[Scummvm-git-logs] scummvm master -> d26f718cf36657be0172e1824491e61f0612df24

aquadran aquadran at gmail.com
Fri Oct 16 21:44:34 UTC 2020


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
d26f718cf3 MYST3: Do dot use ellipsis in text for game.


Commit: d26f718cf36657be0172e1824491e61f0612df24
    https://github.com/scummvm/scummvm/commit/d26f718cf36657be0172e1824491e61f0612df24
Author: Paweł Kołodziejski (aquadran at users.sourceforge.net)
Date: 2020-10-16T23:44:26+02:00

Commit Message:
MYST3: Do dot use ellipsis in text for game.

Changed paths:
    engines/myst3/subtitles.cpp


diff --git a/engines/myst3/subtitles.cpp b/engines/myst3/subtitles.cpp
index 18351b84bd..314f04a07b 100644
--- a/engines/myst3/subtitles.cpp
+++ b/engines/myst3/subtitles.cpp
@@ -286,12 +286,12 @@ void FontSubtitles::drawToTexture(const Phrase *phrase) {
 
 
 	if (_fontCharsetCode == 0) {
-		font->drawString(_surface, phrase->string, 0, _singleLineTop * _scale, _surface->w, 0xFFFFFFFF, Graphics::kTextAlignCenter);
+		font->drawString(_surface, phrase->string, 0, _singleLineTop * _scale, _surface->w, 0xFFFFFFFF, Graphics::kTextAlignCenter, 0, false);
 	} else {
 #ifdef USE_ICONV
 		Common::IconvEncoding encoding = getEncodingFromCharsetCode(_fontCharsetCode);
 		Common::U32String unicode = Common::convertToU32String(encoding, phrase->string);
-		font->drawString(_surface, unicode, 0, _singleLineTop * _scale, _surface->w, 0xFFFFFFFF, Graphics::kTextAlignCenter);
+		font->drawString(_surface, unicode, 0, _singleLineTop * _scale, _surface->w, 0xFFFFFFFF, Graphics::kTextAlignCenter, 0, false);
 #else
 		warning("Unable to display charset '%d' subtitles, iconv support is not compiled in.", _fontCharsetCode);
 #endif




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