[Scummvm-git-logs] scummvm master -> 2814c5d119f7d3dd67211e34b5cad769428d7d65
dreammaster
paulfgilbert at gmail.com
Thu May 14 04:24:39 UTC 2020
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
2814c5d119 ULTIMA4: Fix flickering of cheat overhead map when turn ends
Commit: 2814c5d119f7d3dd67211e34b5cad769428d7d65
https://github.com/scummvm/scummvm/commit/2814c5d119f7d3dd67211e34b5cad769428d7d65
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2020-05-13T21:23:55-07:00
Commit Message:
ULTIMA4: Fix flickering of cheat overhead map when turn ends
Changed paths:
engines/ultima/ultima4/gfx/screen.cpp
diff --git a/engines/ultima/ultima4/gfx/screen.cpp b/engines/ultima/ultima4/gfx/screen.cpp
index 3dc0811a25..a573d6484e 100644
--- a/engines/ultima/ultima4/gfx/screen.cpp
+++ b/engines/ultima/ultima4/gfx/screen.cpp
@@ -465,6 +465,8 @@ void Screen::screenUpdate(TileView *view, bool showmap, bool blackout) {
if (blackout) {
screenEraseMapArea();
+ } else if (g_context->_location->_viewMode == VIEW_GEM) {
+ // No need to render view when cheat overhead map showing
} else if (g_context->_location->_map->_flags & FIRST_PERSON) {
DungeonViewer.display(g_context, view);
screenRedrawMapArea();
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