[Scummvm-git-logs] scummvm master -> 89e8b823b05299f143e835ea0bbad6aa386400b7
digitall
547637+digitall at users.noreply.github.com
Sat May 9 05:35:24 UTC 2020
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
89e8b823b0 DRAGONS: Fix Set-But-Unused Variable GCC Compiler Warnings
Commit: 89e8b823b05299f143e835ea0bbad6aa386400b7
https://github.com/scummvm/scummvm/commit/89e8b823b05299f143e835ea0bbad6aa386400b7
Author: D G Turner (digitall at scummvm.org)
Date: 2020-05-09T06:32:50+01:00
Commit Message:
DRAGONS: Fix Set-But-Unused Variable GCC Compiler Warnings
Changed paths:
engines/dragons/minigame2.cpp
engines/dragons/minigame3.cpp
engines/dragons/minigame5.cpp
diff --git a/engines/dragons/minigame2.cpp b/engines/dragons/minigame2.cpp
index 53c91cc6e6..f45ef6bb25 100644
--- a/engines/dragons/minigame2.cpp
+++ b/engines/dragons/minigame2.cpp
@@ -58,7 +58,6 @@ static const uint16 unkArray[5] = {
void Minigame2::run(int16 param_1, uint16 param_2, int16 param_3) {
short sVar2;
short sVar3;
- bool shouldExit;
bool bVar4;
DragonINI *flicker;
uint32 origEngineFlags;
@@ -131,7 +130,6 @@ void Minigame2::run(int16 param_1, uint16 param_2, int16 param_3) {
textIdTbl[2] = 0x4576;
bVar4 = false;
- shouldExit = false;
local_27a = 0;
local_278 = 0;
local_272 = 0;
diff --git a/engines/dragons/minigame3.cpp b/engines/dragons/minigame3.cpp
index e16e71964d..df7b476f70 100644
--- a/engines/dragons/minigame3.cpp
+++ b/engines/dragons/minigame3.cpp
@@ -71,7 +71,7 @@ void Minigame3::run() {
DragonINI *flicker;
uint16 origSceneId;
//byte auStack1584_palette[512]; //[126];
- uint16 local_5b2;
+ //uint16 local_5b2;
//byte auStack1072_palette[512];
Actor *bunnyActorTbl[4];
uint16 local_228;
@@ -196,7 +196,7 @@ void Minigame3::run() {
// TODO
// memcpy2(auStack1584_palette, scrFileData_maybe, 0x200);
// memcpy2(auStack1072_palette, scrFileData_maybe, 0x200);
- local_5b2 = 0x7fff;
+// local_5b2 = 0x7fff;
// DisableVSyncEvent();
int i = 0;
while ((int16)i < 4) {
diff --git a/engines/dragons/minigame5.cpp b/engines/dragons/minigame5.cpp
index 172c267b55..21ec98c883 100644
--- a/engines/dragons/minigame5.cpp
+++ b/engines/dragons/minigame5.cpp
@@ -50,7 +50,7 @@ void Minigame5::run() {
uint16 local_850;
uint16 auStack2120 [1000];
DragonINI*local_78;
- uint16 local_76;
+ //uint16 local_76;
uint16 local_74;
uint16 local_72;
uint16 bombScale;
@@ -68,11 +68,11 @@ void Minigame5::run() {
uint16 currentState;
short local_50;
Actor *local_4e;
- uint16 local_4c;
- uint16 local_4a;
- uint16 local_48;
+ //uint16 local_4c;
+ //uint16 local_4a;
+ //uint16 local_48;
int16 local_46;
- int16 local_44;
+ //int16 local_44;
short local_42;
uint16 local_30 [4];
//uint16 uStack42;
@@ -95,8 +95,8 @@ void Minigame5::run() {
fd->close();
- local_48 = 0;
- local_76 = _vm->_scene->getSceneId();
+ //local_48 = 0;
+ //local_76 = _vm->_scene->getSceneId();
local_78 = _vm->_dragonINIResource->getFlickerRecord();
local_78->actor->setFlag(ACTOR_FLAG_100);
local_78->actor->_priorityLayer = 0;
@@ -160,8 +160,8 @@ void Minigame5::run() {
dustActor->_flags = dustActor->_flags | 0x380;
dustActor->_scale = DRAGONS_ENGINE_SPRITE_100_PERCENT_SCALE;
local_4e = _vm->_dragonINIResource->getRecord(DAT_80063a48 + -1)->actor;
- local_4c = 0;
- local_4a = local_4e->_sequenceTimerMaxValue;
+ //local_4c = 0;
+ //local_4a = local_4e->_sequenceTimerMaxValue;
_vm->setFlags(ENGINE_FLAG_4000000);
currentState = 1;
local_66 = 0;
@@ -328,7 +328,7 @@ void Minigame5::run() {
}
} else {
local_4e->_sequenceTimerMaxValue = 2;
- local_4c = 0x3c;
+ //local_4c = 0x3c;
bombActor->_priorityLayer = 0;
currentState = 8;
}
@@ -382,7 +382,7 @@ void Minigame5::run() {
_vm->_talk->displayDialogAroundPoint(auStack2120, (int)(short)(local_850 >> 3), 0xc, 0, 1, DAT_8006391c);
pusherActor->_flags = pusherActor->_flags | 0x1000;
local_10 = 2;
- local_48 = 1;
+ //local_48 = 1;
currentState = 6;
break;
default:
@@ -488,11 +488,11 @@ void Minigame5::run() {
// callMaybeResetData();
flickerActor->updateSequence(0x15);
local_46 = 0;
- local_44 = 0;
+ //local_44 = 0;
if (local_10 == 2) {
// DisableVSyncEvent();
local_46 = pusherActor->_x_pos;
- local_44 = pusherActor->_y_pos;
+ //local_44 = pusherActor->_y_pos;
pusherActor->reset_maybe();
// EnableVSyncEvent();
} else {
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