[Scummvm-git-logs] scummvm master -> 945285270724200bb255c5541c6da4ebcaa898ad
mduggan
mgithub at guarana.org
Fri Oct 16 12:19:43 UTC 2020
This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
43b1359750 ULTIMA8: Add more Crusader animation values to enum
9452852707 ULTIMA8: Correct Remorse menu music id
Commit: 43b13597507e83980a122d37ce576fa871c4427b
https://github.com/scummvm/scummvm/commit/43b13597507e83980a122d37ce576fa871c4427b
Author: Matthew Duggan (mgithub at guarana.org)
Date: 2020-10-16T21:18:51+09:00
Commit Message:
ULTIMA8: Add more Crusader animation values to enum
Changed paths:
engines/ultima/ultima8/world/actors/animation.h
diff --git a/engines/ultima/ultima8/world/actors/animation.h b/engines/ultima/ultima8/world/actors/animation.h
index b94ff8d736..ce41a0f98e 100644
--- a/engines/ultima/ultima8/world/actors/animation.h
+++ b/engines/ultima/ultima8/world/actors/animation.h
@@ -69,11 +69,11 @@ enum Sequence {
//36: Vividos only: magic?
//37: Mythran only: magic?
//38: Vividos only: ?
- //39: unused
+ //39: unused in u8
//40: ? - could be a slow attack or quick block ???
- //41: unused
+ //41: unused in u8
keepBalance = 42,
- //43: unused
+ //43: unused in u8
fallBackwards = 44,
hang = 45,
climbUp = 46,
@@ -91,28 +91,50 @@ enum Sequence {
kick = 58,
startBlock = 59,
stopBlock = 60,
- //61: unused
- //62: unused
- //63: unused
+ //61: unused in u8
+ //62: unused in u8
+ //63: unused in u8
// Some crusader-specific animations (some use the same IDs as above)
reload = 15,
combatRollLeft = 23,
combatRollRight = 24,
walkWithGun = 25,
kneelAndFire = 26,
+ slideLeft = 28,
slideRight = 29,
startRunWithLargeWeapon = 31,
teleportIn = 32,
teleportOut = 33,
startRunWithSmallWeapon = 34,
startRunWithLargeWeapon2 = 35,
+ advanceWithSmallWeapon = 36,
+ halfStep = 37,
startRun = 38,
stopRunningAndDrawWeapon = 39,
+ kneelStart = 40,
+ kneelEnd = 41,
kneelAndFire2 = 42,
kneelAndFire3 = 43,
+ advanceWithLargeWeapon = 44,
+ quickRetreat = 45,
+ kneelingWithSmallWeapon = 46,
+ kneelingWithLargeWeapon = 47,
+ run2 = 48,
+ runWithSmallWeapon = 49,
runWithLargeWeapon = 50,
+ kneelingRetreat = 51,
+ kneelingAdvance = 52,
+ kneelingSlowRetreat = 53,
+ fire2 = 54,
+ electrocuted = 55,
+ jumpForward = 56,
surrender = 57,
+ anotherJump = 58,
+ jumpLanding = 59,
surrenderStand = 60,
+ slowCombatRollLeft = 61,
+ slowCombatRollRight = 62,
+ finishFiring = 63,
teleportInReplacement = 0x1020, //!< See notes in Actor::I_doAnim
teleportOutReplacement = 0x1021 //!< See notes in Actor::I_doAnim
};
Commit: 945285270724200bb255c5541c6da4ebcaa898ad
https://github.com/scummvm/scummvm/commit/945285270724200bb255c5541c6da4ebcaa898ad
Author: Matthew Duggan (mgithub at guarana.org)
Date: 2020-10-16T21:19:17+09:00
Commit Message:
ULTIMA8: Correct Remorse menu music id
Changed paths:
engines/ultima/ultima8/gumps/remorse_menu_gump.cpp
diff --git a/engines/ultima/ultima8/gumps/remorse_menu_gump.cpp b/engines/ultima/ultima8/gumps/remorse_menu_gump.cpp
index 0777cdba11..682ac3d188 100644
--- a/engines/ultima/ultima8/gumps/remorse_menu_gump.cpp
+++ b/engines/ultima/ultima8/gumps/remorse_menu_gump.cpp
@@ -51,7 +51,7 @@ namespace Ultima8 {
DEFINE_RUNTIME_CLASSTYPE_CODE(RemorseMenuGump)
-static const int MENU_MUSIC_REMORSE = 21;
+static const int MENU_MUSIC_REMORSE = 20;
static const int MENU_MUSIC_REGRET = 18;
RemorseMenuGump::RemorseMenuGump()
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