loadAmf(Common::SeekableReadStream &st) {
Note &n = patterns[i].notes[row * 8 + channel];
uint8 note = st.readByte();
if (note != 0) {
- note = note + 13;
+ note = note + 1;
}
n.key = note;
n.instrument = st.readByte();
n.effect = st.readByte();
n.param = st.readByte();
// TODO: copied from libmodplug .. is this needed?
- if (n.effect < 1 || n.effect >= 0x0f) {
+ if (n.effect < 1 || n.effect > 0x0f) {
n.effect = n.param = 0;
}
// TODO: copied from mod loader.. is this needed?
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