[Scummvm-git-logs] scummvm master -> 797ca3568dc2d507cb3b7c18ba8de78eb369cde1
sev-
sev at scummvm.org
Fri Aug 20 19:17:27 UTC 2021
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
797ca3568d JANITORIAL: Fix code formatting
Commit: 797ca3568dc2d507cb3b7c18ba8de78eb369cde1
https://github.com/scummvm/scummvm/commit/797ca3568dc2d507cb3b7c18ba8de78eb369cde1
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2021-08-20T21:17:19+02:00
Commit Message:
JANITORIAL: Fix code formatting
Changed paths:
engines/grim/grim.cpp
graphics/opengl/framebuffer.cpp
diff --git a/engines/grim/grim.cpp b/engines/grim/grim.cpp
index 4ed21a2814..7f92a8ce02 100644
--- a/engines/grim/grim.cpp
+++ b/engines/grim/grim.cpp
@@ -1116,12 +1116,12 @@ void GrimEngine::mainLoop() {
g_imuseState = -1;
}
- #if defined(__EMSCRIPTEN__)
- // If SDL_HINT_EMSCRIPTEN_ASYNCIFY is enabled, SDL pauses the application and gives
- // back control to the browser automatically by calling emscripten_sleep via SDL_Delay.
- // Without this the page would completely lock up.
+#if defined(__EMSCRIPTEN__)
+ // If SDL_HINT_EMSCRIPTEN_ASYNCIFY is enabled, SDL pauses the application and gives
+ // back control to the browser automatically by calling emscripten_sleep via SDL_Delay.
+ // Without this the page would completely lock up.
g_system->delayMillis(0);
- #endif
+#endif
uint32 endTime = g_system->getMillis();
if (startTime > endTime)
diff --git a/graphics/opengl/framebuffer.cpp b/graphics/opengl/framebuffer.cpp
index c6fa6d16a9..d03722ec4f 100644
--- a/graphics/opengl/framebuffer.cpp
+++ b/graphics/opengl/framebuffer.cpp
@@ -160,17 +160,17 @@ void FrameBuffer::init() {
glBindRenderbuffer(GL_RENDERBUFFER, _renderBuffers[0]);
const char *glVersion = (const char *)glGetString(GL_VERSION);
- if (strstr(glVersion,"WebGL 1.0") != NULL) {
+ if (strstr(glVersion, "WebGL 1.0") != NULL) {
// See https://www.khronos.org/registry/webgl/specs/latest/1.0/#FBO_ATTACHMENTS
// and https://github.com/emscripten-core/emscripten/issues/4832
- #ifndef GL_DEPTH_STENCIL
- #define GL_DEPTH_STENCIL 0x84F9
- #endif
+#ifndef GL_DEPTH_STENCIL
+#define GL_DEPTH_STENCIL 0x84F9
+#endif
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, _texWidth, _texHeight);
-
- #ifndef GL_DEPTH_STENCIL_ATTACHMENT
- #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
- #endif
+
+#ifndef GL_DEPTH_STENCIL_ATTACHMENT
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#endif
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, _renderBuffers[0]);
} else {
glRenderbufferStorage(GL_RENDERBUFFER, useDepthComponent24() ? GL_DEPTH_COMPONENT24 : GL_DEPTH_COMPONENT16, _texWidth, _texHeight);
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