[Scummvm-git-logs] scummvm master -> 9e894a82d63a5a69c299c4a620e63b182b87c607
a-yyg
76591232+a-yyg at users.noreply.github.com
Fri Aug 13 13:01:16 UTC 2021
This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
5001268e3b SAGA2: Fix protagonist check in ObjectSensor::check
9e894a82d6 SAGA2: Fix mouse tooltip centering
Commit: 5001268e3b86bed3668a592a73d0d5f73202d32a
https://github.com/scummvm/scummvm/commit/5001268e3b86bed3668a592a73d0d5f73202d32a
Author: a/ (yuri.kgpps at gmail.com)
Date: 2021-08-13T21:57:12+09:00
Commit Message:
SAGA2: Fix protagonist check in ObjectSensor::check
Changed paths:
engines/saga2/sensor.cpp
diff --git a/engines/saga2/sensor.cpp b/engines/saga2/sensor.cpp
index 6f588c3945..b05bd8a2d6 100644
--- a/engines/saga2/sensor.cpp
+++ b/engines/saga2/sensor.cpp
@@ -484,13 +484,13 @@ bool ObjectSensor::check(SenseInfo &info, uint32 senseFlags) {
getRange() != 0 ? getRange() : kTileUVSize * kPlatformWidth * 8);
GameObject *objToTest;
iter.first(&objToTest);
- bool objToTestIsActor = isActor(objToTest);
for (iter.first(&objToTest);
objToTest != NULL;
iter.next(&objToTest)) {
if (senseFlags & (1 << actorBlind))
continue;
+ bool objToTestIsActor = isActor(objToTest);
// This extra test is a HACK to ensure that the center actor
// will be able to sense a protaganist even if the protaganist
Commit: 9e894a82d63a5a69c299c4a620e63b182b87c607
https://github.com/scummvm/scummvm/commit/9e894a82d63a5a69c299c4a620e63b182b87c607
Author: a/ (yuri.kgpps at gmail.com)
Date: 2021-08-13T21:57:12+09:00
Commit Message:
SAGA2: Fix mouse tooltip centering
Changed paths:
engines/saga2/panel.cpp
diff --git a/engines/saga2/panel.cpp b/engines/saga2/panel.cpp
index ecd42f15db..1ff6624f31 100644
--- a/engines/saga2/panel.cpp
+++ b/engines/saga2/panel.cpp
@@ -766,6 +766,7 @@ void gToolBase::handleMouse(Common::Event &event, uint32 time) {
case Common::EVENT_MOUSEMOVE:
_curMouseState.pos.x = event.mouse.x;
_curMouseState.pos.y = event.mouse.y;
+ g_vm->_pointer->move(Point16(_curMouseState.pos.x, _curMouseState.pos.y));
break;
default:
break;
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