[Scummvm-git-logs] scummvm master -> 4f168f41f2aecb0f2a306d42a3f8214d40a94253
dreammaster
paulfgilbert at gmail.com
Mon Oct 26 04:59:15 UTC 2020
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
4f168f41f2 GLK: COMPREHEND: Move some v2-only opcodes to v2 class
Commit: 4f168f41f2aecb0f2a306d42a3f8214d40a94253
https://github.com/scummvm/scummvm/commit/4f168f41f2aecb0f2a306d42a3f8214d40a94253
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2020-10-25T21:59:04-07:00
Commit Message:
GLK: COMPREHEND: Move some v2-only opcodes to v2 class
Changed paths:
engines/glk/comprehend/game_opcodes.cpp
diff --git a/engines/glk/comprehend/game_opcodes.cpp b/engines/glk/comprehend/game_opcodes.cpp
index ea5b9fdeac..97fd97fd2d 100644
--- a/engines/glk/comprehend/game_opcodes.cpp
+++ b/engines/glk/comprehend/game_opcodes.cpp
@@ -658,14 +658,6 @@ void ComprehendGameV1::execute_opcode(const Instruction *instr, const Sentence *
#endif
break;
- case OPCODE_DRAW_OBJECT:
- g_comprehend->drawItemPicture(instr->_operand[0] - 1);
- break;
-
- case OPCODE_WAIT_KEY:
- console_get_key();
- break;
-
case OPCODE_MOVE_DIR:
doMovementVerb(instr->_operand[0]);
break;
@@ -709,6 +701,7 @@ ComprehendGameV2::ComprehendGameV2() {
_opcodeMap[0x8c] = OPCODE_MOVE_DEFAULT;
_opcodeMap[0x8e] = OPCODE_PRINT;
_opcodeMap[0x8f] = OPCODE_SET_OBJECT_LONG_DESCRIPTION;
+ _opcodeMap[0x90] = OPCODE_WAIT_KEY;
_opcodeMap[0x92] = OPCODE_CALL_FUNC;
_opcodeMap[0x95] = OPCODE_CLEAR_WORD;
_opcodeMap[0x99] = OPCODE_SET_FLAG;
@@ -727,6 +720,7 @@ ComprehendGameV2::ComprehendGameV2() {
_opcodeMap[0xcd] = OPCODE_SET_STRING_REPLACEMENT2;
_opcodeMap[0xd1] = OPCODE_MOVE_DIR;
_opcodeMap[0xd5] = OPCODE_DRAW_ROOM;
+ _opcodeMap[0xd9] = OPCODE_DRAW_OBJECT;
_opcodeMap[0xdd] = OPCODE_VAR_INC;
_opcodeMap[0xe1] = OPCODE_MOVE_OBJECT_TO_CURRENT_ROOM;
_opcodeMap[0xe5] = OPCODE_SET_CAN_TAKE;
@@ -747,11 +741,9 @@ ComprehendGameV2::ComprehendGameV2() {
_opcodeMap[0x60] = OPCODE_NOT_HAVE_CURRENT_OBJECT;
_opcodeMap[0x70] = OPCODE_CURRENT_OBJECT_NOT_PRESENT;
_opcodeMap[0x8b] = OPCODE_SET_OBJECT_DESCRIPTION;
- _opcodeMap[0x90] = OPCODE_WAIT_KEY;
_opcodeMap[0x98] = OPCODE_TURN_TICK;
_opcodeMap[0x9e] = OPCODE_INVENTORY_ROOM;
_opcodeMap[0xc6] = OPCODE_SET_OBJECT_GRAPHIC;
- _opcodeMap[0xd9] = OPCODE_DRAW_OBJECT;
_opcodeMap[0xf0] = OPCODE_DROP_CURRENT_OBJECT;
_opcodeMap[0xfc] = OPCODE_REMOVE_CURRENT_OBJECT;
#endif
@@ -781,6 +773,10 @@ void ComprehendGameV2::execute_opcode(const Instruction *instr, const Sentence *
item->_flags &= ~ITEMF_INVISIBLE;
break;
+ case OPCODE_DRAW_OBJECT:
+ g_comprehend->drawItemPicture(instr->_operand[0] - 1);
+ break;
+
case OPCODE_DRAW_ROOM:
g_comprehend->drawLocationPicture(instr->_operand[0] - 1);
break;
@@ -836,6 +832,10 @@ void ComprehendGameV2::execute_opcode(const Instruction *instr, const Sentence *
break;
}
+ case OPCODE_WAIT_KEY:
+ console_get_key();
+ break;
+
default:
ComprehendGameOpcodes::execute_opcode(instr, sentence, func_state);
break;
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