[Scummvm-git-logs] scummvm master -> f9701d22cd0b83d776423525a6cdee6dced4ab2c

dreammaster paulfgilbert at gmail.com
Sun Sep 6 01:51:50 UTC 2020


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
f9701d22cd ULTIMA4: Match moongate visuals to the original


Commit: f9701d22cd0b83d776423525a6cdee6dced4ab2c
    https://github.com/scummvm/scummvm/commit/f9701d22cd0b83d776423525a6cdee6dced4ab2c
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2020-09-05T18:51:39-07:00

Commit Message:
ULTIMA4: Match moongate visuals to the original

Changed paths:
    engines/ultima/ultima4/game/game.cpp


diff --git a/engines/ultima/ultima4/game/game.cpp b/engines/ultima/ultima4/game/game.cpp
index 00b87e37d9..7387703092 100644
--- a/engines/ultima/ultima4/game/game.cpp
+++ b/engines/ultima/ultima4/game/game.cpp
@@ -149,12 +149,14 @@ void gameSpellEffect(int spell, int player, Sound sound) {
 	case Spell::SFX_INVERT:
 		gameUpdateScreen();
 		g_game->_mapArea.highlight(0, 0, VIEWPORT_W * TILE_WIDTH, VIEWPORT_H * TILE_HEIGHT);
+		g_screen->update();
 		EventHandler::sleep(time);
 		g_game->_mapArea.unhighlight();
 		g_screen->update();
 
 		if (effect == Spell::SFX_TREMOR) {
 			gameUpdateScreen();
+			g_screen->update();
 			soundPlay(SOUND_RUMBLE, false);
 			g_screen->screenShake(8);
 		}




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