[Scummvm-git-logs] scummvm master -> 9b013bdc8ca0f0868404719bcd304c1977f70eb2
criezy
criezy at scummvm.org
Sat Aug 28 19:27:51 UTC 2021
This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
124136ad27 DOC: Add image to show ios release builds with Xcode
9b013bdc8c DOC: Fix missing blank line after markup
Commit: 124136ad27d4af60f876def8289da603d4bdc608
https://github.com/scummvm/scummvm/commit/124136ad27d4af60f876def8289da603d4bdc608
Author: Thierry Crozat (criezy at scummvm.org)
Date: 2021-08-28T20:27:42+01:00
Commit Message:
DOC: Add image to show ios release builds with Xcode
Changed paths:
A doc/docportal/images/ios/ios_xcode_release.gif
doc/docportal/other_platforms/ios.rst
diff --git a/doc/docportal/images/ios/ios_xcode_release.gif b/doc/docportal/images/ios/ios_xcode_release.gif
new file mode 100644
index 0000000000..6b1de9fa84
Binary files /dev/null and b/doc/docportal/images/ios/ios_xcode_release.gif differ
diff --git a/doc/docportal/other_platforms/ios.rst b/doc/docportal/other_platforms/ios.rst
index 057bc621fe..0c2e92bb89 100644
--- a/doc/docportal/other_platforms/ios.rst
+++ b/doc/docportal/other_platforms/ios.rst
@@ -106,6 +106,10 @@ When Xcode is open, connect a device to install ScummVM onto. At the top of the
You may need to disable bitcode generation in the build settings. This should already be disabled by default when you make a build specifically for your device, but it is enabled by default when you build for a ''Generic iOS Device''.
+Unless you want to debug issues with ScummVM on iOS, you probably want to compile ScummVM in release mode to get better performances when playing games.
+
+.. figure:: ../images/ios/ios_xcode_release.gif
+
The last step before building ScummVM is to change the bundle identifier and manage signing. Click on the **scummvm** project in the left pane, and then click on **ScummVM - iOS** under **TARGETS**. On the menu bar above, click on **General**. Under **Identity** there is a field labeled **Bundle Identifier**. Enter a unique identifier in reverse-DNS format. This can be as simple as com.\ *yournamehere*.
.. figure:: ../images/ios/identifier.gif
Commit: 9b013bdc8ca0f0868404719bcd304c1977f70eb2
https://github.com/scummvm/scummvm/commit/9b013bdc8ca0f0868404719bcd304c1977f70eb2
Author: Thierry Crozat (criezy at scummvm.org)
Date: 2021-08-28T20:27:42+01:00
Commit Message:
DOC: Fix missing blank line after markup
Changed paths:
doc/docportal/advanced_topics/understand_graphics.rst
diff --git a/doc/docportal/advanced_topics/understand_graphics.rst b/doc/docportal/advanced_topics/understand_graphics.rst
index 4149d4f894..fd2bba097e 100644
--- a/doc/docportal/advanced_topics/understand_graphics.rst
+++ b/doc/docportal/advanced_topics/understand_graphics.rst
@@ -14,6 +14,7 @@ For the SDL Surface graphics mode, the scaler is applied first, then the aspect
Render modes are only applicable to some older games that were designed to be played on multiple systems, and lets us choose which system's graphics to replicate.
.. _graphics:
+
Graphics modes
---------------------------
@@ -172,6 +173,7 @@ The game may be stretch horizontally or vertically to fill the window. This mode
To switch between stretch modes, press :kbd:`Ctrl+Alt+s`.
.. _filter:
+
Render mode
-------------
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