[Scummvm-git-logs] scummvm master -> 9aa113a5408d2d988282ce7b6182bdfe5db631fc

lotharsm mail at serra.me
Tue Nov 17 19:50:36 UTC 2020


This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
6fa176245d DISTS: Attempt to split scummvm.rc into 'common' and 'feature specific'
9aa113a540 DISTS: Fix whitespaces in scummvm.rc


Commit: 6fa176245d1847b2140e8a625671080b392b6b69
    https://github.com/scummvm/scummvm/commit/6fa176245d1847b2140e8a625671080b392b6b69
Author: Lothar Serra Mari (mail at serra.me)
Date: 2020-11-17T20:46:23+01:00

Commit Message:
DISTS: Attempt to split scummvm.rc into 'common' and 'feature specific'

Changed paths:
    dists/scummvm.rc


diff --git a/dists/scummvm.rc b/dists/scummvm.rc
index 393b74ecf5..b3ad630584 100644
--- a/dists/scummvm.rc
+++ b/dists/scummvm.rc
@@ -13,6 +13,8 @@
 #define ID_GDF_XML __GDF_XML
 
 CREATEPROCESS_MANIFEST_RESOURCE_ID RT_MANIFEST "dists/win32/scummvm.exe.manifest"
+
+// Common resources
 IDI_ICON               ICON    "icons/scummvm.ico"
 IDI_COUNT              ICON    "icons/count.ico"
 
@@ -22,7 +24,9 @@ scummclassic.zip       FILE    "gui/themes/scummclassic.zip"
 scummmodern.zip        FILE    "gui/themes/scummmodern.zip"
 scummremastered.zip    FILE    "gui/themes/scummremastered.zip"
 residualvm.zip         FILE    "gui/themes/residualvm.zip"
+encoding.dat           FILE    "dists/engine-data/encoding.dat"
 
+// Engine or feature specific resources
 #ifdef BUILTIN_RESOURCES
 #if PLUGIN_ENABLED_STATIC(GRIM)
 grim-patch.lab         FILE    "dists/engine-data/grim-patch.lab"
@@ -54,7 +58,6 @@ cryomni3d.dat          FILE    "dists/engine-data/cryomni3d.dat"
 #if PLUGIN_ENABLED_STATIC(DRASCULA)
 drascula.dat           FILE    "dists/engine-data/drascula.dat"
 #endif
-encoding.dat          FILE    "dists/engine-data/encoding.dat"
 #if PLUGIN_ENABLED_STATIC(HUGO)
 hugo.dat               FILE    "dists/engine-data/hugo.dat"
 #endif


Commit: 9aa113a5408d2d988282ce7b6182bdfe5db631fc
    https://github.com/scummvm/scummvm/commit/9aa113a5408d2d988282ce7b6182bdfe5db631fc
Author: Lothar Serra Mari (mail at serra.me)
Date: 2020-11-17T20:47:29+01:00

Commit Message:
DISTS: Fix whitespaces in scummvm.rc

Changed paths:
    dists/scummvm.rc


diff --git a/dists/scummvm.rc b/dists/scummvm.rc
index b3ad630584..2761c250a3 100644
--- a/dists/scummvm.rc
+++ b/dists/scummvm.rc
@@ -33,7 +33,7 @@ grim-patch.lab         FILE    "dists/engine-data/grim-patch.lab"
 monkey4-patch.m4b      FILE    "dists/engine-data/monkey4-patch.m4b"
 #endif
 #if PLUGIN_ENABLED_STATIC(MYST3)
-myst3.dat                       FILE    "dists/engine-data/myst3.dat"
+myst3.dat              FILE    "dists/engine-data/myst3.dat"
 #endif
 #ifdef USE_TRANSLATION
 translations.dat       FILE    "gui/themes/translations.dat"
@@ -161,24 +161,24 @@ shaders/stark_shadow.fragment        FILE    "engines/stark/shaders/stark_shadow
 shaders/stark_shadow.vertex          FILE    "engines/stark/shaders/stark_shadow.vertex"
 #endif
 #if PLUGIN_ENABLED_STATIC(WINTERMUTE)
-shaders/wme_fade.fragment            FILE    "engines/wintermute/base/gfx/opengl/shaders/wme_fade.fragment"
-shaders/wme_fade.vertex              FILE    "engines/wintermute/base/gfx/opengl/shaders/wme_fade.vertex"
+shaders/wme_fade.fragment               FILE    "engines/wintermute/base/gfx/opengl/shaders/wme_fade.fragment"
+shaders/wme_fade.vertex                 FILE    "engines/wintermute/base/gfx/opengl/shaders/wme_fade.vertex"
 shaders/wme_flat_shadow_mask.fragment   FILE "engines/wintermute/base/gfx/opengl/shaders/wme_flat_shadow_mask.fragment"
 shaders/wme_flat_shadow_mask.vertex     FILE "engines/wintermute/base/gfx/opengl/shaders/wme_flat_shadow_mask.vertex"
 shaders/wme_flat_shadow_modelx.fragment FILE "engines/wintermute/base/gfx/opengl/shaders/wme_flat_shadow_modelx.fragment"
 shaders/wme_flat_shadow_modelx.vertex   FILE "engines/wintermute/base/gfx/opengl/shaders/wme_flat_shadow_modelx.vertex"
-shaders/wme_geometry.fragment        FILE    "engines/wintermute/base/gfx/opengl/shaders/wme_geometry.fragment"
-shaders/wme_geometry.vertex          FILE    "engines/wintermute/base/gfx/opengl/shaders/wme_geometry.vertex"
-shaders/wme_line.fragment            FILE    "engines/wintermute/base/gfx/opengl/shaders/wme_line.fragment"
-shaders/wme_line.vertex              FILE    "engines/wintermute/base/gfx/opengl/shaders/wme_line.vertex"
-shaders/wme_modelx.fragment          FILE    "engines/wintermute/base/gfx/opengl/shaders/wme_modelx.fragment"
-shaders/wme_modelx.vertex            FILE    "engines/wintermute/base/gfx/opengl/shaders/wme_modelx.vertex"
-shaders/wme_shadow_mask.fragment     FILE    "engines/wintermute/base/gfx/opengl/shaders/wme_shadow_mask.fragment"
-shaders/wme_shadow_mask.vertex       FILE    "engines/wintermute/base/gfx/opengl/shaders/wme_shadow_mask.vertex"
-shaders/wme_shadow_volume.fragment   FILE    "engines/wintermute/base/gfx/opengl/shaders/wme_shadow_volume.fragment"
-shaders/wme_shadow_volume.vertex     FILE    "engines/wintermute/base/gfx/opengl/shaders/wme_shadow_volume.vertex"
-shaders/wme_sprite.fragment          FILE    "engines/wintermute/base/gfx/opengl/shaders/wme_sprite.fragment"
-shaders/wme_sprite.vertex            FILE    "engines/wintermute/base/gfx/opengl/shaders/wme_sprite.vertex"
+shaders/wme_geometry.fragment           FILE    "engines/wintermute/base/gfx/opengl/shaders/wme_geometry.fragment"
+shaders/wme_geometry.vertex             FILE    "engines/wintermute/base/gfx/opengl/shaders/wme_geometry.vertex"
+shaders/wme_line.fragment               FILE    "engines/wintermute/base/gfx/opengl/shaders/wme_line.fragment"
+shaders/wme_line.vertex                 FILE    "engines/wintermute/base/gfx/opengl/shaders/wme_line.vertex"
+shaders/wme_modelx.fragment             FILE    "engines/wintermute/base/gfx/opengl/shaders/wme_modelx.fragment"
+shaders/wme_modelx.vertex               FILE    "engines/wintermute/base/gfx/opengl/shaders/wme_modelx.vertex"
+shaders/wme_shadow_mask.fragment        FILE    "engines/wintermute/base/gfx/opengl/shaders/wme_shadow_mask.fragment"
+shaders/wme_shadow_mask.vertex          FILE    "engines/wintermute/base/gfx/opengl/shaders/wme_shadow_mask.vertex"
+shaders/wme_shadow_volume.fragment      FILE    "engines/wintermute/base/gfx/opengl/shaders/wme_shadow_volume.fragment"
+shaders/wme_shadow_volume.vertex        FILE    "engines/wintermute/base/gfx/opengl/shaders/wme_shadow_volume.vertex"
+shaders/wme_sprite.fragment             FILE    "engines/wintermute/base/gfx/opengl/shaders/wme_sprite.fragment"
+shaders/wme_sprite.vertex               FILE    "engines/wintermute/base/gfx/opengl/shaders/wme_sprite.vertex"
 #endif
 #endif
 #endif




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