[Scummvm-git-logs] scummvm branch-2-5 -> c929bda5929a84290c5997629e664e5205d153a7
aquadran
noreply at scummvm.org
Mon Dec 20 20:46:53 UTC 2021
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
c929bda592 TINYGL: Ported viewport fix
Commit: c929bda5929a84290c5997629e664e5205d153a7
https://github.com/scummvm/scummvm/commit/c929bda5929a84290c5997629e664e5205d153a7
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2021-12-20T21:46:48+01:00
Commit Message:
TINYGL: Ported viewport fix
Changed paths:
engines/myst3/gfx_tinygl.cpp
engines/myst3/gfx_tinygl.h
graphics/tinygl/vertex.cpp
diff --git a/engines/myst3/gfx_tinygl.cpp b/engines/myst3/gfx_tinygl.cpp
index 013e59e414..f156954ae4 100644
--- a/engines/myst3/gfx_tinygl.cpp
+++ b/engines/myst3/gfx_tinygl.cpp
@@ -78,30 +78,26 @@ void TinyGLRenderer::init() {
}
void TinyGLRenderer::clear() {
+ tglClearColor(0.f, 0.f, 0.f, 1.f); // Solid black
tglClear(TGL_COLOR_BUFFER_BIT | TGL_DEPTH_BUFFER_BIT);
tglColor3f(1.0f, 1.0f, 1.0f);
}
void TinyGLRenderer::selectTargetWindow(Window *window, bool is3D, bool scaled) {
- // NOTE: tinyGL viewport implementation needs to be checked as it doesn't behave the same as openGL
-
if (!window) {
// No window found ...
if (scaled) {
// ... in scaled mode draw in the original game screen area
- Common::Rect vp = viewport();
- tglViewport(vp.left, vp.top, vp.width(), vp.height());
- //tglViewport(vp.left, _system->getHeight() - vp.top - vp.height(), vp.width(), vp.height());
+ _viewport = viewport();
} else {
// ... otherwise, draw on the whole screen
- tglViewport(0, 0, _system->getWidth(), _system->getHeight());
+ _viewport = Common::Rect(_system->getWidth(), _system->getHeight());
}
} else {
// Found a window, draw inside it
- Common::Rect vp = window->getPosition();
- tglViewport(vp.left, vp.top, vp.width(), vp.height());
- //tglViewport(vp.left, _system->getHeight() - vp.top - vp.height(), vp.width(), vp.height());
+ _viewport = window->getPosition();
}
+ tglViewport(_viewport.left, _system->getHeight() - _viewport.top - _viewport.height(), _viewport.width(), _viewport.height());
if (is3D) {
tglMatrixMode(TGL_PROJECTION);
@@ -171,14 +167,11 @@ void TinyGLRenderer::drawTexturedRect2D(const Common::Rect &screenRect, const Co
transparency = 1.0;
}
- // HACK: tglBlit is not affected by the viewport, so we offset the draw coordinates here
- int viewPort[4];
- tglGetIntegerv(TGL_VIEWPORT, viewPort);
-
tglEnable(TGL_TEXTURE_2D);
tglDepthMask(TGL_FALSE);
- Graphics::BlitTransform transform(sLeft + viewPort[0], sTop + viewPort[1]);
+ // HACK: tglBlit is not affected by the viewport, so we offset the draw coordinates here
+ Graphics::BlitTransform transform(sLeft + _viewport.left, sTop + _viewport.top);
transform.sourceRectangle(textureRect.left, textureRect.top, sWidth, sHeight);
transform.tint(transparency);
tglBlit(((TinyGLTexture *)texture)->getBlitTexture(), transform);
diff --git a/engines/myst3/gfx_tinygl.h b/engines/myst3/gfx_tinygl.h
index f57a658c89..d2d52c27d7 100644
--- a/engines/myst3/gfx_tinygl.h
+++ b/engines/myst3/gfx_tinygl.h
@@ -62,6 +62,7 @@ private:
void drawFace(uint face, Texture *texture);
TinyGL::FrameBuffer *_fb;
+ Common::Rect _viewport;
};
} // End of namespace Myst3
diff --git a/graphics/tinygl/vertex.cpp b/graphics/tinygl/vertex.cpp
index c66cbdc8f5..2d3303b51f 100644
--- a/graphics/tinygl/vertex.cpp
+++ b/graphics/tinygl/vertex.cpp
@@ -74,11 +74,14 @@ void gl_eval_viewport(GLContext *c) {
v = &c->viewport;
+ // v->ymin needs to be upside down for transformation
+ int ymin = c->fb->ysize - v->ysize - v->ymin;
v->trans.X = (float)(((v->xsize - 0.5) / 2.0) + v->xmin);
- v->trans.Y = (float)(((v->ysize - 0.5) / 2.0) + v->ymin);
+ v->trans.Y = (float)(((v->ysize - 0.5) / 2.0) + ymin);
v->trans.Z = (float)(((zsize - 0.5) / 2.0) + ((1 << ZB_POINT_Z_FRAC_BITS)) / 2);
v->scale.X = (float)((v->xsize - 0.5) / 2.0);
+ // v->ysize needs to be upside down for scaling
v->scale.Y = (float)(-(v->ysize - 0.5) / 2.0);
v->scale.Z = (float)(-((zsize - 0.5) / 2.0));
}
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