[Scummvm-git-logs] scummvm master -> 60b2c9164b24818c7fe1054e1cae319329bcd463

SupSuper supsuper at gmail.com
Sat Sep 5 19:43:35 UTC 2020


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
60b2c9164b BACKENDS: Use unique game ID for Discord presence


Commit: 60b2c9164b24818c7fe1054e1cae319329bcd463
    https://github.com/scummvm/scummvm/commit/60b2c9164b24818c7fe1054e1cae319329bcd463
Author: SupSuper (supsuper at gmail.com)
Date: 2020-09-05T20:43:07+01:00

Commit Message:
BACKENDS: Use unique game ID for Discord presence

Append engine ID to ensure uniqueness

Changed paths:
    backends/platform/sdl/sdl.cpp


diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp
index 0e0ff0a55a..88ee4668f8 100644
--- a/backends/platform/sdl/sdl.cpp
+++ b/backends/platform/sdl/sdl.cpp
@@ -302,7 +302,8 @@ void OSystem_SDL::engineInit() {
 #endif
 #ifdef USE_DISCORD
 	// Set the presence status to the current running engine
-	_presence->updateStatus(ConfMan.get("gameid"), ConfMan.get("description"));
+	Common::String qualifiedGameId = Common::String::format("%s-%s", ConfMan.get("engineid").c_str(), ConfMan.get("gameid").c_str());
+	_presence->updateStatus(qualifiedGameId, ConfMan.get("description"));
 #endif
 
 	_eventSource->setEngineRunning(true);




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