[Scummvm-git-logs] scummvm master -> 2b99448a975829c934abd0356fcf3a3a70933248
dreammaster
dreammaster at scummvm.org
Mon Aug 2 02:49:23 UTC 2021
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
2b99448a97 AGS: Fix workaround for Guard Duty 100,000 wide surface
Commit: 2b99448a975829c934abd0356fcf3a3a70933248
https://github.com/scummvm/scummvm/commit/2b99448a975829c934abd0356fcf3a3a70933248
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2021-08-01T19:46:45-07:00
Commit Message:
AGS: Fix workaround for Guard Duty 100,000 wide surface
Changed paths:
engines/ags/engine/ac/display.cpp
diff --git a/engines/ags/engine/ac/display.cpp b/engines/ags/engine/ac/display.cpp
index d1baabd78d..22db0fd2e4 100644
--- a/engines/ags/engine/ac/display.cpp
+++ b/engines/ags/engine/ac/display.cpp
@@ -95,7 +95,7 @@ int _display_main(int xx, int yy, int wii, const char *text, int disp_type, int
// WORKAROUND: Guard Duty specifies a wii of 100,000, which is larger
// than can be supported by ScummVM's surface classes
- wii = MIN(wii, 10000);
+ wii = MIN(wii, 8000);
ensure_text_valid_for_font(todis, usingfont);
break_up_text_into_lines(todis, _GP(Lines), wii - 2 * padding, usingfont);
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