[Scummvm-git-logs] scummvm master -> c6b8b1b9acad00fad0b5258c12e70409c5290ded

eriktorbjorn eriktorbjorn at telia.com
Mon Aug 2 16:55:43 UTC 2021


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
c6b8b1b9ac SCUMM: Remove stray "the" from recent captain Smirk workaround comment


Commit: c6b8b1b9acad00fad0b5258c12e70409c5290ded
    https://github.com/scummvm/scummvm/commit/c6b8b1b9acad00fad0b5258c12e70409c5290ded
Author: Torbjörn Andersson (eriktorbjorn at users.sourceforge.net)
Date: 2021-08-02T18:54:36+02:00

Commit Message:
SCUMM: Remove stray "the" from recent captain Smirk workaround comment

And I forgot to mention in the previous commits that they were for
Monkey Island 1. Oops. Too late to do anything about that now.

Changed paths:
    engines/scumm/script_v5.cpp


diff --git a/engines/scumm/script_v5.cpp b/engines/scumm/script_v5.cpp
index c7839633a2..a0a6cea73b 100644
--- a/engines/scumm/script_v5.cpp
+++ b/engines/scumm/script_v5.cpp
@@ -446,7 +446,7 @@ void ScummEngine_v5::o5_actorOps() {
 		case 1:			// SO_COSTUME
 			i = getVarOrDirectByte(PARAM_1);
 
-			// WORKAROUND: In the VGA floppy version of the Monkey
+			// WORKAROUND: In the VGA floppy version of Monkey
 			// Island 1, there are two different costumes for the
 			// captain Smirk close-up: 0 for when the game is run
 			// from floppies, and 76 for when the game is run from




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