[Scummvm-git-logs] scummvm master -> f9701d22cd0b83d776423525a6cdee6dced4ab2c
dreammaster
paulfgilbert at gmail.com
Sun Sep 6 01:51:50 UTC 2020
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
f9701d22cd ULTIMA4: Match moongate visuals to the original
Commit: f9701d22cd0b83d776423525a6cdee6dced4ab2c
https://github.com/scummvm/scummvm/commit/f9701d22cd0b83d776423525a6cdee6dced4ab2c
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2020-09-05T18:51:39-07:00
Commit Message:
ULTIMA4: Match moongate visuals to the original
Changed paths:
engines/ultima/ultima4/game/game.cpp
diff --git a/engines/ultima/ultima4/game/game.cpp b/engines/ultima/ultima4/game/game.cpp
index 00b87e37d9..7387703092 100644
--- a/engines/ultima/ultima4/game/game.cpp
+++ b/engines/ultima/ultima4/game/game.cpp
@@ -149,12 +149,14 @@ void gameSpellEffect(int spell, int player, Sound sound) {
case Spell::SFX_INVERT:
gameUpdateScreen();
g_game->_mapArea.highlight(0, 0, VIEWPORT_W * TILE_WIDTH, VIEWPORT_H * TILE_HEIGHT);
+ g_screen->update();
EventHandler::sleep(time);
g_game->_mapArea.unhighlight();
g_screen->update();
if (effect == Spell::SFX_TREMOR) {
gameUpdateScreen();
+ g_screen->update();
soundPlay(SOUND_RUMBLE, false);
g_screen->screenShake(8);
}
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