[Scummvm-git-logs] scummvm master -> 1724d0f2dcad6540303eb05fc70a8de3aad6a90d
a-yyg
76591232+a-yyg at users.noreply.github.com
Thu Aug 12 06:22:35 UTC 2021
This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
16ac457114 SAGA2: Fix indentation
1724d0f2dc SAGA2: Add command descriptions
Commit: 16ac4571142b3d90cc612d176b7da43a01887c10
https://github.com/scummvm/scummvm/commit/16ac4571142b3d90cc612d176b7da43a01887c10
Author: a/ (yuri.kgpps at gmail.com)
Date: 2021-08-12T15:12:51+09:00
Commit Message:
SAGA2: Fix indentation
Changed paths:
engines/saga2/automap.cpp
diff --git a/engines/saga2/automap.cpp b/engines/saga2/automap.cpp
index 01fbabe93d..734d895b51 100644
--- a/engines/saga2/automap.cpp
+++ b/engines/saga2/automap.cpp
@@ -326,8 +326,8 @@ bool CAutoMap::pointerHit(gPanelMessage &msg) {
if (g_vm->_teleportOnMap) {
TilePoint centerPt = TilePoint(((259 - pos.y) << (kTileUVShift + kPlatShift - 2)) + ((pos.x - 265) << (kTileUVShift + kPlatShift - 3)),
- ((259 - pos.y) << (kTileUVShift + kPlatShift - 2)) - ((pos.x - 265) << (kTileUVShift + kPlatShift - 3)),
- 0);
+ ((259 - pos.y) << (kTileUVShift + kPlatShift - 2)) - ((pos.x - 265) << (kTileUVShift + kPlatShift - 3)),
+ 0);
TilePoint pt = centerPt + (baseCoords << (kTileUVShift + kPlatShift));
Commit: 1724d0f2dcad6540303eb05fc70a8de3aad6a90d
https://github.com/scummvm/scummvm/commit/1724d0f2dcad6540303eb05fc70a8de3aad6a90d
Author: a/ (yuri.kgpps at gmail.com)
Date: 2021-08-12T15:22:11+09:00
Commit Message:
SAGA2: Add command descriptions
Changed paths:
engines/saga2/console.h
diff --git a/engines/saga2/console.h b/engines/saga2/console.h
index aa21a4afce..560f7152a1 100644
--- a/engines/saga2/console.h
+++ b/engines/saga2/console.h
@@ -41,50 +41,73 @@ private:
TilePoint _savedLoc;
+ // Input: <None>. Kills the center actor.
bool cmdKillProtag(int argc, const char **argv);
+ // Input: <Actor ID>. Kills an actor.
bool cmdKill(int argc, const char **argv);
+ // Input: <Object ID>. Prints an object's name.
bool cmdObjName(int argc, const char **argv);
+ // Input: <Name Index>. Prints an ObjectID corresponding to the name index.
bool cmdObjNameIndexToID(int argc, const char **argv);
+ // Input: <Object Name>. Prints a list of objects containing the string in their name.
bool cmdSearchObj(int argc, const char **argv);
+ // Input: <Object ID>. Adds the object to the center actor's inventory.
bool cmdAddObj(int argc, const char **argv);
+ // Input: <1/0>. Sets godmode.
bool cmdGodmode(int argc, const char **argv);
+ // Input: <1/0>. Sets whether the position coordinates show.
bool cmdPosition(int argc, const char **argv);
+ // Input: <1/0>. Sets whether an item's stats show when holding it.
bool cmdStats(int argc, const char **argv);
+ // Input: <1/0>. Sets whether you can teleport by right clicking on the screen.
bool cmdTeleportOnClick(int argc, const char **argv);
+ // Input: <1/0>. Sets whether you can teleport by clicking on the map.
bool cmdTeleportOnMap(int argc, const char **argv);
+ // Input: <u> <v> <z>. Teleports the center character to the given position.
bool cmdTeleport(int argc, const char **argv);
+ // Input: <Actor ID>. Teleports the character to the npc.
bool cmdTeleportToNPC(int argc, const char **argv);
+ // Input: <Actor ID> <u> <v> <z>. Teleports the npc to the given position.
bool cmdTeleportNPC(int argc, const char **argv);
+ // Input: <Actor ID>. Teleports the npc to the center actor.
bool cmdTeleportNPCHere(int argc, const char **argv);
+ // Input: <None>. Teleport the three brothers to the center actor.
bool cmdTeleportPartyHere(int argc, const char **argv);
+ // Input: <None>. Saves the current location locally.
bool cmdSaveLoc(int argc, const char **argv);
+ // Input: <None>. Teleports the center actor to the location saved with cmdSaveLoc.
bool cmdLoadLoc(int argc, const char **argv);
+ // Input: <Place ID>. Teleports to the given place.
bool cmdGotoPlace(int argc, const char **argv);
+ // Input: <None>. Lists all of the place names along with their IDs.
bool cmdListPlaces(int argc, const char **argv);
+ // Input: <Map Scale Multiplier>. Dumps the map into a png.
bool cmdDumpMap(int argc, const char **argv);
+ // Input: <Music Index>. Plays a music track.
bool cmdPlayMusic(int argc, const char **argv);
+ // Input: <Voice ID>. Plays a voice track.
bool cmdPlayVoice(int argc, const char **argv);
};
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