[Scummvm-git-logs] scummvm master -> c97a017bd9bc7645de4c8abef6cdda85b33b2adb
cadihowley
64062738+cadihowley at users.noreply.github.com
Sat Apr 24 23:17:43 UTC 2021
This automated email contains information about 21 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
52eee4e162 DOCS: removes links to datafiles wiki page
dc04bb07c7 DOCS: Removes redundant info from README
ca966b3ef6 DOCS: adds Nintendo DS link to card
529cf739aa DOCS: Changes version display output
c204911add DOCS: tidies up Android controls section
497e933a43 DOCS: changes table responsiveness
76e74517b9 DOCS: fixes config file
eb8083d1a8 DOCS: Refines iconspath description
ba4a9d76ca DOCS: reinstates Quickstart section for README
43cb1b1eb9 DEVTOOLS: adds name to credits
0944942cad DOCS: reinstates bug report section in the README
80cdabdffa DOCS: updates graphics options (3D)
5959b0e08b DOCS: updates the Misc tab page + config file
92bef1c5ed DOCS: adds reference to config file path
2a7f5831fd DOCS: removes gameid reference
08fa2de581 DOCS: updates Graphics page
562deba7de DOCS: adds taskbar integration page
e59bef2b65 DOCS: minor corrections/additions
4f3e842825 DOCS: re-orders sidebar navigation
e6848c7b94 DOCS: auto pulls release notes from NEWS.md
c97a017bd9 DOCS: updates taskbar integration page
Commit: 52eee4e162326398dc8f76ef0b322256ec1dc0f2
https://github.com/scummvm/scummvm/commit/52eee4e162326398dc8f76ef0b322256ec1dc0f2
Author: cadihowley (cadihowley at gmail.com)
Date: 2021-04-25T11:17:28+12:00
Commit Message:
DOCS: removes links to datafiles wiki page
- adds link to "supported games" wiki page instead
- each game now has a list of required data files on the wiki
Changed paths:
doc/docportal/use_scummvm/game_files.rst
diff --git a/doc/docportal/use_scummvm/game_files.rst b/doc/docportal/use_scummvm/game_files.rst
index 49488bcfbe..d2af4df7cb 100644
--- a/doc/docportal/use_scummvm/game_files.rst
+++ b/doc/docportal/use_scummvm/game_files.rst
@@ -3,7 +3,7 @@
Handling game files
===========================
-ScummVM needs access to the data files for each game. A comprehensive list of required data files for each game is found on the `ScummVM Wiki Datafiles <https://wiki.scummvm.org/index.php?title=Datafiles>`__ page. ScummVM can run the game data files from any directory it has access to, including external media.
+ScummVM needs access to the data files for each game. A list of required data files for each game is found on the `wiki entry <https://wiki.scummvm.org/index.php?title=Category:Supported_Games>` for that game. ScummVM can run the game data files from any directory it has access to, including external media.
.. note::
@@ -35,7 +35,7 @@ For macOS or Linux users without access to a Windows machine, you can get the da
Multi-disc games
===================
-ScummVM needs access to all the data files, so it will not be able to run directly from a CD if the game has multiple discs. To add a multi-CD game, copy the required data files from the CD to a folder on your hard drive. For a comprehensive list of required files, see the `ScummVM Wiki Datafiles <https://wiki.scummvm.org/index.php?title=Datafiles>`__ page.
+ScummVM needs access to all the data files, so it will not be able to run directly from a CD if the game has multiple discs. To add a multi-CD game, copy the required data files from the CD to a folder on your hard drive. For a list of required files, see the `wiki entry <https://wiki.scummvm.org/index.php?title=Category:Supported_Games>` for the game you're playing.
As a general guideline, where there are duplicate, identical files (same name, same file size) on more than one disc, only one copy of the file is required. Where there are files that have the same name but are different on each disc, rename them. For example, where there is a ``music.clu`` on two discs, rename the file on the first disc to ``music1.clu`` and the file on the second disc to ``music2.clu``.
Commit: dc04bb07c7bdf78949e328d8a822ac97b39feaa9
https://github.com/scummvm/scummvm/commit/dc04bb07c7bdf78949e328d8a822ac97b39feaa9
Author: cadihowley (cadihowley at gmail.com)
Date: 2021-04-25T11:17:28+12:00
Commit Message:
DOCS: Removes redundant info from README
- removes all info now contained in either the user docs or the wiki
- matches the About section in the docs
- adds links to wiki and docs
Changed paths:
README.md
diff --git a/README.md b/README.md
index 26e5225bd4..0c4d17aad0 100644
--- a/README.md
+++ b/README.md
@@ -1,3264 +1,34 @@
# [ScummVM README](https://www.scummvm.org/) · [](https://travis-ci.org/scummvm/scummvm)  [](https://translations.scummvm.org/engage/scummvm/?utm_source=widget) [](CONTRIBUTING.md#pull-requests) [](https://www.codacy.com/gh/scummvm/scummvm/dashboard?utm_source=github.com&utm_medium=referral&utm_content=scummvm/scummvm&utm_campaign=Badge_Grade)
-For more information, compatibility lists, details on donating, the
-latest release, progress reports and more, please visit the ScummVM home
-page at: <https://www.scummvm.org/>
-
-## Table of Contents:
-
- - [1.0) Introduction](#10-introduction)
- - [1.1) About ScummVM](#11-about-scummvm)
- - [1.2) Quick start](#12-quick-start)
- - [1.3) F.A.Q.](#13-faq)
- - [2.0) Contact](#20-contact)
- - [2.1) Reporting Bugs](#21-reporting-bugs)
- - [3.0) Supported Games](#30-supported-games)
- - [3.1) Copy Protection](#31-copy-protection)
- - [3.2) Datafiles](#32-datafiles)
- - [3.3) Multi-CD games notes](#33-multi-cd-games-notes)
- - [3.4) Known Problems](#34-known-problems)
- - [3.5) Extra Data Files](#35-extra-data-files)
- - [3.6) Blade Runner notes](#36-blade-runner-notes)
- - [3.7) Broken Sword games notes](#37-broken-sword-games-notes)
- - [3.7.1) Broken Sword](#371-broken-sword)
- - [3.7.2) Broken Sword II](#372-broken-sword-ii)
- - [3.7.3) Broken Sword games
- cutscenes](#373-broken-sword-games-cutscenes)
- - [3.7.4) Broken Sword games cutscenes, in
- retrospect](#374-broken-sword-games-cutscenes-in-retrospect)
- - [3.8) Day of the Tentacle notes](#38-day-of-the-tentacle-notes)
- - [3.9) Dragon History notes](#39-dragon-history-notes)
- - [3.10) Escape from Monkey Island notes](#310-escape-from-monkey-island-notes)
- - [3.10.1) Escape from Monkey Island (PS2) notes](#3101-escape-from-monkey-island-ps2-notes)
- - [3.10.2) Default keyboard settings](#3102-default-keyboard-settings)
- - [3.10.3) Joystick/gamepad support](#3103-joystickgamepad-support)
- - [3.11) Flight of the Amazon Queen
- notes](#311-flight-of-the-amazon-queen-notes)
- - [3.12) Gobliiins notes](#312-gobliiins-notes)
- - [3.13) Grim Fandango notes](#313-grim-fandango-notes)
- - [3.14) Inherit the Earth: Quest for the Orb
- notes](#314-inherit-the-earth-quest-for-the-orb-notes)
- - [3.15) The Longest Journey notes](#315-the-longest-journey-notes)
- - [3.15.1) Input controls](#3151-input-controls)
- - [3.15.2) Modding The Longest Journey](#3152-modding-the-longest-journey)
- - [3.16) Mickey's Space Adventure
- notes](#316-mickeys-space-adventure-notes)
- - [3.17) Might and Magic Xeen games
- notes](#317-might-and-magic-xeen-games-notes)
- - [3.18) Myst game notes](#318-myst-game-notes)
- - [3.19) Myst3 game notes](#319-myst3-game-notes)
- - [3.19.1) Input controls](#3191-input-controls)
- - [3.20) Quest for Glory notes](#320-quest-for-glory-notes)
- - [3.21) Riven game notes](#321-riven-game-notes)
- - [3.22) Simon the Sorcerer games
- notes](#322-simon-the-sorcerer-games-notes)
- - [3.23) Starship Titanic game
- notes](#323-starship-titanic-game-notes)
- - [3.24) The Curse of Monkey Island
- notes](#324-the-curse-of-monkey-island-notes)
- - [3.25) The Feeble Files notes](#325-the-feeble-files-notes)
- - [3.26) The Legend of Kyrandia
- notes](#326-the-legend-of-kyrandia-notes)
- - [3.27) Troll's Tale notes](#327-trolls-tale-notes)
- - [3.28) Winnie the Pooh notes](#328-winnie-the-pooh-notes)
- - [3.29) Sierra AGI games: Predictive Input
- Dialog](#329-sierra-agi-games-predictive-input-dialog)
- - [3.30) Sierra SCI games: Simultaneous speech and
- subtitles](#330-sierra-sci-games-simultaneous-speech-and-subtitles)
- - [3.31) Zork games notes](#331-zork-games-notes)
- - [3.31.1) Zork Nemesis: The Forbidden
- Lands](#3311-zork-nemesis-the-forbidden-lands)
- - [3.31.2) Zork: Grand
- Inquisitor](#3312-zork-grand-inquisitor)
- - [3.32) Commodore64 games notes](#332-commodore64-games-notes)
- - [3.33) Macintosh games notes](#333-macintosh-games-notes)
- - [4.0) Supported Platforms](#40-supported-platforms)
- - [5.0) Running ScummVM](#50-running-scummvm)
- - [5.1) Command Line Options](#51-command-line-options)
- - [5.2) Global Menu](#52-global-menu)
- - [5.3) Graphics filters](#53-graphics-filters)
- - [5.4) Hotkeys](#54-hotkeys)
- - [5.5) Language options](#55-language-options)
- - [6.0) Saved Games](#60-saved-games)
- - [6.1) Autosaves](#61-autosaves)
- - [6.2) Converting Saved Games](#62-converting-saved-games)
- - [6.3) Viewing/Loading saved games from the command
- line](#63-viewingloading-saved-games-from-the-command-line)
- - [7.0) Music and Sound](#70-music-and-sound)
- - [7.1) AdLib emulation](#71-adlib-emulation)
- - [7.2) FluidSynth MIDI emulation](#72-fluidsynth-midi-emulation)
- - [7.3) MT-32 emulation](#73-mt-32-emulation)
- - [7.4) MIDI emulation](#74-midi-emulation)
- - [7.5) Native MIDI support](#75-native-midi-support)
- - [7.5.1) Using MIDI options to customize Native MIDI
- output](#751-using-midi-options-to-customize-native-midi-output)
- - [7.6) UNIX native, ALSA and dmedia sequencer
- support](#76-unix-native-alsa-and-dmedia-sequencer-support)
- - [7.6.1) ALSA sequencer \[UNIX
- ONLY\]](#761-alsa-sequencer-unix-only)
- - [7.6.2) IRIX dmedia sequencer: \[UNIX
- ONLY\]](#762-irix-dmedia-sequencer-unix-only)
- - [7.7) TiMidity++ MIDI server
- support](#77-timidity-midi-server-support)
- - [7.8) Using compressed audio
- files](#78-using-compressed-audio-files)
- - [7.8.1) Using MP3 files for CD
- audio](#781-using-mp3-files-for-cd-audio)
- - [7.8.2) Using Ogg Vorbis files for CD
- audio](#782-using-ogg-vorbis-files-for-cd-audio)
- - [7.8.3) Using Flac files for CD
- audio](#783-using-flac-files-for-cd-audio)
- - [7.8.4) Compressing MONSTER.SOU with
- MP3](#784-compressing-monstersou-with-mp3)
- - [7.8.5) Compressing MONSTER.SOU with Ogg
- Vorbis](#785-compressing-monstersou-with-ogg-vorbis)
- - [7.8.6) Compressing MONSTER.SOU with
- Flac](#786-compressing-monstersou-with-flac)
- - [7.8.7) Compressing music/sfx/speech in AGOS
- games](#787-compressing-musicsfxspeech-in-agos-games)
- - [7.8.8) Compressing speech/music in Broken
- Sword](#788-compressing-speechmusic-in-broken-sword)
- - [7.8.9) Compressing speech/music in Broken Sword
- II](#789-compressing-speechmusic-in-broken-sword-ii)
- - [7.9) Output sample rate](#79-output-sample-rate)
- - [8.0) Configuration file](#80-configuration-file)
- - [8.1) Recognized configuration
- keywords](#81-recognized-configuration-keywords)
- - [8.2) Custom game options that can be toggled via the
- GUI](#82-custom-game-options-that-can-be-toggled-via-the-gui)
- - [9.0) Screenshots (SDL backend
- only)](#90-screenshots-sdl-backend-only)
- - [10.0) Compiling](#100-compiling)
- - [11.0) Changelog](#110-changelog)
- - [12.0) Credits](#120-credits)
-
-## 1.0) Introduction
-
-### 1.1) About ScummVM
-
-ScummVM is a program which allows you to run certain classic graphical
-adventure games and Role-Playing games, provided you already have their data
-files. The clever part about this: ScummVM just replaces the executables
-shipped with the game, allowing you to play them on systems for which
-they were never designed\! Also, ScummVM is not an emulator.
-
-Originally it was designed to run LucasArts' SCUMM games, such as Maniac
-Mansion, Monkey Island, Day of the Tentacle or Sam and Max. SCUMM stands
-for 'Script Creation Utility for Maniac Mansion', which was the first
-game for which LucasArts designed this system. And much later it gave
-its name to ScummVM ('VM' meaning Virtual Machine).
-
-Over time support for a lot of non-SCUMM games has been added, and
-ScummVM now also supports many of Sierra's AGI and SCI games (such as
-King's Quest 1-7, Space Quest 1-6, ...), Discworld 1 and 2, Simon the
-Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken
-Sword I and II, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of
-Kyrandia series, many of Humongous Entertainment's children's SCUMM
-games (including Freddi Fish and Putt Putt games) and many more. Eventually,
-we also embraced 3D games such as Grim Fandango, Escape from Monkey Island,
-Myst III and The Longest Journey. You can find a full list with details
-on which adventures are supported and how well on the compatibility page.
-ScummVM is continually improving, so check back often.
-
-Among the systems on which you can play those games are regular desktop
-computers (running Windows, Linux, Mac OS X, ...), game consoles
-(Dreamcast, Nintendo DS & Wii, PSP, ...), smartphones (Android, iPhone,
-Symbian ...) and more.
-
-At this time ScummVM is still under heavy development. Be aware that
-whilst we attempt to make sure that many games can be completed with few
-major bugs, crashes can happen and we offer no warranty. That being
-said, some of the games have been supported for a long time and should
-work fine with any recent stable release. You can get a feeling of how
-well each game is working in ScummVM by looking at the compatibility
-page. Actually, if you browse a bit around you might discover that
-ScummVM is even being used commercially to re-release some of the
-supported games on modern platforms. This shows that several companies
-are happy with the quality of the software and how well it can run some
-of the games.
-
-If you enjoy ScummVM feel free to donate using the PayPal button on the
-ScummVM homepage. This will help us buy utilities needed to develop
-ScummVM easier and quicker. If you cannot donate, help and contribute a
-patch\!
-
-### 1.2) Quick start
-
-For the impatient among you, here is how to get ScummVM running in five
-simple steps.
-
-1. Download ScummVM from <https://www.scummvm.org/downloads/> and
- install it.
-
-2. Create a directory on your hard drive and copy the game datafiles
- from the original media to this directory. Repeat this for every
- game you want to play.
-
-3. Start ScummVM, choose 'Add game', select the directory with the game
- datafiles (do not try to select the datafiles themselves\!) and
- press `Choose`.
-
-4. A dialog should pop up allowing you to configure various settings if
- you wish to (it should be just fine to leave everything at its
- default, though). Confirm the dialog.
-
-5. Select the game you want to play in the list, and press `Start`.
-
-In the future, you should be able to directly skip to step 5, unless you
-want to add more games.
-
-Hint: If you want to add multiple games in one go, try pressing and
-holding the shift key before clicking 'Add game' -- its label will
-change to 'Mass Add' and if you press it, you are again asked to select
-a directory, only this time ScummVM will search through all
-subdirectories for supported games.
-
-### 1.3) F.A.Q.
-
-We've compiled a list of F.A.Q. at:
-
-<https://www.scummvm.org/faq/>
-
-## 2.0) Contact
-
-The easiest way to contact the ScummVM team is by submitting bug reports
-(see section 2.1) or by using our forums at <https://forums.scummvm.org>.
-You can also join and e-mail the scummvm-devel mailing list, or chat
-with us on IRC (\#scummvm on irc.freenode.net) Please do not ask us to
-support an unsupported game -- read the FAQ on our web site first.
-
-### 2.1) Reporting Bugs
-
-To report a bug, please follow the "Bug Tracker" link from our homepage
-and log in with your GitHub account. Please make sure the bug is
-reproducible, and still occurs in the latest git/Daily build version.
-Also check the known problems list (below) and the compatibility list on
-our website for that game, to ensure the issue is not already known:
-
-<https://www.scummvm.org/compatibility/>
-
-Please do not report bugs for games that are not listed as being
-completeable in the 'Supported Games' section, or compatibility list. We
-_know_ those games have bugs.
-
-Please include the following information:
-
- - ScummVM version (PLEASE test the latest git/Daily build)
- - Bug details, including instructions on reproducing
- - Language of game (English, German, ...)
- - Version of game (talkie, floppy, ...)
- - Platform and Compiler (Win32, Linux, FreeBSD, ...)
- - Attach a saved game if possible - If this bug only occurred
- recently, please note the last version without the bug, and the
- first version including the bug. That way we can fix it quicker by
- looking at the changes made.
-
-Finally, please report each issue separately; do not file multiple
-issues on the same ticket. (Otherwise, it gets difficult to track the
-status of each individual bug).
-
-## 3.0) Supported Games
-
-At the moment the following games have been reported to work, and should
-be playable to the end: A more detailed compatibility list of the
-supported games can be found here:
-
-<https://www.scummvm.org/compatibility/>
-
-| LucasArts (SCUMM) Games: | |
-| --------------------------------------- | ------------ |
-| Maniac Mansion | \[maniac\] |
-| Zak McKracken and the Alien Mindbenders | \[zak\] |
-| Indiana Jones and the Last Crusade | \[indy3\] |
-| Loom | \[loom\] |
-| Passport to Adventure | \[pass\] |
-| The Secret of Monkey Island | \[monkey\] |
-| Monkey Island 2: LeChuck's Revenge | \[monkey2\] |
-| Indiana Jones and the Fate of Atlantis | \[atlantis\] |
-| Day of the Tentacle | \[tentacle\] |
-| Sam & Max Hit the Road | \[samnmax\] |
-| Full Throttle | \[ft\] |
-| The Dig | \[dig\] |
-| The Curse of Monkey Island | \[comi\] |
-
-| Activision (MADE) Games: | |
-| ----------------------------- | ----------- |
-| Leather Goddesses of Phobos 2 | \[lgop2\] |
-| The Manhole | \[manhole\] |
-| Return to Zork | \[rtz\] |
-| Rodney's Funscreen | \[rodney\] |
-
-| Adventuresoft/Horrorsoft (AGOS) Games: | |
-| ----------------------------------------------------- | ------------ |
-| Elvira - Mistress of the Dark | \[elvira1\] |
-| Elvira II - The Jaws of Cerberus | \[elvira2\] |
-| Personal Nightmare | \[pn\] |
-| Simon the Sorcerer 1 | \[simon1\] |
-| Simon the Sorcerer 2 | \[simon2\] |
-| Simon the Sorcerer's Puzzle Pack - Demon In My Pocket | \[dimp\] |
-| Simon the Sorcerer's Puzzle Pack - Jumble | \[jumble\] |
-| Simon the Sorcerer's Puzzle Pack - NoPatience | \[puzzle\] |
-| Simon the Sorcerer's Puzzle Pack - Swampy Adventures | \[swampy\] |
-| The Feeble Files | \[feeble\] |
-| Waxworks | \[waxworks\] |
-
-| Coktel Vision (GOB) Games: | |
-| ---------------------------------------------------- | --------------- |
-| Bargon Attack | \[bargon\] |
-| Fascination | \[fascination\] |
-| Geisha | \[geisha\] |
-| Gobliiins | \[gob1\] |
-| Gobliins 2 | \[gob2\] |
-| Goblins 3 | \[gob3\] |
-| Lost in Time | \[lostintime\] |
-| Once Upon A Time: Little Red Riding Hood | \[littlered\] |
-| Playtoons: Bambou le sauveur de la jungle | \[bambou\] |
-| The Bizarre Adventures of Woodruff and the Schnibble | \[woodruff\] |
-| Urban Runner | \[urban\] |
-| Ween: The Prophecy | \[ween\] |
-
-| Revolution Software (Various) Games: | |
-| ---------------------------------------- | ---------- |
-| Beneath a Steel Sky | \[sky\] |
-| Broken Sword: The Shadow of the Templars | \[sword1\] |
-| Broken Sword II: The Smoking Mirror | \[sword2\] |
-| Lure of the Temptress | \[lure\] |
-
-| Sierra (AGI/preAGI) Games: | |
-| ---------------------------------------------------- | --------------- |
-| The Black Cauldron | \[bc\] |
-| Gold Rush\! | \[goldrush\] |
-| King's Quest I | \[kq1\] |
-| King's Quest II | \[kq2\] |
-| King's Quest III | \[kq3\] |
-| King's Quest IV | \[kq4\] |
-| Leisure Suit Larry in the Land of the Lounge Lizards | \[lsl1\] |
-| Mixed-Up Mother Goose | \[mixedup\] |
-| Manhunter 1: New York | \[mh1\] |
-| Manhunter 2: San Francisco | \[mh2\] |
-| Police Quest I: In Pursuit of the Death Angel | \[pq1\] |
-| Space Quest I: The Sarien Encounter | \[sq1\] |
-| Space Quest II: Vohaul's Revenge | \[sq2\] |
-| Fanmade Games | \[agi-fanmade\] |
-| Mickey's Space Adventure | \[mickey\] |
-| Troll's Tale | \[troll\] |
-| Winnie the Pooh in the Hundred Acre Wood | \[winnie\] |
-
-| Sierra (SCI) Games: | |
-| ------------------------------------------ | -------------------- |
-| Castle of Dr. Brain | \[castlebrain\] |
-| Codename: ICEMAN | \[iceman\] |
-| Conquests of Camelot | \[camelot\] |
-| Conquests of the Longbow | \[longbow\] |
-| EcoQuest: The Search for Cetus | \[ecoquest\] |
-| EcoQuest 2: Lost Secret of the Rainforest | \[ecoquest2\] |
-| Freddy Pharkas: Frontier Pharmacist | \[freddypharkas\] |
-| Gabriel Knight: Sins of the Fathers | \[gk1\] |
-| Hoyle's Book of Games 1 | \[hoyle1\] |
-| Hoyle's Book of Games 2 | \[hoyle2\] |
-| Hoyle's Book of Games 3 | \[hoyle3\] |
-| Hoyle Classic Card Games | \[hoyle4\] |
-| Jones in the Fast Lane | \[jones\] |
-| King's Quest I | \[kq1sci\] |
-| King's Quest IV | \[kq4sci\] |
-| King's Quest V | \[kq5\] |
-| King's Quest VI | \[kq6\] |
-| King's Quest VII | \[kq7\] |
-| King's Questions | \[kquestions\] |
-| Laura Bow: The Colonel's Bequest | \[laurabow\] |
-| Laura Bow 2: The Dagger of Amon Ra | \[laurabow2\] |
-| Leisure Suit Larry 1 | \[lsl1sci\] |
-| Leisure Suit Larry 2 | \[lsl2\] |
-| Leisure Suit Larry 3 | \[lsl3\] |
-| Leisure Suit Larry 5 | \[lsl5\] |
-| Leisure Suit Larry 6 | \[lsl6\] |
-| Leisure Suit Larry 6 (hires) | \[lsl6hires\] |
-| Leisure Suit Larry 7 | \[lsl7\] |
-| Lighthouse: The Dark Being | \[lighthouse\] |
-| Mixed-up Fairy Tales | \[fairytales\] |
-| Mixed-up Mother Goose | \[mothergoose\] |
-| Mixed-up Mother Goose Deluxe | \[mothergoosehires\] |
-| Pepper's Adventures in Time | \[pepper\] |
-| Phantasmagoria | \[phantasmagoria\] |
-| Phantasmagoria 2: A Puzzle of Flesh | \[phantasmagoria2\] |
-| Police Quest 1 | \[pq1sci\] |
-| Police Quest 2 | \[pq2\] |
-| Police Quest 3 | \[pq3\] |
-| Police Quest 4 | \[pq4\] |
-| Quest for Glory 1/Hero's Quest | \[qfg1\] |
-| Quest for Glory 1 | \[qfg1vga\] |
-| Quest for Glory 2 | \[qfg2\] |
-| Quest for Glory 3 | \[qfg3\] |
-| Quest for Glory 4 | \[qfg4\] |
-| RAMA | \[rama\] |
-| Slater & Charlie Go Camping | \[slater\] |
-| Shivers | \[shivers\] |
-| Space Quest I | \[sq1sci\] |
-| Space Quest III | \[sq3\] |
-| Space Quest IV | \[sq4\] |
-| Space Quest V | \[sq5\] |
-| Space Quest 6 | \[sq6\] |
-| The Island of Dr. Brain | \[islandbrain\] |
-| The Beast Within: A Gabriel Knight Mystery | \[gk2\] |
-| Torin's Passage | \[torin\] |
-
-| Other Games: | |
-| ------------------------------------------------------------------- | --------------- |
-| 3 Skulls of the Toltecs | \[toltecs\] |
-| Amazon: Guardians of Eden | \[access\] |
-| Beavis and Butt-head in Virtual Stupidity | \[bbvs\] |
-| Blade Runner | \[bladerunner\] |
-| Blue Force | \[blueforce\] |
-| Broken Sword: The Return of the Templars | \[sword25\] |
-| Bud Tucker in Double Trouble | \[tucker\] |
-| Chivalry is Not Dead | \[chivalry\] |
-| Cruise for a Corpse | \[cruise\] |
-| DreamWeb | \[dreamweb\] |
-| Discworld | \[dw\] |
-| Discworld 2: Missing Presumed ...\!? | \[dw2\] |
-| Dragon History | \[draci\] |
-| Drascula: The Vampire Strikes Back | \[drascula\] |
-| Eye of the Beholder | \[eob\] |
-| Eye of the Beholder II: The Legend of Darkmoon | \[eob2\] |
-| Flight of the Amazon Queen | \[queen\] |
-| Future Wars | \[fw\] |
-| Hopkins FBI | \[hopkins\] |
-| Hugo's House of Horrors | \[hugo1\] |
-| Hugo 2: Whodunit? | \[hugo2\] |
-| Hugo 3: Jungle of Doom | \[hugo3\] |
-| I Have No Mouth, and I Must Scream | \[ihnm\] |
-| Inherit the Earth: Quest for the Orb | \[ite\] |
-| Lands of Lore: The Throne of Chaos | \[lol\] |
-| Mortville Manor | \[mortevielle\] |
-| Myst / Myst: Masterpiece Edition | \[myst\] |
-| Nippon Safes Inc. | \[nippon\] |
-| Rex Nebular and the Cosmic Gender Bender | \[nebular\] |
-| Ringworld: Revenge Of The Patriarch | \[ringworld\] |
-| Riven: The Sequel to Myst | \[riven\] |
-| Return to Ringworld | \[ringworld2\] |
-| Sfinx | \[sfinx\] |
-| Soltys | \[soltys\] |
-| Starship Titanic | \[titanic\] |
-| The Journeyman Project: Pegasus Prime | \[pegasus\] |
-| The Labyrinth of Time | \[lab\] |
-| The Legend of Kyrandia | \[kyra1\] |
-| The Legend of Kyrandia: The Hand of Fate | \[kyra2\] |
-| The Legend of Kyrandia: Malcolm's Revenge | \[kyra3\] |
-| The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel | \[scalpel\] |
-| The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo | \[rosetattoo\] |
-| The Neverhood | \[neverhood\] |
-| The 7th Guest | \[t7g\] |
-| TeenAgent | \[teenagent\] |
-| Toonstruck | \[toon\] |
-| Tony Tough and the Night of Roasted Moths | \[tony\] |
-| Touche: The Adventures of the Fifth Musketeer | \[touche\] |
-| U.F.O.s / Gnap: Der Schurke aus dem All | \[gnap\] |
-| Versailles: 1685 | \[versailles\] |
-| Voyeur | \[voyeur\] |
-| Zork: Grand Inquisitor | \[zgi\] |
-| Zork Nemesis: The Forbidden Lands | \[znemesis\] |
-
-| 3D Games: | |
-| ---------------------------- | ------------ |
-| Grim Fandango | \[grim\] |
-| Escape from Monkey Island | \[monkey4\] |
-| Myst III Exile | \[myst3\] |
-| The Longest Journey | \[tlj\] |
-
-| Humongous Entertainment (SCUMM) Games: | |
-| -------------------------------------------------------------- | ----------------- |
-| Backyard Baseball | \[baseball\] |
-| Backyard Baseball 2001 | \[baseball2001\] |
-| Backyard Baseball 2003 | \[baseball2003\] |
-| Backyard Football | \[football\] |
-| Backyard Football 2002 | \[football2002\] |
-| Bear Stormin' | \[brstorm\] |
-| Big Thinkers First Grade | \[thinker1\] |
-| Big Thinkers Kindergarten | \[thinkerk\] |
-| Blue's 123 Time Activities | \[Blues123Time\] |
-| Blue's ABC Time Activities | \[BluesABCTime\] |
-| Blue's Art Time Activities | \[arttime\] |
-| Blue's Birthday Adventure | \[BluesBirthday\] |
-| Blue's Reading Time Activities | \[readtime\] |
-| Fatty Bear's Birthday Surprise | \[fbear\] |
-| Fatty Bear's Fun Pack | \[fbpack\] |
-| Freddi Fish 1: The Case of the Missing Kelp Seeds | \[freddi\] |
-| Freddi Fish 2: The Case of the Haunted Schoolhouse | \[freddi2\] |
-| Freddi Fish 3: The Case of the Stolen Conch Shell | \[freddi3\] |
-| Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch | \[freddi4\] |
-| Freddi Fish 5: The Case of the Creature of Coral Cove | \[freddicove\] |
-| Freddi Fish and Luther's Maze Madness | \[maze\] |
-| Freddi Fish and Luther's Water Worries | \[water\] |
-| Let's Explore the Airport with Buzzy | \[airport\] |
-| Let's Explore the Farm with Buzzy | \[farm\] |
-| Let's Explore the Jungle with Buzzy | \[jungle\] |
-| Pajama Sam: Games to Play on Any Day | \[pjgames\] |
-| Pajama Sam 1: No Need to Hide When It's Dark Outside | \[pajama\] |
-| Pajama Sam 2: Thunder and Lightning Aren't so Frightening | \[pajama2\] |
-| Pajama Sam 3: You Are What You Eat From Your Head to Your Feet | \[pajama3\] |
-| Pajama Sam's Lost & Found | \[lost\] |
-| Pajama Sam's Sock Works | \[socks\] |
-| Putt-Putt Enters the Race | \[puttrace\] |
-| Putt-Putt Goes to the Moon | \[puttmoon\] |
-| Putt-Putt Joins the Circus | \[puttcircus\] |
-| Putt-Putt Joins the Parade | \[puttputt\] |
-| Putt-Putt Saves the Zoo | \[puttzoo\] |
-| Putt-Putt Travels Through Time | \[putttime\] |
-| Putt-Putt and Pep's Balloon-O-Rama | \[balloon\] |
-| Putt-Putt and Pep's Dog on a Stick | \[dog\] |
-| Putt-Putt & Fatty Bear's Activity Pack | \[activity\] |
-| Putt-Putt's Fun Pack | \[funpack\] |
-| SPY Fox 1: Dry Cereal | \[spyfox\] |
-| SPY Fox 2: Some Assembly Required | \[spyfox2\] |
-| SPY Fox 3: Operation Ozone | \[spyozon\] |
-| SPY Fox in Cheese Chase | \[chase\] |
-| SPY Fox in Hold the Mustard | \[mustard\] |
-
-> The following games should load but are not yet fully playable. Play
-> these at your own risk, and please do not file bug reports about them.
-> If you want the latest updates on game compatibility, visit our web
-> site and view the compatibility chart.
-
-| | |
-| -------------------- | --------------------- |
-| Backyard Soccer | \[soccer\] |
-| Backyard Soccer MLS | \[soccermls\] |
-| Backyard Soccer 2004 | \[soccer2004\] |
-| Blue's Treasure Hunt | \[BluesTreasureHunt\] |
-
-| Animation Magic (Composer) Games: | |
-| --------------------------------- | --------------- |
-| Darby the Dragon | \[darby\] |
-| Gregory and the Hot Air Balloon | \[gregory\] |
-| Magic Tales: Liam Finds a Story | \[liam\] |
-| The Princess and the Crab | \[princess\] |
-| Sleeping Cub's Test of Courage | \[sleepingcub\] |
-
-| Living Books Games: | |
-| ----------------------------------------- | -------------- |
-| Aesop's Fables: The Tortoise and the Hare | \[tortoise\] |
-| Arthur's Birthday | \[arthurbday\] |
-| Arthur's Teacher Trouble | \[arthur\] |
-| Dr. Seuss's ABC | \[seussabc\] |
-| Green Eggs and Ham | \[greeneggs\] |
-| Harry and the Haunted House | \[harryhh\] |
-| Just Grandma and Me | \[grandma\] |
-| Little Monster at School | \[lilmonster\] |
-| Ruff's Bone | \[ruff\] |
-| Sheila Rae, the Brave | \[sheila\] |
-| Stellaluna | \[stellaluna\] |
-| The Berenstain Bears Get in a Fight | \[bearfight\] |
-| The Berenstain Bears in the Dark | \[beardark\] |
-| The New Kid on the Block | \[newkid\] |
-
-The following games are based on the SCUMM engine, but NOT supported by
-ScummVM (yet):
-
- Moonbase Commander
-
-Please be aware that the engines may contain bugs and unimplemented
-features that sometimes make it impossible to finish the game. Save
-often, and please file a bug report (instructions on submitting bug
-reports are above) if you encounter such a bug in a 'supported' game.
-
-### 3.1) Copy Protection
-
-The ScummVM team does not condone piracy. However, there are cases where
-the game companies (such as LucasArts) themselves bundled 'cracked'
-executables with their games -- in these cases the data files still
-contain the copy protection scripts, but the interpreter bypasses them
-(similar to what an illegally cracked version might do, only that here
-the producer of the game did it). There is no way for us to tell the
-difference between legitimate and pirated data files, so for the games
-where we know that a cracked version of the original interpreter was
-sold at some point, ScummVM will always have to bypass the copy
-protection.
-
-In some cases ScummVM will still show the copy protection screen. Try
-entering any answer. Chances are that it will work.
-
-ScummVM will skip copy protection in the following games:
-
- - Beneath a Steel Sky
- - bypassed with kind permission from Revolution Software.
- - Dreamweb
- - a list of available commands in the in-game terminals is now
- shown when the player uses the `help` command
- - Inherit the Earth: Quest for the Orb (Floppy version)
- - bypassed with kind permission from Wyrmkeep Entertainment, since
- it was bypassed in all CD releases of the game.
- - Loom (EGA DOS)
- - Lure of the Temptress
- - Maniac Mansion
- - Might and Magic: World of Xeen
- - Monkey Island 2: LeChuck's Revenge
- - Rex Nebular and The Cosmic Gender Bender
- - Simon the Sorcerer 1 (Floppy version)
- - Simon the Sorcerer 2 (Floppy version)
- - bypassed with kind permission from Adventure Soft, since it was
- bypassed in all CD releases of the game.
- - The Secret of Monkey Island (VGA)
- - Voyeur
- - Waxworks
- - Zak McKracken and the Alien Mindbenders
-
-### 3.2) Datafiles
-
-For a comprehensive list of required Datafiles for supported games
-visit:
-
-<https://wiki.scummvm.org/index.php/Datafiles>
-
-### 3.3) Multi-CD games notes
-
-In general, ScummVM does not deal very well with Multi-CD games. This is
-because ScummVM assumes everything about a game can be found in one
-directory. Even if ScummVM does make some provisions for asking the user
-to change CD, the original game executables usually installed a small
-number of files to the hard disk. Unless these files can be found on all
-the CDs, ScummVM will be in trouble.
-
-Fortunately, ScummVM has no problems running the games entirely from
-hard disk, if you create a directory with the correct combination of
-files. Usually, when a file appears on more than one CD you can pick
-either of them.
-
-### 3.4) Known Problems
-
-This release has the following known problems. There is no need to
-report them, although patches to fix them are welcome. If you discover a
-bug that is not listed here, nor in the compatibility list on the web
-site, please see the section on reporting bugs.
-
-CD Audio Games:
-
- - When playing games that use CD Audio (FM-TOWNS games, Loom CD, etc)
- users of Microsoft Windows 2000/XP may experience random crashes.
- This is due to a long-standing Windows bug, resulting in corrupt
- game files being read from the CD. Please copy the game data to your
- hard disk to avoid this.
-
-FM-TOWNS versions:
-
- - The Kanji versions require the FM-TOWNS Font ROM.
-
-Loom:
-
- - Turning off the subtitles via the config file does not work reliably
- as the Loom scripts automatically turn them on again.
- - MIDI support in the EGA version requires the Roland update from
- LucasArts.
- - The PC-Engine Kanji version requires the system card rom.
-
-The Secret of Monkey Island:
-
- - MIDI support in the EGA version requires the Roland update from
- LucasArts.
-
-Beneath a Steel Sky:
-
- - Amiga versions aren't supported.
- - Floppy demos aren't supported.
- - Not a bug: CD version is missing speech for some dialogs, this is
- normal.
-
-Elvira - Mistress of the Dark:
-
- - No music in the Atari ST version.
-
-Elvira II - The Jaws of Cerberus
-
- - No music in the Atari ST version.
- - No sound effects in the PC version.
- - Palette issues in the Atari ST version.
-
-Inherit the Earth: Quest for the Orb:
-
- - Amiga versions aren't supported.
-
-Lure of the Temptress:
-
- - No Roland MT-32 support.
- - Sound support is incomplete and doesn't sound like original.
-
-Simon the Sorcerer 1:
-
- - Subtitles aren't available in the English and German CD versions as
- they are missing the majority of subtitles.
-
-Simon the Sorcerer 2:
-
- - Combined speech and subtitles will often cause speech to be cut off
- early, this is a limitation of the original game.
- - Only default language (English) of data files is supported in Amiga
- and Macintosh versions.
-
-Simon the Sorcerer's Puzzle Pack:
-
- - No support for displaying, entering, loading or saving high scores.
- - No support for displaying names of items, when hovering over them in
- Swampy Adventures.
-
-The Feeble Files:
-
- - Subtitles are often incomplete, they were always disabled in the
- original game.
-
-The Legend of Kyrandia:
-
- - No music or sound effects in the Macintosh floppy versions.
- - Macintosh CD is using included DOS music and sound effects.
-
-Humongous Entertainment games:
-
- - Only the original load and save interface can be used.
- - No support for multiplayer or printing images.
-
-### 3.5) Extra Data Files
-
-Some games require additional files that are not part of the original data. Those files can generally be found in our [Downloads](https://www.scummvm.org/downloads/#extras) page.
-
-Games that require additional data:
- - Beneath a Steel Sky (sky.cpt)
- - Flight of the Amazon Queen
- - Kyrandia Series (kyra.dat)
- - Lands of Lore Series (kyra.dat)
- - Lure of the Temptress (lure.dat)
- - Versailles 1685 (cryomni3d.dat)
-
-The most up to date list of Engine data files can be found in our [source code repository](https://github.com/scummvm/scummvm/tree/master/dists/engine-data)
-
-### 3.6) Blade Runner notes
-
-Supported versions are English (both CD and DVD), French, German,
-Italian, Russian (by Fargus Multimedia) and Spanish. Other unofficial
-versions exist but they are based on the English version.
-
-All *.mix, *.tlk and *.dat files are needed from all 4 CDs/DVD.
-Files named CDFRAMES.DAT need to be renamed to CDFRAMES1.DAT,
-CDFRAMES2.DAT, CDFRAMES3.DAT and CDFRAMES4.DAT according on
-the CD they came from. Other files with the same name on different
-CDs are identical and it doesn't matter which one is used.
-
-To enable subtitles, download a file from our [Downloads](https://www.scummvm.org/games/#bladerunner) page
-and place file SUBTITLES.MIX next to the other game files.
-
-"Blade Runner with restored content" is not yet supported and might
-contain game breaking bugs.
-
-### 3.7) Broken Sword games notes
-
-The instructions for the Broken Sword games are for the Sold-Out
-Software versions, with each game on two CDs, since these were the
-versions most easily available at the time ScummVM gained support for
-them. Hopefully they are general enough to be useful to other releases
-as well.
-
-#### 3.7.1) Broken Sword
-
-For this game, you will need all of the files from the clusters
-directories on both CDs. For the Windows and Macintosh versions, you
-will also need the speech.clu files from the speech directories, but
-since they are not identical you will need to rename them speech1.clu
-and speech2.clu for CD 1 and 2 respectively. The PlayStation version
-requires the speech.tab, speech.dat, speech.lis, and speech.inf.
-
-In addition, the Windows and Macintosh versions require a music
-subdirectory with all of the files from the music subdirectories on both
-CDs. Some of these files appear on both CDs, but in these cases they are
-either identical or, in one case, so nearly identical that it makes
-little difference. The PlayStation version requires tunes.dat and
-tunes.tab.
-
-#### 3.7.2) Broken Sword II
-
-For this game, you will need all of the files from the clusters
-directories on both CDs. (Actually, a few of them may not be strictly
-necessary, but the ones that I'm uncertain about are all fairly small.)
-You will need to rename the speech.clu and music.clu files speech1.clu,
-speech2.clu, music1.clu and music2.clu so that ScummVM can tell which
-ones are from CD 1 and which ones are from CD 2. Any other files that
-appear in both cluster directories are identical. Use whichever you
-like.
-
-In addition, you will need the cd.inf and, optionally, the startup.inf
-files from the sword2 directory on CD 1.
-
-#### 3.7.3) Broken Sword games cutscenes
-
-The cutscenes for the Broken Sword games have a bit of a history (see
-the next section, if you are interested), but in general all you need to
-do is to copy the .SMK files from the "SMACKS" or "SMACKSHI" directories
-on the CDs to the same directory as the other game data files. (Broken
-Sword has a "SMACKSLO" directory with the same cutscenes, but these are
-of lower quality.) You can put them in a subdirectory called "video" if
-you find that neater.
-
-For the PlayStation versions, you can dump the original videos off the
-disc. For each of the files ending in an "STR" extension, you should
-dump them as *raw* sectors off the disc (all 2352 bytes per sector). You
-may also use the re-encoded cutscenes mentioned below instead, but this
-will not work for all videos in Broken Sword II. For more information,
-see:
-
-<https://wiki.scummvm.org/index.php/HOWTO-PlayStation_Videos>
-
-Some re-releases of the games, as well as the PlayStation version, do
-not have Smacker videos. Revolution Software has kindly allowed us to
-provide re-encoded cutscenes for download on our website:
-
-<https://www.scummvm.org/downloads/>
-
-These cutscenes are provided in DXA format with FLAC audio. Their
-quality is equal to the original games due to the use of lossless
-compression. Viewing these cutscenes requires a version of ScummVM
-compiled with both FLAC and zlib support.
-
-For systems that are too slow to handle the decoding of FLAC audio, the
-audio for these cutscenes is also provided separately as OGG Vorbis
-audio. Viewing these cutscenes with OGG Vorbis audio requires a version
-of ScummVM compiled with both libVorbis and zlib support.
-
-For Broken Sword, we also provide a subtitles add-on. Simply unpack it
-and follow the instructions in its readme.txt file. The subtitle pack
-currently does not work when running PlayStation videos. (Broken Sword
-II already has subtitles; no extra work is needed for them.)
-
-#### 3.7.4) Broken Sword games cutscenes, in retrospect
-
-The original releases of the Broken Sword games used RAD Game Tools's
-Smacker(tm) format. As RAD was unwilling to open the older legacy
-versions of this format to us, and had requested we not reverse engineer
-it, an alternative solution had to be found.
-
-In Broken Sword II, it was possible to play back the voice-over without
-playing the video itself. This remained a fallback until ScummVM 1.0.0,
-but was never the only solution for any stable release.
-
-In ScummVM 0.6.0 we used MPEG, which provided a reasonable trade-off
-between size and quality. In ScummVM 0.10.0 this was superseded by DXA
-(originally added for AdventureSoft's "The Feeble Files"). This gave us
-a way of providing the cutscenes in the exact same quality as the
-originals, at the cost of being larger.
-
-Finally, in early 2006, the Smacker format was reverse engineered for
-the FFmpeg project. Thanks to their hard work, ScummVM 1.0.0 now
-supports the original cutscenes. At the same time, MPEG support was
-dropped. From a technical standpoint, this was a good thing since
-decoding MPEG movies added a lot of complexity, and they didn't look as
-good as the Smacker and DXA versions anyway.
-
-### 3.8) Day of the Tentacle notes
-
-At one point in the game, you come across a computer that allows you to
-play the original Maniac Mansion as an easter egg. ScummVM supports
-this, with a few caveats:
-
-ScummVM will scan your configuration file for a game that's in a
-`Maniac` sub-folder of your Day of the Tentacle folder. If you've copied
-the data files from the CD version, this should already be the case but
-you have to add the game to ScummVM as well.
-
-To return to Day of the Tentacle, press F5 and select "Return to
-Launcher".
-
-This means that you could in theory use any game as the easter egg.
-Indeed, there is a "secret" configuration setting, `easter_egg`, to
-override the ID of the game to run. Be aware, though, that not all games
-support returning to the launcher, and setting it up to use Day of the
-Tentacle itself as the easter egg game is not recommended.
-
-### 3.9) Dragon History notes
-
-There are 4 language variants of the game: Czech, English, Polish and
-German. Each of them is distributed in a separate archive. The only
-official version is the Czech one, and the English, Polish and German
-ports have always been work in progress and never officially released.
-Although all texts are fully translated, it is known that some of them
-contain typos.
-
-There exists an optional Czech dubbing for the game. For bandwidth
-reasons, you can download it separately and then unpack it to the
-directory of the game. You can listen to the Czech dubbing with all
-language variants of the game, while reading the subtitles.
-
-All game files and the walkthrough can be downloaded from:
-
-<http://www.ucw.cz/draci-historie/index-en.html>
-
-### 3.10) Escape from Monkey Island notes
-
-You will need to copy the data files from your Escape from Monkey Island
-CDs into one directory. Specifically, you'll need:
- * All of the `M4B` files from both CDs.
- One of the files is easy to miss:
- `local.m4b` is located on CD1 in `Monkey4/MonkeyInstall`.
- Note: The file `voiceAll.m4b` is repeated on both CDs. Use the
- copy from the first CD, it contains all of the required
- voice data.
- * The `Textures` directory, combined from both CDs. When copying,
- rename the `FullMonkeyMap.imt` files to `FullMonkeyMap1.imt` and
- `FullMonkeyMap2.imt` from CDs 1 and 2 respectively.
- * The `Movies` directory from each CD.
- * A copy of the Escape from Monkey Monkey Island update EXE.
- You will need a patch specific to the EMI version you're using:
-
-Language | URL
----------- |---------------------------------------------------------
-English | https://scummvm.org/frs/extras/patches/MonkeyUpdate.exe
-Portuguese | https://scummvm.org/frs/extras/patches/MonkeyUpdate_BRZ.exe
-German | https://scummvm.org/frs/extras/patches/MonkeyUpdate_DEU.exe
-Spanish | https://scummvm.org/frs/extras/patches/MonkeyUpdate_ESP.exe
-French | https://scummvm.org/frs/extras/patches/MonkeyUpdate_FRA.exe
-Italian | https://scummvm.org/frs/extras/patches/MonkeyUpdate_ITA.exe
-
- * "EFMI Installer" if you have the Mac version of EMI.
-
-#### 3.10.1) Escape from Monkey Island (PS2) notes
-
-You will need to copy the data files from your Escape from Monkey Island
-DVD into one directory. Specifically, you'll need:
- * All of the `M4B` files from the DVD.
- * The `Videos`, `demos`, `jambalay`, `lucre`, `melee` and `monkey`
- directores.
-
-#### 3.10.2) Default keyboard settings
-
-Key | Binding
---------------- | ---------------------------------------------
-Arrow keys | Movement
-`Shift` | Hold to run
-`Enter` | Selects items in inventory, conversation, etc
-`Escape` | Skips cutscenes, exits certain screens
-`e` | Examine
-`u` | Use
-`p` | Pickup
-`i` | Inventory
-`q` | Exit Dialog Menu
-`.` | Skips dialogue
-`F1` | Menu
-`Alt` + `x` | Quit (in-game)
-`Ctrl` + `c` | Force quit (from command line)
-`Alt` + `Enter` | Switch between windowed mode and fullscreen
-`Alt` + `s` | Save a screenshot
-
-#### 3.10.3) Joystick/gamepad support
-
-If you want to use a joystick or gamepad for navigation, the joystick
-support of the engine needs to be enabled using one of the following two
-options:
- * start ScummVM with `--joystick` parameter,
- * add `joystick\_num=0` to the `[scummvm]` section of the
- configuration file (see section 6.1. how to find it).
-
-
-### 3.11) Flight of the Amazon Queen notes
-
-Only the original non-freeware version of Flight of the Amazon Queen
-(from original CD), requires the `queen.tbl` datafile (available from the `Downloads` page on our website) in either the
-directory containing the `queen.1` game data file, in your extrapath, or
-in the directory where your ScummVM executable resides.
-
-Alternatively, you can use the `compress_queen` tool from the tools
-package to 'rebuild' your FOTAQ data file to include the table for that
-specific version, and thus removing the run-time dependency on the
-`queen.tbl` file. This tool also allows you to compress the speech and
-sound effects with MP3, OGG or FLAC.
-
-### 3.12) Gobliiins notes
-
-The CD versions of the Gobliiins series contain one big audio track
-which you need to rip (see the section on using compressed audio files)
-and copy into the game directory if you want to have in-game music
-without the CD in the drive all the time. The speech is also in that
-track and its volume is therefore changed with the music volume control
-as well.
-
-### 3.13) Grim Fandango notes
-
-You will need to copy the data files from your Grim Fandango CDs into one
-directory. Specifically, you'll need:
- * All of the `LAB` files from both CDs.
- * A copy of the Grim Fandango 1.01 update EXE.
- The patch can be downloaded from:
- https://scummvm.org/frs/extras/patches/gfupd101.exe
-
-### 3.14) Inherit the Earth: Quest for the Orb notes
-
-In order to run the Mac OS X Wyrmkeep re-release of the game you will
-need to copy over data from the CD to your hard disk. If you're on a PC
-then consult:
-
-<https://wiki.scummvm.org/index.php/HOWTO-Mac_Games>
-
-Although it primarily talks about SCUMM games, it mentions the
-"HFSExplorer" utility which you need to extract the files. Note that you
-have to put the speech data "Inherit the Earth Voices" in the same
-directory as the game data which is stored in:
-
-Inherit the Earth.app/Contents/Resources
-
-For the old Mac OS 9 release you need to copy the files in MacBinary
-format, as they should include both resource and data forks. Copy all
-'ITE \*' files.
-
-### 3.15) The Longest Journey notes ###
-
-You will need to copy the data files from your The Longest Journey CDs,
-DVD or digital distribution into one directory. Specifically, you'll
-need:
- * The `1a`â`79` directories (only `4f` for demo version).
- * The `global` directory.
- * The `static` directory.
- * The `fonts` directory (not critical, but recommended - see below).
- * `x.xarc` and all the `INI` files.
- * `game.exe` (not critical, but recommended for a styled message dialog)
-
-The 2-CD and DVD versions have some of the data files packed in installer
-archives. The archives need to be unpacked before they can be used.
-
-Steam version and demo from Steam are missing the `fonts` directory.
-The required fonts can be copied over from demo version obtained from
-different sources or a GOG or retail version.
-
-Mixing files from different versions of the game is not supported.
-
-#### 3.15.1) Input controls
-
-The mouse is used to interact with objects and menu elements.
-
-Available keyboard shortcuts:
-
-Key | Binding
---------------- | -------------------------------------------------------------------------------------------
-`Escape` | Skip video sequence or current line of dialogue, skip time if *Time Skip* option is enabled
-`F1` | Diary Menu
-`F2` | Save game
-`F3` | Load game
-`F4` | Conversation Log
-`F5` | April's Diary (initially disabled)
-`F6` | Video replay
-`F7` | Game settings
-`F8` | Save a screenshot
-`F9` | Toggle subtitles on and off
-`F10` | Quit game and return to main menu
-`A` | Cycle back through inventory cursor items
-`S` | Cycle forward through inventory cursor items
-`I` | Inventory
-`P` | Pause the game
-`X` | Display all exits on current location
-`Page Up` | Scroll up in dialogues and in your inventory
-`Up arrow` | Scroll up in dialogues and in your inventory
-`Page Down` | Scroll down in dialogues and in your inventory
-`Down arrow` | Scroll down in dialogues and in your inventory
-`Enter` | Select currently highlighted dialogue choice
-`1` â `9` | Select a dialogue choice
-`Ctrl` + `F5` | ScummVM menu
-`Alt` + `Enter` | Switch between windowed mode and fullscreen
-`Ctrl` + `c` | Force quit (from command line)
-`Ctrl` + `q` | Quit (in-game)
-`Alt` + `x` | Quit
-`Alt` + `q` | Quit
-`Alt` + `s` | Save a screenshot
-
-#### 3.15.2) Modding The Longest Journey
-
-ScummVM can load replacement assets instead of the original files for
-some of the asset types. By leveraging this capability, users can create
-mods for the game. These are the currently supported modding features:
-
- * Load mods from the `mods` directory inside the game data path.
- Each mod should be in its own directory in the `mods` subdirectory.
- Mods are loaded in alphabetical order.
-
- * Load external PNG files instead of the XMG files inside the game
- archives.
- The replacement PNG files can have larger dimensions when compared to
- the original XMG images, enabling the creation of a high resolution mod.
- The game looks for the replacement files in a mod directory and then
- in the `xarc` subdirectory of the directory containing the archive in
- which the XMG picture to be replaced is located. For instance:
- `mods/[my_mod]/1e/00/xarc/fountain_layercenter.png` needs to be used for
- the Venice park background.
- ScummVM expects PNGs to be in pre-multiplied alpha format for improved
- load times. However the `replacement_png_premultiply_alpha` `scummvm.ini`
- setting allows to load regular transparency PNGs when set to `true` for
- convenience when testing.
-
- * Load replacement video files for the Smacker animations.
- The replacement files can be either in Smacker or Bink encoding. With
- Smacker, only 1-bit transparency can be used. Transparent pixels must have
- the Cyan color (#00FFFF). When using Bink, 8-bit transparency can be used.
- The alpha channel should be encoded in the pre-multiplied alpha format.
- The replacement videos can have larger dimensions than the originals
- but must have the same number of frames and the same frame rate.
- Like with PNG files, replacement video files are loaded from mod folders:
- for instance `mods/[my_mod]/08/02/xarc/011001.bik` is the animation where
- the tree spirit lifts the egg back into the nest.
-
- * Load replacement textures for the 3d models.
- Each original `tm` file contains several textures, each with its
- associated mipmaps. The replacement files are `zip` archives containing
- `dds` packaged textures. The replacement archives must be placed at the root
- of the mod directory and be named after the `tm` file they replace:
- `mods/[my_mod]/april_waitress.tm.zip`.
- Each `zip` archive must contain all the textures from the replaced `tm`
- file. The textures need to be encoded in uncompressed RGB or RGBA `dds`
- files with mipmaps. Files inside the archive must be named according
- to the replaced texture name, but with the `bmp` extension replaced with
- `dds`: `backdress-highres-battic.dds`
- The `extractAllTextures` console command can be used to extract the `tm`
- files to `png` files.
-
-Contact us if you need further capabilities for your mod.
-
-### 3.16) Mickey's Space Adventure notes
-
-To run Mickey's Space Adventure under ScummVM, the original executable
-of the game (mickey.exe) is needed together with the game's data files.
-
-There is extensive mouse support for the game under ScummVM, even though
-there wasn't any mouse support in the original game. Menu items can be
-selected using the mouse, and it is possible to move to other locations
-using the mouse as well. When the mouse cursor is hovered on the edges
-of the screen, it changes color to red if it is possible to walk towards
-that direction. The player can then simply click on the edges of the
-game's screen to change location, similar to many adventure games, which
-is simpler and more straightforward than moving around using the menu.
-
-### 3.17) Might and Magic Xeen games notes
-
-To properly play the World of Xeen CD Talkie using original discs, use
-LAME or some other encoder to rip the cd audio tracks to files, either
-mp3 or ogg. Whichever you choose, the tracks of the first CD should be
-named from track02 to track31, whereas the second CD's audio tracks
-should be encoded and renamed as track32 through to track60.
-
-For the GOG Might and Magic 4-5 installation, install the game to your
-computer, and do the following steps:
-
- - The game1.inst (CUE) and game1.gog (BIN) file from the game folder
- is a CD image. Use software like Virtual CloneDrive to mount it as a
- drive. Linux and MacOS users can use bchunk to convert it to an ISO.
- - Copy all the .cc files from the subfolder in the mounted drive to a
- new empty game folder that you create for the game.
- - Copy all the music/\*.ogg files from the GOG installation to your
- game folder. You'll then need to rename all of them from xeen??.ogg
- to track??.ogg
- - You should then be able to point ScummVM to this new game folder,
- and the CD talkie version should be detected.
-
-Savegames from either Clouds or Darkside of Xeen games can be
-transferred across to World of Xeen (that combines both games) simply by
-setting up and detecting World of Xeen (either by manually combining the
-two games or using the GOG World of Xeen installer), and then renaming
-the savegames to use the World of Xeen savegame format, by default
-'worldofxeen.\*'
-
-The Xeen engine also offers two custom options in the Engine tab for the
-games in the ScummVM launcher. They are:
-
- - To change the threshold armor breaks at for characters from -10HP to
- -80HP
- - To show values for inventory items, even outside of the blacksmith,
- allowing the relative strength/value of armor and weapons to be
- compared.
-
-### 3.18) Myst game notes
-
-Left Click: Move/action
-Space: Pause the game
-Esc: Skip cutscene
-F5: Menu
-
-Myst will autosave to slot 0 if no save or an autosave is present in
-slot 0.
-
-### 3.19) Myst3 game notes
-
-You will need to copy the data files from your Myst III CDs or DVD into
-one directory. Specifically, you'll need:
- * The `M3Data` directory.
- * The `Data` directory.
- * The menu language file `[LANGUAGE].m3u` (DVD only).
-
-The game must be at least version 1.1. For most releases of the game, the
-update is already applied on the installation media and no action is
-required.
-Otherwise, ScummVM asks for the update to be installed and refuses to
-run the game. The updates can be downloaded from
-https://scummvm.org/frs/extras/patches/
-
-The DVD version is multilingual, you can change the in-game language from
-the game menu. However, you must choose the language of the menus by
-copying the appropriate files. You have to copy the menu language file
-from your chosen language directory on the disc. On the DVD, the menu
-language file can be named `language.m3u` or `[LANGUAGE].m3u` depending on
-the release. It should be copied to the `M3Data/TEXT` directory. If the
-file is named `language.m3u`, it should be renamed to the explicit
-language e.g. `ENGLISH.m3u` for English.
-
-The required files must be organized in the following manner to be
-recognized:
-
- âââ Data
- â âââ *.m3a
- âââ M3Data
- âââ Various files and directories (including the DVD version's menu language file)
-
-#### 3.19.1) Input controls
-
-The mouse is used to look around and interact with the ages.
-
-Available keyboard shortcuts:
-
-Key | Binding
-------------- | ------------------------------
-`Escape` | Original Myst III menu
-`Space` | Skip cutscenes, interact
-`Ctrl` + `F5` | ScummVM menu
-`Ctrl` + `c` | Force quit (from command line)
-`Ctrl` + `q` | Quit (in-game)
-`Alt` + `s` | Save a screenshot
-
-### 3.20) Quest for Glory notes
-
-It is possible to import characters, beginning with Quest for Glory II,
-from past games to future games and continue from the stats earned from
-those games.
-
-For example, a character can be imported from Quest for Glory I directly
-to Quest for Glory III without having to necessarily play Quest for
-Glory II.
-
-Characters cannot be imported from future games to past games, nor can a
-character be imported to the same game that was just completed. In other
-words, a character from Quest for Glory II cannot be imported into Quest
-for Glory II.
-
-If you want to use a saved character from the original Sierra
-interpreter, you will need to rename the character file to
-"qfg\[game-number\]-\[character-filename\].sav" and place it in the
-ScummVM save path (see section 6.0), otherwise the file won't get listed
-on the import screen.
-
-Example: qfg2-thief.sav
-
-### 3.21) Riven game notes
-
-Left Click: Move/action
-Arrow Keys: Movement
-Page Up: Look up
-Page Down: Look down
-Space: Pause the game
-Esc: Skip cutscene
-F5: Menu
-Ctrl-o: Load game
-Ctrl-s: Save game
-
-Riven will autosave to slot 0 if no save or an autosave is present in
-slot 0.
-
-### 3.22) Simon the Sorcerer games notes
-
-If you have the dual version of Simon the Sorcerer 1 or 2 on CD, you
-will find the Windows version in the main directory of the CD and the
-DOS version in the DOS directory of the CD.
-
-### 3.23) Starship Titanic game notes
-
-For the purposes of solving the starfield puzzle, only mouse clicks, L
-and Tab are really needed, though the action glyph in the PET can be
-used instead of Tab.
-
-### 3.24) The Curse of Monkey Island notes
-
-For this game, you will need the comi.la0, comi.la1 and comi.la2 files.
-The comi.la0 file can be found on either CD, but since they are
-identical it doesn't matter which one of them you use.
-
-In addition, you will need to create a "resource" subdirectory
-containing all of the files from -both- "resource" subdirectories on the
-two CDs. Some of the files appear on both CDs, but again they're
-identical.
-
-### 3.25) The Feeble Files notes
-
-Amiga/Macintosh: You need to install a small pack of cutscenes that are
-missing in both of these versions of The Feeble Files. It's called "The
-Feeble Files - Omni TV and epilogue cutscenes for the Amiga and
-Macintosh versions" and you can get it here:
-
-<https://www.scummvm.org/games/#feeble>
-
-Windows: If you have the Windows version of The Feeble Files, there are
-several things to note.
-
-Many of the files necessary for the game are stored in an InstallShield
-file called data1.cab, which ScummVM is unable to unpack. You will need
-to use the original installer or i5comp to unpack the contents of this
-file. The i5comp decompression tool, can be found via a search on the
-internet.
-
-To use the speech files with ScummVM, they need to be renamed as
-follows:
-
- - Rename voices.wav on CD1 to voices1.wav
- - Rename voices.wav on CD2 to voices2.wav
- - Rename voices.wav on CD3 to voices3.wav
- - Rename voices.wav on CD4 to voices4.wav
-
-### 3.26) The Legend of Kyrandia notes
-
-To run The Legend of Kyrandia under ScummVM you need the `kyra.dat`
-file. The file should already be included in official ScummVM packages.
-In case ScummVM complains that the file is missing you can find it on
-the `Downloads` page of the ScummVM website. Note that the current
-Windows release of ScummVM should contain the file embedded into the
-executable, thus you only need to grab it in case ScummVM complains
-about the file being missing.
-
-### 3.27) Troll's Tale notes
-
-The original game came in a PC booter disk, therefore it is necessary to
-dump the contents of that disk in an image file and name it "troll.img"
-to be able to play the game under ScummVM.
-
-### 3.28) Winnie the Pooh notes
-
-It is possible to import saved games from the original interpreter of
-the game into ScummVM.
-
-There is extensive mouse support for the game under ScummVM, even though
-there wasn't any mouse support in the original game. Menu items can be
-selected using the mouse, and it is possible to move to other locations
-using the mouse as well. When the mouse cursor is hovered on the edges
-of the screen, it changes color to red if it is possible to walk towards
-that direction. The player can then simply click on the edges of the
-game's screen to change location, similar to many adventure games, which
-is simpler and more straightforward than moving around using the menu.
-
-### 3.29) Sierra AGI games: Predictive Input Dialog
-
-The Predictive Input Dialog is a ScummVM aid for running AGI engine
-games (which notoriously require command line input) on devices with
-limited keyboard support. In these situations, since typing with
-emulated keyboards is quite tedious, commands can be entered quickly and
-easily via the Predictive Input Dialog.
-
-In order to enable predictive input in AGI games, you need to copy the
-pred.dic file in the ScummVM extras directory or the directory of the
-game you wish to play. This dictionary has been created by parsing
-through all known AGI games and contains the maximum set of common
-words.
-
-If the dictionary is detected, the Predictive Input Dialog is displayed
-either when you click on the command line area (wherever keyboard input
-is required, even in dialog boxes), or in some ports by pressing a
-designated hot key.
-
-The predictive input dialog operates in three modes, switchable by the
-(\*)Pre/123/Abc button. The primary input method is the predictive mode
-(Pre) which resembles the way "fast typing" is performed at phones. The
-alphabet is divided into 9 sets which naturally map to the 9 number keys
-of the numeric keypad (0 is space). To type in a word, you press once
-the number of the set which contains the letter of the word you intend
-to type, then move on to the next. For example, to type the command
-`look`, you should press 5665. As you gradually type the intended word's
-numeric code, the dictionary is accessed for known words matching your
-input up to that point. As you press more keys, the prediction converges
-to the correct word. This is why the printed word may change
-dramatically between key presses. There exist situations though where
-more than one words share the same numeric representation. For example
-the words `quit` and `suit` map to the same number, namely 7848. In
-these cases the (\#)next button lights up. By pressing it, you can cycle
-through the list of words sharing the same code and finally accept the
-correct one by pressing (0)space or the Ok button.
-
-The second input method (123) is the numeric input: Each key you press
-is entered verbatim as a number.
-
-The third input method (Abc) is the Multi-tap Alpha input mode. This
-mode is intended for entering free text, without assistance from the
-dictionary scheme of predictive (Pre) mode. The text is entered one
-letter at the time. For each letter first press the number of the set
-which contains the letter you want, then use the (\#)next button to
-cycle through the letters and repeat with another number. For example,
-to enter the word `look` you must press the following:
-5\#\#6\#\#6\#\#5\#
-
-The dialog is fully usable with the mouse, but a few provisions have
-been made in some ScummVM ports to make its use more comfortable by
-naturally mapping the functionality to the numeric keypad. Also, the
-dialog's buttons can be navigated with the arrow and the enter keys.
-
-### 3.30) Sierra SCI games: Simultaneous speech and subtitles
-
-Certain CD versions of Sierra SCI games had both speech and text
-resources. Some have an option to toggle between the two, but there are
-some cases where there wasn't any option to enable both simultaneously.
-In ScummVM, it is possible to enjoy a combined mode, where both speech
-and text are shown at the same time. This mode can be toggled in the
-ScummVM audio options, but each game has different behavior in-game
-regarding speech and text toggling.
-
-The CD games where speech and subtitles can be shown simultaneously are:
-
- - EcoQuest 1 CD
- - Freddy Pharkas CD
- - Gabriel Knight CD
- - King's Quest 6 CD
- - King's Quest VII CD
- - Laura Bow 2 CD
- - Leisure Suit Larry 6 CD
- - Leisure Suit Larry 6 (hires) CD
- - Police Quest 4 CD
- - Shivers CD
- - Space Quest 4 CD
- - Space Quest 6 CD
- - Torin's Passage CD
-
-**EcoQuest 1 CD:** Speech and text can be toggled via the game's "Mode"
-option in the options dialog, or via ScummVM's audio options.
-
-**Freddy Pharkas CD:** There is no in-game option to toggle speech and
-text. Only ScummVM's audio options can be used to toggle this feature.
-Note that some spoken dialog is missing from the game texts.
-
-**Gabriel Knight CD:** Speech and text can be toggled via the "Text" and
-"Voice" buttons in the game's settings dialog, or via ScummVM's audio
-options.
-
-**King's Quest 6 CD:** Speech and text can be toggled via the "Mode"
-button in the options dialog (with an extra "Dual" setting added in
-ScummVM), or via ScummVM's audio options.
-
-**King's Quest VII CD:** There is no in-game option to toggle speech and
-text. Only ScummVM's audio options can be used to toggle this feature.
-Note that the subtitles were disabled in the official release of this
-game, so some subtitles may be wrong or missing.
-
-**Laura Bow 2 CD:** Speech and text can be toggled via the "Mode" button
-in the options dialog (with an extra "Dual" setting added in ScummVM),
-or via ScummVM's audio options.
-
-**Leisure Suit Larry 6 CD:** Either speech only or speech and text can
-be selected. There is no in-game option to toggle text only. Only
-ScummVM's audio options can be used to enable the text only mode.
-
-**Leisure Suit Larry 6 (hires) CD:** Text can be toggled by selecting
-the "Text On/Off" option from the in-game "Game" menu, or via ScummVM's
-audio options. Speech cannot be disabled.
-
-**Police Quest 4 CD:** Either speech only or text only can be selected
-from the game's settings dialog. Only ScummVM's audio options can be
-used to enable text+speech mode.
-
-**Shivers CD:** Text can be toggled by selecting the "Text" option from
-the game's settings dialog, or via ScummVM's audio options. Note that
-only videos have subtitles in this game.
-
-**Space Quest 4 CD:** Speech and text can be toggled via the "Display
-Mode" button in the options dialog, or via ScummVM's audio options.
-
-**Space Quest 6 CD:** Speech and text can be toggled via the "Speech"
-and "Text" buttons in the game's settings dialog, or via ScummVM's audio
-options.
-
-**Torin's Passage CD:** Text can be toggled by selecting "Closed
-Captioning" from the in-game "Game" menu. Speech can be disabled by
-selecting "Audio Mixer" from the in-game "Game" menu and setting the
-speech volume to zero.
-
-### 3.31) Zork games notes
-
-To run the supported Zork games (Zork Nemesis: The Forbidden Lands and
-Zork: Grand Inquisitor) you need to copy some (extra) data to its
-corresponding destination.
-
-#### 3.31.1) Zork Nemesis: The Forbidden Lands
-
-Download the Liberation(tm) fonts package
-<https://releases.pagure.org/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz>
-and unpack all the ttf files into your ScummVM extras directory.
-Alternatively, ScummVM comes with the GNU FreeFont fonts, though at the
-time of writing these fonts cause some text rendering issues. Download
-the subtitles patch <https://www.thezorklibrary.com/installguides/znpatch.zip>
-and unzip the addon directory into the game root directory
-
-#### 3.31.2) Zork: Grand Inquisitor
-
-Download the Liberation(tm) fonts package
-<https://releases.pagure.org/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz>
-and unpack all the ttf files into your ScummVM extras directory.
-Alternatively, ScummVM comes with the GNU FreeFont fonts, though at the
-time of writing these fonts cause some text rendering issues.
-
-### 3.32) Commodore64 games notes
-
-Both Maniac Mansion and Zak McKracken run but Maniac Mansion is not yet
-playable. Simply name the D64 disks "maniac1.d64" and "maniac2.d64"
-respectively "zak1.d64" and "zak2.d64", then ScummVM should be able to
-automatically detect the game if you point it at the right directory.
-
-Alternatively, you can use `extract_mm_c64` from the tools package to
-extract the data files. But then the game will not be properly
-autodetected by ScummVM, and you must make sure that the platform is set
-to Commodore64. We recommend using the much simpler approach described
-in the previous paragraph.
-
-### 3.33) Macintosh games notes
-
-All LucasArts SCUMM based adventures, except COMI, also exist in
-versions for the Macintosh. ScummVM can use most (all?) of them,
-however, in some cases some additional work is required. First off, if
-you are not using a Macintosh for this, accessing the CD/floppy data
-might be tricky. The reason for this is that the mac uses a special disk
-format called HFS which other systems usually do not support. However,
-there are various free tools which allow reading such HFS volumes. For
-example `HFSExplorer` for Windows and `hfsutils` for Linux and other
-Unix-like operating systems.
-
-Most of the newer games on the Macintosh shipped with only a single data
-file (note that in some cases this data file was made invisible, so you
-may need extra tools in order to copy it). ScummVM is able to directly
-use such a data file; simply point ScummVM at the directory containing
-it, and it should work (just like with every other supported game).
-
-We also provide a tool called `extract_scumm_mac` in the tools package
-to extract the data from these data files, but this is neither required
-nor recommended.
-
-For further information on copying Macintosh game files to your hard
-disk see:
-
-<https://wiki.scummvm.org/index.php/HOWTO-Mac_Games>
-
-## 4.0) Supported Platforms
-
-ScummVM has been ported to run on many platforms and operating systems.
-Links to these ports can be found either on the ScummVM web page or by a
-Google search. Many thanks to our porters for their efforts. If you have
-a port of ScummVM and wish to commit it into the master git, feel free
-to contact us\!
-
-Supported platforms include (but are not limited to):
-
- - UNIX (Linux, Solaris, IRIX, \*BSD, ...)
- - Windows
- - Mac OS X
- - AmigaOS
- - Android
- - Atari/FreeMiNT
- - BeOS
- - Dreamcast
- - GP2x
- - Haiku
- - iPhone (also includes iPod Touch and iPad)
- - Maemo (Nokia Internet tablet N810)
- - Nintendo 64
- - Nintendo DS
- - Nintendo GameCube
- - Nintendo Wii
- - OpenPandora
- - OS/2
- - PlayStation 2
- - PlayStation 3
- - PlayStation Portable
- - PlayStation Vita
- - Raspberry Pi
- - RISC OS
- - Symbian
- - WebOS
-
-The Dreamcast port does not support The Curse of Monkey Island, nor The
-Dig. The Nintendo DS port does not support Full Throttle, The Dig, or
-The Curse of Monkey Island. For more platform specific limitations,
-please refer to our Wiki:
-
-<https://wiki.scummvm.org/index.php/Platforms>
-
-In the Macintosh port, the right mouse button is emulated via Cmd-Click
-(that is, you click the mouse button while holding the
-Command/Apple/Propeller key).
-
-There are unofficial ports to a variety of platforms, including the
-Xbox, and Xbox 360. Please note that these are not made
-by us, so we neither endorse nor can we support them. Use at your own
-risk\!
-
-## 5.0) Running ScummVM
-
-Please note that by default, ScummVM will save games in the directory it
-is executed from, so you should refrain from running it from more than
-one location. Further information, including how to specify a specific
-save directory to avoid this issue, are in section 6.0.
-
-ScummVM can be launched directly by running the executable. In this
-case, the built-in launcher will activate. From this, you can add games
-(click 'Add Game'), or launch games which have already been configured.
-Games can also be added in mass quantities. By pressing shift + 'Add
-Game' (Note that the image turns to 'Mass Add'), you can then specify a
-directory to start in, and ScummVM will attempt to detect games in all
-subdirectories of that directory.
-
-ScummVM can also be launched into a game directly using Command Line
-arguments -- see the next section.
-
-### 5.1) Command Line Options
-
- Usage: scummvm [OPTIONS]... [GAME]
-
- [GAME] Short name of game to load. For example, 'scumm:monkey'
- for Monkey Island. This can be either a built-in
- gameid, or a user configured target.
-
- -v, --version Display ScummVM version information and exit
- -h, --help Display a brief help text and exit
- -z, --list-games Display list of supported games and exit
- -t, --list-targets Display list of configured targets and exit
- --list-engines Display list of suppported engines and exit
- --list-saves Display a list of saved games for the target specified
- with --game=TARGET, or all targets if none is specified
- -a, --add Add all games from current or specified directory.
- If --game=ID is passed only the game with id ID is
- added. See also --detect.
- Use --path=PATH to specify a directory.
- --detect Display a list of games with their ID from current or
- specified directory without adding it to the config.
- Use --path=PATH to specify a directory.
- --game=ID In combination with --add or --detect only adds or attempts to
- detect the game with id ID.
- --auto-detect Display a list of games from current or specified directory
- and start the first one. Use --path=PATH to specify
- a directory.
- --recursive In combination with --add or --detect recurse down all
- subdirectories
- --console Enable the console window (default: enabled) (Windows only)
-
- -c, --config=CONFIG Use alternate configuration file
- -p, --path=PATH Path to where the game is installed
- -x, --save-slot[=NUM] Saved game slot to load (default: autosave)
- -f, --fullscreen Force full-screen mode
- -F, --no-fullscreen Force windowed mode
- -g, --gfx-mode=MODE Select graphics scaler (see also section 5.3)
- --stretch-mode=MODE Select stretch mode (center, integral, fit, stretch)
- --filtering Force filtered graphics mode
- --no-filtering Force unfiltered graphics mode
-
-
- --gui-theme=THEME Select GUI theme (default, modern, classic)
- --themepath=PATH Path to where GUI themes are stored
- --list-themes Display list of all usable GUI themes
- -e, --music-driver=MODE Select music driver (see also section 7.0)
- --list-audio-devices List all available audio devices
- -q, --language=LANG Select game's language (see also section 5.5)
- -m, --music-volume=NUM Set the music volume, 0-255 (default: 192)
- -s, --sfx-volume=NUM Set the sfx volume, 0-255 (default: 192)
- -r, --speech-volume=NUM Set the voice volume, 0-255 (default: 192)
- --midi-gain=NUM Set the gain for MIDI playback, 0-1000 (default: 100)
- (only supported by some MIDI drivers)
- -n, --subtitles Enable subtitles (use with games that have voice)
- -b, --boot-param=NUM Pass number to the boot script (boot param)
- -d, --debuglevel=NUM Set debug verbosity level
- --debugflags=FLAGS Enable engine specific debug flags
- (separated by commas)
- -u, --dump-scripts Enable script dumping if a directory called 'dumps'
- exists in the current directory
-
- --cdrom=NUM CD drive to play CD audio from (default: 0 = first
- drive)
- --joystick[=NUM] Enable joystick input (default: 0 = first joystick)
- --platform=WORD Specify platform of game (allowed values: 2gs, 3do,
- acorn, amiga, atari, c64, fmtowns, mac, nes, pc,
- pce, segacd, windows)
- --savepath=PATH Path to where saved games are stored
- --extrapath=PATH Extra path to additional game data
- --soundfont=FILE Select the SoundFont for MIDI playback (Only
- supported by some MIDI drivers)
- --multi-midi Enable combination of AdLib and native MIDI
- --native-mt32 True Roland MT-32 (disable GM emulation)
- --dump-midi Dumps MIDI events to 'dump.mid', until quitting from game
- (if file already exists, it will be overwritten)
- --enable-gs Enable Roland GS mode for MIDI playback
- --output-rate=RATE Select output sample rate in Hz (e.g. 22050)
- --opl-driver=DRIVER Select AdLib (OPL) emulator (db, mame, nuked)
- --aspect-ratio Enable aspect ratio correction
- --render-mode=MODE Enable additional render modes (hercGreen, hercAmber,
- cga, ega, vga, amiga, fmtowns, pc9821, pc9801, 2gs,
- atari, macintosh)
-
- --alt-intro Use alternative intro for CD versions of Beneath a
- Steel Sky and Flight of the Amazon Queen
- --copy-protection Enable copy protection in games, when
- ScummVM disables it by default.
- --talkspeed=NUM Set talk delay for SCUMM games, or talk speed for
- other games (default: 60)
- --demo-mode Start demo mode of Maniac Mansion (Classic version)
- --tempo=NUM Set music tempo (in percent, 50-200) for SCUMM games
- (default: 100)
-
-The meaning of most long options (that is, those options starting with a
-double-dash) can be inverted by prefixing them with "no-". For example,
-`--no-aspect-ratio` will turn aspect ratio correction off. This is
-useful if you want to override a setting in the configuration file.
-
-The short game name ('game target') you see at the end of the command
-line specifies which game is started. It either corresponds to an
-arbitrary user defined target (from the configuration file), or to a
-built-in gameid. A brief list of the latter can be found in section 3.0.
-
-Examples:
-
- - Win32:
- Running Monkey Island, fullscreen, from a hard disk:
- `C:\Games\LucasArts\scummvm.exe -f -pC:\Games\LucasArts\monkey\
- scumm:monkey`
- Running Full Throttle from CD, fullscreen and with subtitles
- enabled:
- `C:\Games\LucasArts\scummvm.exe -f -n -pD:\resource\ scumm:ft`
-
- - Unix:
- Running Monkey Island, fullscreen, from a hard disk:
- `/path/to/scummvm -f -p/games/LucasArts/monkey/ scumm:monkey`
- Running Full Throttle from CD, fullscreen and with subtitles
- enabled:
- `/path/to/scummvm -f -n -p/cdrom/resource/ scumm:ft`
-
-### 5.2) Global Menu
-
-The Global Menu is a general menu which is available to all of the game
-engines by pressing Ctrl-F5. From this menu there are the following
-buttons: Resume, Options, About, Return to Launcher, and Quit. Selecting
-`Options` will display a dialog where basic audio settings, such as
-volume levels, can be adjusted. Selecting 'Return to Launcher' will
-close the current game and return the user back to the ScummVM Launcher,
-where another game may be selected to play.
-
-Note: Returning to the Launcher is not supported by all of the engines,
-and the button will be disabled in the Global Menu if it is not
-supported.
-
-Engines which currently support returning to the Launcher are:
-
- AGI
- AGOS
- BLADERUNNER
- CINE
- COMPOSER
- CRUISE
- CRYOMNI3D
- DRACI
- DRASCULA
- GOB
- GROOVIE
- HUGO
- KYRA
- LURE
- MADE
- MOHAWK
- PARALLACTION
- QUEEN
- SAGA
- SCI
- SCUMM
- SKY
- SWORD1
- SWORD2
- TEENAGENT
- TITANIC
- TOUCHE
- TSAGE
- TUCKER
- ZVISION
-
-### 5.3) Graphics filters
-
-ScummVM offers several anti-aliasing filters to attempt to improve
-visual quality. These are the same filters used in many other emulators,
-such as MAME. These filters take the original game graphics, and scale
-it by a certain fixed factor (usually 2x or 3x) before displaying them
-to you. So for example, if the game originally run at a resolution of
-320x200 (typical for most of the SCUMM games), then using a filter with
-scale factor 2x will effectively yield 640x400 graphics. Likewise with a
-3x filter you will get 960x600.
-
-They are:
-
- 1x - No filtering, no scaling. Fastest.
- 2x - No filtering, factor 2x (default for non 640x480 games).
- 3x - No filtering, factor 3x.
- 2xsai - 2xSAI filter, factor 2x.
- super2xsai - Enhanced 2xSAI filtering, factor 2x.
- supereagle - Less blurry than 2xSAI, but slower. Factor 2x.
- advmame2x - Doesn't rely on blurring like 2xSAI, fast. Factor 2x.
- advmame3x - Doesn't rely on blurring like 2xSAI, fast. Factor 3x.
- hq2x - Very nice high quality filter but slow. Factor 2x.
- hq3x - Very nice high quality filter but slow. Factor 3x.
- tv2x - Interlace filter, tries to emulate a TV. Factor 2x.
- dotmatrix - Dot matrix effect. Factor 2x.
-
-To select a graphics filter, select it in the Launcher, or pass its name
-via the '-g' option to scummvm, for example:
-
- scummvm -gadvmame2x scumm:monkey2
-
-Note \#1: Not all backends support all (or even any) of the filters
-listed above; some may support additional ones. The filters listed above
-are those supported by the default SDL backend.
-
-Note \#2: Filters can be very slow when ScummVM is compiled in a debug
-configuration without optimizations. And there is always a speed impact
-when using any form of anti-aliasing/linear filtering.
-
-Note \#3: The FM-TOWNS version of Zak McKracken uses an original
-resolution of 320x240, hence for this game scalers will scale to 640x480
-or 960x720. Likewise, games that originally were using 640x480 (such as
-Curse of Monkey Island or Broken Sword) will be scaled to 1280x960 and
-1920x1440.
-
-### 5.4) Hotkeys
-
-ScummVM supports various in-game hotkeys. They differ between SCUMM
-games and other games.
-
-```
- Common:
- Ctrl-F5 - Displays the Global Menu
- Cmd-q - Quit (Mac OS X)
- Ctrl-q - Quit (other unices including Linux)
- Alt-F4 - Quit (Windows)
- Ctrl-z - Quit (other platforms)
- Ctrl-u - Mute all sounds
- Ctrl-m - Toggle mouse capture
- Ctrl-Alt 1-8 - Switch between graphics filters
- Ctrl-Alt + and - - Increase/Decrease the scale factor
- Ctrl-Alt a - Toggle aspect-ratio correction on/off
- Most of the games use a 320x200 pixel
- resolution, which may look squashed on
- modern monitors. Aspect-ratio correction
- stretches the image to use 320x240 pixels
- instead, or a multiple thereof
- Ctrl-Alt f - Enable/disable graphics filtering
- Ctrl-Alt s - Cycle through scaling modes
- Alt-Enter - Toggles full screen/windowed
- Alt-s - Make a screenshot (SDL backend only)
- Ctrl-F7 - Open virtual keyboard (if enabled)
- This can also be triggered by a long press
- of the middle mouse button or wheel.
-
- SCUMM:
- Alt-x - Quit
- Ctrl 0-9 and Alt 0-9 - Load and save game state
- Ctrl-d - Starts the debugger
- Ctrl-f - Toggle fast mode
- Ctrl-g - Runs in really REALLY fast mode
- Ctrl-t - Switch between 'Speech only',
- 'Speech and Subtitles' and 'Subtitles only'
- Tilde (~) - Show/hide the debugging console
- [ and ] - Music volume, down/up
- - and + - Text speed, slower/faster
- F5 - Displays a save/load box
- Alt-F5 - Displays the original save/load box, if the
- game has one. You can save and load games using
- this, however it is not intended for this purpose,
- and may even crash ScummVM in some games.
- i - Displays IQ points (Indiana Jones and the Last
- Crusade, and Indiana Jones and the Fate of
- Atlantis)
- Space - Pauses
- Period (.) - Skips current line of text in some games
- Enter - Simulate left mouse button press
- Tab - Simulate right mouse button press
-
- AGI/SCI (Sierra):
- Ctrl-Shift-d - Starts the debugger
-
- Beneath a Steel Sky:
- Ctrl-d - Starts the debugger
- Ctrl-f - Toggle fast mode
- Ctrl-g - Runs in really REALLY fast mode
- F5 - Displays a save/load box
- Escape - Skips the game intro
- Period (.) - Skips current line of text
-
- Blade Runner:
- Ctrl-d - Starts the debugger
- Space - Toggle combat mode
- Enter or Escape - Skips a video or a line of dialogue
- Escape - Show game menu
- Tab - Activate last database
- F1 - Online help
- F2 - Save game menu
- F3 - Load game menu
- F4 - Crime scene database
- F5 - Suspect database
- F6 - Clue database
- F10 - Quit game
-
- Broken Sword:
- F5 or Escape - Displays save/load box
-
- Broken Sword II:
- Ctrl-d - Starts the debugger
- Ctrl-f - Toggle fast mode
- p - Pauses
-
- Dragon History:
- F5 - Displays the Global Menu
- left click - Walk, explore
- right click - Use, talk
- move mouse up, i - Inventory
- move mouse down, m - Map
- Escape - Skip the intro, exit map/inventory
- any click - Skip the currently dubbed sentence
- q - Quick walking on/off
-
- Flight of the Amazon Queen:
- Ctrl-d - Starts the debugger
- Ctrl-f - Toggle fast mode
- F1 - Use Journal (saving/loading)
- F11 - Quicksave
- F12 - Quickload
- Escape - Skips cutscenes
- Space - Skips current line of text
-
- Future Wars:
- F1 - Examine
- F2 - Take
- F3 - Inventory
- F4 - Use
- F5 - Activate
- F6 - Speak
- F9 - "Activate" menu
- F10 - "Use" menu
- Escape - Bring on command menu
-
- Nippon Safes:
- Ctrl-d - Starts the debugger
- l - Load game
- s - Save game
-
- Simon the Sorcerer 1 and 2:
- Ctrl 0-9 and Alt 0-9 - Load and save game state
- Ctrl-d - Starts the debugger
- Ctrl-f - Toggle fast mode
- F1 - F3 - Text speed, faster - slower
- F10 - Shows all characters and objects you can
- interact with
- Escape - Skip cutscenes
- - and + - Music volume, down/up
- m - Music on/off
- s - Sound effects on/off
- b - Background sounds on/off
- [Simon the Sorcerer 2 only]
- Pause - Pauses
- t - Switch between speech only and
- combined speech and subtitles
- [Simon the Sorcerer 1 CD (other than
- English and German) and Simon the
- Sorcerer 2 CD (all languages)]
- v - Switch between subtitles only and
- combined speech and subtitles
- [Simon the Sorcerer 2 CD only]
-
- Simon the Sorcerer's Puzzle Pack:
- Ctrl-d - Starts the debugger
- Ctrl-f - Toggle fast mode
- F12 - High speed mode on/off in Swampy Adventures
- - and + - Music volume, down/up
- m - Music on/off
- s - Sound effects on/off
- Pause - Pauses
-
- Starship Titanic:
- Ctrl-c - Open up the developer's cheat room
- Ctrl-d - Open up the ScummVM Debugger
- Left click - Move action
- Shift-Left click - Edit room glyph chevrons and
- quick movement transitions
- Right click - Edit room glyph chevrons
- and quick transitions
- Mouse wheel - Scroll through items (inventory, etc)
- and conversation log
- Arrow keys - Movement. Down arrow/back is only available if the
- given view explicitly has a backwards movement
- available.
- F1 - Switch to Chat-O-Mat
- F2 - Switch to Personal Baggage
- F3 - Switch to Remote Thingummy
- F4 - Switch to Designer Room Numbers (chevron list)
- F5 - GMM save menu
- F6 - Switch to Real Life
- F7 - GMM restore menu
-
- Starship Titanic (Starfield Puzzle):
- Tab - Toggle between starmap and skyscape
- Mouse click: - skyscape star selection and
- starmap star fast travel
- Mouse movement - starmap orientation
- SPACE - starmap stop movement
- z - starmap turn left
- x - starmap turn right
- Single quote (') - starmap turn up
- Forward slash (/) - starmap turn down
- Semicolon (;) - starmap move forward
- Period (.) - starmap move backward
- l - starmap lock coordinate
- d - starmap unlock coordinate
- b - starmap show boundary sphere
- c - starmap show constellations sphere
-
- The Feeble Files:
- Ctrl-d - Starts the debugger
- Ctrl-f - Toggle fast mode
- F7 - Switch characters
- F9 - Hitbox names on/off
- s - Sound effects on/off
- Pause - Pauses
- t - Switch between speech only and
- combined speech and subtitles
- v - Switch between subtitles only and
- combined speech and subtitles
-
- The Legend of Kyrandia:
- Ctrl 0-9 and Alt 0-9 - Load and save game state
- Ctrl-d - Starts the debugger
-
- TeenAgent
- F5 - Displays the Global Menu
-
- Touche: The Adventures of the Fifth Musketeer:
- Ctrl-f - Toggle fast mode
- F5 - Displays options
- F9 - Turn fast walk mode on
- F10 - Turn fast walk mode off
- Escape - Quit
- Space - Skips current line of text
- t - Switch between 'Voice only',
- 'Voice and Text' and 'Text only'
-
- Zork: Grand Inquisitor:
- Ctrl-s - Save
- Ctrl-r - Restore
- Ctrl-q - Quit
- Ctrl-p - Preferences
- F1 - Help
- F5 - Inventory
- F6 - Spellbook
- F7 - Score
- F8 - Put away current object/forget spell
- F9 - Extract coin (must have the coin bag)
- Space - Skips movies
-
- Zork Nemesis: The Forbidden Lands:
- Ctrl-s - Save
- Ctrl-r - Restore
- Ctrl-q - Quit
- Ctrl-p - Preferences
- Space - Skips movies
-```
-
-Note that using Ctrl-f or Ctrl-g is not recommended: games can crash
-when being run faster than their normal speed, as scripts will lose
-synchronisation.
-
-### 5.5) Language options
-
-ScummVM includes a language option for Maniac Mansion, Zak McKracken,
-The Dig, The Curse of Monkey Island, Beneath a Steel Sky and Broken
-Sword.
-
-Note that with the exception of Beneath a Steel Sky, Broken Sword,
-multilanguage versions of Goblins games and Nippon Safes Inc., using
-this option does *not* change the language of the game (which usually is
-hardcoded), but rather is only used to select the appropriate font (e.g.
-for a German version of a game, one containing umlauts).
-
-An exception are The Dig and The Curse of Monkey Island -- non-English
-versions can be set to 'English.' This however only affects subtitles;
-game speech will remain the same.
-
- Maniac Mansion and Zak McKracken
- en - English (default)
- de - German
- fr - French
- it - Italian
- es - Spanish
-
- The Dig
- jp - Japanese
- zh - Chinese
- kr - Korean
-
- The Curse of Monkey Island
- en - English (default)
- de - German
- fr - French
- it - Italian
- pt - Portuguese
- es - Spanish
- jp - Japanese
- zh - Chinese
- kr - Korean
-
- Beneath a Steel Sky
- gb - English (Great Britain) (default)
- en - English (USA)
- de - German
- fr - French
- it - Italian
- pt - Portuguese
- es - Spanish
- se - Swedish
-
- Broken Sword
- en - English (default)
- de - German
- fr - French
- it - Italian
- es - Spanish
- pt - Portuguese
- cz - Czech
-
-## 6.0) Saved Games
-
-Saved games are by default put in the current directory on some
-platforms and preset directories on others. You can specify the save in
-the config file by setting the savepath parameter. See the example
-config file later in this README.
-
-The platforms that currently have a different default directory are:
-
-**Mac OS X:**
-
-`$HOME/Documents/ScummVM Savegames/`
-
-**Other unices:**
-
-We follow the XDG Base Directory Specification. This means by default
-saved games can be found in: `$XDG_DATA_HOME/scummvm/saves/`
-
-If `XDG_DATA_HOME` is not defined or empty, `~/.local/share` will be
-used as value of `XDG_DATA_HOME` in accordance with the specification.
-
-If an earlier version of ScummVM was installed on your system, the
-previous default location of `~/.scummvm` will be kept. This is detected
-based on the presence of the path `~/.scummvm`.
-
-**Windows Vista/7:**
-
-`\Users\username\AppData\Roaming\ScummVM\Saved games\`
-
-**Windows 2000/XP:**
-
-`\Documents and Settings\username\Application Data\ScummVM\Saved games\`
-
-**Windows NT4:**
-
-`<windir>\Profiles\username\Application Data\ScummVM\Saved games\`
-
-Saved games are stored under a hidden area in Windows
-NT4/2000/XP/Vista/7, which can be accessed by running
-`%APPDATA%\ScummVM\Saved Games` or by enabling hidden files in Windows
-Explorer.
-
-Note for Windows NT4/2000/XP/Vista/7 users: The default saved games
-location changed in ScummVM 1.5.0. The migration batch file can be used
-to copy saved games from the old default location, to the new default
-location.
-
-### 6.1) Autosaves
-
-For some games ScummVM will by default automatically save the current
-state every five minutes (adjustable via the `autosave_period` config
-setting). The default autosave slot for many engines is slot 0.
-
-The games/engines listed below have autosave support.
-
- - AGI games
- - Beneath a Steel Sky
- - Bud Tucker in Double Trouble
- - COMPOSER games
- - Flight of the Amazon Queen
- - Myst
- - Riven
- - SCUMM games
- - The Legend of Kyrandia I (slot 999)
- - ZVISION games
-
-For the SCUMM engine, this saved game can then be loaded again via
-Ctrl-0, or the F5 menu.
-
-### 6.2) Converting Saved Games
-
-Using saved games from original versions isn't supported by all game
-engines. Only the following games can use saved games from their
-original versions.
-
- - Blade Runner
-
- - Use the debugger console and command "save" to save the game to
- the original format and command "load" to load such a one
- - Saved games between different languages are interchangeable
- - It is not recommended to convert saved games from the version
- with restored content as they might behave unexpectedly
- or might cause game breaking bugs
-
- - Elvira 1
-
- - Add 8 bytes (saved game name) to the start of the saved game
- file
- - Rename the saved game to `elvira1.xxx`
-
- - Elvira 2
-
- - Add 8 bytes (saved game name) to the start of the saved game
- file
- - Rename the saved game to `elvira2-pc.xxx` (DOS version) or
- `elvira2.xxx` (Other versions)
-
- - Myst
-
- - Rename the saved game to `myst-xxx.mys`
- - Saves from the masterpiece edition and the regular edition are
- interchangeable
-
- - Riven
-
- - Rename the saved game to `riven-xxx.rvn`
- - Saves from the CD and DVD edition are not interchangeable
-
- - Simon the Sorcerer 1
-
- - Rename the saved game to `simon1.xxx`
-
- - Simon the Sorcerer 2
-
- - Rename the saved game to `simon2.xxx`
-
- - Starship Titanic
+## About ScummVM
- - Rename the saved game to `titanic-win.xxx` for saves from the
- English version and `titanic-win-de.xxx` for saves from the
- German version
- - Saved games between different languages are not interchangeable
+ScummVM allows you to play classic graphic point-and-click adventure games, text adventure games, and RPGs, as long as you already have the game data files. ScummVM replaces the executable files shipped with the games, which means you can now play your favorite games on all your favorite devices.
- - The Feeble Files
+So how did ScummVM get its name? Many of the famous LucasArts adventure games, such as Maniac Mansion and the Monkey Island series, were created using a utility called SCUMM (Script Creation Utility for Maniac Mansion). The âVMâ in ScummVM stands for Virtual Machine.
- - Rename the saved game to `feeble.xxx`
+While ScummVM was originally designed to run LucasArtsâ SCUMM games, over time support has been added for many other games: see the full list [on our wiki](https://wiki.scummvm.org/index.php?title=Category:Supported_Games). Noteworthy titles include Broken Sword, Myst and Blade Runner, although there are countless other hidden gems to explore.
- - Waxworks
-
- - Add 8 bytes (saved game name) to the start of the saved game
- file
- - Rename the saved game to `waxworks-pc.xxx` (DOS version) or
- `waxworks.xxx` (Other versions)
-
-Where `xxx` is exact the saved game slot (i.e., 001) under ScummVM
-
-### 6.3) Viewing/Loading saved games from the command line
-
-**`--list-saves`**
-
-This switch may be used to display a list of the current saved games of
-the specified target game and their corresponding save slots. If no
-target is specified, it lists saved games for all known target.
-
-Usage: `--list-saves --game=[TARGET]`, where \[TARGET\] is the target
-game.
-
-Engines which currently support `--list-saves` are:
-
- - AGI
- - AGOS
- - BLADERUNNER
- - CGE
- - CINE
- - CRUISE
- - CRYOMNI3D
- - DRACI
- - GROOVIE
- - HUGO
- - KYRA
- - LURE
- - MOHAWK
- - PARALLACTION
- - QUEEN
- - SAGA
- - SCI
- - SCUMM
- - SKY
- - SWORD1
- - SWORD2
- - TEENAGENT
- - TINSEL
- - TITANIC
- - TOON
- - TOUCHE
- - TSAGE
- - TUCKER
- - ZVISION
-
-**`--save-slot/-x`**
-
-This switch may be used to load a saved game directly from the command
-line.
-
-Usage: `--save-slot[SLOT]` or `-x[SLOT]`, where \[SLOT\] is the save
-slot number.
-
-Engines which currently support `--save-slot` / `-x are`:
-
- - AGI
- - BLADERUNNER
- - CGE
- - CINE
- - CRUISE
- - CRYOMNI3D
- - DRACI
- - GROOVIE
- - HUGO
- - KYRA
- - LURE
- - MOHAWK
- - QUEEN
- - SAGA
- - SCI
- - SCUMM
- - SKY
- - SWORD1
- - SWORD2
- - TEENAGENT
- - TINSEL
- - TITANIC
- - TOON
- - TOUCHE
- - TSAGE
- - TUCKER
- - ZVISION
-
-## 7.0) Music and Sound
-
-On most operating systems and for most games, ScummVM will by default
-use MT-32 or AdLib emulation for music playback. MIDI may not be
-available on all operating systems or may need manual configuration. If
-you want to use MIDI, you have several different choices of output,
-depending on your operating system and configuration.
-
- null - Null output. Don't play any music.
-
- adlib - Internal AdLib emulation
- fluidsynth - FluidSynth MIDI emulation
- mt32 - Internal MT-32 emulation
- pcjr - Internal PCjr emulation (only usable in SCUMM games)
- pcspk - Internal PC Speaker emulation
- towns - Internal FM-TOWNS YM2612 emulation
- (only usable in SCUMM FM-TOWNS games)
-
- alsa - Output using ALSA sequencer device. See below.
- core - CoreAudio sound, for Mac OS X users.
- coremidi - CoreMIDI sound, for Mac OS X users. Use only if you have
- a hardware MIDI synthesizer.
- seq - Use /dev/sequencer for MIDI, *nix users. See below.
- timidity - Connect to TiMidity++ MIDI server. See below.
- windows - Windows MIDI. Uses built-in sequencer, for Windows users
-
-To select a sound driver, select it in the Launcher, or pass its name
-via the `-e` option to scummvm, for example:
-
-`scummvm -eadlib scumm:monkey2`
-
-### 7.1) AdLib emulation
-
-By default an AdLib card will be emulated and ScummVM will output the
-music as sampled waves. This is the default mode for several games, and
-offers the best compatibility between machines and games.
-
-### 7.2) FluidSynth MIDI emulation
-
-If ScummVM was build with libfluidsynth support it will be able to play
-MIDI music through the FluidSynth driver. You will have to specify a
-SoundFont to use, however.
-
-Since the default output volume from FluidSynth can be fairly low,
-ScummVM will set the gain by default to get a stronger signal. This can
-be further adjusted using the `--midi-gain` command-line option, or the
-`midi_gain` config file setting.
-
-The setting can take any value from 0 through 1000, with the default
-being 100. (This corresponds to FluidSynth's gain settings of 0.0
-through 10.0, which are presumably measured in decibel.)
-
-NOTE: The processor requirements for FluidSynth can be fairly high in
-some cases. A fast CPU is recommended.
-
-### 7.3) MT-32 emulation
-
-Some games which contain MIDI music data also have improved tracks
-designed for the MT-32 sound module. ScummVM can now emulate this
-device, however you must provide original MT-32 ROMs to make it work:
-
-`MT32_PCM.ROM` - IC21 (512KB)
-`MT32_CONTROL.ROM` - IC26 (32KB) and IC27 (32KB), interleaved byte-wise
-
-Place these ROMs in the game directory, in your extrapath, or in the
-directory where your ScummVM executable resides.
-
-You don't need to specify `--native-mt32` with this driver, as it
-automatically gets turned on.
-
-NOTE: The processor requirements for the emulator are quite high; a fast
-CPU is strongly recommended.
-
-### 7.4) MIDI emulation
-
-Some games (such as Sam & Max) only contain MIDI music data. This once
-prevented music for these games from working on platforms that do not
-support MIDI, or soundcards that do not provide MIDI drivers (e.g. many
-soundcards will not play MIDI under Linux). ScummVM can now emulate MIDI
-mode using sampled waves and AdLib, FluidSynth MIDI emulation or MT-32
-emulation using the `-eadlib`, `-efluidsynth` or `-emt32` options
-respectively. However, if you are capable of using native MIDI, we
-recommend using one of the MIDI modes below for best sound.
-
-### 7.5) Native MIDI support
-
-Use the appropriate `-e<mode>` command line option from the list above
-to select your preferred MIDI device. For example, if you wish to use
-the Windows MIDI driver, use the `-ewindows` option.
-
-#### 7.5.1) Using MIDI options to customize Native MIDI output
-
-ScummVM supports a variety of MIDI modes, depending on the capabilities
-of your MIDI device.
-
-If `--native-mt32` is specified, ScummVM will treat your device as a
-real MT-32. Because the instrument mappings and system exclusive
-commands of the MT-32 vary from those of General MIDI devices, you
-should only enable this option if you are using an actual Roland MT-32,
-LAPC-I, CM-64, CM-32L, CM-500, or GS device with an MT-32 map.
-
-If `--enable-gs` is specified, ScummVM will initialize your
-GS-compatible device with settings that mimic the MT-32's reverb, (lack
-of) chorus, pitch bend sensitivity, etc. If it is specified in
-conjunction with `--native-mt32`, ScummVM will select the
-MT-32-compatible map and drumset on your GS device. This setting works
-better than default GM or GS emulation with games that do not have
-custom instrument mappings (Loom and Monkey1). You should only specify
-both settings if you are using a GS device that has an MT-32 map, such
-as an SC-55, SC-88, SC-88 Pro, SC-8820, SC-8850, etc. Please note that
-`--enable-gs` is automatically disabled in both DOTT and Samnmax, since
-they use General MIDI natively.
-
-If neither of the above settings is enabled, ScummVM will initialize
-your device in General MIDI mode and use GM emulation in games with
-MT-32 soundtracks.
-
-Some games contain sound effects that are exclusive to the AdLib
-soundtrack. For these games, you may wish to specify `--multi-midi` in
-order to combine MIDI music with AdLib sound effects.
-
-### 7.6) UNIX native, ALSA and dmedia sequencer support
-
-If your soundcard driver supports a sequencer, you may set the
-environment variable `SCUMMVM_MIDI` to your sequencer device -- for
-example, to /dev/sequencer
-
-If you have problems with not hearing audio in this configuration, you
-may need to set the environment variable `SCUMMVM_MIDIPORT` to 1 or 2.
-This selects the port on the selected sequencer to use. Then start
-scummvm with the `-eseq` parameter. This should work on several cards,
-and may offer better performance and quality than AdLib emulation.
-However, for those systems where sequencer support does not work, you
-can always fall back on AdLib emulation.
-
-#### 7.6.1) ALSA sequencer \[UNIX ONLY\]
-
-If you have installed the ALSA driver with sequencer support, then you
-may set the environment variable `SCUMMVM_PORT` or the config file
-variable `alsa_port` to specify your sequencer port. If neither is set,
-the default behavior is to try both "65:0" and "17:0".
-
-Here is a brief guide on how to use the ALSA sequencer with your
-soundcard. In all cases, to obtain a list of all the sequencer ports you
-have, try the command `aconnect -o -l`. This should give output similar
-to:
-
-```
- client 14: 'Midi Through' [type=kernel]
- 0 'Midi Through Port-0'
- client 16: 'SBLive! Value [CT4832]' [type=kernel]
- 0 'EMU10K1 MPU-401 (UART)'
- client 17: 'Emu10k1 WaveTable' [type=kernel]
- 0 'Emu10k1 Port 0 '
- 1 'Emu10k1 Port 1 '
- 2 'Emu10k1 Port 2 '
- 3 'Emu10k1 Port 3 '
- client 128: 'TiMidity' [type=user]
- 0 'TiMidity port 0 '
- 1 'TiMidity port 1 '
- 2 'TiMidity port 2 '
- 3 'TiMidity port 3 '
-```
-
-The most important bit here is that there are four WaveTable MIDI
-outputs located at 17:0, 17:1, 17:2 and 17:3, and four TiMidity ports
-located at 128:0, 128:1, 128:2 and 128:3.
-
-If you have a FM-chip on your card, like the SB16, then you have to load
-the SoundFonts using the sbiload software. Example:
-
- sbiload -p 17:0 /etc/std.o3 /etc/drums.o3
-
-If you have a WaveTable capable sound card, you have to load a sbk or
-sf2 SoundFont using the sfxload or asfxload software. Example:
-
- sfxload /path/to/8mbgmsfx.sf2
-
-If you don't have a MIDI capable soundcard, there are two options:
-FluidSynth and TiMidity. We recommend FluidSynth, as on many systems
-TiMidity will 'lag' behind music. This is very noticeable in
-iMUSE-enabled games, which use fast and dynamic music transitions.
-Running TiMidity as root will allow it to setup real time priority,
-which may reduce music lag.
-
-Asking TiMidity to become an ALSA sequencer:
-
- timidity -iAqqq -B2,8 -Os1S -s 44100 &
-
-(If you get distorted output with this setting, you can try dropping the
--B2,8 or changing the value.)
-
-Asking FluidSynth to become an ALSA sequencer (using SoundFonts):
-
- fluidsynth -m alsa_seq /path/to/8mbgmsfx.sf2
-
-Once either TiMidity or FluidSynth are running, use the 'aconnect -o -l'
-command as described earlier in this section.
-
-#### 7.6.2) IRIX dmedia sequencer: \[UNIX ONLY\]
-
-If you are using IRIX and the dmedia driver with sequencer support, you
-can set the environment variable `SCUMMVM_MIDIPORT` or the config file
-variable `dmedia_port` to specify your sequencer port. The default is to
-use the first port.
-
-To get a list of configured midi interfaces on your system, run
-"startmidi" without parameters. Example output:
-
-```
- 2 MIDI interfaces configured:
- Serial Port 2
- Software Synth
-```
-
-In this example, you can configure ScummVM to use the "Software Synth"
-instead of the default "Serial Port 2" by adding a line
-
- dmedia_port=Software Synth
-
-to your configuration file in the section \[scummvm\], or setting
-`SCUMMVM_PORT=Software Synth` in your environment.
-
-### 7.7) TiMidity++ MIDI server support
-
-If your system lacks any MIDI sequencer, but you still want better MIDI
-quality than default AdLib emulation can offer, you can try the
-TiMidity++ MIDI server. See <http://timidity.sourceforge.net/> for
-download and install instructions.
-
-First, you need to start a daemon:
-
- timidity -ir 7777
-
-Now you can start ScummVM and try selection TiMidity music output. By
-default, it will connect to localhost:7777, but you can change host/port
-via the `TIMIDITY_HOST` environment variable. You can also specify a
-"device number" using the `SCUMMVM_MIDIPORT` environment variable.
-
-### 7.8) Using compressed audio files
-
-#### 7.8.1) Using MP3 files for CD audio
-
-Use LAME or some other MP3 encoder to rip the cd audio tracks to files.
-Name the files track1.mp3 track2.mp3 etc. ScummVM must be compiled with
-MAD support to use this option. You will need to rip the file from the
-CD as a WAV file, then encode the MP3 files in constant bit rate. This
-can be done with the following LAME command line:
-
- lame -t -q 0 -b 96 track1.wav track1.mp3
-
-#### 7.8.2) Using Ogg Vorbis files for CD audio
-
-Use oggenc or some other vorbis encoder to encode the audio tracks to
-files. Name the files track1.ogg track2.ogg etc. ScummVM must be
-compiled with vorbis support to use this option. You will need to rip
-the files from the CD as a WAV file, then encode the vorbis files. This
-can be done with the following oggenc command line with the value after
-q specifying the desired quality from 0 to 10:
-
- oggenc -q 5 track1.wav
-
-#### 7.8.3) Using Flac files for CD audio
-
-Use flac or some other flac encoder to encode the audio tracks to files.
-Name the files track1.flac track2.flac etc. If your filesystem only
-allows three letter extensions, name the files track1.fla track2.fla
-etc. ScummVM must be compiled with flac support to use this option. You
-will need to rip the files from the CD as a WAV file, then encode the
-flac files. This can be done with the following flac command line:
-
- flac --best track1.wav
-
-Remember that the quality is always the same, varying encoder options
-will only affect the encoding time and resulting filesize.
-
-#### 7.8.4) Compressing MONSTER.SOU with MP3
-
-You need LAME, and our `compress_scumm_sou` utility from the
-scummvm-tools package to perform this task, and ScummVM must be compiled
-with MAD support.
-
- compress_scumm_sou monster.sou
-
-Eventually you will have a much smaller monster.so3 file, copy this file
-to your game directory. You can safely remove the monster.sou file.
-
-#### 7.8.5) Compressing MONSTER.SOU with Ogg Vorbis
-
-As above, but ScummVM must be compiled with OGG support. Run:
-
- compress_scumm_sou --vorbis monster.sou
-
-This should produce a smaller monster.sog file, which you should copy to
-your game directory. Ogg encoding may take a considerable longer amount
-of time than MP3, so have a good book handy.
-
-#### 7.8.6) Compressing MONSTER.SOU with Flac
-
-As above, but ScummVM must be compiled with Flac support. Run:
-
- compress_scumm_sou --flac monster.sou
-
-This should produce a smaller monster.sof file, which you should copy to
-your game directory. Remember that the quality is always the same,
-varying encoder options will only affect the encoding time and resulting
-file size. Playing with the blocksize (`-b <value>`), has the biggest
-impact on the resulting file size -- 1152 seems to be a good value for
-those kind of soundfiles. Be sure to read the encoder documentation
-before you use other values.
-
-#### 7.8.7) Compressing music/sfx/speech in AGOS games
-
-Use our `compress_agos` utility from the scummvm-tools package to
-perform this task. You can choose between multiple target formats, but
-note that you can only use each if ScummVM was compiled with the
-respective decoder support enabled.
-
-```
- compress_agos effects (For Acorn CD version of Simon 1)
- compress_agos simon (For Acorn CD version of Simon 1)
- compress_agos effects.voc (For DOS CD version of Simon 1)
- compress_agos simon.voc (For DOS CD version of Simon 1)
- compress_agos simon.wav (For Windows CD version of Simon 1)
- compress_agos simon2.voc (For DOS CD version of Simon 2)
- compress_agos simon2.wav (For Windows CD version of Simon 2)
- compress_agos mac (For Macintosh version of Simon 2)
-
- compress_agos voices1.wav (For Windows 2CD/4CD version of Feeble)
- compress_agos voices2.wav (For Windows 2CD/4CD version of Feeble)
- compress_agos voices3.wav (For Windows 4CD version of Feeble)
- compress_agos voices4.wav (For Windows 4CD version of Feeble)
-
- compress_agos Music (For Windows version of Puzzle Pack)
-```
-
-For Ogg Vorbis add `--vorbis` to the options, i.e.
-
- compress_agos --vorbis
-
-For Flac add `--flac` and optional parameters, i.e.
-
- compress_agos --flac
-
-Eventually you will have a much smaller \*.mp3, \*.ogg or \*.fla file,
-copy this file to your game directory. You can safely remove the old
-file.
-
-#### 7.8.8) Compressing speech/music in Broken Sword
-
-The `compress_sword1` tool from the scummvm-tools package can encode
-music and speech to MP3, Ogg Vorbis as well as Flac. The easiest way to
-encode the files is simply copying the executable into your BS1
-directory (together with the lame encoder) and run it from there. This
-way, it will automatically encode everything to MP3. Afterwards, you can
-manually remove the SPEECH?.CLU files and the wave music files.
-
-Running `compress_sword1 --vorbis` will compress the files using Ogg
-Vorbis instead of MP3.
-
-Running `compress_sword1 --flac` will compress the files using Flac
-instead of MP3.
-
-Use `compress_sword1 --help` to get a full list of the options.
-
-#### 7.8.9) Compressing speech/music in Broken Sword II
-
-Use our `compress_sword2` utility from the scummvm-tools package to
-perform this task. You can choose between multiple target formats, but
-note that you can only use each if ScummVM was compiled with the
-respective decoder support enabled.
-
-```
- compress_sword2 speech1.clu
- compress_sword2 music1.clu
-```
-
-For Ogg Vorbis add --vorbis to the options, i.e.
-
- compress_sword2 --vorbis
-
-Eventually you will have a much smaller \*.cl3 or \*.clg file, copy this
-file to your game directory. You can safely remove the old file.
-
-It is possible to use Flac compression by adding the `--flac` option.
-However, the resulting \*.clf file will actually be larger than the
-original.
-
-Please note that `compress_sword2` will only work with the four
-speech/music files in Broken Sword II. It will not work with any of the
-other \*.clu files, nor will it work with the speech files from Broken
-Sword.
-
-### 7.9) Output sample rate
-
-The output sample rate tells ScummVM how many sound samples to play per
-channel per second. There is much that could be said on this subject,
-but most of it would be irrelevant here. The short version is that for
-most games 22050 Hz is fine, but in some cases 44100 Hz is preferable.
-On extremely low-end systems you may want to use 11025 Hz, but it is
-unlikely that you have to worry about that.
-
-To elaborate, most of the sounds ScummVM has to play were sampled at
-either 22050 Hz or 11025 Hz. Using a higher sample rate will not
-magically improve the quality of these sounds. Hence, 22050 Hz is fine.
-
-Some games use CD audio. If you use compressed files for this, they are
-probably sampled at 44100 Hz, so for these games that may be a better
-choice of sample rate.
-
-When using the AdLib, FM Towns, PC Speaker or IBM PCjr music drivers,
-ScummVM is responsible for generating the samples. Usually 22050 Hz will
-be plenty for these, but there is at least one piece of AdLib music in
-Beneath a Steel Sky that will sound a lot better at 44100 Hz.
-
-Using frequencies in between is not recommended. For one thing, your
-sound card may not support it. In theory, ScummVM should fall back on a
-sensible frequency in that case, but don't count on it. More
-importantly, ScummVM has to resample all sounds to its output frequency.
-This is much easier to do well if the output frequency is a multiple of
-the original frequency.
-
-## 8.0) Configuration file
-
-By default, the configuration file is saved in, and loaded from:
-
-**Windows Vista/7:**
-
-`\Users\username\AppData\Roaming\ScummVM\scummvm.ini`
-
-**Windows 2000/XP:**
-
-`\Documents and Settings\username\Application Data\ScummVM\scummvm.ini`
-
-**Windows NT4:**
-
-`<windir>\Profiles\username\Application Data\ScummVM\scummvm.ini`
-
-**Windows 95/98/ME:**
-
-`<windir>\scummvm.ini`
-
-If an earlier version of ScummVM was installed under Windows, the
-previous default location of `<windir>\scummvm.ini` will be kept.
-
-**Unix:**
-
-We follow the XDG Base Directory Specification. This means our
-configuration can be found in: `$XDG_CONFIG_HOME/scummvm/scummvm.ini`
-
-If `XDG_CONFIG_HOME` is not defined or empty, `~/.config` will be used
-as value for `XDG_CONFIG_HOME` in accordance with the specification.
-
-If an earlier version of ScummVM was installed on your system, the
-previous default location of `~/.scummvmrc` will be kept.
-
-**Mac OS X:**
-
-`~/Library/Preferences/ScummVM Preferences` (here, `~` refers to your
-home directory)
-
-**iOS:**
-
-
-For sandboxed version: `/Preferences`
-Otherwise: `/var/mobile/Library/ScummVM/Preferences`
-
-**Others:**
-
-`scummvm.ini` in the current directory
-
-An example config file looks as follows:
-
-```
- [scummvm]
- gfx_mode=supereagle
- fullscreen=true
- savepath=C:\saves\
-
- [sky]
- path=C:\games\SteelSky\
-
- [germansky]
- gameid=sky
- language=de
- path=C:\games\SteelSky\
- description=Beneath a Steel Sky w/ German subtitles
-
- [germandott]
- gameid=tentacle
- path=C:\german\tentacle\
- description=German version of DOTT
-
- [tentacle]
- path=C:\tentacle\
- subtitles=true
- music_volume=40
- sfx_volume=255
-
- [loomcd]
- cdrom=1
- path=C:\loom\
- talkspeed=5
- savepath=C:\loom\saves\
-
- [monkey2]
- path=C:\amiga_mi2\
- music_driver=windows
-```
-
-### 8.1) Recognized configuration keywords
-
-The following keywords are recognized:
-
- path string The path to where a game's data files are
- autosave_period number The seconds between autosaving (default: 300)
- save_slot number The saved game number to load on startup.
- savepath string The path to where a game will store its
- saved games.
- screenshotpath string The path to where screenshots are saved.
- iconspath string The path to where to look for icons to use as
- overlay for the ScummVM icon in the Windows
- taskbar or macOS X Dock when running a game.
- The icon files should be named after the game
- ids and be in ico format on Windows or png
- format on macOS X.
- versioninfo string The version of the ScummVM that created the
- configuration file.
-
- gameid string The real id of a game. Useful if you have
- several versions of the same game, and want
- different aliases for them. See the example.
- description string The description of the game as it will appear
- in the launcher.
-
- language string Specify language (en, us, de, fr, it, pt, es,
- jp, zh, kr, se, gb, hb, cz, ru)
- speech_mute bool If true, speech is muted
- subtitles bool Set to true to enable subtitles.
- talkspeed number Text delay in SCUMM games, or text speed in
- other games.
-
- fullscreen bool Fullscreen mode
- aspect_ratio bool Enable aspect ratio correction
- gfx_mode string Graphics mode (normal, 2x, 3x, 2xsai,
- super2xsai, supereagle, advmame2x, advmame3x,
- hq2x, hq3x, tv2x, dotmatrix, opengl)
- filtering bool Enable graphics filtering
-
- confirm_exit bool Ask for confirmation by the user before
- quitting (SDL backend only).
- console bool Enable the console window (default: enabled)
- (Windows only).
- cdrom number Number of CD-ROM unit to use for audio. If
- negative, don't even try to access the CD-ROM.
- joystick_num number Number of joystick device to use for input
- controller_map_db string A custom controller mapping file to load to
- complete default database (SDL backend only).
- Otherwise, file gamecontrollerdb.txt will be
- loaded from extrapath.
- music_driver string The music engine to use.
- opl_driver string The AdLib (OPL) emulator to use.
- output_rate number The output sample rate to use, in Hz. Sensible
- values are 11025, 22050 and 44100.
- audio_buffer_size number Overrides the size of the audio buffer. The
- value must be one of: 256 512 1024 2048 4096
- 8192 16384 32768. The default value is
- calculated based on the output_rate to keep
- audio latency below 45ms.
- alsa_port string Port to use for output when using the
- ALSA music driver.
- music_volume number The music volume setting (0-255)
- multi_midi bool If true, enable combination AdLib and native
- MIDI.
- soundfont string The SoundFont to use for MIDI playback. (Only
- supported by some MIDI drivers.)
- native_mt32 bool If true, disable GM emulation and assume that
- there is a true Roland MT-32 available.
- enable_gs bool If true, enable Roland GS-specific features to
- enhance GM emulation. If native_mt32 is also
- true, the GS device will select an MT-32 map
- to play the correct instruments.
- sfx_volume number The sfx volume setting (0-255)
- tempo number The music tempo (50-200) (default: 100)
- speech_volume number The speech volume setting (0-255)
- midi_gain number The MIDI gain (0-1000) (default: 100) (Only
- supported by some MIDI drivers.)
-
- copy_protection bool Enable copy protection in certain games, in
- those cases where ScummVM disables it by
- default.
- demo_mode bool Start demo in Maniac Mansion
- alt_intro bool Use alternative intro for CD versions of
- Beneath a Steel Sky and Flight of the Amazon
- Queen
-
- boot_param number Pass this number to the boot script
-
-Sierra games using the AGI engine add the following non-standard keywords:
-
- originalsaveload bool If true, the original save/load screens are
- used instead of the enhanced ScummVM ones
- altamigapalette bool Use an alternative palette, common for all
- Amiga games. This was the old behavior
- mousesupport bool Enables mouse support. Allows to use mouse
- for movement and in game menus
-
-Sierra games using the SCI engine add the following non-standard keywords:
-
- disable_dithering bool Remove dithering artifacts from EGA games
- prefer_digitalsfx bool If true, digital sound effects are preferred
- instead of synthesized ones
- originalsaveload bool If true, the original save/load screens are
- used instead of the enhanced ScummVM ones
- native_fb01 bool If true, the music driver for an IBM Music
- Feature card or a Yamaha FB-01 FM synth module
- is used for MIDI output
- use_cdaudio bool Use CD audio instead of in-game audio,
- when available
- windows_cursors bool Use the Windows cursors (smaller and monochrome)
- instead of the DOS ones (King's Quest 6)
- silver_cursors bool Use the alternate set of silver cursors,
- instead of the normal golden ones (Space Quest 4)
-
-Blade Runner adds the following non-standard keywords:
- shorty bool If true, game will shrink the actors and make
- their voices high pitched
- sitcom bool If true, game will add laughter after actor's
- line or narration
-
-Broken Sword II adds the following non-standard keywords:
-
- gfx_details number Graphics details setting (0-3)
- music_mute bool If true, music is muted
- object_labels bool If true, object labels are enabled
- reverse_stereo bool If true, stereo channels are reversed
- sfx_mute bool If true, sound effects are muted
-
-Flight of the Amazon Queen adds the following non-standard keywords:
-
- music_mute bool If true, music is muted
- sfx_mute bool If true, sound effects are muted
-
-Hopkins FBI adds the following non-standard keyword:
-
- enable_gore bool If true, enable some optional gore content in
- the game
-
-Jones in the Fast Lane adds the following non-standard keyword:
-
- music_mute bool If true, CD audio is used, if available,
- instead of in-game audio
-
-King's Quest VI Windows adds the following non-standard keyword:
-
- windows_cursors bool If true, the original unscaled black and white
- Windows cursors are used instead of the DOS
- ones. If false, the DOS cursors are used in the
- Windows version, upscaled to match the rest of
- the upscaled graphics
-
-Lands of Lore: The Throne of Chaos adds the following non-standard keywords:
-
- smooth_scrolling bool If true, scrolling is smoother when changing
- from one screen to another
- floating_cursors bool If true, the cursor changes when it floats to
- the edge of the screen to a directional arrow.
- The player can then click to walk towards that
- direction.
-
-Maniac Mansion NES adds the following non-standard keyword:
-
- mm_nes_classic_palette bool If true, use a more natural palette that
- closely resembles the Nintendo NES Classic
- instead of the default NTSC palette
-
-Space Quest IV CD adds the following non-standard keyword:
-
- silver_cursors bool If true, an alternate set of silver mouse
- cursors is used instead of the original golden
- ones
-
-Simon the Sorcerer 1 and 2 add the following non-standard keywords:
-
- music_mute bool If true, music is muted
- sfx_mute bool If true, sound effects are muted
-
-Soltys adds the following non-standard keyword:
-
- enable_color_blind bool If true, original colors are replaced by a set
- of greys
-
-The Legend of Kyrandia adds the following non-standard keyword:
-
- walkspeed number The walk speed (0-4)
-
-The Legend of Kyrandia: The Hand of Fate adds the following non-standard
-keyword:
-
- walkspeed number The walk speed (3 or 5, resp. fast or
- slow)
-
-The Legend of Kyrandia: Malcolm's Revenge adds the following non-standard
-keywords:
-
- walkspeed number The walk speed (3 or 5, resp. fast or
- slow)
- studio_audience bool If true, applause and cheering sounds are heard
- whenever Malcolm makes a joke
- skip_support bool If true, the player can skip text and cutscenes
- helium_mode bool If true, people sound like they've inhaled
- Helium
-
-The Neverhood adds the following non-standard keywords:
-
- originalsaveload bool If true, the original save/load screens are
- used instead of the enhanced ScummVM ones
- skiphallofrecordsscenes bool
- If true, allows the player to skip
- past the Hall of Records storyboard scenes
- scalemakingofvideos bool If true, the making of videos are scaled, so that
- they use the whole screen
-
-The 7th Guest adds the following non-standard keyword:
-
- fast_movie_speed bool If true, movies are played at an increased
- speed, matching the speed of the iOS version.
- Movies without sound are still played at their
- normal speed, to avoid music synchronization
- issues
-
-Zork Nemesis: The Forbidden Lands adds the following non-standard keywords:
-
- originalsaveload bool If true, the original save/load screens are
- used instead of the enhanced ScummVM ones
- doublefps bool If true, game FPS are increased from 30 to 60
- venusenabled bool If true, the in-game Venus help system is
- enabled
- noanimwhileturning bool If true, animations are disabled while turning
- in panoramic mode
-
-Zork: Grand Inquisitor adds the following non-standard keywords:
-
- originalsaveload bool If true, the original save/load screens are
- used instead of the enhanced ScummVM ones
- doublefps bool If true, game FPS are increased from 30 to 60
- noanimwhileturning bool If true, animations are disabled while turning
- in panoramic mode
- mpegmovies bool If true, the hires MPEG movies are used in the
- DVD version of the game, instead of the lowres
- AVI ones
-
-### 8.2) Custom game options that can be toggled via the GUI
-
-A lot of the custom game options in the previous section can be toggled
-via the GUI. If a custom option is available for a specific game, a new
-tab called "Engine" will appear when adding or editing the configuration
-of that game. If the custom options are not shown, the games in question
-will need to be run once or readded in the ScummVM launcher's game list.
-This will update the configuration of each entry, allowing the custom
-options to be shown.
-
-## 9.0) Screenshots (SDL backend only)
-
-On systems using the SDL backend (for example Windows, Mac or Linux) you
-can use alt+s to take snapshots (see section 5.4 - Hotkeys).
-
-You can specify the directory in which you want the screenshots to be
-created in the config file. To do so add a screenshotpath value under
-the `[scummvm]` section:
-
- [scummvm]
- screenshotpath=/path/to/screenshots/
-
-The default location, when no screenshot path is defined in the config
-file, depends on the OS:
-
- - Windows: In `Users\username\My Pictures\ScummVM Screenshots`.
- - macOS X: On the Desktop.
- - Other unices: In the XDG Pictures user directory,
- e.g. `~/Pictures/ScummVM Screenshots`
- - Any other OS: In the current directory.
-
-## 10.0) Compiling
-
-For an up-to-date overview on how to compile ScummVM for various
-platforms, please consult our Wiki, in particular this page:
-
-<https://wiki.scummvm.org/index.php/Compiling_ScummVM>
-
-If you are compiling for Windows, Linux or Mac OS X, you need SDL-1.2.2
-or newer (older versions may work, but are unsupported), and a supported
-compiler. Several compilers, including GCC, mingw and recent versions of
-Microsoft Visual C++ are supported. If you wish to use MP3-compressed CD
-tracks or .SOU files, you will need to install the MAD library; likewise
-you will need the appropriate libraries for Ogg Vorbis and FLAC
-compressed sound. For compressed save states, zlib is required.
-
-Some parts of ScummVM, particularly scalers, have highly optimized
-versions written in assembler. If you wish to use this option, you will
-need to install nasm assembler (see <https://www.nasm.us/>). Note that
-we currently only have x86 MMX optimized versions, and they will not
-compile on other processors.
-
-On Windows, you can define `USE_WINDBG` and attach WinDbg to browse
-debug messages (see
-<https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/index>).
-
- - Windows:
-
- - MinGW:
-
- - Please refer to:
- <https://wiki.scummvm.org/index.php/Compiling_ScummVM/MinGW-w64>
-
- - Visual Studio (MSVC):
-
- - Please refer to:
- <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Visual_Studio>
-
- - Linux:
-
- - GCC:
-
- - Please refer to:
- <https://wiki.scummvm.org/index.php/Compiling_ScummVM/GCC>
-
- - AmigaOS4:
-
- - Please refer to:
- <https://wiki.scummvm.org/index.php/Compiling_ScummVM/AmigaOS4>
-
- - Apple iPhone:
-
- - Please refer to:
- <https://wiki.scummvm.org/index.php/Compiling_ScummVM/iPhone>
-
- - Atari/FreeMiNT:
-
- - Please refer to:
- <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Atari/FreeMiNT>
-
- - BeOS/ZETA/Haiku:
-
- - Please refer to:
- <https://wiki.scummvm.org/index.php/Compiling_ScummVM/BeOS/ZETA/Haiku>
-
- - Google Android:
-
- - Please refer to:
- <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Android>
-
- - HP webOS:
-
- - Please refer to:
- <https://wiki.scummvm.org/index.php/Compiling_ScummVM/WebOS>
-
- - Mac OS:
-
- - Mac OS X:
-
- - Please refer to:
- <https://wiki.scummvm.org/index.php/Compiling_ScummVM/macOS>
-
- - Mac OS X 10.2.8:
-
- - Please refer to:
- <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Mac_OS_X_10.2.8>
-
- - Mac OS X Crosscompiling:
-
- - Please refer to:
- <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Mac_OS_X_Crosscompiling>
-
- - Maemo:
-
- - Please refer to:
- <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Maemo>
-
- - Nintendo Wii and Gamecube:
-
- - Please refer to:
- <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Wii>
-
- - Raspberry Pi:
-
- - Please refer to:
- <https://wiki.scummvm.org/index.php/Compiling_ScummVM/RPI>
-
- - Sega Dreamcast:
-
- - Please refer to:
- <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Dreamcast>
-
- - Sony Playstation:
-
- - Sony PlayStation 2:
+For more information, compatibility lists, details on donating, the
+latest release, progress reports and more, please visit the ScummVM [home
+page](https://www.scummvm.org/).
- - Please refer to:
- <https://wiki.scummvm.org/index.php/Compiling_ScummVM/PlayStation_2>
+## Documentation
- - Sony PlayStation 3:
- - Please refer to:
- <https://wiki.scummvm.org/index.php/PlayStation_3#Building_from_source>
+### User documentation
- - Sony PlayStation Portable:
- - Please refer to:
- <https://wiki.scummvm.org/index.php/Compiling_ScummVM/PlayStation_Portable>
+For everything you need to know about using ScummVM, see our [user documentation](https://docs.scummvm.org/).
- - Symbian:
+### The ScummVM Wiki
- - Please refer to:
- <https://wiki.scummvm.org/index.php/Compiling_ScummVM/Symbian>
+[The wiki](https://wiki.scummvm.org/) is the place to go for information about every game supported by ScummVM. If you're a developer, there's also some very handy information in the Developer section.
-## 11.0) Changelog
+### Changelog
-Please refer to our extensive Changelog [here](NEWS.md).
+Our extensive change log is available [here](NEWS.md).
-## 12.0) Credits
+## Credits
-Please refer to our extensive Credits list [here](AUTHORS).
+A massive thank you to the entire team for making the ScummVM project possible. See the credits [here](AUTHORS)!
-----
Commit: ca966b3ef6ea7c4244bff177a2f72febdf8e4488
https://github.com/scummvm/scummvm/commit/ca966b3ef6ea7c4244bff177a2f72febdf8e4488
Author: cadihowley (cadihowley at gmail.com)
Date: 2021-04-25T11:17:28+12:00
Commit Message:
DOCS: adds Nintendo DS link to card
Changed paths:
doc/docportal/index.rst
diff --git a/doc/docportal/index.rst b/doc/docportal/index.rst
index fa10833d1b..5bd913940c 100644
--- a/doc/docportal/index.rst
+++ b/doc/docportal/index.rst
@@ -72,12 +72,11 @@
-
-
====================
Welcome to ScummVM!
====================
+
ScummVM allows you to play classic graphic point-and-click adventure games, text adventure games, and RPGs, as long as you already have the game data files. ScummVM replaces the executable files shipped with the games, which means you can now play your favorite games on all your favorite devices.
So how did ScummVM get its name? Many of the famous LucasArts adventure games, such as Maniac Mansion and the Monkey Island series, were created using a utility called SCUMM (Script Creation Utility for Maniac Mansion). The 'VM' in ScummVM stands for Virtual Machine.
@@ -142,6 +141,8 @@ We also have guides on how to get ScummVM running on a wide range of other platf
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
:doc:`other_platforms/nintendo_3ds`
+ :doc:`other_platforms/nintendo_ds`
+
:doc:`other_platforms/nintendo_switch`
:doc:`other_platforms/playstation_portable`
Commit: 529cf739aa0257d91c77f321b5cbb64e80effa10
https://github.com/scummvm/scummvm/commit/529cf739aa0257d91c77f321b5cbb64e80effa10
Author: cadihowley (cadihowley at gmail.com)
Date: 2021-04-25T11:17:28+12:00
Commit Message:
DOCS: Changes version display output
- addition of JS to change the output under the logo
- displays "development build" instead of "latest".
- for all other builds, finds the version number in the tag/URL and displays
that instead
e.g. v2.2-docs becomes v2.2
Changed paths:
A doc/docportal/_static/version.js
doc/docportal/conf.py
diff --git a/doc/docportal/_static/version.js b/doc/docportal/_static/version.js
new file mode 100644
index 0000000000..fbbdcf9449
--- /dev/null
+++ b/doc/docportal/_static/version.js
@@ -0,0 +1,19 @@
+document.addEventListener("DOMContentLoaded", function(){
+
+ var url = window.location.href;
+ var start = url.indexOf("/", 27);
+ var end = url.indexOf("/", start+1);
+ var endMinus = url.indexOf("-", start+1);
+ var versionNumber = url.substring(start+1, endMinus);
+ var found = url.substring(start+1, end);
+ var version = null;
+
+ switch(found) {
+ case 'latest':
+ version = "development build"
+ break;
+ default:
+ version = versionNumber
+ break;
+ }
+});
diff --git a/doc/docportal/conf.py b/doc/docportal/conf.py
index 61808ff69c..6cf3bbdb3d 100644
--- a/doc/docportal/conf.py
+++ b/doc/docportal/conf.py
@@ -65,6 +65,8 @@ html_theme_options = {
html_static_path = ['_static']
+html_js_files = ['version.js']
+
html_extra_path = ['images/donate/ppdonate.png','images/donate/GOG_button_small.png']
html_favicon = 'scummvm.ico'
Commit: c204911add9f48e4b957de0be4a792c154cb18a2
https://github.com/scummvm/scummvm/commit/c204911add9f48e4b957de0be4a792c154cb18a2
Author: cadihowley (cadihowley at gmail.com)
Date: 2021-04-25T11:17:28+12:00
Commit Message:
DOCS: tidies up Android controls section
Changed paths:
doc/docportal/other_platforms/android.rst
diff --git a/doc/docportal/other_platforms/android.rst b/doc/docportal/other_platforms/android.rst
index 6eaae80f19..2d130e105d 100644
--- a/doc/docportal/other_platforms/android.rst
+++ b/doc/docportal/other_platforms/android.rst
@@ -72,24 +72,24 @@ Controls can also be manually configured in the :doc:`Keymaps tab <../settings/k
:header-rows: 1
Touch screen control, Action
- One finger tap, Left mouse click
+ One finger tap, Left mouse button click
One finger tap + movement, Mouse movement
- One finger tap held for >0.5s, Right mouse click
- One finger tap held for >1s, Middle mouse click
- Double Tap + movement, "Drag-and-drop, or (for some games): emulates left mouse button hold and drag, eg. for selection from action wheel in Curse of Monkey Island"
- Two finger tap, Right mouse click
- Two finger tap + movement of second finger, "Right mouse hold and drag, eg. for selection from action wheel in Tony Tough"
- Three finger tap, Middle mouse click
- Three finger tap + movement of third finger, Middle mouse hold and drag
+ One finger tap and hold for >0.5s, Right mouse button click
+ One finger tap and hold for >1s, Middle mouse button click
+ Double tap + movement, "Left mouse button hold and drag, such as for selection from action wheel in Curse of Monkey Island"
+ Two finger tap, Right mouse button click
+ Two finger tap + movement of second finger, "Right mouse button hold and drag, such as for selection from action wheel in Tony Tough"
+ Three finger tap, Middle mouse button click
+ Three finger tap + movement of third finger, Middle mouse button hold and drag
Long press system Back button, Opens Global Main Menu
Short press system Back button, "Skip, or Cancel/Quit in the Launcher"
Long press system Menu button, Opens/closes Virtual keyboard
Short press system Menu button, Opens Global Main Menu
Small keyboard icon (top right), Opens/closes Virtual keyboard
D-pad up/down/left/right, Mouse movement
- D-pad center, Left mouse click
+ D-pad center, Left mouse button click
Trackball movement, Mouse movement
- Trackball click, Left mouse click
+ Trackball click, Left mouse button click
Touch controls
****************
@@ -104,6 +104,10 @@ Two finger tap
To do a two finger tap, hold one finger down and then tap with a second finger.
+Three finger tap
+^^^^^^^^^^^^^^^^^^
+
+To do a three finger tap, start with holding down one finger and progressively touch down the other two fingers, one at a time, while still holding down the previous fingers. Imagine you are impatiently tapping your fingers on a surface, but then slow down that movement so it is rhythmic, but not too slow.
Immersive Sticky fullscreen mode
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Commit: 497e933a43726363fd8dfe371d6f90853c4a5faa
https://github.com/scummvm/scummvm/commit/497e933a43726363fd8dfe371d6f90853c4a5faa
Author: cadihowley (cadihowley at gmail.com)
Date: 2021-04-25T11:17:28+12:00
Commit Message:
DOCS: changes table responsiveness
- changes table elements to display as block when screen is too small
- adds classes to tables
Changed paths:
doc/docportal/_static/custom.css
doc/docportal/advanced_topics/command_line.rst
doc/docportal/advanced_topics/configuration_file.rst
doc/docportal/other_platforms/android.rst
doc/docportal/other_platforms/ios.rst
doc/docportal/other_platforms/nintendo_3ds.rst
doc/docportal/other_platforms/nintendo_switch.rst
doc/docportal/other_platforms/playstation_3.rst
doc/docportal/other_platforms/playstation_portable.rst
doc/docportal/other_platforms/playstation_vita.rst
doc/docportal/other_platforms/sega_dreamcast.rst
diff --git a/doc/docportal/_static/custom.css b/doc/docportal/_static/custom.css
index 3f44d72375..f9cabb5bc2 100644
--- a/doc/docportal/_static/custom.css
+++ b/doc/docportal/_static/custom.css
@@ -1,6 +1,62 @@
-/* override table width restrictions */
+/* word wrapping */
- at media (min-width: 385px){
+.std, .std-ref, .head {
+ word-wrap: break-word
+}
+
+p {
+ word-wrap: break-word;
+}
+
+/* changes table to block element when screen size is small*/
+ at media screen and (min-width:770px) and (max-width:900px), screen and (min-width:200px) and (max-width:600px){
+ table, thead, tbody, th, td, tr{
+ display:block
+ }
+
+ thead tr {
+ position:absolute;
+ top: -9999px;
+ left: -9999px;
+ }
+ td {
+ border: none;
+ position: relative;
+ padding-left: 40% !important;
+ }
+ td:before{
+ position: absolute;
+ top: 6px;
+ left: 6px;
+ width: 35%;
+ padding-right: 10px;
+ white-space: nowrap;
+ }
+
+ td:empty {
+ min-height: 2rem;
+ }
+
+ .config td:nth-of-type(1):before { content: "Key";}
+ .config td:nth-of-type(2):before { content: "Type";}
+ .config td:nth-of-type(3):before { content: "Default";}
+ .config td:nth-of-type(4):before { content: "Description/Options";}
+
+ .command td:nth-of-type(1):before { content: "Option"}
+ .command td:nth-of-type(2):before { content: "Short"}
+ .command td:nth-of-type(3):before { content: "Description"}
+
+ .controls td:nth-of-type(1):before { content: "Control"}
+ .controls td:nth-of-type(2):before { content: "Action"}
+
+ .touch td:nth-of-type(1):before { content: "Touch"}
+ .touch td:nth-of-type(2):before { content: "Action"}
+
+}
+
+
+/* override table width */
+ at media (min-width: 385px) {
.wy-table-responsive table td {
white-space: normal !important;
diff --git a/doc/docportal/advanced_topics/command_line.rst b/doc/docportal/advanced_topics/command_line.rst
index 696ad59e16..b65a9bba13 100755
--- a/doc/docportal/advanced_topics/command_line.rst
+++ b/doc/docportal/advanced_topics/command_line.rst
@@ -103,7 +103,8 @@ Option parameters are shown below in capitals, and need to be replaced with real
Short options are listed where they are available.
.. csv-table::
- :widths: 35 10 55
+ :widths: 35 15 50
+ :class: command
:header-rows: 1
Option,Short,Description
diff --git a/doc/docportal/advanced_topics/configuration_file.rst b/doc/docportal/advanced_topics/configuration_file.rst
index 468129a7b7..16416ca928 100755
--- a/doc/docportal/advanced_topics/configuration_file.rst
+++ b/doc/docportal/advanced_topics/configuration_file.rst
@@ -131,8 +131,8 @@ Configuration keys
There are many recognized configuration keys. In the table below, each key is either linked to an explanatory description in the Settings pages, or has further information in the **Decription/Options** column.
.. csv-table::
- :widths: 37 13 25 25
:header-rows: 1
+ :class: config
Key,Type,Default,Description/Options
alsa_port,integer,,Specifies which ALSA port ScummVM uses when using the ALSA music driver (Linux).
diff --git a/doc/docportal/other_platforms/android.rst b/doc/docportal/other_platforms/android.rst
index 2d130e105d..40cf83ada9 100644
--- a/doc/docportal/other_platforms/android.rst
+++ b/doc/docportal/other_platforms/android.rst
@@ -70,6 +70,7 @@ Controls can also be manually configured in the :doc:`Keymaps tab <../settings/k
.. csv-table::
:header-rows: 1
+ :class: controls
Touch screen control, Action
One finger tap, Left mouse button click
diff --git a/doc/docportal/other_platforms/ios.rst b/doc/docportal/other_platforms/ios.rst
index 00e91def6a..057bc621fe 100644
--- a/doc/docportal/other_platforms/ios.rst
+++ b/doc/docportal/other_platforms/ios.rst
@@ -165,10 +165,10 @@ Controls
============
.. csv-table::
- :widths: 40 60
- :header-rows: 2
+ :widths: 40 60
+ :header-rows: 1
+ :class: controls
- Game Controller Mapping,
Touch screen control, Action
One finger tap, Left mouse click
:ref:`twofinger`, Right mouse click
diff --git a/doc/docportal/other_platforms/nintendo_3ds.rst b/doc/docportal/other_platforms/nintendo_3ds.rst
index af9db0db5b..d3b821277f 100644
--- a/doc/docportal/other_platforms/nintendo_3ds.rst
+++ b/doc/docportal/other_platforms/nintendo_3ds.rst
@@ -50,6 +50,7 @@ Controls can also be manually configured in the :doc:`Keymaps tab <../settings/k
.. csv-table::
:widths: 50 50
:header-rows: 1
+ :class: controls
Game Controller Mapping:,
Button,Action
diff --git a/doc/docportal/other_platforms/nintendo_switch.rst b/doc/docportal/other_platforms/nintendo_switch.rst
index 91ff2290c6..2c32eb8f45 100644
--- a/doc/docportal/other_platforms/nintendo_switch.rst
+++ b/doc/docportal/other_platforms/nintendo_switch.rst
@@ -45,7 +45,9 @@ These controls can also be manually configured in the :doc:`Keymaps tab <../sett
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 16 16" width="16" height="16"><path fill-rule="evenodd" d="M2 8a.75.75 0 01.75-.75h10.5a.75.75 0 010 1.5H2.75A.75.75 0 012 8z"></path></svg>
.. csv-table::
- :header-rows: 1
+ :widths: 50 50
+ :header-rows: 1
+ :class: controls
Button,Action
Left stick,Mouse
@@ -64,10 +66,13 @@ These controls can also be manually configured in the :doc:`Keymaps tab <../sett
|minus|,Toggle virtual keyboard
|minus| + R button,AGI predictive input dialog
+Touch Controls (Touchpad Mouse Mode Off, Default)
+**************************************************
+
.. csv-table::
:header-rows: 2
+ :class: touch
- "Touch Controls (Touchpad Mouse Mode Off, Default)",
Touch,Action
Short single finger tap,Move pointer to finger position and left mouse button click
Short second finger tap while holding one finger,Move pointer to first finger position and right mouse button click
@@ -75,10 +80,12 @@ These controls can also be manually configured in the :doc:`Keymaps tab <../sett
`Two finger drag`_ ,Move pointer while left mouse button is held down (drag and drop). The pointer directly follows the first finger. The drag is ended when the last finger is removed.
`Three finger drag`_ ,Move pointer while right mouse button is held down (drag and drop). The pointer directly follows the first finger. The drag is ended when the last finger is removed.
+Touch Controls (Touchpad Mouse Mode On)
+***************************************
.. csv-table::
- :header-rows: 2
+ :header-rows: 1
+ :class: touch
- Touch Controls (Touchpad Mouse Mode On),
Touch,Action
Short single finger tap,Left mouse button click
Short second finger tap while holding one finger,Right mouse button click
diff --git a/doc/docportal/other_platforms/playstation_3.rst b/doc/docportal/other_platforms/playstation_3.rst
index ae1dd2cd8a..b5350cf1b6 100644
--- a/doc/docportal/other_platforms/playstation_3.rst
+++ b/doc/docportal/other_platforms/playstation_3.rst
@@ -59,6 +59,7 @@ Default control map
.. csv-table::
:widths: 50 50
:header-rows: 2
+ :class: controls
Touchscreen:,
Buttons/Control,Action
diff --git a/doc/docportal/other_platforms/playstation_portable.rst b/doc/docportal/other_platforms/playstation_portable.rst
index 27d5bff7d9..444fbd4cfa 100644
--- a/doc/docportal/other_platforms/playstation_portable.rst
+++ b/doc/docportal/other_platforms/playstation_portable.rst
@@ -55,11 +55,11 @@ These controls can also be manually configured in the :doc:`Keymaps tab <../sett
<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16" viewBox="0 0 24 24"><path d="M11.574 3.712c.195-.323.662-.323.857 0l9.37 15.545c.2.333-.039.757-.429.757l-18.668-.006c-.385 0-.629-.422-.428-.758l9.298-15.538zm.429-2.483c-.76 0-1.521.37-1.966 1.111l-9.707 16.18c-.915 1.523.182 3.472 1.965 3.472h19.416c1.783 0 2.879-1.949 1.965-3.472l-9.707-16.18c-.446-.741-1.205-1.111-1.966-1.111z"/></svg>
-
.. csv-table::
- :header-rows: 2
+ :widths: 50 50
+ :header-rows: 1
+ :class: controls
- Game Controller Mapping,
Button,Action
R button,Modifier key
L button,ESC
@@ -77,10 +77,12 @@ These controls can also be manually configured in the :doc:`Keymaps tab <../sett
START,Global Main Menu
START + R button,F5
-.. csv-table::
- :header-rows: 1
+Virtual Keyboard Mode
+**********************
- Virtual Keyboard Mode,
+.. csv-table::
+ :class: controls
+
START,Enter. Also exits virtual keyboard mode
SELECT,Exits the virtual keyboard mode
R button,Input: lowercase/uppercase letters (press to toggle)
@@ -89,19 +91,22 @@ These controls can also be manually configured in the :doc:`Keymaps tab <../sett
|triangle| |x| |circle| |square| and L/R buttons,Chooses a specific character in the square. The four center characters are chosen by the button in the corresponding position. The 2 top characters are chosen by the L/R buttons.
Analog stick,Moves in a direction (left/right/up/down)
+Image Viewer
+**************
+
.. csv-table::
- :header-rows: 1
+ :class: controls
- Image Viewer,
Left/right directional buttons,Previous/next image
Up/down directional buttons ,Zooms in/out
Analog stick,Moves around the image
"L/R buttons + START",Exits image viewer
+1st Person Game Mode
+**************************
.. csv-table::
- :header-rows: 1
+ :class: controls
- 1st Person Game Mode ,
|square| + R button + L button,Enables 1st Person Mode
|square|,Modifier key (instead of R button)
L/R button,Strafes left/right
diff --git a/doc/docportal/other_platforms/playstation_vita.rst b/doc/docportal/other_platforms/playstation_vita.rst
index 5465aa1f6d..68341a256c 100644
--- a/doc/docportal/other_platforms/playstation_vita.rst
+++ b/doc/docportal/other_platforms/playstation_vita.rst
@@ -59,6 +59,7 @@ These controls can also be manually configured in the :doc:`Keymaps tab <../sett
.. csv-table::
:widths: 50 50
:header-rows: 2
+ :class: controls
Game Controller Mapping,
Button,Action
diff --git a/doc/docportal/other_platforms/sega_dreamcast.rst b/doc/docportal/other_platforms/sega_dreamcast.rst
index 16b4d91cf0..3a76adee0b 100644
--- a/doc/docportal/other_platforms/sega_dreamcast.rst
+++ b/doc/docportal/other_platforms/sega_dreamcast.rst
@@ -96,18 +96,19 @@ Default control map
.. csv-table::
:header-rows: 2
+ :class: controls
Game Controller Mapping:,,
- Button,Action,Notes
- Joystick,Moves pointer,
- Directional pad,Moves pointer slowly, Also controls the on-screen keyboard
- â¶,Left Click,
- â·,Right Click,
- â,Spacebar,Pause
- Start,F5,Load and save
- Trigger L,Toggles the virtual keyboard on/off,
- â,5,For boxing in Indiana Jones and the Last Crusade
- â + Directional pad,"1, 2, 3, 4, 6, 7, 8, 9",For boxing in Indiana Jones and the Last Crusade
+ Button,Action
+ Joystick,Moves pointer
+ Directional pad,"Moves pointer slowly. Also controls the on-screen keyboard"
+ â¶,Left Click
+ â·,Right Click
+ â,"Pause"
+ START,"Load and save"
+ Trigger L,Toggles the virtual keyboard on/off
+ â,"5 - used for boxing in Indiana Jones and the Last Crusade"
+ â + Directional pad,"1, 2, 3, 4, 6, 7, 8, 9 - used for boxing in Indiana Jones and the Last Crusade"
The mouse cursor is controlled with the standard Dreamcast controller. The Dreamcast mouse and keyboard peripherals are also supported.
Commit: 76e74517b9569990129eee1fda9610df226fd9d0
https://github.com/scummvm/scummvm/commit/76e74517b9569990129eee1fda9610df226fd9d0
Author: cadihowley (cadihowley at gmail.com)
Date: 2021-04-25T11:17:28+12:00
Commit Message:
DOCS: fixes config file
- removes gameid to GUI ID reference
- fixes iconspath spelling mistake
Changed paths:
doc/docportal/advanced_topics/configuration_file.rst
doc/docportal/settings/game.rst
diff --git a/doc/docportal/advanced_topics/configuration_file.rst b/doc/docportal/advanced_topics/configuration_file.rst
index 16416ca928..1a2cd94f19 100755
--- a/doc/docportal/advanced_topics/configuration_file.rst
+++ b/doc/docportal/advanced_topics/configuration_file.rst
@@ -208,7 +208,7 @@ There are many recognized configuration keys. In the table below, each key is ei
":ref:`frames_per_secondfl <fpsfl>`",boolean,false,
:ref:`frontpanel_touchpad_mode <frontpanel>`,boolean, false
":ref:`fullscreen <fullscreen>`",boolean,false,
- ":ref:`gameid <gameid>`",string,,
+ gameid,string,,Short name of the game
gamepath,string,,Specifies the path to the game
":ref:`gfx_mode <gfxmode>`",string,normal (1x),"
- 1x
@@ -244,7 +244,7 @@ There are many recognized configuration keys. In the table below, each key is ei
":ref:`herculesfont <herc>`",boolean,false,
":ref:`hpbargraphs <hp>`",boolean,true,
":ref:`hypercheat <hyper>`",boolean,false,
- iconspath,string,, "Specifies the path to icons to use as overlay for the ScummVM icon in the Windows taskbar or the macOS Dock when running a game. The icon files should be named after the :ref:`gameid <gameid>`, and be an ICO file on Windows, or a PNG file on macOS."
+ iconspath,string,, "Specifies the path to icons to use as overlay for the ScummVM icon in the Windows taskbar or the macOS Dock when running a game. The icon files should be named after the gameid or the :ref:`ID <id>` as per the GUI, and be an ICO file on Windows, or a PNG file on macOS."
":ref:`improved <improved>`",boolean,true,
":ref:`InvObjectsAnimated <objanimated>`",boolean,true,
":ref:`joystick_deadzone <deadzone>`",integer, 3
diff --git a/doc/docportal/settings/game.rst b/doc/docportal/settings/game.rst
index 4632433bcd..1ed499e4d8 100644
--- a/doc/docportal/settings/game.rst
+++ b/doc/docportal/settings/game.rst
@@ -16,12 +16,11 @@ All settings can also be changed in the :doc:`../advanced_topics/configuration_f
,,,,,,,
-.. _gameid:
+.. _id:
**ID**
Shows the short name of the game. This ID can be used for launching the game from the command line.
- *gameid*
.. _description:
Commit: eb8083d1a87858ad1f2c3a6e1bf75c0c5cdc052a
https://github.com/scummvm/scummvm/commit/eb8083d1a87858ad1f2c3a6e1bf75c0c5cdc052a
Author: cadihowley (cadihowley at gmail.com)
Date: 2021-04-25T11:17:28+12:00
Commit Message:
DOCS: Refines iconspath description
Changed paths:
doc/docportal/advanced_topics/configuration_file.rst
diff --git a/doc/docportal/advanced_topics/configuration_file.rst b/doc/docportal/advanced_topics/configuration_file.rst
index 1a2cd94f19..1767328eff 100755
--- a/doc/docportal/advanced_topics/configuration_file.rst
+++ b/doc/docportal/advanced_topics/configuration_file.rst
@@ -244,7 +244,11 @@ There are many recognized configuration keys. In the table below, each key is ei
":ref:`herculesfont <herc>`",boolean,false,
":ref:`hpbargraphs <hp>`",boolean,true,
":ref:`hypercheat <hyper>`",boolean,false,
- iconspath,string,, "Specifies the path to icons to use as overlay for the ScummVM icon in the Windows taskbar or the macOS Dock when running a game. The icon files should be named after the gameid or the :ref:`ID <id>` as per the GUI, and be an ICO file on Windows, or a PNG file on macOS."
+ iconspath,string,, "Specifies the path to icons to use as overlay for the ScummVM icon in the Windows taskbar or the macOS Dock when running a game. The icon file must be an ICO file for Windows, or a PNG file for macOS. It must follow one of these naming conventions, where xxx is the file extension:
+
+ - gameid.xxx
+ - :ref:`ID <id>`.xxx
+ - engineid-gameid.xxx"
":ref:`improved <improved>`",boolean,true,
":ref:`InvObjectsAnimated <objanimated>`",boolean,true,
":ref:`joystick_deadzone <deadzone>`",integer, 3
Commit: ba4a9d76ca6f107f744b515aa96b72c3f6ab090b
https://github.com/scummvm/scummvm/commit/ba4a9d76ca6f107f744b515aa96b72c3f6ab090b
Author: cadihowley (cadihowley at gmail.com)
Date: 2021-04-25T11:17:28+12:00
Commit Message:
DOCS: reinstates Quickstart section for README
Changed paths:
README.md
diff --git a/README.md b/README.md
index 0c4d17aad0..da3047cc3d 100644
--- a/README.md
+++ b/README.md
@@ -12,6 +12,26 @@ For more information, compatibility lists, details on donating, the
latest release, progress reports and more, please visit the ScummVM [home
page](https://www.scummvm.org/).
+## Quickstart
+
+For the impatient among you, here is how to get ScummVM running in five simple steps.
+
+1. Download ScummVM from [our website](https://www.scummvm.org/downloads/) and install it.
+
+2. Create a directory on your hard drive and copy the game datafiles from the original media to this directory. Repeat this for every game you want to play.
+
+3. Start ScummVM, choose 'Add game', select the directory containing the game datafiles (do not try to select the datafiles themselves!) and press Choose.
+
+4. The Edit Game dialog opens to allow configuration of various settings for the game. These can be reconfigured at any time, but for now everything should be OK at the default settings.
+
+5. Select the game you want to play in the list, and press Start. To play a game next time, skip to step 5, unless you want to add more games.
+
+>
+> Hint:
+>
+> To add multiple games in one go, press and hold the shift key, then click 'Add game' -- the label will change to 'Mass Add' and if you press it, you are again asked to select a directory, only this time ScummVM will search through all subdirectories for supported games.
+
+
## Documentation
### User documentation
Commit: 43cb1b1eb9c1f0a3aec86515d2b1c89a004063a2
https://github.com/scummvm/scummvm/commit/43cb1b1eb9c1f0a3aec86515d2b1c89a004063a2
Author: cadihowley (cadihowley at gmail.com)
Date: 2021-04-25T11:17:28+12:00
Commit Message:
DEVTOOLS: adds name to credits
Changed paths:
devtools/credits.pl
diff --git a/devtools/credits.pl b/devtools/credits.pl
index 028cfbdbad..e9d677f2c5 100755
--- a/devtools/credits.pl
+++ b/devtools/credits.pl
@@ -1307,6 +1307,7 @@ begin_credits("Credits");
add_person("Thierry Crozat", "criezy", "Numerous contributions to documentation");
add_person("Joachim Eberhard", "joachimeberhard", "Numerous contributions to documentation (retired)");
add_person("Matthew Hoops", "clone2727", "Numerous contributions to documentation (retired)");
+ add_person("Cadi Howley", "cadih", "User documentation (GSOD 2020)");
end_persons();
end_section();
Commit: 0944942cad7e97f80f7499ed4ebd87fc6b3cfc28
https://github.com/scummvm/scummvm/commit/0944942cad7e97f80f7499ed4ebd87fc6b3cfc28
Author: cadihowley (cadihowley at gmail.com)
Date: 2021-04-25T11:17:28+12:00
Commit Message:
DOCS: reinstates bug report section in the README
Changed paths:
README.md
diff --git a/README.md b/README.md
index da3047cc3d..df59e1b7fe 100644
--- a/README.md
+++ b/README.md
@@ -32,11 +32,30 @@ For the impatient among you, here is how to get ScummVM running in five simple s
> To add multiple games in one go, press and hold the shift key, then click 'Add game' -- the label will change to 'Mass Add' and if you press it, you are again asked to select a directory, only this time ScummVM will search through all subdirectories for supported games.
+
+## Reporting a bug
+
+To report a bug, go to the ScummVM [Issue Tracker](https://bugs.scummvm.org/>) and log in with your GitHub account.
+
+Please make sure the bug is reproducible, and still occurs in the latest git/Daily build version. Also check the [compatibility list](https://www.scummvm.org/compatibility/) for that game, to ensure the issue is not already known. Please do not report bugs for games that are not listed as completeable on the [Supported Games](https://wiki.scummvm.org/index.php?title=Category:Supported_Games>) wiki page, or on the compatibility list. We already know those games have bugs!
+
+Please include the following information in the bug report:
+
+- ScummVM version (test the latest git/Daily build)
+- Bug details, including instructions for how to reproduce the bug. If possible, include log files, screenshots, and any other relevant information.
+- Game language
+- Game version (for example, talkie or floppy)
+- Platform and Compiler (for example, Win32, Linux or FreeBSD)
+- An attached saved game, if possible.
+- If this bug only occurred recently, include the last version without the bug, and the first version with the bug. That way we can fix it quicker by looking at the changes made.
+
+Finally, please report each issue separately; do not file multiple issues on the same ticket. It is difficult to track the status of each individual bug when they aren't on their own tickets.
+
## Documentation
### User documentation
-For everything you need to know about using ScummVM, see our [user documentation](https://docs.scummvm.org/).
+For everything you need to know about how to use ScummVM, see our [user documentation](https://docs.scummvm.org/).
### The ScummVM Wiki
Commit: 80cdabdffa1622c6afc10e9e4e7668cc1fcbd714
https://github.com/scummvm/scummvm/commit/80cdabdffa1622c6afc10e9e4e7668cc1fcbd714
Author: cadihowley (cadihowley at gmail.com)
Date: 2021-04-25T11:17:28+12:00
Commit Message:
DOCS: updates graphics options (3D)
Changed paths:
doc/docportal/advanced_topics/configuration_file.rst
doc/docportal/images/settings/graphics.png
doc/docportal/images/settings/graphics_game.png
doc/docportal/settings/graphics.rst
diff --git a/doc/docportal/advanced_topics/configuration_file.rst b/doc/docportal/advanced_topics/configuration_file.rst
index 1767328eff..ab579391fe 100755
--- a/doc/docportal/advanced_topics/configuration_file.rst
+++ b/doc/docportal/advanced_topics/configuration_file.rst
@@ -138,6 +138,7 @@ There are many recognized configuration keys. In the table below, each key is ei
alsa_port,integer,,Specifies which ALSA port ScummVM uses when using the ALSA music driver (Linux).
":ref:`alt_intro <altintro>`",boolean,false,
":ref:`altamigapalette <altamiga>`",boolean,false,
+ ":ref:`antialiasing <antialiasing>`", integer,0,"0, 2, 4, 8"
":ref:`apple2gs_speedmenu <2gs>`",boolean,false,
":ref:`aspect_ratio <ratio>`",boolean,false,
":ref:`audio_buffer_size <buffer>`",integer,"Calculated based on output sampling frequency to keep audio latency below 45ms.","Overrides the size of the audio buffer. Allowed values:
@@ -370,6 +371,10 @@ There are many recognized configuration keys. In the table below, each key is ei
":ref:`platform <platform>`",string,,
":ref:`portaits_on <portraits>`",boolean,true,
":ref:`prefer_digitalsfx <dsfx>`",boolean,true,
+ ":ref:`renderer <renderer>`",string,default,"
+ - opengl
+ - opengl_shaders
+ - software"
":ref:`render_mode <render>`",string,default,"
- hercGreen
- hercAmber
@@ -421,6 +426,7 @@ There are many recognized configuration keys. In the table below, each key is ei
":ref:`tts_narrator <ttsnarrator>`",boolean,false,
use_cdaudio,boolean,true, "If true, ScummVM uses audio from the game CD."
versioninfo,string,,Shows the ScummVM version that created the configuration file.
+ ":ref:`vsync <vsync>`",boolean,true,
":ref:`window_style <style>`",boolean,true,
":ref:`windows_cursors <wincursors>`",boolean,false,
diff --git a/doc/docportal/images/settings/graphics.png b/doc/docportal/images/settings/graphics.png
index 011de28798..d72fade648 100644
Binary files a/doc/docportal/images/settings/graphics.png and b/doc/docportal/images/settings/graphics.png differ
diff --git a/doc/docportal/images/settings/graphics_game.png b/doc/docportal/images/settings/graphics_game.png
index 43925ecb95..f29197f288 100644
Binary files a/doc/docportal/images/settings/graphics_game.png and b/doc/docportal/images/settings/graphics_game.png differ
diff --git a/doc/docportal/settings/graphics.rst b/doc/docportal/settings/graphics.rst
index 1cd494ad08..e083fcc534 100644
--- a/doc/docportal/settings/graphics.rst
+++ b/doc/docportal/settings/graphics.rst
@@ -25,7 +25,7 @@ All settings can also be changed in the :doc:`../advanced_topics/configuration_f
.. _gfxmode:
Graphics mode
- Changes the resolution of the game. For example, a 2x graphics mode will take a 320x200 resolution game and scale it up to 640x400.
+ Changes the resolution of the game, while also selecting which filter is used to scale up the resolution. For example, a 2x graphics mode will take a 320x200 resolution game and scale it up to 640x400.
*gfx_mode*
@@ -65,4 +65,27 @@ Filter graphics
*filtering*
+.. _vsync:
+V-Sync in 3D games
+ If ticked, synchronizes the frame rate of a game with the monitor's refresh rate to prevent screen tearing.
+
+ *vsync*
+
+.. _renderer:
+
+Game 3D renderer
+ Changes how a 3D game is rendered.
+
+ - OpenGL: renders on hardware (uses the GPU)
+ - OpenGL with shaders: renders on hardware with shader support
+ - Software: renders on software (uses the CPU).
+
+ *renderer*
+
+.. _antialiasing:
+
+3D Anti-aliasing
+ Changes the anti-aliasing method. The number refers to how many samples are taken per pixel; 8x takes 8 samples per pixel and is the most accurate, but is also the most processor-intensive option.
+
+ *antialiasing*
\ No newline at end of file
Commit: 5959b0e08b094d0d300b510dbcfef93eb338144f
https://github.com/scummvm/scummvm/commit/5959b0e08b094d0d300b510dbcfef93eb338144f
Author: cadihowley (cadihowley at gmail.com)
Date: 2021-04-25T11:17:28+12:00
Commit Message:
DOCS: updates the Misc tab page + config file
Changed paths:
doc/docportal/advanced_topics/configuration_file.rst
doc/docportal/images/settings/misc.png
doc/docportal/settings/misc.rst
diff --git a/doc/docportal/advanced_topics/configuration_file.rst b/doc/docportal/advanced_topics/configuration_file.rst
index ab579391fe..c1466c240d 100755
--- a/doc/docportal/advanced_topics/configuration_file.rst
+++ b/doc/docportal/advanced_topics/configuration_file.rst
@@ -159,7 +159,7 @@ There are many recognized configuration keys. In the table below, each key is ei
cdrom,integer,0, "Sets which CD drive to play CD audio from (as a numeric index). If a negative number is set, ScummVM does not access the CD drive."
":ref:`color <color>`",boolean,,
":ref:`commandpromptwindow <cmd>`",boolean,false,
- confirm_exit,boolean,false, ScummVM requests confirmation before quitting (SDL backend only)
+ ":ref:`confirm_exit <guiconfirm>`",boolean,false,
console,boolean,true, Enables the console window for Win32/Symbian32.
controller_map_db,string,"``gamecontrollerdb.txt`` is loaded from the specified extrapath", "Specifies the custom controller mapping file to load to complete the default database (SDL backend only)."
copy_protection,boolean,false, Enables copy protection
@@ -236,6 +236,7 @@ There are many recognized configuration keys. In the table below, each key is ei
":ref:`gui_browser_native <guibrowser>`", boolean, true
gui_browser_show_hidden,boolean,false, Shows hidden files/folders in the ScummVM file browser.
gui_list_max_scan_entries,integer,-1, "Specifies the threshold for scanning directories in the Launcher. If the number of game entires exceeds the specified number, then scanning is skipped."
+ ":ref:`gui_return_to_launcher_at_exit <guireturn>`",boolean,false,
gui_saveload_chooser,string,grid,"- list
- grid"
gui_saveload_last_pos,string,0,
diff --git a/doc/docportal/images/settings/misc.png b/doc/docportal/images/settings/misc.png
index 655b9b985b..afe0d49f3c 100644
Binary files a/doc/docportal/images/settings/misc.png and b/doc/docportal/images/settings/misc.png differ
diff --git a/doc/docportal/settings/misc.rst b/doc/docportal/settings/misc.rst
index f2ce48fcdc..5a39e06b7d 100644
--- a/doc/docportal/settings/misc.rst
+++ b/doc/docportal/settings/misc.rst
@@ -52,3 +52,17 @@ Use native system file browser
Uses the system file browser instead of the ScummVM browser.
*gui_browser_native*
+
+.. _guireturn:
+
+Always return to the launcher when leaving a game
+ If ticked, removes the **Quit** option from the Global Main Menu. Only the **Return to Launcher** option remains.
+
+ *gui_return_to_launcher_at_exit*
+
+.. _guiconfirm:
+
+Ask for confirmation on exit
+ If ticked, a confirmation dialog appears when you choose **Quit** or **Return to Launcher** from the Global Main Menu.
+
+ *confirm_exit*
Commit: 92bef1c5ed1f36512f5f19c84fe2810e0266b537
https://github.com/scummvm/scummvm/commit/92bef1c5ed1f36512f5f19c84fe2810e0266b537
Author: cadihowley (cadihowley at gmail.com)
Date: 2021-04-25T11:17:28+12:00
Commit Message:
DOCS: adds reference to config file path
- file path now printed on Paths tab
Changed paths:
doc/docportal/advanced_topics/configuration_file.rst
diff --git a/doc/docportal/advanced_topics/configuration_file.rst b/doc/docportal/advanced_topics/configuration_file.rst
index c1466c240d..a4f3173284 100755
--- a/doc/docportal/advanced_topics/configuration_file.rst
+++ b/doc/docportal/advanced_topics/configuration_file.rst
@@ -10,7 +10,7 @@ Settings are also accessible directly from the Launcher. See :doc:`../use_scummv
Location
==========
-The configuration file saves to different default locations, depending on the platform.
+The configuration file saves to different default locations, depending on the platform. The configuration file path is also displayed on the :doc:`../settings/paths` tab.
.. tabbed:: Windows
Commit: 2a7f5831fd6cafaff5e714fa4303d4d56a6c504f
https://github.com/scummvm/scummvm/commit/2a7f5831fd6cafaff5e714fa4303d4d56a6c504f
Author: cadihowley (cadihowley at gmail.com)
Date: 2021-04-25T11:17:28+12:00
Commit Message:
DOCS: removes gameid reference
Changed paths:
doc/docportal/advanced_topics/command_line.rst
diff --git a/doc/docportal/advanced_topics/command_line.rst b/doc/docportal/advanced_topics/command_line.rst
index b65a9bba13..46595cfa54 100755
--- a/doc/docportal/advanced_topics/command_line.rst
+++ b/doc/docportal/advanced_topics/command_line.rst
@@ -131,7 +131,7 @@ Short options are listed where they are available.
``--extrapath=PATH``,,":ref:`Extra path to additional game data <extra>`"
``--filtering``,,":ref:`Forces filtered graphics mode <filtering>`"
``--fullscreen``,``-f``,":ref:`Forces full-screen mode <fullscreen>`"
- ``--game=NAME``,,"In combination with ``--add`` or ``--detect`` only adds or attempts to detect the :ref:`game with id NAME <gameid>`."
+ ``--game=NAME``,,"In combination with ``--add`` or ``--detect`` only adds or attempts to detect the game with id NAME."
``--gfx-mode``,``-g``,":ref:`Selects graphics mode <gfxmode>`"
``--gui-theme=THEME``,,":ref:`Selects GUI theme <theme>`"
``--help``,``-h``,"Displays a brief help text and exit"
Commit: 08fa2de5818c98da245ddd1c94f30fe73dd42772
https://github.com/scummvm/scummvm/commit/08fa2de5818c98da245ddd1c94f30fe73dd42772
Author: cadihowley (cadihowley at gmail.com)
Date: 2021-04-25T11:17:28+12:00
Commit Message:
DOCS: updates Graphics page
- new screenshots
- new graphics mode options explained
- 3D options explained
Changed paths:
A doc/docportal/images/graphics/graphics_mode/4x.png
A doc/docportal/images/graphics/graphics_mode/advmame4x.png
A doc/docportal/images/graphics/graphics_mode/dotmatrix2x.png
A doc/docportal/images/graphics/graphics_mode/edge2x.png
A doc/docportal/images/graphics/graphics_mode/edge3x.png
A doc/docportal/images/graphics/graphics_mode/misc.png
A doc/docportal/images/graphics/graphics_mode/pm2x.png
A doc/docportal/images/graphics/graphics_mode/sai2x.png
A doc/docportal/images/graphics/graphics_mode/supereagle2x.png
A doc/docportal/images/graphics/graphics_mode/supersai2x.png
R doc/docportal/images/graphics/graphics_mode/2xsai.png
R doc/docportal/images/graphics/graphics_mode/dotmatrix.png
R doc/docportal/images/graphics/graphics_mode/super2xsai.png
R doc/docportal/images/graphics/graphics_mode/supereagle.png
doc/docportal/advanced_topics/understand_graphics.rst
doc/docportal/images/graphics/graphics_mode/1x.png
doc/docportal/images/graphics/graphics_mode/2x.png
doc/docportal/images/graphics/graphics_mode/3x.png
doc/docportal/images/graphics/graphics_mode/advmame2x.png
doc/docportal/images/graphics/graphics_mode/advmame3x.png
doc/docportal/images/graphics/graphics_mode/hq2x.png
doc/docportal/images/graphics/graphics_mode/hq3x.png
doc/docportal/images/graphics/graphics_mode/tv2x.png
diff --git a/doc/docportal/advanced_topics/understand_graphics.rst b/doc/docportal/advanced_topics/understand_graphics.rst
index 26a6235948..7ca185d498 100644
--- a/doc/docportal/advanced_topics/understand_graphics.rst
+++ b/doc/docportal/advanced_topics/understand_graphics.rst
@@ -26,51 +26,73 @@ A comparison of graphics modes
.. figure:: ../images/graphics/graphics_mode/1x.png
- **1x**: No filtering, no scaling. Fastest.
+ **Normal1x**: No filtering, no scaling (original resolution). Fastest.
.. figure:: /images/graphics/graphics_mode/2x.png
- **2x**: No filtering, scales the image by a factor of 2. Default for non 640x480 games.
+ **Normal2x**: No filtering, scales the image by a factor of 2. Default for non 640x480 games.
.. figure:: ../images/graphics/graphics_mode/3x.png
- **3x**: No filtering, scales the image by a factor of 3.
+ **Normal3x**: No filtering, scales the image by a factor of 3.
-.. figure:: ../images/graphics/graphics_mode/2xsai.png
+.. figure:: ../images/graphics/graphics_mode/4x.png
- **2xSaI**: SaI filter, factor 2x.
+ **Normal4x**: No filtering, scales the image by a factor of 4.
-.. figure:: ../images/graphics/graphics_mode/super2xsai.png
+.. figure:: ../images/graphics/graphics_mode/hq2x.png
+
+ **HQ2x**: Uses lookup tables to create anti-aliased output. Very nice high quality filter, but slow.
+
+.. figure:: ../images/graphics/graphics_mode/hq3x.png
- **Super2xSaI**: Enhanced 2xSAI filtering, factor 2x.
+ **HQ3x**: Uses lookup tables to create anti-aliased output. Very nice high quality filter, but slow.
-.. figure:: ../images/graphics/graphics_mode/supereagle.png
+.. figure:: ../images/graphics/graphics_mode/edge2x.png
- **SuperEagle**: Less blurry than 2xSAI, but slower. Factor 2x.
+ **Edge2x**: Uses edge-directed interpolation. Sharp, clean, anti-aliased image with very few artifacts.
+
+.. figure:: ../images/graphics/graphics_mode/edge3x.png
+
+ **Edge3x**: Uses edge-directed interpolation. Sharp, clean, anti-aliased image with very few artifacts.
.. figure:: ../images/graphics/graphics_mode/advmame2x.png
- **AdvMAME2x**: Doesn't rely on blurring like 2xSAI, fast. Factor 2x.
+ **AdvMAME2x**: Expands each pixel into 4 new pixels based on the surrounding pixels. Doesn't rely on blurring like 2xSAI, fast.
.. figure:: ../images/graphics/graphics_mode/advmame3x.png
- **AdvMAME3x**: Doesn't rely on blurring like 2xSAI, fast. Factor 3x.
+ **AdvMAME3x**: Expands each pixel into 4 new pixels based on the surrounding pixels. Doesn't rely on blurring like 2xSAI, fast.
-.. figure:: ../images/graphics/graphics_mode/hq2x.png
+.. figure:: ../images/graphics/graphics_mode/advmame4x.png
- **HQ2x**: Very nice high quality filter, but slow. Uses lookup tables to create anti-aliased output. Factor 2x.
+ **AdvMAME3x**: Expands each pixel into 4 new pixels based on the surrounding pixels. Doesn't rely on blurring like 2xSAI, fast.
-.. figure:: ../images/graphics/graphics_mode/hq3x.png
+.. figure:: ../images/graphics/graphics_mode/sai2x.png
+
+ **SaI2x**: Uses bilinear filtering to interpolate pixels.
+
+.. figure:: ../images/graphics/graphics_mode/supersai2x.png
+
+ **SuperSaI2x**: An enhanced version of the SAI2x filter.
+
+.. figure:: ../images/graphics/graphics_mode/supereagle2x.png
+
+ **SuperEagle2x**: A variation of the SAI2x filter. Less blurry than SAI2x, but slower.
- **HQ3x**: Very nice high quality filter, but slow. Uses lookup tables to create anti-aliased output. Factor 3x.
+.. figure:: ../images/graphics/graphics_mode/pm2x.png
+
+ **PM2x**: Analyzes the eight neighboring pixels to create smoother diagonal lines and rounded edges.
+
+.. figure:: ../images/graphics/graphics_mode/dotmatrix2x.png
+
+ **DotMatrix2x**: Dot matrix effect.
.. figure:: ../images/graphics/graphics_mode/tv2x.png
- **TV2x**: Interlace filter. Introduces scan lines to emulate a TV. Factor 2x.
+ **TV2x**: Interlace filter. Introduces scan lines to emulate a TV.
-.. figure:: ../images/graphics/graphics_mode/dotmatrix.png
- **DotMatrix**: Dot matrix effect. Factor 2x.
.. note::
@@ -164,4 +186,31 @@ When enabled, ScummVM uses bilinear interpolation instead of nearest neighbor fo
Nearest neighbor is a simple way to scale an image; each pixel becomes multiple pixels of the same color. While this preserves the sharper details in a pixel art image, it also creates "jagged" edges as the image is scaled up. Bilinear interpolation finds the average color between pixel color values and fills in missing pixel, which results in a "smoothed" image.
-To toggle between bilinear interpolation and nearest neighbor, press :kbd:`Ctrl+Alt+f`.
\ No newline at end of file
+To toggle between bilinear interpolation and nearest neighbor, press :kbd:`Ctrl+Alt+f`.
+
+3D Graphics settings
+---------------------
+
+Vsync
+*******
+V-sync, or vertical sync, synchronizes the frame rate of the game with the monitor's refresh rate. This helps to prevent screen "tearing", where the screen displays parts of multiple frames at once, which looks like a horizontal line where the image appears to split.
+
+This setting is enabled by default.
+
+Renderers
+*********
+There are three options for rendering 3D games: OpenGL, OpenGL with shaders, or software.
+
+- OpenGL uses the graphics card (GPU) to render the game.
+- OpenGL with shaders also uses the GPU, but also uses shaders, if available, to render the game. Shaders are small programs running on the GPU which transform certain graphics inputs to outputs. They control things such as how the pixels are drawn on the 3D shapes.
+- The software option uses the computer's CPU, instead of a graphics card, to render the game.
+
+Not all render options are available for all games. If in doubt, leave the setting at **<default>**.
+
+Anti-aliasing
+***************
+Without anti-aliasing, the computer takes the color it finds at the center of the pixel, and applies that color to the entire pixel. This results in jagged, pixelated lines at the edges of objects. Anti-aliasing, in a nutshell, is how we get nice, smooth lines on a 3D game.
+
+Historically, anti-aliasing was done using a method called Supersampling. With this method, each frame is rendered behind-the-scenes to a higher resolution, and then downscaled to produce a much smoother, better looking image. Unfortunately, this method is very GPU-intensive, and too slow.
+
+Multisampling Anti-Aliasing, or MSAA for short, was developed as a much faster alternative; the computer renders as much of the image as possible without anti-aliasing, and then only applies anti-aliasing to the edges. It samples each pixel to find out where the edge is, and how to blend the colors to create a smooth edge. The numbered options in the ScummVM :doc:`../settings/graphics` tab (2x, 4x and 8x), refer to how many samples are taken. 8x MSAA produces a better image than 2x MSAA, but is also more GPU-intensive.
\ No newline at end of file
diff --git a/doc/docportal/images/graphics/graphics_mode/1x.png b/doc/docportal/images/graphics/graphics_mode/1x.png
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index 4e6cec1f23..8924e97c60 100644
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index 6add7bade0..0000000000
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diff --git a/doc/docportal/images/graphics/graphics_mode/supereagle2x.png b/doc/docportal/images/graphics/graphics_mode/supereagle2x.png
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diff --git a/doc/docportal/images/graphics/graphics_mode/supersai2x.png b/doc/docportal/images/graphics/graphics_mode/supersai2x.png
new file mode 100644
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diff --git a/doc/docportal/images/graphics/graphics_mode/tv2x.png b/doc/docportal/images/graphics/graphics_mode/tv2x.png
index 610c850ad8..e6c1ed6391 100644
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Commit: 562deba7de3bc0a94ea9677bb49cf23f2c8eae88
https://github.com/scummvm/scummvm/commit/562deba7de3bc0a94ea9677bb49cf23f2c8eae88
Author: cadihowley (cadihowley at gmail.com)
Date: 2021-04-25T11:17:28+12:00
Commit Message:
DOCS: adds taskbar integration page
Changed paths:
A doc/docportal/images/taskbar/game_icon.png
A doc/docportal/use_scummvm/taskbar_integration.rst
doc/docportal/advanced_topics/configuration_file.rst
doc/docportal/index.rst
diff --git a/doc/docportal/advanced_topics/configuration_file.rst b/doc/docportal/advanced_topics/configuration_file.rst
index a4f3173284..92817b995b 100755
--- a/doc/docportal/advanced_topics/configuration_file.rst
+++ b/doc/docportal/advanced_topics/configuration_file.rst
@@ -246,11 +246,7 @@ There are many recognized configuration keys. In the table below, each key is ei
":ref:`herculesfont <herc>`",boolean,false,
":ref:`hpbargraphs <hp>`",boolean,true,
":ref:`hypercheat <hyper>`",boolean,false,
- iconspath,string,, "Specifies the path to icons to use as overlay for the ScummVM icon in the Windows taskbar or the macOS Dock when running a game. The icon file must be an ICO file for Windows, or a PNG file for macOS. It must follow one of these naming conventions, where xxx is the file extension:
-
- - gameid.xxx
- - :ref:`ID <id>`.xxx
- - engineid-gameid.xxx"
+ ":ref:`iconspath <iconspath>`",string,,
":ref:`improved <improved>`",boolean,true,
":ref:`InvObjectsAnimated <objanimated>`",boolean,true,
":ref:`joystick_deadzone <deadzone>`",integer, 3
diff --git a/doc/docportal/images/taskbar/game_icon.png b/doc/docportal/images/taskbar/game_icon.png
new file mode 100644
index 0000000000..cf20c66dfe
Binary files /dev/null and b/doc/docportal/images/taskbar/game_icon.png differ
diff --git a/doc/docportal/index.rst b/doc/docportal/index.rst
index 5bd913940c..cb6b475026 100644
--- a/doc/docportal/index.rst
+++ b/doc/docportal/index.rst
@@ -10,6 +10,7 @@
use_scummvm/add_play_games
use_scummvm/save_load_games
use_scummvm/keyboard_shortcuts
+ use_scummvm/taskbar_integration
use_scummvm/how_to_settings
use_scummvm/connect_cloud
use_scummvm/LAN
diff --git a/doc/docportal/use_scummvm/taskbar_integration.rst b/doc/docportal/use_scummvm/taskbar_integration.rst
new file mode 100644
index 0000000000..74a63905d5
--- /dev/null
+++ b/doc/docportal/use_scummvm/taskbar_integration.rst
@@ -0,0 +1,46 @@
+===========================
+Taskbar integration
+===========================
+
+The taskbar integration has several features:
+
+- Adds an overlay icon in the taskbar/dock when running a game (Windows and macOS)
+- Updates a list of recently played games that can be started from the taskbar/dock (Windows and macOS).
+- Shows a progress bar when doing a mass add of games, and shows the number of games found at the end (Windows, macOS and Linux).
+- Shows an error state in the taskbar if an error occurs when running a game (Windows only).
+
+.. _iconspath:
+
+Setting up the icon overlay
+================================
+
+Icons for many games can be found on our `Github repository <https://github.com/scummvm/scummvm-icons>`__.
+
+Place the icons in a folder, and either change the *iconspath* in the :doc:`configuration file <../advanced_topics/configuration_file>` to point to this folder, or add the folder to the :ref:`Extra Path <extra>` on the Paths settings tab.
+
+The icon files must be ICO files for Windows, or PNG files for macOS. They must follow one of these naming conventions, where xxx is the file extension:
+
+ - gameid.xxx
+ - :ref:`ID <id>`.xxx
+ - engineid-gameid.xxx
+
+To find the gameid and the engineid, open the :doc:`configuration file <../advanced_topics/configuration_file>`. The gameid is the name of the game in square brackets. The game entry will be similar to this:
+
+.. code::
+
+ [lure]
+ description=Lure of the Temptress (VGA/DOS/English)
+ iconspath=/Users/user/games/icons
+ path=/Users/user/games/lure
+ engineid=lure
+
+.. figure:: ../images/taskbar/game_icon.png
+
+ macOS dock with a custom icon overlay for Beneath a Steel Sky.
+
+Launching recently played games
+=======================================
+
+To start a recently played game, right click on the ScummVM icon in the taskbar or dock, and select the game you want to play.
+
+
Commit: e59bef2b6528d9d16a4de73538fa11445ce672b0
https://github.com/scummvm/scummvm/commit/e59bef2b6528d9d16a4de73538fa11445ce672b0
Author: cadihowley (cadihowley at gmail.com)
Date: 2021-04-25T11:17:28+12:00
Commit Message:
DOCS: minor corrections/additions
Changed paths:
doc/docportal/advanced_topics/configuration_file.rst
doc/docportal/advanced_topics/understand_graphics.rst
doc/docportal/settings/game.rst
doc/docportal/settings/graphics.rst
doc/docportal/use_scummvm/taskbar_integration.rst
diff --git a/doc/docportal/advanced_topics/configuration_file.rst b/doc/docportal/advanced_topics/configuration_file.rst
index 92817b995b..119a3f9af3 100755
--- a/doc/docportal/advanced_topics/configuration_file.rst
+++ b/doc/docportal/advanced_topics/configuration_file.rst
@@ -209,7 +209,7 @@ There are many recognized configuration keys. In the table below, each key is ei
":ref:`frames_per_secondfl <fpsfl>`",boolean,false,
:ref:`frontpanel_touchpad_mode <frontpanel>`,boolean, false
":ref:`fullscreen <fullscreen>`",boolean,false,
- gameid,string,,Short name of the game
+ gameid,string,,Short name of the game. For internal use only, do not edit.
gamepath,string,,Specifies the path to the game
":ref:`gfx_mode <gfxmode>`",string,normal (1x),"
- 1x
diff --git a/doc/docportal/advanced_topics/understand_graphics.rst b/doc/docportal/advanced_topics/understand_graphics.rst
index 7ca185d498..e9e25813e5 100644
--- a/doc/docportal/advanced_topics/understand_graphics.rst
+++ b/doc/docportal/advanced_topics/understand_graphics.rst
@@ -193,7 +193,7 @@ To toggle between bilinear interpolation and nearest neighbor, press :kbd:`Ctrl+
Vsync
*******
-V-sync, or vertical sync, synchronizes the frame rate of the game with the monitor's refresh rate. This helps to prevent screen "tearing", where the screen displays parts of multiple frames at once, which looks like a horizontal line where the image appears to split.
+V-sync, or vertical sync, synchronizes the frame rate of the game with the monitor's refresh rate, or the video capture refresh rate. This helps to prevent screen "tearing", where the screen displays parts of multiple frames at once, which looks like a horizontal line where the image appears to split.
This setting is enabled by default.
diff --git a/doc/docportal/settings/game.rst b/doc/docportal/settings/game.rst
index 1ed499e4d8..76f37c1787 100644
--- a/doc/docportal/settings/game.rst
+++ b/doc/docportal/settings/game.rst
@@ -19,7 +19,7 @@ All settings can also be changed in the :doc:`../advanced_topics/configuration_f
.. _id:
**ID**
- Shows the short name of the game. This ID can be used for launching the game from the command line.
+ Shows the short name of the game. Edit this name as required, but use only numbers, letters and hyphens. The ID can also be used for launching the game from the command line.
.. _description:
diff --git a/doc/docportal/settings/graphics.rst b/doc/docportal/settings/graphics.rst
index e083fcc534..b9b14dd2ca 100644
--- a/doc/docportal/settings/graphics.rst
+++ b/doc/docportal/settings/graphics.rst
@@ -75,7 +75,7 @@ V-Sync in 3D games
.. _renderer:
Game 3D renderer
- Changes how a 3D game is rendered.
+ Changes how a 3D game is rendered. This setting has no effect on 2D games.
- OpenGL: renders on hardware (uses the GPU)
- OpenGL with shaders: renders on hardware with shader support
diff --git a/doc/docportal/use_scummvm/taskbar_integration.rst b/doc/docportal/use_scummvm/taskbar_integration.rst
index 74a63905d5..0730d073ee 100644
--- a/doc/docportal/use_scummvm/taskbar_integration.rst
+++ b/doc/docportal/use_scummvm/taskbar_integration.rst
@@ -20,11 +20,11 @@ Place the icons in a folder, and either change the *iconspath* in the :doc:`conf
The icon files must be ICO files for Windows, or PNG files for macOS. They must follow one of these naming conventions, where xxx is the file extension:
+ - :ref:`ID <id>`.xxx
- gameid.xxx
- - :ref:`ID <id>`.xxx
- engineid-gameid.xxx
-To find the gameid and the engineid, open the :doc:`configuration file <../advanced_topics/configuration_file>`. The gameid is the name of the game in square brackets. The game entry will be similar to this:
+To find the gameid and the engineid, open the :doc:`configuration file <../advanced_topics/configuration_file>`. The game entry will be similar to this:
.. code::
@@ -32,6 +32,7 @@ To find the gameid and the engineid, open the :doc:`configuration file <../advan
description=Lure of the Temptress (VGA/DOS/English)
iconspath=/Users/user/games/icons
path=/Users/user/games/lure
+ gameid=lure
engineid=lure
.. figure:: ../images/taskbar/game_icon.png
Commit: 4f3e842825c35c77ab7c62be368baf610f7f87b3
https://github.com/scummvm/scummvm/commit/4f3e842825c35c77ab7c62be368baf610f7f87b3
Author: Cadi (64062738+cadihowley at users.noreply.github.com)
Date: 2021-04-25T11:17:28+12:00
Commit Message:
DOCS: re-orders sidebar navigation
Changed paths:
doc/docportal/index.rst
diff --git a/doc/docportal/index.rst b/doc/docportal/index.rst
index cb6b475026..334c455fba 100644
--- a/doc/docportal/index.rst
+++ b/doc/docportal/index.rst
@@ -10,10 +10,10 @@
use_scummvm/add_play_games
use_scummvm/save_load_games
use_scummvm/keyboard_shortcuts
- use_scummvm/taskbar_integration
use_scummvm/how_to_settings
use_scummvm/connect_cloud
use_scummvm/LAN
+ use_scummvm/taskbar_integration
.. toctree::
:caption: Platform guides
Commit: e6848c7b9409b477bf79d69d442dc6d29acc0c16
https://github.com/scummvm/scummvm/commit/e6848c7b9409b477bf79d69d442dc6d29acc0c16
Author: Cadi (64062738+cadihowley at users.noreply.github.com)
Date: 2021-04-25T11:17:28+12:00
Commit Message:
DOCS: auto pulls release notes from NEWS.md
Changed paths:
A doc/docportal/help/release.rst
R doc/docportal/release_notes/release_notes_2.2.0.rst
doc/docportal/conf.py
doc/docportal/index.rst
doc/docportal/requirements.txt
diff --git a/doc/docportal/conf.py b/doc/docportal/conf.py
index 6cf3bbdb3d..40da02e6a4 100644
--- a/doc/docportal/conf.py
+++ b/doc/docportal/conf.py
@@ -33,11 +33,11 @@ import sphinx_rtd_theme
extensions = [
"sphinx_rtd_theme",
- "recommonmark",
- "sphinx_panels"
+ "sphinx_panels",
+ "m2r2"
]
extensions.append('sphinx_tabs.tabs')
-
+souce_suffix = ['.rst','.md']
# Add any paths that contain templates here, relative to this directory.
templates_path = ['_templates']
diff --git a/doc/docportal/help/release.rst b/doc/docportal/help/release.rst
new file mode 100644
index 0000000000..a3f8699d2e
--- /dev/null
+++ b/doc/docportal/help/release.rst
@@ -0,0 +1,6 @@
+---------------
+Release notes
+---------------
+
+.. mdinclude:: ../../../NEWS.md
+
diff --git a/doc/docportal/index.rst b/doc/docportal/index.rst
index 334c455fba..b8046f3a07 100644
--- a/doc/docportal/index.rst
+++ b/doc/docportal/index.rst
@@ -61,15 +61,7 @@
help/contact
help/faq
help/credits
-
-
-
-.. toctree::
- :caption: Release Notes
- :glob:
- :hidden:
-
- release_notes/*
+ help/release
@@ -231,13 +223,13 @@ If you are having problems with any aspect of ScummVM, take a look at our help s
What's changed since I was last here?
======================================
-We have a **RELEASE NOTES** section on the sidebar; here you can see what's changed in both current and past releases.
+Check out the :doc:`Release notes <help/release>` for both current and past releases.
The ScummVM Project
===================
-ScummVM is an open-source project created, maintained and constantly improved by a team of passionate volunteers from all around the world. If you enjoy using ScummVM and would like to support the team, you can use the PayPal Donate button below.
+ScummVM is an open-source project created, maintained and constantly improved by a team of :doc:`passionate volunteers <help/credits>` from all around the world. If you enjoy using ScummVM and would like to support the team, you can use the PayPal Donate button below.
.. raw:: html
diff --git a/doc/docportal/release_notes/release_notes_2.2.0.rst b/doc/docportal/release_notes/release_notes_2.2.0.rst
deleted file mode 100644
index ee3752724c..0000000000
--- a/doc/docportal/release_notes/release_notes_2.2.0.rst
+++ /dev/null
@@ -1,220 +0,0 @@
-======================================
-Version 2.2.0 - "Interactive Fantasy"
-======================================
-
-
-New games
-=============
-
-Currently, more than 1600 games are detected and supported.
-
- - Added support for Blazing Dragons.
- - Added support for Griffon Legend.
- - Added support for Interactive Fiction games based on the following engines:
-
- - ADRIFT (except for version 5)
- - AdvSys
- - AGT
- - Alan 2 & 3
- - Archetype (newly reimplemented for Glk from the original Pascal sources)
- - Hugo
- - JACL
- - Level 9
- - Magnetic Scrolls
- - Quest
- - Scott Adams
- - ZCode (all ZCode games except the Infocom graphical version 6 games).
- - Added support for Operation Stealth.
- - Added support for Police Quest: SWAT.
- - Added support for English translation of Prince and the Coward.
- - Added support for Ultima IV - Quest of the Avatar.
- - Added support for Ultima VI - The False Prophet.
- - Added support for Ultima VIII - Pagan.
-
-
-New ports
-==============
- - MorphOS port got a major rewrite.
-
-Engines
-===========
-General
-****************
-
- - Autosaves are now supported for all the engines.
- - Errors are more likely to open the debugger, and be displayed, than just crash ScummVM.
- - Games are sorted in GUI ignoring the articles.
- - Now Hebrew is displayed correctly in GUI (requires FriBiDi library).
- - Updated the Roland MT-32 emulation code to Munt 2.4.0.
- - Added option to select the default voice for ports that support Text-to-Speech.
- - Added support for Discord Rich Presence integration on supported platforms (Windows Vista+, macOS 10.9+ 64 Bit)
- - Major improvements to the keymapper.
-
-BBVS
-****************
-
- - Added support for the demo, available from our website.
- - Added support for the Loogie minigame demo.
-
-Dreamweb
-****************
-
- - Added support for Russian fan-translation.
- - Fixed animation speed.
-
-Illusions
-************
-
- - Fixed subtitle speed (set it to max for good speed).
- - Added support for Russian Duckman.
-
-Kyra
-******
-
- - Added support for the SegaCD version of Eye of the Beholder I (with CD-Audio, animated cutscenes and map function).
- - Added support for the PC-98 version of Eye of the Beholder I.
- - Added support for the Spanish versions of Eye of the Beholder I and II, Legend of Kyrandia 1 (CD-ROM fan translation) and Legend of Kyrandia 2 (floppy version and CD-ROM fan translation). Fix Spanish Lands of Lore support (floppy version and CD-ROM fan translation).
-
-Lab
-******
-
- - Fixed sound looping in some rooms.
-
-Neverhood
-**********
-
- - Added support for bigger demo, available from our website.
-
-Prince
-**********
-
- - Fixed inventory item descriptions display.
- - Added English translation.
- - Fixed bug with infinite loop when looking at some objects.
-
-Queen
-********
-
- - Fixed loading a save game from the launcher.
- - Fixed random long delays when starting a game.
-
-SCI
-****
-
- - Major improvements to Amiga and Mac sound drivers.
- - Improved MIDI playback and fixed many audio issues.
- - Fixed 30 original script bugs in ECO2, GK1, KQ4, KQ5, KQ6, KQ7, LB1, LONGBOW, PHANT2, QFG1, QFG3, QFG4, SQ5 and SQ6.
- - Fixed a script bug responsible for rare and random lockups in most Sierra games between 1992-1996.
- - Added support for Inside the Chest / Behind the Developer's Shield.
- - Added support for German LSL6-Floppy.
- - Added support for Hebrew Torin's Passage.
- - Added support for Italian Lighthouse.
- - Added support for Polish KQ5, LSL2, LSL3, LSL5 and LSL6-Floppy.
- - Fixed Russian LSL1 error when hailing a taxi.
- - Fixed Phantasmagoria 2 error when attempting easter eggs.
- - Fixed QFG3 auto-saves.
- - Fixed QFG4 and Shivers save game thumbnails being obscured by control panels.
- - Fixed a random crash in the Windows version when exiting a game.
- - Added support for Roland D-110 sound driver.
- - The **Prefer digital sound effects** checkbox now works correctly for SCI01/SCI1 games.
-
-SCUMM
-**********
-
- - Fixed palette issues leading to incorrect colors in MM NES intro and dark rooms.
- - Fixed the rendering of the flashlight in MM NES to match the original version.
- - Replaced the existing NES palette to a more accurate NTSC palette based on Mesen.
- - Added a new GUI option to switch to an alternative NES palette based on the NES Classic.
- - Improved colors in Apple IIGS Maniac Mansion.
- - Fixed crash when entering garage in Apple IIGS Maniac Mansion.
- - Added support from Classic Full Throttle from Remastered release.
-
-Supernova
-**********
-
- - Improved English translation.
-
-Sky
-********
-
- - Fixed syncing of music volume between built-in settings panel and ScummVM configuration.
-
-Sword1
-********
-
- - Added support for localized menus in Novy Disk Russian Trilogy release.
- - Added support for Spanish playable Demo available from our website.
-
-Sword2
-**********
-
- - Added support for Spanish playable Demo available from our website.
-
-Titanic
-**********
-
- - Fixed Barbot crash after asking what else he needs.
-
-Wintermute
-************
-
- - Added subsystem for tracking achievements, implemented for 10+ games.
-
-Xeen
-************
-
- - Added missing sprite drawer for enemies hit by Energy Blast.
- - Fixed freeze due to bad mob data at the top of Witches Tower.
- - Fixed crash loading some savegames directly from the launcher.
- - Fixed curing the well in Nightshadow.
- - Fixed loading of wall items from savegames.
- - Fixed U/D keys not working on Quests dialog
- - Fixed incorrect mirror destination for Dragon Tower
- - Fixed crash reading book in Great Pyramid safe
- - Prevent attributes from going negative
- - Fixed border faces animation during Clairvoyance
-
-ZVision
-**********
-
- - Fixed regression in the safe puzzle in Zork Nemesis: The Forbidden Lands.
- - Fixed getting perfect score in Zork: Grand Inquisitor.
-
-Ports
-=======
-
-Android port
-************************
-
- - Added support for immersive fullscreen mode.
- - Improved keyboard and mouse input.
-
-iOS port
-************
-
- - Fixed unsupported graphic mode for some games (such as SCI games with high quality video scaling enabled).
- - Removed Quit button to follow the iOS design guidelines.
- - Removed virtual keyboard input assistant bar. In particular this means that we no longer see a bar at the bottom of the screen when using an external keyboard.
- - Added save of current game state if possible when switching to a different task and restore game state when returning to the ScummVM task.
-
-Linux port
-************
-
- - Added option to use the system file browser instead of the ScummVM file browser.
-
-MacOS X port
-*************
-
- - Fixed blurry on Retina screens. Unfortunately this required dropping support for the dark theme for window decorations.
- - Fixed Taskbar icon display when running a game (this was broken since ScummVM 1.9.0).
-
-RISC OS port
-*****************
-
- - Added a VFP optimized build for newer hardware.
-
-Windows port
-****************
-
- - Added support for using additional OneCore voices for text to speech.
- - Active support for Windows Vista and lower is now discontinued. While we still provide builds for those systems in the foreseeable future, some newer features might be missing.
diff --git a/doc/docportal/requirements.txt b/doc/docportal/requirements.txt
index 04912bf16e..f746d62721 100644
--- a/doc/docportal/requirements.txt
+++ b/doc/docportal/requirements.txt
@@ -1,2 +1,3 @@
sphinx-tabs
-sphinx-panels
\ No newline at end of file
+sphinx-panels
+m2r2
\ No newline at end of file
Commit: c97a017bd9bc7645de4c8abef6cdda85b33b2adb
https://github.com/scummvm/scummvm/commit/c97a017bd9bc7645de4c8abef6cdda85b33b2adb
Author: Cadi (64062738+cadihowley at users.noreply.github.com)
Date: 2021-04-25T11:17:28+12:00
Commit Message:
DOCS: updates taskbar integration page
- new PR allows engineid.xxx as accepted format
Changed paths:
doc/docportal/use_scummvm/taskbar_integration.rst
diff --git a/doc/docportal/use_scummvm/taskbar_integration.rst b/doc/docportal/use_scummvm/taskbar_integration.rst
index 0730d073ee..4c529c73b1 100644
--- a/doc/docportal/use_scummvm/taskbar_integration.rst
+++ b/doc/docportal/use_scummvm/taskbar_integration.rst
@@ -22,6 +22,7 @@ The icon files must be ICO files for Windows, or PNG files for macOS. They must
- :ref:`ID <id>`.xxx
- gameid.xxx
+ - engineid.xxx
- engineid-gameid.xxx
To find the gameid and the engineid, open the :doc:`configuration file <../advanced_topics/configuration_file>`. The game entry will be similar to this:
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