[Scummvm-git-logs] scummvm master -> dd50e1a6bc93b44691b82b1ec46fd893cd2f448e
aquadran
noreply at scummvm.org
Sat Dec 4 00:06:42 UTC 2021
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
dd50e1a6bc TINYGL: Formatting
Commit: dd50e1a6bc93b44691b82b1ec46fd893cd2f448e
https://github.com/scummvm/scummvm/commit/dd50e1a6bc93b44691b82b1ec46fd893cd2f448e
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2021-12-04T01:06:37+01:00
Commit Message:
TINYGL: Formatting
Changed paths:
graphics/tinygl/gl.h
diff --git a/graphics/tinygl/gl.h b/graphics/tinygl/gl.h
index 8cba057c1a..a9a0cbb575 100644
--- a/graphics/tinygl/gl.h
+++ b/graphics/tinygl/gl.h
@@ -537,8 +537,8 @@ enum {
TGL_NEAREST = 0x2600,
TGL_REPEAT = 0x2901,
TGL_CLAMP = 0x2900,
- TGL_CLAMP_TO_EDGE = 0x812F,
- TGL_MIRRORED_REPEAT = 0x8370,
+ TGL_CLAMP_TO_EDGE = 0x812F,
+ TGL_MIRRORED_REPEAT = 0x8370,
TGL_S = 0x2000,
TGL_T = 0x2001,
TGL_R = 0x2002,
@@ -718,28 +718,28 @@ void tglPolygonMode(int face, int mode);
void tglBegin(int type);
void tglEnd();
-#define PROTO_GL1(name) \
-void tgl ## name ## 1f(float); \
-void tgl ## name ## 1d(double); \
-void tgl ## name ## 1fv(const float *); \
+#define PROTO_GL1(name) \
+void tgl ## name ## 1f(float); \
+void tgl ## name ## 1d(double); \
+void tgl ## name ## 1fv(const float *); \
void tgl ## name ## 1dv(const double *);
-#define PROTO_GL2(name) \
-void tgl ## name ## 2f(float, float); \
-void tgl ## name ## 2d(double, double); \
-void tgl ## name ## 2fv(const float *); \
+#define PROTO_GL2(name) \
+void tgl ## name ## 2f(float, float); \
+void tgl ## name ## 2d(double, double); \
+void tgl ## name ## 2fv(const float *); \
void tgl ## name ## 2dv(const double *);
-#define PROTO_GL3(name) \
-void tgl ## name ## 3f(float, float, float); \
-void tgl ## name ## 3d(double, double, double); \
-void tgl ## name ## 3fv(const float *); \
+#define PROTO_GL3(name) \
+void tgl ## name ## 3f(float, float, float); \
+void tgl ## name ## 3d(double, double, double); \
+void tgl ## name ## 3fv(const float *); \
void tgl ## name ## 3dv(const double *);
-#define PROTO_GL4(name) \
-void tgl ## name ## 4f(float, float, float, float); \
-void tgl ## name ## 4d(double, double, double, double); \
-void tgl ## name ## 4fv(const float *); \
+#define PROTO_GL4(name) \
+void tgl ## name ## 4f(float, float, float, float); \
+void tgl ## name ## 4d(double, double, double, double); \
+void tgl ## name ## 4fv(const float *); \
void tgl ## name ## 4dv(const double *);
PROTO_GL2(Vertex)
@@ -750,7 +750,7 @@ PROTO_GL3(Color)
PROTO_GL4(Color)
void tglColor3ub(unsigned char r, unsigned char g, unsigned char b);
void tglColor4ub(unsigned char r, unsigned char g, unsigned char b,
- unsigned char a);
+ unsigned char a);
PROTO_GL3(Normal)
@@ -774,7 +774,7 @@ void tglScalef(float x, float y, float z);
void tglViewport(int x, int y, int width, int height);
void tglFrustum(double left, double right, double bottom, double top,
- double nearv, double farv);
+ double nearv, double farv);
void tglOrtho(double left, double right, double bottom, double top, double zNear, double zFar);
// lists
@@ -803,8 +803,8 @@ void tglGenTextures(int n, unsigned int *textures);
void tglDeleteTextures(int n, const unsigned int *textures);
void tglBindTexture(int target, int texture);
void tglTexImage2D(int target, int level, int components,
- int width, int height, int border,
- int format, int type, void *pixels);
+ int width, int height, int border,
+ int format, int type, void *pixels);
void tglTexEnvi(int target, int pname, int param);
void tglTexParameteri(int target, int pname, int param);
void tglPixelStorei(int pname, int param);
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