[Scummvm-git-logs] scummvm master -> bac4c7c7eaa35110871fdde521d701ae4224c7b4

aquadran noreply at scummvm.org
Sat Dec 4 10:05:25 UTC 2021


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
bac4c7c7ea PLAYGROUND3D: Corrected pixel format


Commit: bac4c7c7eaa35110871fdde521d701ae4224c7b4
    https://github.com/scummvm/scummvm/commit/bac4c7c7eaa35110871fdde521d701ae4224c7b4
Author: Paweł Kołodziejski (aquadran at gmail.com)
Date: 2021-12-04T11:05:18+01:00

Commit Message:
PLAYGROUND3D: Corrected pixel format

Changed paths:
    engines/playground3d/gfx_tinygl.cpp
    engines/playground3d/playground3d.cpp


diff --git a/engines/playground3d/gfx_tinygl.cpp b/engines/playground3d/gfx_tinygl.cpp
index 6797f371db..6200a8f2c1 100644
--- a/engines/playground3d/gfx_tinygl.cpp
+++ b/engines/playground3d/gfx_tinygl.cpp
@@ -90,7 +90,7 @@ void TinyGLRenderer::init() {
 
 	_fb = new TinyGL::FrameBuffer(kOriginalWidth, kOriginalHeight, g_system->getScreenFormat());
 	TinyGL::glInit(_fb, 512);
-	tglEnableDirtyRects(false/*ConfMan.getBool("dirtyrects")*/);
+	tglEnableDirtyRects(ConfMan.getBool("dirtyrects"));
 
 	tglMatrixMode(TGL_PROJECTION);
 	tglLoadIdentity();
diff --git a/engines/playground3d/playground3d.cpp b/engines/playground3d/playground3d.cpp
index fa59074d40..afe2e1f062 100644
--- a/engines/playground3d/playground3d.cpp
+++ b/engines/playground3d/playground3d.cpp
@@ -69,8 +69,8 @@ Common::Error Playground3dEngine::run() {
 	// 2 - rotated two triangles with depth offset
 	// 3 - fade in/out
 	// 4 - moving filled rectangle in viewport
-	int testId = 1;
 	// 5 - drawing RGBA pattern texture to check endian correctness
+	int testId = 1;
 
 	switch (testId) {
 		case 1:
@@ -93,7 +93,7 @@ Common::Error Playground3dEngine::run() {
 			Graphics::PixelFormat pixelFormatRGB(3, 8, 8, 8, 0, 0, 8, 16, 0);
 #else
 			Graphics::PixelFormat pixelFormatRGBA(4, 8, 8, 8, 8, 24, 16, 8, 0);
-			Graphics::PixelFormat pixelFormatRGB(3, 8, 8, 8, 0, 0, 8, 16, 0);
+			Graphics::PixelFormat pixelFormatRGB(3, 8, 8, 8, 0, 16, 8, 0, 0);
 #endif
 			Graphics::PixelFormat pixelFormatRGB565(2, 5, 6, 5, 0, 11, 5, 0, 0);
 			Graphics::PixelFormat pixelFormatRGB5551(2, 5, 5, 5, 1, 11, 6, 1, 0);




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