[Scummvm-git-logs] scummvm master -> 2814c5d119f7d3dd67211e34b5cad769428d7d65

dreammaster paulfgilbert at gmail.com
Thu May 14 04:24:39 UTC 2020


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
2814c5d119 ULTIMA4: Fix flickering of cheat overhead map when turn ends


Commit: 2814c5d119f7d3dd67211e34b5cad769428d7d65
    https://github.com/scummvm/scummvm/commit/2814c5d119f7d3dd67211e34b5cad769428d7d65
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2020-05-13T21:23:55-07:00

Commit Message:
ULTIMA4: Fix flickering of cheat overhead map when turn ends

Changed paths:
    engines/ultima/ultima4/gfx/screen.cpp


diff --git a/engines/ultima/ultima4/gfx/screen.cpp b/engines/ultima/ultima4/gfx/screen.cpp
index 3dc0811a25..a573d6484e 100644
--- a/engines/ultima/ultima4/gfx/screen.cpp
+++ b/engines/ultima/ultima4/gfx/screen.cpp
@@ -465,6 +465,8 @@ void Screen::screenUpdate(TileView *view, bool showmap, bool blackout) {
 
 	if (blackout) {
 		screenEraseMapArea();
+	} else if (g_context->_location->_viewMode == VIEW_GEM) {
+		// No need to render view when cheat overhead map showing
 	} else if (g_context->_location->_map->_flags & FIRST_PERSON) {
 		DungeonViewer.display(g_context, view);
 		screenRedrawMapArea();




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