[Scummvm-git-logs] scummvm master -> 78001c3d6ee4bc6cbcb66297ac6ff15ae5875760
aquadran
aquadran at gmail.com
Wed Oct 14 19:07:44 UTC 2020
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
78001c3d6e WINTERMUTE: Disable GLES2 for now
Commit: 78001c3d6ee4bc6cbcb66297ac6ff15ae5875760
https://github.com/scummvm/scummvm/commit/78001c3d6ee4bc6cbcb66297ac6ff15ae5875760
Author: PaweÅ KoÅodziejski (aquadran at users.sourceforge.net)
Date: 2020-10-14T21:07:36+02:00
Commit Message:
WINTERMUTE: Disable GLES2 for now
Changed paths:
engines/wintermute/base/base_game.cpp
engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp
engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.h
engines/wintermute/base/gfx/opengl/base_render_opengl_texture.cpp
engines/wintermute/base/gfx/opengl/base_render_opengl_texture.h
engines/wintermute/base/gfx/opengl/base_surface_opengl_texture.cpp
engines/wintermute/base/gfx/opengl/base_surface_opengl_texture.h
engines/wintermute/base/gfx/opengl/mesh3ds_opengl_shader.cpp
engines/wintermute/base/gfx/opengl/mesh3ds_opengl_shader.h
engines/wintermute/base/gfx/opengl/meshx_opengl_shader.cpp
engines/wintermute/base/gfx/opengl/meshx_opengl_shader.h
engines/wintermute/base/gfx/opengl/render_ticket.cpp
engines/wintermute/base/gfx/opengl/render_ticket.h
engines/wintermute/base/gfx/opengl/shadow_volume_opengl_shader.cpp
engines/wintermute/base/gfx/opengl/shadow_volume_opengl_shader.h
diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp
index a17cc1fd2e..3121f4c579 100644
--- a/engines/wintermute/base/base_game.cpp
+++ b/engines/wintermute/base/base_game.cpp
@@ -504,7 +504,7 @@ bool BaseGame::initialize2() { // we know whether we are going to be accelerated
Common::String rendererConfig = ConfMan.get("renderer");
Graphics::RendererType desiredRendererType = Graphics::parseRendererTypeCode(rendererConfig);
-#if defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
+#if defined(USE_OPENGL_SHADERS)// || defined(USE_GLES2)
if (desiredRendererType == Graphics::kRendererTypeOpenGLShaders) {
_renderer3D = makeOpenGL3DShaderRenderer(this);
}
diff --git a/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp b/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp
index b91910f363..e5fe23143e 100644
--- a/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp
+++ b/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp
@@ -28,7 +28,7 @@
#include "graphics/opengl/system_headers.h"
#include "math/glmath.h"
-#if defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
+#if defined(USE_OPENGL_SHADERS)// || defined(USE_GLES2)
#include "engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.h"
#include "engines/wintermute/base/gfx/opengl/base_surface_opengl3d.h"
diff --git a/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.h b/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.h
index 291f4a3412..0cfb33413d 100644
--- a/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.h
+++ b/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.h
@@ -33,7 +33,7 @@
#include "math/matrix4.h"
#include "math/ray.h"
-#if defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
+#if defined(USE_OPENGL_SHADERS)// || defined(USE_GLES2)
#include "graphics/opengl/shader.h"
diff --git a/engines/wintermute/base/gfx/opengl/base_render_opengl_texture.cpp b/engines/wintermute/base/gfx/opengl/base_render_opengl_texture.cpp
index c957751076..7553dcae22 100644
--- a/engines/wintermute/base/gfx/opengl/base_render_opengl_texture.cpp
+++ b/engines/wintermute/base/gfx/opengl/base_render_opengl_texture.cpp
@@ -36,7 +36,7 @@
#include "common/config-manager.h"
#include "graphics/transparent_surface.h"
-#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
+#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS)// || defined(USE_GLES2)
#include "graphics/opengl/texture.h"
#include "graphics/opengl/surfacerenderer.h"
diff --git a/engines/wintermute/base/gfx/opengl/base_render_opengl_texture.h b/engines/wintermute/base/gfx/opengl/base_render_opengl_texture.h
index a9ae25976a..d6c091d0c5 100644
--- a/engines/wintermute/base/gfx/opengl/base_render_opengl_texture.h
+++ b/engines/wintermute/base/gfx/opengl/base_render_opengl_texture.h
@@ -35,7 +35,7 @@
#include "common/list.h"
#include "graphics/transform_struct.h"
-#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
+#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS)// || defined(USE_GLES2)
namespace Wintermute {
class BaseSurfaceOpenGLTexture;
diff --git a/engines/wintermute/base/gfx/opengl/base_surface_opengl_texture.cpp b/engines/wintermute/base/gfx/opengl/base_surface_opengl_texture.cpp
index b95e039af9..af06ccac3f 100644
--- a/engines/wintermute/base/gfx/opengl/base_surface_opengl_texture.cpp
+++ b/engines/wintermute/base/gfx/opengl/base_surface_opengl_texture.cpp
@@ -38,7 +38,7 @@
#include "common/stream.h"
#include "common/system.h"
-#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
+#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS)// || defined(USE_GLES2)
#include "engines/wintermute/base/gfx/opengl/base_surface_opengl_texture.h"
#include "engines/wintermute/base/gfx/opengl/base_render_opengl_texture.h"
diff --git a/engines/wintermute/base/gfx/opengl/base_surface_opengl_texture.h b/engines/wintermute/base/gfx/opengl/base_surface_opengl_texture.h
index 4affea268e..aa5c4cfcbe 100644
--- a/engines/wintermute/base/gfx/opengl/base_surface_opengl_texture.h
+++ b/engines/wintermute/base/gfx/opengl/base_surface_opengl_texture.h
@@ -34,7 +34,7 @@
#include "engines/wintermute/base/gfx/base_surface.h"
#include "common/list.h"
-#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
+#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS)// || defined(USE_GLES2)
namespace Wintermute {
struct TransparentSurface;
diff --git a/engines/wintermute/base/gfx/opengl/mesh3ds_opengl_shader.cpp b/engines/wintermute/base/gfx/opengl/mesh3ds_opengl_shader.cpp
index a681179c1a..d83dfee57b 100644
--- a/engines/wintermute/base/gfx/opengl/mesh3ds_opengl_shader.cpp
+++ b/engines/wintermute/base/gfx/opengl/mesh3ds_opengl_shader.cpp
@@ -23,7 +23,7 @@
#include "engines/wintermute/wintypes.h"
#include "graphics/opengl/system_headers.h"
-#if defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
+#if defined(USE_OPENGL_SHADERS)// || defined(USE_GLES2)
#include "engines/wintermute/base/gfx/opengl/mesh3ds_opengl_shader.h"
diff --git a/engines/wintermute/base/gfx/opengl/mesh3ds_opengl_shader.h b/engines/wintermute/base/gfx/opengl/mesh3ds_opengl_shader.h
index e3a1d7fac1..c4a32905d3 100644
--- a/engines/wintermute/base/gfx/opengl/mesh3ds_opengl_shader.h
+++ b/engines/wintermute/base/gfx/opengl/mesh3ds_opengl_shader.h
@@ -25,7 +25,7 @@
#include "engines/wintermute/base/gfx/3ds/mesh3ds.h"
-#if defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
+#if defined(USE_OPENGL_SHADERS)// || defined(USE_GLES2)
#include "graphics/opengl/shader.h"
diff --git a/engines/wintermute/base/gfx/opengl/meshx_opengl_shader.cpp b/engines/wintermute/base/gfx/opengl/meshx_opengl_shader.cpp
index a53ed5a941..aeab7a561f 100644
--- a/engines/wintermute/base/gfx/opengl/meshx_opengl_shader.cpp
+++ b/engines/wintermute/base/gfx/opengl/meshx_opengl_shader.cpp
@@ -29,7 +29,7 @@
#include "engines/wintermute/base/gfx/x/material.h"
#include "graphics/opengl/system_headers.h"
-#if defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
+#if defined(USE_OPENGL_SHADERS)// || defined(USE_GLES2)
#include "engines/wintermute/base/gfx/opengl/base_surface_opengl3d.h"
#include "engines/wintermute/base/gfx/opengl/meshx_opengl_shader.h"
diff --git a/engines/wintermute/base/gfx/opengl/meshx_opengl_shader.h b/engines/wintermute/base/gfx/opengl/meshx_opengl_shader.h
index 5f9b2a5caf..acce7735e7 100644
--- a/engines/wintermute/base/gfx/opengl/meshx_opengl_shader.h
+++ b/engines/wintermute/base/gfx/opengl/meshx_opengl_shader.h
@@ -31,7 +31,7 @@
#include "engines/wintermute/base/gfx/x/meshx.h"
-#if defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
+#if defined(USE_OPENGL_SHADERS)// || defined(USE_GLES2)
#include "graphics/opengl/shader.h"
diff --git a/engines/wintermute/base/gfx/opengl/render_ticket.cpp b/engines/wintermute/base/gfx/opengl/render_ticket.cpp
index 0786cf2229..ac71b03acd 100644
--- a/engines/wintermute/base/gfx/opengl/render_ticket.cpp
+++ b/engines/wintermute/base/gfx/opengl/render_ticket.cpp
@@ -31,7 +31,7 @@
#include "graphics/transform_tools.h"
#include "common/textconsole.h"
-#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
+#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS)// || defined(USE_GLES2)
#include "engines/wintermute/base/gfx/opengl/render_ticket.h"
#include "engines/wintermute/base/gfx/opengl/base_surface_opengl_texture.h"
diff --git a/engines/wintermute/base/gfx/opengl/render_ticket.h b/engines/wintermute/base/gfx/opengl/render_ticket.h
index 5452f56c0f..2960b9b025 100644
--- a/engines/wintermute/base/gfx/opengl/render_ticket.h
+++ b/engines/wintermute/base/gfx/opengl/render_ticket.h
@@ -33,7 +33,7 @@
#include "graphics/surface.h"
#include "common/rect.h"
-#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
+#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS)// || defined(USE_GLES2)
namespace Wintermute {
diff --git a/engines/wintermute/base/gfx/opengl/shadow_volume_opengl_shader.cpp b/engines/wintermute/base/gfx/opengl/shadow_volume_opengl_shader.cpp
index 95e3fa3332..ae8023b075 100644
--- a/engines/wintermute/base/gfx/opengl/shadow_volume_opengl_shader.cpp
+++ b/engines/wintermute/base/gfx/opengl/shadow_volume_opengl_shader.cpp
@@ -30,7 +30,7 @@
#include "engines/wintermute/dcgf.h"
#include "graphics/opengl/system_headers.h"
-#if defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
+#if defined(USE_OPENGL_SHADERS)// || defined(USE_GLES2)
#include "engines/wintermute/base/gfx/opengl/base_render_opengl3d.h"
#include "engines/wintermute/base/gfx/opengl/shadow_volume_opengl_shader.h"
diff --git a/engines/wintermute/base/gfx/opengl/shadow_volume_opengl_shader.h b/engines/wintermute/base/gfx/opengl/shadow_volume_opengl_shader.h
index 0ee85074d4..d94f24e705 100644
--- a/engines/wintermute/base/gfx/opengl/shadow_volume_opengl_shader.h
+++ b/engines/wintermute/base/gfx/opengl/shadow_volume_opengl_shader.h
@@ -32,7 +32,7 @@
#include "engines/wintermute/base/gfx/shadow_volume.h"
#include "graphics/opengl/system_headers.h"
-#if defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
+#if defined(USE_OPENGL_SHADERS)// || defined(USE_GLES2)
#include "graphics/opengl/shader.h"
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