[Scummvm-git-logs] scummvm master -> 714c10f38b33a9b1fabc0873b8b94dc3ad697cb8

bluegr bluegr at gmail.com
Tue Aug 17 18:17:52 UTC 2021


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
714c10f38b STARTREK: Rewrite the common MUDD function text references


Commit: 714c10f38b33a9b1fabc0873b8b94dc3ad697cb8
    https://github.com/scummvm/scummvm/commit/714c10f38b33a9b1fabc0873b8b94dc3ad697cb8
Author: Filippos Karapetis (bluegr at gmail.com)
Date: 2021-08-17T21:17:36+03:00

Commit Message:
STARTREK: Rewrite the common MUDD function text references

Changed paths:
    engines/startrek/rooms/mudda.cpp


diff --git a/engines/startrek/rooms/mudda.cpp b/engines/startrek/rooms/mudda.cpp
index efa0e8a5ba..bc0ff22f78 100644
--- a/engines/startrek/rooms/mudda.cpp
+++ b/engines/startrek/rooms/mudda.cpp
@@ -28,21 +28,22 @@ namespace StarTrek {
 enum muddTextIds {
 	TX_COMMON_IDS_OFFSET_START = 5000, // needed to distinguish common IDs
 	TX_SPEAKER_KIRK, TX_SPEAKER_MCCOY, TX_SPEAKER_SPOCK,
-	TX_MUD0_002, TX_MUD0_018, TX_MUD0_019, TX_MUD0_020, TX_MUD1_002,
-	TX_MUD2_002, TX_MUD0N002, TX_MUD0N006, TX_MUD0N011, TX_MUD1N004,
-	TX_MUD1N007, TX_MUD1N013, TX_MUD2N001, TX_MUD2N005, TX_MUD2N010,
-	TX_MUD3N001, TX_MUD3N008, TX_MUD3N016, TX_MUD4N002, TX_MUD4N005,
-	TX_MUD4N009, TX_MUD5N001, TX_MUD5N009, TX_MUD5N105
+	TX_MUD0_002, TX_MUD0_018, TX_MUD0_019, TX_MUD0_020,
+	TX_MUD0N002, TX_MUD0N006, TX_MUD0N011
 };
 
-// TODO: Finish offsets
 // TODO: Finish floppy offsets
 extern const RoomTextOffsets muddTextOffsets[] = {
 	{ TX_SPEAKER_KIRK, 2941, 0 },
 	{ TX_SPEAKER_MCCOY, 2966, 0 },
 	{ TX_SPEAKER_SPOCK, 2976, 0 },
+	{ TX_MUD0_002, 8651, 0 },
+	{ TX_MUD0_018, 2523, 0 },
+	{ TX_MUD0_019, 2473, 0 },
+	{ TX_MUD0_020, 2423, 0 },
+	{ TX_MUD0N002, 5513, 0 },
+	{ TX_MUD0N006, 2573, 0 },
 	{ TX_MUD0N011, 6036, 0 },
-	//TX_MUD1N013
 	{          -1, 0,    0 }
 };
 
@@ -52,21 +53,12 @@ extern const RoomTextOffsets muddTextOffsets[] = {
 void Room::muddaUseLenseOnDegrimer() {
 	assert(_vm->_roomIndex >= 0 && _vm->_roomIndex <= 5);
 
-	const TextRef text[] = {
-		TX_MUD0N011, // All of these audio files are identical, but there's one for each room.
-		TX_MUD1N013,
-		TX_MUD2N010,
-		TX_MUD3N016,
-		TX_MUD4N009,
-		TX_MUD5N009,
-	};
-
 	giveItem(OBJECT_IALIENDV);
 	loseItem(OBJECT_IDEGRIME);
 	loseItem(OBJECT_ILENSES);
 
 	_awayMission->mudd.missionScore++;
-	showDescription(text[_vm->_roomIndex]);
+	showDescription(TX_MUD0N011);
 }
 
 
@@ -94,37 +86,18 @@ void Room::muddaUseAlienDevice() {
 void Room::muddaFiredAlienDevice() {
 	assert(_vm->_roomIndex >= 0 && _vm->_roomIndex <= 5);
 
-	const TextRef text[] = {
-		TX_MUD0_002, // These audio files aren't identical, but the text is mostly the same.
-		TX_MUD1_002,
-		TX_MUD2_002,
-		TX_MUD2_002, // Rooms 3-5 reuse MUD2
-		TX_MUD2_002,
-		TX_MUD2_002,
-	};
-
 	_awayMission->disableInput = false;
 	if (!_awayMission->mudd.discoveredLenseAndDegrimerFunction) {
 		_awayMission->mudd.discoveredLenseAndDegrimerFunction = true;
 		_awayMission->mudd.missionScore += 5; // BUGFIX: didn't happen if done in MUDD5
-		showText(TX_SPEAKER_KIRK, text[_vm->_roomIndex]);
+		showText(TX_SPEAKER_KIRK, TX_MUD0_002);
 	}
 }
 
-
 void Room::muddaUseDegrimer() {
 	assert(_vm->_roomIndex >= 0 && _vm->_roomIndex <= 5);
 
-	const TextRef text[] = {
-		TX_MUD0N002, // All of these audio files are identical, but there's one for each room.
-		TX_MUD1N004,
-		TX_MUD2N001,
-		TX_MUD3N001,
-		TX_MUD4N002,
-		TX_MUD5N001,
-	};
-
-	showDescription(text[_vm->_roomIndex]);
+	showDescription(TX_MUD0N002);
 }
 
 void Room::muddaTick() {
@@ -138,10 +111,6 @@ void Room::muddaTick() {
 
 	assert(_vm->_roomIndex >= 0 && _vm->_roomIndex <= 5);
 
-	const TextRef deathText[] = { // All of these audio files are identical, but there's one for each room.
-		TX_MUD0N006, TX_MUD1N007, TX_MUD2N005, TX_MUD3N008, TX_MUD4N005, TX_MUD5N105
-	};
-
 	const int TIMER_LENGTH = 27000;
 
 	if (_awayMission->mudd.lifeSupportMalfunctioning) {
@@ -178,7 +147,7 @@ void Room::muddaTick() {
 				anim += directions[i][_vm->_roomIndex];
 				loadActorAnim2(i, anim);
 			}
-			showDescription(deathText[_vm->_roomIndex]);
+			showDescription(TX_MUD0N006);
 			showGameOverMenu();
 		}
 	}




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