[Scummvm-git-logs] scummvm branch-2-5 -> 77bd0f2278eba103b43af5e053286d8626cdce54
dreammaster
noreply at scummvm.org
Sat Dec 18 03:35:42 UTC 2021
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
77bd0f2278 SHERLOCK: Fix Scalpel user interface being left in wrong mode
Commit: 77bd0f2278eba103b43af5e053286d8626cdce54
https://github.com/scummvm/scummvm/commit/77bd0f2278eba103b43af5e053286d8626cdce54
Author: Torbjörn Andersson (eriktorbjorn at users.sourceforge.net)
Date: 2021-12-17T19:35:32-08:00
Commit Message:
SHERLOCK: Fix Scalpel user interface being left in wrong mode
I think this one would happen if an NPC initiated conversaion with you,
while you had a window (e.g. the inventory) open. The game would be put
in talk mode, then close the inventory (putting the game in standard
mode), then print the conversation options.
That's because a loop was terminated prematurely (with a break), thus
bypassing the bit that would set it back into talk mode again.
I encountered this when finally meeting up with Lord Brumwell.
Changed paths:
engines/sherlock/talk.cpp
diff --git a/engines/sherlock/talk.cpp b/engines/sherlock/talk.cpp
index 8ce258a820..07b200716b 100644
--- a/engines/sherlock/talk.cpp
+++ b/engines/sherlock/talk.cpp
@@ -342,7 +342,8 @@ void Talk::talkTo(const Common::String filename) {
// Handle replies until there's no further linked file,
// or the link file isn't a reply first cnversation
- while (!_vm->shouldQuit()) {
+ bool done = false;
+ while (!done && !_vm->shouldQuit()) {
clearSequences();
_scriptSelect = select;
_speaker = _talkTo;
@@ -412,7 +413,7 @@ void Talk::talkTo(const Common::String filename) {
// Break out of loop now that we're waiting for player input
events.setCursor(ARROW);
- break;
+ done = true;
} else {
// Add the statement into the journal and talk history
if (_talkTo != -1 && !_talkHistory[_converseNum][select])
@@ -438,7 +439,7 @@ void Talk::talkTo(const Common::String filename) {
ui.banishWindow();
}
- break;
+ done = true;
}
}
}
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