[Scummvm-git-logs] scummvm master -> fe1dd10b3aa925d63eb535add56c3479087deba5
whiterandrek
whiterandrek at gmail.com
Thu May 21 11:55:57 UTC 2020
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
fe1dd10b3a PETKA: disabled drawing game object names when cursor is not shown
Commit: fe1dd10b3aa925d63eb535add56c3479087deba5
https://github.com/scummvm/scummvm/commit/fe1dd10b3aa925d63eb535add56c3479087deba5
Author: Andrei Prykhodko (whiterandrek at gmail.com)
Date: 2020-05-21T14:55:46+03:00
Commit Message:
PETKA: disabled drawing game object names when cursor is not shown
Changed paths:
engines/petka/interfaces/main.cpp
diff --git a/engines/petka/interfaces/main.cpp b/engines/petka/interfaces/main.cpp
index be18014d15..aac25e3015 100644
--- a/engines/petka/interfaces/main.cpp
+++ b/engines/petka/interfaces/main.cpp
@@ -239,13 +239,15 @@ void InterfaceMain::onMouseMove(const Common::Point p) {
QMessageObject *prevObj = (QMessageObject *)_objUnderCursor;
_objUnderCursor = nullptr;
- for (int i = _objs.size() - 1; i >= 0; --i) {
- if (_objs[i]->isInPoint(p.x, p.y)) {
- _objs[i]->onMouseMove(p.x, p.y);
+ QObjectCursor *cursor = g_vm->getQSystem()->_cursor.get();
+ if (cursor->_isShown) {
+ for (int i = _objs.size() - 1; i >= 0; --i) {
+ if (_objs[i]->isInPoint(p.x, p.y)) {
+ _objs[i]->onMouseMove(p.x, p.y);
+ }
}
}
- QObjectCursor *cursor = g_vm->getQSystem()->_cursor.get();
cursor->_animate = _objUnderCursor != nullptr;
cursor->setCursorPos(p.x, p.y, true);
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