[Scummvm-git-logs] scummvm master -> afdc87d99f0c3a75408916c291ec43088848ad59
somaen
einarjohants at gmail.com
Fri Oct 30 23:09:36 UTC 2020
This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
e692edeea5 TINSEL: Add detection for the Discworld Noir Demo
afdc87d99f TINSEL: Error out when trying to start Discworld Noir for now.
Commit: e692edeea528de7f803f03926529aac3ecbc767a
https://github.com/scummvm/scummvm/commit/e692edeea528de7f803f03926529aac3ecbc767a
Author: Einar Johan Trøan SømaÌen (somaen at scummvm.org)
Date: 2020-10-31T00:09:03+01:00
Commit Message:
TINSEL: Add detection for the Discworld Noir Demo
Changed paths:
engines/tinsel/detection_tables.h
diff --git a/engines/tinsel/detection_tables.h b/engines/tinsel/detection_tables.h
index 3948fb6ee8..e75ff5e703 100644
--- a/engines/tinsel/detection_tables.h
+++ b/engines/tinsel/detection_tables.h
@@ -829,6 +829,25 @@ static const TinselGameDescription gameDescriptions[] = {
TINSEL_V3,
},
+ { // Discworld Noir, Interactive Windows Demo
+ {
+ "noir",
+ "Demo",
+ {
+ {"english.smp", 0, "ecca3ec84ad6460bf289e6171ac32048", 73494004},
+ {"dw3.scn", 0, "f8e50c19b44a2c6eaee5f78654647878", 803781},
+ {NULL, 0, NULL, 0}
+ },
+ Common::EN_ANY,
+ Common::kPlatformWindows,
+ ADGF_UNSTABLE | ADGF_DEMO
+ },
+ GID_NOIR,
+ 0,
+ GF_SCNFILES,
+ TINSEL_V3,
+ },
+
{ AD_TABLE_END_MARKER, 0, 0, 0, 0 }
};
Commit: afdc87d99f0c3a75408916c291ec43088848ad59
https://github.com/scummvm/scummvm/commit/afdc87d99f0c3a75408916c291ec43088848ad59
Author: Einar Johan Trøan SømaÌen (somaen at scummvm.org)
Date: 2020-10-31T00:09:03+01:00
Commit Message:
TINSEL: Error out when trying to start Discworld Noir for now.
Changed paths:
engines/tinsel/tinsel.cpp
diff --git a/engines/tinsel/tinsel.cpp b/engines/tinsel/tinsel.cpp
index c532744d63..901d3fd6f3 100644
--- a/engines/tinsel/tinsel.cpp
+++ b/engines/tinsel/tinsel.cpp
@@ -970,7 +970,9 @@ Common::Error TinselEngine::run() {
_dialogs = new Dialogs();
// Initialize backend
- if (getGameID() == GID_DW2) {
+ if (getGameID() == GID_NOIR) {
+ error("Discworld Noir is not yet supported");
+ } else if (getGameID() == GID_DW2) {
#ifndef DW2_EXACT_SIZE
initGraphics(640, 480);
#else
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