[Scummvm-git-logs] scummvm branch-2-3 -> 3727a4885bb8e080c12d11e81f70e72bd9fa5853
dreammaster
dreammaster at scummvm.org
Sat Aug 28 22:53:32 UTC 2021
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
3727a4885b SHERLOCK: Flower girl first greeting now interrupts actions
Commit: 3727a4885bb8e080c12d11e81f70e72bd9fa5853
https://github.com/scummvm/scummvm/commit/3727a4885bb8e080c12d11e81f70e72bd9fa5853
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2021-08-28T15:53:17-07:00
Commit Message:
SHERLOCK: Flower girl first greeting now interrupts actions
Changed paths:
engines/sherlock/scalpel/scalpel_talk.cpp
diff --git a/engines/sherlock/scalpel/scalpel_talk.cpp b/engines/sherlock/scalpel/scalpel_talk.cpp
index 55cf820726..80d7d7bae2 100644
--- a/engines/sherlock/scalpel/scalpel_talk.cpp
+++ b/engines/sherlock/scalpel/scalpel_talk.cpp
@@ -187,6 +187,11 @@ void ScalpelTalk::talkTo(const Common::String filename) {
// WORKAROUND: Original game bug causes the results of testing the powdery substance
// to disappear too quickly. Introduce a delay to allow it to be properly displayed
ui._menuCounter = 30;
+ } else if (filename == "Lesl24z.tlk") {
+ // WORKAROUND: Walking to the flower girl the first time triggers
+ // this automatic talk. This should abort any other action, such
+ // as trying to look at her, else the UI gets corrupted
+ _talkToAbort = true;
}
}
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