[Scummvm-git-logs] scummvm master -> 1afde28a3d6fc5ae5fa2fdd16fce324fb274e382

AndywinXp noreply at scummvm.org
Wed Dec 22 11:27:26 UTC 2021


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
1afde28a3d SCUMM: DiMUSE: Fix outdated comment


Commit: 1afde28a3d6fc5ae5fa2fdd16fce324fb274e382
    https://github.com/scummvm/scummvm/commit/1afde28a3d6fc5ae5fa2fdd16fce324fb274e382
Author: Andrea Boscarino (andywinxp at gmail.com)
Date: 2021-12-22T12:27:23+01:00

Commit Message:
SCUMM: DiMUSE: Fix outdated comment

Changed paths:
    engines/scumm/imuse_digi/dimuse_engine.cpp


diff --git a/engines/scumm/imuse_digi/dimuse_engine.cpp b/engines/scumm/imuse_digi/dimuse_engine.cpp
index ece52bc925..a5f692d8a7 100644
--- a/engines/scumm/imuse_digi/dimuse_engine.cpp
+++ b/engines/scumm/imuse_digi/dimuse_engine.cpp
@@ -307,7 +307,7 @@ void IMuseDigital::callback() {
 void IMuseDigital::diMUSEHeartbeat() {
 	// This is what happens:
 	// - Usual audio stuff like fetching and playing sound (and everything
-	//   within waveapi_callback()) happens at a base 50Hz rate;
+	//   within waveOutCallback()) happens at a base 50Hz rate;
 	// - Triggers and fades handling happens at a (somewhat hacky) 60Hz rate;
 	// - Music gain reduction happens at a 10Hz rate.
 




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