[Scummvm-git-logs] scummvm master -> bd3e34983e00ee11d7093ec4ea9203d2998594d1

mgerhardy martin.gerhardy at gmail.com
Sun Aug 15 22:27:33 UTC 2021


This automated email contains information about 5 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
00cd369376 TWINE: fixed typo and simplified code
39823a94c7 TWINE: removed todo comment
1b749d2808 TWINE: removed todo comment about magic ball damage
738e211142 TWINE: cleanup comments
bd3e34983e TWINE: fixed life script parsing


Commit: 00cd36937645c2b080a891be6db1d22f2b07ec69
    https://github.com/scummvm/scummvm/commit/00cd36937645c2b080a891be6db1d22f2b07ec69
Author: Martin Gerhardy (martin.gerhardy at gmail.com)
Date: 2021-08-16T00:15:01+02:00

Commit Message:
TWINE: fixed typo and simplified code

Changed paths:
    engines/twine/scene/collision.cpp


diff --git a/engines/twine/scene/collision.cpp b/engines/twine/scene/collision.cpp
index 7ec14d4750..414e7f60b3 100644
--- a/engines/twine/scene/collision.cpp
+++ b/engines/twine/scene/collision.cpp
@@ -251,7 +251,7 @@ int32 Collision::checkCollisionWithActors(int32 actorIdx) {
 	for (int32 a = 0; a < _engine->_scene->_sceneNumActors; a++) {
 		ActorStruct *actorTest = _engine->_scene->getActor(a);
 
-		// aviod current processed actor
+		// avoid current processed actor
 		if (a != actorIdx && actorTest->_entity != -1 && !actor->_staticFlags.bComputeLowCollision && actorTest->_standOn != actorIdx) {
 			const IVec3 &minsTest = actorTest->pos() + actorTest->_boudingBox.mins;
 			const IVec3 &maxsTest = actorTest->pos() + actorTest->_boudingBox.maxs;
@@ -278,19 +278,18 @@ int32 Collision::checkCollisionWithActors(int32 actorIdx) {
 
 	if (actor->_dynamicFlags.bIsHitting) {
 		const IVec3 &destPos = _engine->_movements->rotateActor(0, 200, actor->_angle);
+		mins = processActor + actor->_boudingBox.mins;
+		mins.x += destPos.x;
+		mins.z += destPos.z;
 
-		mins.x = destPos.x + processActor.x + actor->_boudingBox.mins.x;
-		mins.y = processActor.y + actor->_boudingBox.mins.y;
-		mins.z = destPos.z + processActor.z + actor->_boudingBox.mins.z;
-
-		maxs.x = destPos.x + processActor.x + actor->_boudingBox.maxs.x;
-		maxs.y = processActor.y + actor->_boudingBox.maxs.y;
-		maxs.z = destPos.z + processActor.z + actor->_boudingBox.maxs.z;
+		maxs = processActor + actor->_boudingBox.maxs;
+		maxs.x += destPos.x;
+		maxs.z += destPos.z;
 
 		for (int32 a = 0; a < _engine->_scene->_sceneNumActors; a++) {
 			const ActorStruct *actorTest = _engine->_scene->getActor(a);
 
-			// aviod current processed actor
+			// avoid current processed actor
 			if (a != actorIdx && actorTest->_entity != -1 && !actorTest->_staticFlags.bIsHidden && actorTest->_standOn != actorIdx) {
 				const IVec3 minsTest = actorTest->pos() + actorTest->_boudingBox.mins;
 				const IVec3 maxsTest = actorTest->pos() + actorTest->_boudingBox.maxs;


Commit: 39823a94c791146e7d3665271fed075ab21563bd
    https://github.com/scummvm/scummvm/commit/39823a94c791146e7d3665271fed075ab21563bd
Author: Martin Gerhardy (martin.gerhardy at gmail.com)
Date: 2021-08-16T00:15:01+02:00

Commit Message:
TWINE: removed todo comment

Changed paths:
    engines/twine/scene/collision.cpp


diff --git a/engines/twine/scene/collision.cpp b/engines/twine/scene/collision.cpp
index 414e7f60b3..c7b42b6ca0 100644
--- a/engines/twine/scene/collision.cpp
+++ b/engines/twine/scene/collision.cpp
@@ -313,7 +313,7 @@ void Collision::checkHeroCollisionWithBricks(int32 x, int32 y, int32 z, int32 da
 	processActor.y += y;
 	processActor.z += z;
 
-	if (processActor.x >= 0 && processActor.z >= 0 && processActor.x <= 0x7E00 && processActor.z <= 0x7E00) {
+	if (processActor.x >= 0 && processActor.z >= 0 && processActor.x <= 0x7E00 && processActor.z <= 0x7E00) { // SCENE_SIZE_MAX
 		const BoundingBox &bbox = _engine->_actor->_processActorPtr->_boudingBox;
 		reajustActorPosition(brickShape);
 		brickShape = _engine->_grid->getBrickShapeFull(processActor, bbox.maxs.y);
@@ -346,7 +346,7 @@ void Collision::checkActorCollisionWithBricks(int32 x, int32 y, int32 z, int32 d
 	processActor.y += y;
 	processActor.z += z;
 
-	if (processActor.x >= 0 && processActor.z >= 0 && processActor.x <= 0x7E00 && processActor.z <= 0x7E00) {
+	if (processActor.x >= 0 && processActor.z >= 0 && processActor.x <= 0x7E00 && processActor.z <= 0x7E00) { // SCENE_SIZE_MAX
 		reajustActorPosition(brickShape);
 		brickShape = _engine->_grid->getBrickShape(processActor);
 
@@ -455,7 +455,6 @@ int32 Collision::checkExtraCollisionWithExtra(ExtraListStruct *extra, int32 extr
 	for (int32 i = 0; i < EXTRA_MAX_ENTRIES; i++) {
 		const ExtraListStruct *extraTest = &_engine->_extra->_extraList[i];
 		if (i != extraIdx && extraTest->info0 != -1) {
-			// TODO: shouldn't this be extraTest->info0 as index?
 			const BoundingBox *testbbox = _engine->_resources->_spriteBoundingBox.bbox(++index);
 			const IVec3 minsTest = testbbox->mins + extraTest->pos;
 			const IVec3 maxsTest = testbbox->maxs + extraTest->pos;


Commit: 1b749d280869a6db45d713a77190e7575bf0ef44
    https://github.com/scummvm/scummvm/commit/1b749d280869a6db45d713a77190e7575bf0ef44
Author: Martin Gerhardy (martin.gerhardy at gmail.com)
Date: 2021-08-16T00:15:01+02:00

Commit Message:
TWINE: removed todo comment about magic ball damage

verified the usage and the values against the disassembly of lbawin

Changed paths:
    engines/twine/scene/extra.cpp


diff --git a/engines/twine/scene/extra.cpp b/engines/twine/scene/extra.cpp
index bd3e1fde4b..2345e5e5e0 100644
--- a/engines/twine/scene/extra.cpp
+++ b/engines/twine/scene/extra.cpp
@@ -344,7 +344,6 @@ void Extra::addExtraThrowMagicball(int32 x, int32 y, int32 z, int32 xAngle, int3
 	int32 ballStrength = 0;
 	int32 extraIdx = -1;
 
-	// TODO: check against MagicballStrengthType
 	switch (_engine->_gameState->_magicLevelIdx) {
 	case 0:
 	case 1:


Commit: 738e2111426bf1b5d9746e137234cc9eb3aa5e90
    https://github.com/scummvm/scummvm/commit/738e2111426bf1b5d9746e137234cc9eb3aa5e90
Author: Martin Gerhardy (martin.gerhardy at gmail.com)
Date: 2021-08-16T00:22:43+02:00

Commit Message:
TWINE: cleanup comments

Changed paths:
    engines/twine/scene/extra.cpp
    engines/twine/scene/grid.h
    engines/twine/script/script_life_v1.h


diff --git a/engines/twine/scene/extra.cpp b/engines/twine/scene/extra.cpp
index 2345e5e5e0..1b1019f75a 100644
--- a/engines/twine/scene/extra.cpp
+++ b/engines/twine/scene/extra.cpp
@@ -131,7 +131,7 @@ void Extra::resetExtras() {
 	}
 }
 
-void Extra::throwExtra(ExtraListStruct *extra, int32 xAngle, int32 yAngle, int32 x, int32 extraAngle) { // InitFly
+void Extra::throwExtra(ExtraListStruct *extra, int32 xAngle, int32 yAngle, int32 x, int32 extraAngle) {
 	extra->type |= ExtraType::FLY;
 
 	extra->lastPos = extra->pos;
@@ -149,7 +149,7 @@ void Extra::throwExtra(ExtraListStruct *extra, int32 xAngle, int32 yAngle, int32
 	extra->spawnTime = _engine->_lbaTime;
 }
 
-int32 Extra::addExtraSpecial(int32 x, int32 y, int32 z, ExtraSpecialType type) { // InitSpecial
+int32 Extra::addExtraSpecial(int32 x, int32 y, int32 z, ExtraSpecialType type) {
 	const int16 flag = EXTRA_SPECIAL_MASK + (int16)type;
 
 	for (int32 i = 0; i < EXTRA_MAX_ENTRIES; i++) {
@@ -167,7 +167,6 @@ int32 Extra::addExtraSpecial(int32 x, int32 y, int32 z, ExtraSpecialType type) {
 			extra->pos.y = y;
 			extra->pos.z = z;
 
-			// same as InitFly
 			throwExtra(extra, _engine->getRandomNumber(ANGLE_90) + ANGLE_45, _engine->getRandomNumber(ANGLE_360), 50, 20);
 
 			extra->strengthOfHit = 0;
@@ -223,7 +222,7 @@ int Extra::getBonusSprite(BonusParameter bonusParameter) const {
 	return bonusSprite;
 }
 
-int32 Extra::addExtraBonus(int32 x, int32 y, int32 z, int32 xAngle, int32 yAngle, int32 type, int32 bonusAmount) { // ExtraBonus
+int32 Extra::addExtraBonus(int32 x, int32 y, int32 z, int32 xAngle, int32 yAngle, int32 type, int32 bonusAmount) {
 	for (int32 i = 0; i < EXTRA_MAX_ENTRIES; i++) {
 		ExtraListStruct *extra = &_extraList[i];
 		if (extra->info0 != -1) {
@@ -240,7 +239,6 @@ int32 Extra::addExtraBonus(int32 x, int32 y, int32 z, int32 xAngle, int32 yAngle
 		extra->pos.y = y;
 		extra->pos.z = z;
 
-		// same as InitFly
 		throwExtra(extra, xAngle, yAngle, 40, ToAngle(15));
 
 		extra->strengthOfHit = 0;
@@ -252,7 +250,7 @@ int32 Extra::addExtraBonus(int32 x, int32 y, int32 z, int32 xAngle, int32 yAngle
 	return -1;
 }
 
-int32 Extra::addExtraThrow(int32 actorIdx, int32 x, int32 y, int32 z, int32 spriteIdx, int32 xAngle, int32 yAngle, int32 xRotPoint, int32 extraAngle, int32 strengthOfHit) { // ThrowExtra
+int32 Extra::addExtraThrow(int32 actorIdx, int32 x, int32 y, int32 z, int32 spriteIdx, int32 xAngle, int32 yAngle, int32 xRotPoint, int32 extraAngle, int32 strengthOfHit) {
 	for (int32 i = 0; i < EXTRA_MAX_ENTRIES; i++) {
 		ExtraListStruct *extra = &_extraList[i];
 		if (extra->info0 != -1) {
@@ -264,7 +262,6 @@ int32 Extra::addExtraThrow(int32 actorIdx, int32 x, int32 y, int32 z, int32 spri
 		extra->pos.y = y;
 		extra->pos.z = z;
 
-		// same as InitFly
 		throwExtra(extra, xAngle, yAngle, xRotPoint, extraAngle);
 
 		extra->strengthOfHit = strengthOfHit;
@@ -278,7 +275,7 @@ int32 Extra::addExtraThrow(int32 actorIdx, int32 x, int32 y, int32 z, int32 spri
 	return -1;
 }
 
-int32 Extra::addExtraAiming(int32 actorIdx, int32 x, int32 y, int32 z, int32 spriteIdx, int32 targetActorIdx, int32 finalAngle, int32 strengthOfHit) { // ExtraSearch
+int32 Extra::addExtraAiming(int32 actorIdx, int32 x, int32 y, int32 z, int32 spriteIdx, int32 targetActorIdx, int32 finalAngle, int32 strengthOfHit) {
 	for (int32 i = 0; i < EXTRA_MAX_ENTRIES; i++) {
 		ExtraListStruct *extra = &_extraList[i];
 		if (extra->info0 != -1) {
@@ -406,7 +403,7 @@ void Extra::drawSpecialShape(const ExtraShape &shapeTable, int32 x, int32 y, int
 
 	++shapeDataIndex;
 
-	renderRect.left = 0x7D00;
+	renderRect.left = 0x7D00; // SCENE_SIZE_MAX
 	renderRect.right = -0x7D00;
 	renderRect.top = 0x7D00;
 	renderRect.bottom = -0x7D00;
@@ -650,7 +647,6 @@ void Extra::processExtras() {
 		}
 		// process magic ball extra aiming for key
 		if (extra->type & ExtraType::MAGIC_BALL_KEY) {
-			// int32 actorIdxAttacked = extra->lifeTime;
 			ExtraListStruct *extraKey = &_extraList[extra->payload.extraIdx];
 			const int32 extraIdx = extra->payload.extraIdx;
 
@@ -768,7 +764,7 @@ void Extra::processExtras() {
 				if (i == _engine->_gameState->_magicBallIdx) {
 					_engine->_sound->playSample(Samples::Hit, 1, extra->pos);
 
-					// cant bounce with not magic points
+					// can't bounce with not magic points
 					if (_engine->_gameState->_magicBallNumBounce <= 0) {
 						int32 spriteIdx = SPRITEHQR_MAGICBALL_YELLOW_TRANS;
 
diff --git a/engines/twine/scene/grid.h b/engines/twine/scene/grid.h
index 1250c767b8..fbb632d20a 100644
--- a/engines/twine/scene/grid.h
+++ b/engines/twine/scene/grid.h
@@ -75,9 +75,11 @@ struct BrickEntry {
 #define BRICK_SIZE 512
 #define BRICK_HEIGHT 256
 
-// short max
+// short max 32767 0x7FFF
+//           32256 0x7E00
+//           32000 0x7D00
 #define SCENE_SIZE_MAX (BRICK_SIZE * GRID_SIZE_X - 1)
-// short min
+// short min -32768
 #define SCENE_SIZE_MIN (-BRICK_SIZE * GRID_SIZE_X)
 #define SCENE_SIZE_HALF (BRICK_SIZE * GRID_SIZE_X / 2)
 #define SCENE_SIZE_HALFF (BRICK_SIZE * GRID_SIZE_X / 2.0f)
diff --git a/engines/twine/script/script_life_v1.h b/engines/twine/script/script_life_v1.h
index 58b86a6d52..2c77c9c00c 100644
--- a/engines/twine/script/script_life_v1.h
+++ b/engines/twine/script/script_life_v1.h
@@ -27,6 +27,7 @@
 
 namespace TwinE {
 
+// SCENE_SIZE_MAX
 #define MAX_TARGET_ACTOR_DISTANCE 0x7D00
 
 class TwinEEngine;


Commit: bd3e34983e00ee11d7093ec4ea9203d2998594d1
    https://github.com/scummvm/scummvm/commit/bd3e34983e00ee11d7093ec4ea9203d2998594d1
Author: Martin Gerhardy (martin.gerhardy at gmail.com)
Date: 2021-08-16T00:27:00+02:00

Commit Message:
TWINE: fixed life script parsing

Changed paths:
    engines/twine/script/script_life_v1.cpp


diff --git a/engines/twine/script/script_life_v1.cpp b/engines/twine/script/script_life_v1.cpp
index 4be5156425..e941f6ed2a 100644
--- a/engines/twine/script/script_life_v1.cpp
+++ b/engines/twine/script/script_life_v1.cpp
@@ -475,7 +475,7 @@ static int32 lOFFSET(TwinEEngine *engine, LifeScriptContext &ctx) {
  * @note Opcode @c 0x04
  */
 static int32 lNEVERIF(TwinEEngine *engine, LifeScriptContext &ctx) {
-	int32 valueSize = processLifeConditions(engine, ctx);
+	const int32 valueSize = processLifeConditions(engine, ctx);
 	processLifeOperators(engine, ctx, valueSize);
 	ctx.stream.seek(ctx.stream.readSint16LE()); // condition offset
 	return 0;
@@ -511,7 +511,7 @@ static int32 lRETURN(TwinEEngine *engine, LifeScriptContext &ctx) {
  * @note Opcode @c 0x0C
  */
 static int32 lIF(TwinEEngine *engine, LifeScriptContext &ctx) {
-	int32 valueSize = processLifeConditions(engine, ctx);
+	const int32 valueSize = processLifeConditions(engine, ctx);
 	if (!processLifeOperators(engine, ctx, valueSize)) {
 		ctx.stream.seek(ctx.stream.readSint16LE()); // condition offset
 	} else {
@@ -526,7 +526,7 @@ static int32 lIF(TwinEEngine *engine, LifeScriptContext &ctx) {
  * @note Opcode @c 0x0D
  */
 static int32 lSWIF(TwinEEngine *engine, LifeScriptContext &ctx) {
-	int32 valueSize = processLifeConditions(engine, ctx);
+	const int32 valueSize = processLifeConditions(engine, ctx);
 	if (!processLifeOperators(engine, ctx, valueSize)) {
 		ctx.stream.seek(ctx.stream.readSint16LE()); // condition offset
 	} else {
@@ -542,7 +542,7 @@ static int32 lSWIF(TwinEEngine *engine, LifeScriptContext &ctx) {
  * @note Opcode @c 0x0E
  */
 static int32 lONEIF(TwinEEngine *engine, LifeScriptContext &ctx) {
-	int32 valueSize = processLifeConditions(engine, ctx);
+	const int32 valueSize = processLifeConditions(engine, ctx);
 	if (!processLifeOperators(engine, ctx, valueSize)) {
 		ctx.stream.seek(ctx.stream.readSint16LE()); // condition offset
 	} else {
@@ -567,7 +567,7 @@ static int32 lELSE(TwinEEngine *engine, LifeScriptContext &ctx) {
  * @note Opcode @c 0x11
  */
 static int32 lBODY(TwinEEngine *engine, LifeScriptContext &ctx) {
-	BodyType bodyIdx = (BodyType)ctx.stream.readByte();
+	const BodyType bodyIdx = (BodyType)ctx.stream.readByte();
 	engine->_actor->initModelActor(bodyIdx, ctx.actorIdx);
 	return 0;
 }
@@ -577,8 +577,8 @@ static int32 lBODY(TwinEEngine *engine, LifeScriptContext &ctx) {
  * @note Opcode @c 0x12
  */
 static int32 lBODY_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
-	int32 otherActorIdx = ctx.stream.readByte();
-	BodyType otherBodyIdx = (BodyType)ctx.stream.readByte();
+	const int32 otherActorIdx = ctx.stream.readByte();
+	const BodyType otherBodyIdx = (BodyType)ctx.stream.readByte();
 	engine->_actor->initModelActor(otherBodyIdx, otherActorIdx);
 	return 0;
 }
@@ -588,7 +588,7 @@ static int32 lBODY_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
  * @note Opcode @c 0x13
  */
 static int32 lANIM(TwinEEngine *engine, LifeScriptContext &ctx) {
-	AnimationTypes animIdx = (AnimationTypes)ctx.stream.readByte();
+	const AnimationTypes animIdx = (AnimationTypes)ctx.stream.readByte();
 	engine->_animations->initAnim(animIdx, AnimType::kAnimationTypeLoop, AnimationTypes::kStanding, ctx.actorIdx);
 	return 0;
 }
@@ -598,8 +598,8 @@ static int32 lANIM(TwinEEngine *engine, LifeScriptContext &ctx) {
  * @note Opcode @c 0x14
  */
 static int32 lANIM_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
-	int32 otherActorIdx = ctx.stream.readByte();
-	AnimationTypes otherAnimIdx = (AnimationTypes)ctx.stream.readByte();
+	const int32 otherActorIdx = ctx.stream.readByte();
+	const AnimationTypes otherAnimIdx = (AnimationTypes)ctx.stream.readByte();
 	engine->_animations->initAnim(otherAnimIdx, AnimType::kAnimationTypeLoop, AnimationTypes::kStanding, otherActorIdx);
 	return 0;
 }
@@ -618,7 +618,7 @@ static int32 lSET_LIFE(TwinEEngine *engine, LifeScriptContext &ctx) {
  * @note Opcode @c 0x16
  */
 static int32 lSET_LIFE_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
-	int32 otherActorIdx = ctx.stream.readByte();
+	const int32 otherActorIdx = ctx.stream.readByte();
 	engine->_scene->getActor(otherActorIdx)->_positionInLifeScript = ctx.stream.readSint16LE(); // offset
 	return 0;
 }
@@ -637,7 +637,7 @@ static int32 lSET_TRACK(TwinEEngine *engine, LifeScriptContext &ctx) {
  * @note Opcode @c 0x18
  */
 static int32 lSET_TRACK_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
-	int32 otherActorIdx = ctx.stream.readByte();
+	const int32 otherActorIdx = ctx.stream.readByte();
 	engine->_scene->getActor(otherActorIdx)->_positionInMoveScript = ctx.stream.readSint16LE(); // offset
 	return 0;
 }
@@ -844,9 +844,9 @@ static int32 lUSE_ONE_LITTLE_KEY(TwinEEngine *engine, LifeScriptContext &ctx) {
  * @note Opcode @c 0x28
  */
 static int32 lGIVE_GOLD_PIECES(TwinEEngine *engine, LifeScriptContext &ctx) {
-	int16 oldNumKashes = engine->_gameState->_inventoryNumKashes;
+	const int16 oldNumKashes = engine->_gameState->_inventoryNumKashes;
 	bool hideRange = false;
-	int16 kashes = ctx.stream.readSint16LE();
+	const int16 kashes = ctx.stream.readSint16LE();
 
 	engine->_gameState->addKashes(-kashes);
 
@@ -945,7 +945,7 @@ static int32 lFOUND_OBJECT(TwinEEngine *engine, LifeScriptContext &ctx) {
  * @note Opcode @c 0x2F
  */
 static int32 lSET_DOOR_LEFT(TwinEEngine *engine, LifeScriptContext &ctx) {
-	int32 distance = ctx.stream.readSint16LE();
+	const int32 distance = ctx.stream.readSint16LE();
 
 	ctx.actor->_angle = ANGLE_270;
 	ctx.actor->_pos.x = ctx.actor->_lastPos.x - distance;
@@ -960,7 +960,7 @@ static int32 lSET_DOOR_LEFT(TwinEEngine *engine, LifeScriptContext &ctx) {
  * @note Opcode @c 0x30
  */
 static int32 lSET_DOOR_RIGHT(TwinEEngine *engine, LifeScriptContext &ctx) {
-	int32 distance = ctx.stream.readSint16LE();
+	const int32 distance = ctx.stream.readSint16LE();
 
 	ctx.actor->_angle = ANGLE_90;
 	ctx.actor->_pos.x = ctx.actor->_lastPos.x + distance;
@@ -975,7 +975,7 @@ static int32 lSET_DOOR_RIGHT(TwinEEngine *engine, LifeScriptContext &ctx) {
  * @note Opcode @c 0x31
  */
 static int32 lSET_DOOR_UP(TwinEEngine *engine, LifeScriptContext &ctx) {
-	int32 distance = ctx.stream.readSint16LE();
+	const int32 distance = ctx.stream.readSint16LE();
 
 	ctx.actor->_angle = ANGLE_180;
 	ctx.actor->_pos.z = ctx.actor->_lastPos.z - distance;
@@ -990,7 +990,7 @@ static int32 lSET_DOOR_UP(TwinEEngine *engine, LifeScriptContext &ctx) {
  * @note Opcode @c 0x32
  */
 static int32 lSET_DOOR_DOWN(TwinEEngine *engine, LifeScriptContext &ctx) {
-	int32 distance = ctx.stream.readSint16LE();
+	const int32 distance = ctx.stream.readSint16LE();
 
 	ctx.actor->_angle = ANGLE_0;
 	ctx.actor->_pos.z = ctx.actor->_lastPos.z + distance;
@@ -1005,7 +1005,7 @@ static int32 lSET_DOOR_DOWN(TwinEEngine *engine, LifeScriptContext &ctx) {
  * @note Opcode @c 0x33
  */
 static int32 lGIVE_BONUS(TwinEEngine *engine, LifeScriptContext &ctx) {
-	int32 flag = ctx.stream.readByte();
+	const int32 flag = ctx.stream.readByte();
 
 	if (ctx.actor->_bonusParameter.cloverleaf || ctx.actor->_bonusParameter.kashes || ctx.actor->_bonusParameter.key || ctx.actor->_bonusParameter.lifepoints || ctx.actor->_bonusParameter.magicpoints) {
 		engine->_actor->processActorExtraBonus(ctx.actorIdx);
@@ -1023,7 +1023,7 @@ static int32 lGIVE_BONUS(TwinEEngine *engine, LifeScriptContext &ctx) {
  * @note Opcode @c 0x34
  */
 static int32 lCHANGE_CUBE(TwinEEngine *engine, LifeScriptContext &ctx) {
-	int32 sceneIdx = ctx.stream.readByte();
+	const int32 sceneIdx = ctx.stream.readByte();
 	engine->_scene->_needChangeScene = sceneIdx;
 	engine->_scene->_heroPositionType = ScenePositionType::kScene;
 	return 0;
@@ -1034,7 +1034,7 @@ static int32 lCHANGE_CUBE(TwinEEngine *engine, LifeScriptContext &ctx) {
  * @note Opcode @c 0x35
  */
 static int32 lOBJ_COL(TwinEEngine *engine, LifeScriptContext &ctx) {
-	int32 collision = ctx.stream.readByte();
+	const int32 collision = ctx.stream.readByte();
 	if (collision != 0) {
 		ctx.actor->_staticFlags.bComputeCollisionWithObj = 1;
 	} else {
@@ -1048,7 +1048,7 @@ static int32 lOBJ_COL(TwinEEngine *engine, LifeScriptContext &ctx) {
  * @note Opcode @c 0x36
  */
 static int32 lBRICK_COL(TwinEEngine *engine, LifeScriptContext &ctx) {
-	int32 collision = ctx.stream.readByte();
+	const int32 collision = ctx.stream.readByte();
 
 	ctx.actor->_staticFlags.bComputeCollisionWithBricks = 0;
 	ctx.actor->_staticFlags.bComputeLowCollision = 0;
@@ -1067,7 +1067,7 @@ static int32 lBRICK_COL(TwinEEngine *engine, LifeScriptContext &ctx) {
  * @note Opcode @c 0x37
  */
 static int32 lOR_IF(TwinEEngine *engine, LifeScriptContext &ctx) {
-	int32 valueSize = processLifeConditions(engine, ctx);
+	const int32 valueSize = processLifeConditions(engine, ctx);
 	if (processLifeOperators(engine, ctx, valueSize)) {
 		ctx.stream.seek(ctx.stream.readSint16LE()); // condition offset
 	} else {
@@ -1091,7 +1091,7 @@ static int32 lINVISIBLE(TwinEEngine *engine, LifeScriptContext &ctx) {
  * @note Opcode @c 0x39
  */
 static int32 lZOOM(TwinEEngine *engine, LifeScriptContext &ctx) {
-	int zoomScreen = ctx.stream.readByte();
+	const int zoomScreen = ctx.stream.readByte();
 
 	if (zoomScreen && !engine->_redraw->_inSceneryView && engine->_cfgfile.SceZoom) {
 		engine->_screens->fadeToBlack(engine->_screens->_mainPaletteRGBA);
@@ -1143,8 +1143,8 @@ static int32 lSUB_MAGIC_POINT(TwinEEngine *engine, LifeScriptContext &ctx) {
  * @note Opcode @c 0x3D
  */
 static int32 lSET_LIFE_POINT_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
-	int32 otherActorIdx = ctx.stream.readByte();
-	static int32 lifeValue = ctx.stream.readByte();
+	const int32 otherActorIdx = ctx.stream.readByte();
+	const int32 lifeValue = ctx.stream.readByte();
 
 	engine->_scene->getActor(otherActorIdx)->setLife(lifeValue);
 
@@ -1156,8 +1156,8 @@ static int32 lSET_LIFE_POINT_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
  * @note Opcode @c 0x3E
  */
 static int32 lSUB_LIFE_POINT_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
-	int32 otherActorIdx = ctx.stream.readByte();
-	static int32 lifeValue = ctx.stream.readByte();
+	const int32 otherActorIdx = ctx.stream.readByte();
+	const int32 lifeValue = ctx.stream.readByte();
 
 	ActorStruct *otherActor = engine->_scene->getActor(otherActorIdx);
 	otherActor->addLife(-lifeValue);
@@ -1173,8 +1173,8 @@ static int32 lSUB_LIFE_POINT_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
  * @note Opcode @c 0x3F
  */
 static int32 lHIT_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
-	int32 otherActorIdx = ctx.stream.readByte();
-	int32 strengthOfHit = ctx.stream.readByte();
+	const int32 otherActorIdx = ctx.stream.readByte();
+	const int32 strengthOfHit = ctx.stream.readByte();
 	engine->_actor->hitActor(ctx.actorIdx, otherActorIdx, strengthOfHit, engine->_scene->getActor(otherActorIdx)->_angle);
 	return 0;
 }
@@ -1352,7 +1352,7 @@ static int32 lSET_GRM(TwinEEngine *engine, LifeScriptContext &ctx) {
  * @note Opcode @c 0x4D
  */
 static int32 lSAY_MESSAGE(TwinEEngine *engine, LifeScriptContext &ctx) {
-	TextId textEntry = (TextId)ctx.stream.readSint16LE();
+	const TextId textEntry = (TextId)ctx.stream.readSint16LE();
 
 	engine->_redraw->addOverlay(OverlayType::koText, (int16)textEntry, 0, 0, ctx.actorIdx, OverlayPosType::koFollowActor, 2);
 
@@ -1367,8 +1367,8 @@ static int32 lSAY_MESSAGE(TwinEEngine *engine, LifeScriptContext &ctx) {
  * @note Opcode @c 0x4E
  */
 static int32 lSAY_MESSAGE_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
-	int32 otherActorIdx = ctx.stream.readByte();
-	TextId textEntry = (TextId)ctx.stream.readSint16LE();
+	const int32 otherActorIdx = ctx.stream.readByte();
+	const TextId textEntry = (TextId)ctx.stream.readSint16LE();
 
 	engine->_redraw->addOverlay(OverlayType::koText, (int16)textEntry, 0, 0, otherActorIdx, OverlayPosType::koFollowActor, 2);
 
@@ -1393,7 +1393,7 @@ static int32 lFULL_POINT(TwinEEngine *engine, LifeScriptContext &ctx) {
  * @note Opcode @c 0x50
  */
 static int32 lBETA(TwinEEngine *engine, LifeScriptContext &ctx) {
-	int32 newAngle = ctx.stream.readSint16LE();
+	const int32 newAngle = ctx.stream.readSint16LE();
 	ctx.actor->_angle = ToAngle(newAngle);
 	engine->_movements->clearRealAngle(ctx.actor);
 	return 0;




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