[Scummvm-git-logs] scummvm master -> c20a92b3ac3fcac0776cd8298febdf9b11f3afdd
aquadran
noreply at scummvm.org
Wed Dec 29 13:26:56 UTC 2021
This automated email contains information about 3 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
c3aa652998 SCUMM: DiMUSE: Add debugger/audio player
81ba7888da SCUMM: DiMUSE: Add missing sequence table entry for FT
c20a92b3ac SCUMM: Remove DiMUSE specific code from main engine
Commit: c3aa652998071d21f0d627346f154bf2a083571d
https://github.com/scummvm/scummvm/commit/c3aa652998071d21f0d627346f154bf2a083571d
Author: Andrea Boscarino (andywinxp at gmail.com)
Date: 2021-12-29T14:26:53+01:00
Commit Message:
SCUMM: DiMUSE: Add debugger/audio player
Changed paths:
engines/scumm/debugger.cpp
engines/scumm/debugger.h
engines/scumm/imuse_digi/dimuse_engine.cpp
engines/scumm/imuse_digi/dimuse_engine.h
engines/scumm/imuse_digi/dimuse_tables.cpp
diff --git a/engines/scumm/debugger.cpp b/engines/scumm/debugger.cpp
index 20a56f7700d..8671478fc3f 100644
--- a/engines/scumm/debugger.cpp
+++ b/engines/scumm/debugger.cpp
@@ -29,6 +29,7 @@
#include "scumm/boxes.h"
#include "scumm/debugger.h"
#include "scumm/imuse/imuse.h"
+#include "scumm/imuse_digi/dimuse_engine.h"
#include "scumm/object.h"
#include "scumm/resource.h"
#include "scumm/scumm.h"
@@ -93,7 +94,12 @@ ScummDebugger::ScummDebugger(ScummEngine *s)
registerCmd("show", WRAP_METHOD(ScummDebugger, Cmd_Show));
registerCmd("hide", WRAP_METHOD(ScummDebugger, Cmd_Hide));
- registerCmd("imuse", WRAP_METHOD(ScummDebugger, Cmd_IMuse));
+ if (_vm->_game.version < 7)
+ registerCmd("imuse", WRAP_METHOD(ScummDebugger, Cmd_IMuse));
+#if defined(ENABLE_SCUMM_7_8)
+ else
+ registerCmd("imuse", WRAP_METHOD(ScummDebugger, Cmd_DiMuse));
+#endif
registerCmd("resetcursors", WRAP_METHOD(ScummDebugger, Cmd_ResetCursors));
}
@@ -114,6 +120,15 @@ void ScummDebugger::postEnter() {
_vm->_debugMode = true;
}
+void ScummDebugger::onFrame() {
+ Debugger::onFrame();
+#if defined(ENABLE_SCUMM_7_8)
+ if (_vm->_imuseDigital && !_vm->_imuseDigital->isEngineDisabled()) {
+ _vm->_imuseDigital->refreshScripts();
+ }
+#endif
+}
+
///////////////////////////////////////////////////
// Now the fun stuff:
@@ -175,6 +190,176 @@ bool ScummDebugger::Cmd_IMuse(int argc, const char **argv) {
return true;
}
+#if defined(ENABLE_SCUMM_7_8)
+bool ScummDebugger::Cmd_DiMuse(int argc, const char **argv) {
+ if (!_vm->_imuseDigital || _vm->_imuseDigital->isEngineDisabled()) {
+ debugPrintf("No Digital iMUSE engine is active.\n");
+ return true;
+ }
+
+ if (argc > 1) {
+ if (!strcmp(argv[1], "stop")) {
+ if (argc > 2 && (!strcmp(argv[2], "all") || atoi(argv[2]) != 0)) {
+ if (!strcmp(argv[2], "all")) {
+ _vm->_imuseDigital->diMUSEStopAllSounds();
+ debugPrintf("Stopping all sounds.\n");
+ } else {
+ _vm->_imuseDigital->diMUSEStopSound(atoi(argv[2]));
+ debugPrintf("Attempted to stop sound %d.\n", atoi(argv[2]));
+ }
+ } else {
+ debugPrintf("Specify a soundId or \"all\".\n");
+ }
+ return true;
+ } else if (!strcmp(argv[1], "stopSpeech")) {
+ debugPrintf("Attempting to stop the currently playing speech file, if any.\n");
+ _vm->_imuseDigital->diMUSEStopSound(kTalkSoundID);
+ return true;
+ } else if (!strcmp(argv[1], "list") || !strcmp(argv[1], "tracks")) {
+ _vm->_imuseDigital->listTracks();
+ return true;
+ } else if (!strcmp(argv[1], "playSfx")) {
+ if (argc > 2 && atoi(argv[2]) != 0 && atoi(argv[2]) <= _vm->_numSounds) {
+ debugPrintf("Attempting to play SFX %d...\n", atoi(argv[2]));
+ _vm->_imuseDigital->diMUSEStartSound(atoi(argv[2]), 126);
+ } else {
+ debugPrintf("Specify a SFX soundId from 0-%d.\n", _vm->_numSounds - 1);
+ }
+ return true;
+ } else if (!strcmp(argv[1], "playState") || !strcmp(argv[1], "setState")) {
+ if (argc > 2 && atoi(argv[2]) >= 0) {
+ debugPrintf("Attempting to play state %d...\n", atoi(argv[2]));
+ _vm->_imuseDigital->diMUSESetState(atoi(argv[2]));
+ } else {
+ debugPrintf("Specify a valid stateId; available states for this game:\n");
+ _vm->_imuseDigital->listStates();
+ }
+ return true;
+ } else if (!strcmp(argv[1], "playSeq") || !strcmp(argv[1], "setSeq")) {
+ if (argc > 2 && atoi(argv[2]) >= 0) {
+ debugPrintf("Attempting to play sequence %d...\n", atoi(argv[2]));
+ _vm->_imuseDigital->diMUSESetSequence(atoi(argv[2]));
+ } else {
+ debugPrintf("Specify a valid seqId; available sequences for this game:\n");
+ _vm->_imuseDigital->listSeqs();
+ }
+ return true;
+ } else if (!strcmp(argv[1], "playCue") || !strcmp(argv[1], "setCue")) {
+ if (_vm->_game.id != GID_FT || (_vm->_game.features & GF_DEMO)) {
+ debugPrintf("Cues are only available for Full Throttle (full version).\n");
+ } else {
+ if (argc > 2 && atoi(argv[2]) >= 0 && atoi(argv[2]) < 4) {
+ debugPrintf("Attempting to play cue %d...\n", atoi(argv[2]));
+ _vm->_imuseDigital->diMUSESetCuePoint(atoi(argv[2]));
+ } else {
+ debugPrintf("Specify a valid cueId; available sequences for this game:\n");
+ _vm->_imuseDigital->listCues();
+ }
+ }
+ return true;
+ } else if (!strcmp(argv[1], "hook")) {
+ if (argc > 3 && atoi(argv[3]) != 0) {
+ debugPrintf("Attempting to play set hookId %d for sound %d...\n", atoi(argv[2]), atoi(argv[3]));
+ _vm->_imuseDigital->diMUSESetHook(atoi(argv[3]), atoi(argv[2]));
+ } else {
+ debugPrintf("Specify a hookId and a soundId;\nuse \"list\" to get a list of currently playing sounds.\n");
+ }
+ return true;
+ } else if (!strcmp(argv[1], "states")) {
+ debugPrintf("Available states for this game:\n");
+ if (_vm->_imuseDigital->isFTSoundEngine() && _vm->_game.features & GF_DEMO) {
+ debugPrintf(" No states available for demo game with id %s.\n", _vm->_game.gameid);
+ } else {
+ _vm->_imuseDigital->listStates();
+ }
+ return true;
+ } else if (!strcmp(argv[1], "seqs")) {
+ debugPrintf("Available sequences for this game:\n");
+ if (_vm->_game.features & GF_DEMO) {
+ debugPrintf(" No sequences available for demo game with id %s.\n", _vm->_game.gameid);
+ } else {
+ _vm->_imuseDigital->listSeqs();
+ }
+ return true;
+ } else if (!strcmp(argv[1], "cues")) {
+ debugPrintf("Available cues for this game:\n");
+ if (_vm->_game.id == GID_FT && !(_vm->_game.features & GF_DEMO)) {
+ _vm->_imuseDigital->listCues();
+ } else {
+ debugPrintf(" No cues available for game with id %s.\n", _vm->_game.gameid);
+ }
+ return true;
+ } else if (!strcmp(argv[1], "groups") || !strcmp(argv[1], "vols")) {
+ _vm->_imuseDigital->listGroups();
+ return true;
+ } else if (!strcmp(argv[1], "getParam")) {
+ if (argc > 3) {
+ int result = _vm->_imuseDigital->diMUSEGetParam(atoi(argv[2]), strtol(argv[3], NULL, 16));
+ if (result != -5 && result != -4 && result != -1) {
+ debugPrintf("Parameter value for sound %d: %d\n", atoi(argv[2]), result);
+ return true;
+ }
+ debugPrintf("Invalid parameter id or soundId.\n");
+ }
+ debugPrintf("Usage: getParam <soundId> <param>.\nReadable params (use the hex id):\n");
+ debugPrintf("\tP_SND_TRACK_NUM 0x100 \n");
+ debugPrintf("\tP_MARKER 0x300 \n");
+ debugPrintf("\tP_GROUP 0x400 \n");
+ debugPrintf("\tP_PRIORITY 0x500 \n");
+ debugPrintf("\tP_VOLUME 0x600 \n");
+ debugPrintf("\tP_PAN 0x700 \n");
+ debugPrintf("\tP_DETUNE 0x800 \n");
+ debugPrintf("\tP_TRANSPOSE 0x900 \n");
+ debugPrintf("\tP_MAILBOX 0xA00 \n");
+ debugPrintf("\tP_SND_HAS_STREAM 0x1800\n");
+ debugPrintf("\tP_STREAM_BUFID 0x1900\n");
+ debugPrintf("\tP_SND_POS_IN_MS 0x1A00\n");
+ return true;
+ } else if (!strcmp(argv[1], "setParam")) {
+ if (argc > 4) {
+ int result = _vm->_imuseDigital->diMUSESetParam(atoi(argv[2]), strtol(argv[3], NULL, 16), atoi(argv[4]));
+ if (result != -5)
+ return true;
+
+ debugPrintf("Invalid parameter id, value or soundId.\n");
+ }
+ debugPrintf("Usage: setParam <soundId> <param> <val>.\nWritable params (use the hex id):\n");
+ debugPrintf("\tP_GROUP 0x400 \n");
+ debugPrintf("\tP_PRIORITY 0x500 \n");
+ debugPrintf("\tP_VOLUME 0x600 \n");
+ debugPrintf("\tP_PAN 0x700 \n");
+ debugPrintf("\tP_DETUNE 0x800 \n");
+ debugPrintf("\tP_TRANSPOSE 0x900 \n");
+ debugPrintf("\tP_MAILBOX 0xA00 \n");
+ debugPrintf("Please note that editing values for some parameters might lead to unexpected behavior.\n\n");
+ return true;
+ }
+
+ debugPrintf("Unknown command. ");
+ }
+
+ debugPrintf("Available Digital iMUSE commands:\n");
+ debugPrintf("\tstates - Display music states available for the current game\n");
+ debugPrintf("\tseqs - Display music sequences available for the current game\n");
+ debugPrintf("\tcues - Display music cues available for the current sequence (FT only)\n");
+ debugPrintf("\tplaySfx <soundId> - Play a SFX resource by soundId\n");
+ debugPrintf("\tplayState|setState <stateId> - Play a music state resource by soundId\n");
+ debugPrintf("\tplaySeq|setSeq <seqId> - Play a music sequence resource by soundId\n");
+ debugPrintf("\tplayCue|setCue <cueId> - Play a music cue between the ones available (FT only)\n");
+ debugPrintf("\tstop <soundId>|all - Stop a SFX, speech or music resource by soundId\n");
+ debugPrintf("\tstopSpeech - Stop the current speech file, if any\n");
+ debugPrintf("\thook <soundId> <hookId> - Set hookId for a sound\n");
+ debugPrintf("\tlist|tracks - Display info for every virtual audio track\n");
+ debugPrintf("\tgroups|vols - Show volume groups info\n");
+ debugPrintf("\tgetParam <soundId> <param> - Get parameter info from a sound\n");
+ debugPrintf("\tsetParam <soundId> <param> <val> - Set parameter value for a sound (dangerous!)\n");
+ debugPrintf("\n");
+
+ return true;
+}
+
+#endif
+
bool ScummDebugger::Cmd_Room(int argc, const char **argv) {
if (argc > 1) {
int room = atoi(argv[1]);
diff --git a/engines/scumm/debugger.h b/engines/scumm/debugger.h
index dbfd3191866..20e942b02a0 100644
--- a/engines/scumm/debugger.h
+++ b/engines/scumm/debugger.h
@@ -38,6 +38,7 @@ private:
void preEnter() override;
void postEnter() override;
+ void onFrame() override;
// Commands
bool Cmd_Room(int argc, const char **argv);
@@ -65,6 +66,7 @@ private:
bool Cmd_Hide(int argc, const char **argv);
bool Cmd_IMuse(int argc, const char **argv);
+ bool Cmd_DiMuse(int argc, const char **argv);
bool Cmd_ResetCursors(int argc, const char **argv);
diff --git a/engines/scumm/imuse_digi/dimuse_engine.cpp b/engines/scumm/imuse_digi/dimuse_engine.cpp
index 54672f61f11..dedd5b212e9 100644
--- a/engines/scumm/imuse_digi/dimuse_engine.cpp
+++ b/engines/scumm/imuse_digi/dimuse_engine.cpp
@@ -800,4 +800,97 @@ int IMuseDigital::diMUSESetAttribute(int attrIndex, int attrVal) {
return scriptParse(8, attrIndex, attrVal);
}
+// Debugger utility functions
+
+void IMuseDigital::listStates() {
+ _vm->getDebugger()->debugPrintf("+---------------------------------+\n");
+ _vm->getDebugger()->debugPrintf("| stateId | name |\n");
+ _vm->getDebugger()->debugPrintf("+---------+-----------------------+\n");
+ if (_vm->_game.id == GID_CMI) {
+ if (_vm->_game.features & GF_DEMO) {
+ for (int i = 0; _comiDemoStateMusicTable[i].soundId != -1; i++) {
+ _vm->getDebugger()->debugPrintf("| %4d | %20s |\n", _comiDemoStateMusicTable[i].soundId, _comiDemoStateMusicTable[i].name);
+ }
+ } else {
+ for (int i = 0; _comiStateMusicTable[i].soundId != -1; i++) {
+ _vm->getDebugger()->debugPrintf("| %4d | %20s |\n", _comiStateMusicTable[i].soundId, _comiStateMusicTable[i].name);
+ }
+ }
+ } else if (_vm->_game.id == GID_DIG) {
+ for (int i = 0; _digStateMusicTable[i].soundId != -1; i++) {
+ _vm->getDebugger()->debugPrintf("| %4d | %20s |\n", _digStateMusicTable[i].soundId, _digStateMusicTable[i].name);
+ }
+ } else if (_vm->_game.id == GID_FT) {
+ for (int i = 0; _ftStateMusicTable[i].name[0]; i++) {
+ _vm->getDebugger()->debugPrintf("| %4d | %21s |\n", i, _ftStateMusicTable[i].name);
+ }
+ }
+ _vm->getDebugger()->debugPrintf("+---------+-----------------------+\n\n");
+}
+
+void IMuseDigital::listSeqs() {
+ _vm->getDebugger()->debugPrintf("+--------------------------------+\n");
+ _vm->getDebugger()->debugPrintf("| seqId | name |\n");
+ _vm->getDebugger()->debugPrintf("+---------+----------------------+\n");
+ if (_vm->_game.id == GID_CMI) {
+ for (int i = 0; _comiSeqMusicTable[i].soundId != -1; i++) {
+ _vm->getDebugger()->debugPrintf("| %4d | %20s |\n", _comiSeqMusicTable[i].soundId, _comiSeqMusicTable[i].name);
+ }
+ } else if (_vm->_game.id == GID_DIG) {
+ for (int i = 0; _digSeqMusicTable[i].soundId != -1; i++) {
+ _vm->getDebugger()->debugPrintf("| %4d | %20s |\n", _digSeqMusicTable[i].soundId, _digSeqMusicTable[i].name);
+ }
+ } else if (_vm->_game.id == GID_FT) {
+ for (int i = 0; _ftSeqNames[i].name[0]; i++) {
+ _vm->getDebugger()->debugPrintf("| %4d | %20s |\n", i, _ftSeqNames[i].name);
+ }
+ }
+ _vm->getDebugger()->debugPrintf("+---------+----------------------+\n\n");
+}
+
+void IMuseDigital::listCues() {
+ int curId = -1;
+ if (_curMusicSeq) {
+ _vm->getDebugger()->debugPrintf("Available cues for current sequence:\n");
+ _vm->getDebugger()->debugPrintf("+---------------------------------------+\n");
+ _vm->getDebugger()->debugPrintf("| cueName | transitionType | volume |\n");
+ _vm->getDebugger()->debugPrintf("+-------------+----------------+--------+\n");
+ for (int i = 0; i < 4; i++) {
+ curId = ((_curMusicSeq - 1) * 4) + i;
+ _vm->getDebugger()->debugPrintf("| %9s | %d | %3d |\n",
+ _ftSeqMusicTable[curId].audioName, (int)_ftSeqMusicTable[curId].transitionType, (int)_ftSeqMusicTable[curId].volume);
+ }
+ _vm->getDebugger()->debugPrintf("+-------------+----------------+--------+\n\n");
+ } else {
+ _vm->getDebugger()->debugPrintf("Current sequence is NULL, no cues available.\n\n");
+ }
+}
+
+void IMuseDigital::listTracks() {
+ _vm->getDebugger()->debugPrintf("Virtual audio tracks currently playing:\n");
+ _vm->getDebugger()->debugPrintf("+-------------------------------------------------------------------------+\n");
+ _vm->getDebugger()->debugPrintf("| # | soundId | group | hasStream | vol/effVol/pan | priority | jumpHook |\n");
+ _vm->getDebugger()->debugPrintf("+---+---------+-------+-----------+-----------------+----------+----------+\n");
+
+ for (int i = 0; i < _trackCount; i++) {
+ IMuseDigiTrack curTrack = _tracks[i];
+ if (curTrack.soundId != 0) {
+ _vm->getDebugger()->debugPrintf("| %1d | %5d | %d | %d | %3d/%3d/%3d | %3d | %3d |\n",
+ i, curTrack.soundId, curTrack.group, diMUSEGetParam(curTrack.soundId, DIMUSE_P_SND_HAS_STREAM),
+ curTrack.vol, curTrack.effVol, curTrack.pan, curTrack.priority, curTrack.jumpHook);
+ } else {
+ _vm->getDebugger()->debugPrintf("| %1d | --- | --- | --- | ---/---/--- | --- | --- |\n", i);
+ }
+ }
+ _vm->getDebugger()->debugPrintf("+---+---------+-------+-----------+-----------------+----------+----------+\n\n");
+}
+
+void IMuseDigital::listGroups() {
+ _vm->getDebugger()->debugPrintf("Volume groups:\n");
+ _vm->getDebugger()->debugPrintf("\tSFX: %3d\n", _groupsHandler->getGroupVol(DIMUSE_GROUP_SFX));
+ _vm->getDebugger()->debugPrintf("\tSPEECH: %3d\n", _groupsHandler->getGroupVol(DIMUSE_GROUP_SPEECH));
+ _vm->getDebugger()->debugPrintf("\tMUSIC: %3d\n", _groupsHandler->getGroupVol(DIMUSE_GROUP_MUSIC));
+ _vm->getDebugger()->debugPrintf("\tMUSICEFF: %3d\n\n", _groupsHandler->getGroupVol(DIMUSE_GROUP_MUSICEFF));
+}
+
} // End of namespace Scumm
diff --git a/engines/scumm/imuse_digi/dimuse_engine.h b/engines/scumm/imuse_digi/dimuse_engine.h
index a132509c1b7..3d6d2930e55 100644
--- a/engines/scumm/imuse_digi/dimuse_engine.h
+++ b/engines/scumm/imuse_digi/dimuse_engine.h
@@ -32,6 +32,7 @@
#include "scumm/music.h"
#include "scumm/sound.h"
#include "scumm/file.h"
+#include "scumm/debugger.h"
#include "scumm/imuse_digi/dimuse_defs.h"
#include "scumm/imuse_digi/dimuse_internalmixer.h"
@@ -389,6 +390,13 @@ public:
// Script
int scriptTriggerCallback(char *marker);
+
+ // Debugger utility functions
+ void listStates();
+ void listSeqs();
+ void listCues();
+ void listTracks();
+ void listGroups();
};
} // End of namespace Scumm
diff --git a/engines/scumm/imuse_digi/dimuse_tables.cpp b/engines/scumm/imuse_digi/dimuse_tables.cpp
index 11654e1f765..9180b0d808f 100644
--- a/engines/scumm/imuse_digi/dimuse_tables.cpp
+++ b/engines/scumm/imuse_digi/dimuse_tables.cpp
@@ -541,6 +541,7 @@ const imuseFtStateTable _ftStateMusicTable[] = {
{"saveme", 2, 127, "statePlaneControls" },
{"", 4, 0, "stateCliffHanger1" },
{"", 4, 0, "stateCliffHanger2" },
+ {"", 0, 0, "" },
};
const imuseFtNames _ftSeqNames[] = {
@@ -595,7 +596,8 @@ const imuseFtNames _ftSeqNames[] = {
{"seqFanBunnies" },
{"seqRipDead" },
{"seqFuneral" },
- {"seqCredits" }
+ {"seqCredits" },
+ {"" }
};
const imuseFtSeqTable _ftSeqMusicTable[] = {
Commit: 81ba7888dafa130b0f4b21e5274e428460d41407
https://github.com/scummvm/scummvm/commit/81ba7888dafa130b0f4b21e5274e428460d41407
Author: Andrea Boscarino (andywinxp at gmail.com)
Date: 2021-12-29T14:26:53+01:00
Commit Message:
SCUMM: DiMUSE: Add missing sequence table entry for FT
Changed paths:
engines/scumm/imuse_digi/dimuse_tables.cpp
diff --git a/engines/scumm/imuse_digi/dimuse_tables.cpp b/engines/scumm/imuse_digi/dimuse_tables.cpp
index 9180b0d808f..6e695c69654 100644
--- a/engines/scumm/imuse_digi/dimuse_tables.cpp
+++ b/engines/scumm/imuse_digi/dimuse_tables.cpp
@@ -575,6 +575,7 @@ const imuseFtNames _ftSeqNames[] = {
{"seqNestolusAtRanch" },
{"seqRipLimo" },
{"seqGorgeTurn" },
+ {"seqStealRamp" },
{"seqCavefishTalk" },
{"seqArriveCorville" },
{"seqSingleBunny" },
Commit: c20a92b3ac3fcac0776cd8298febdf9b11f3afdd
https://github.com/scummvm/scummvm/commit/c20a92b3ac3fcac0776cd8298febdf9b11f3afdd
Author: Andrea Boscarino (andywinxp at gmail.com)
Date: 2021-12-29T14:26:53+01:00
Commit Message:
SCUMM: Remove DiMUSE specific code from main engine
Changed paths:
engines/scumm/imuse_digi/dimuse_engine.cpp
engines/scumm/scumm.cpp
diff --git a/engines/scumm/imuse_digi/dimuse_engine.cpp b/engines/scumm/imuse_digi/dimuse_engine.cpp
index dedd5b212e9..170342e66cc 100644
--- a/engines/scumm/imuse_digi/dimuse_engine.cpp
+++ b/engines/scumm/imuse_digi/dimuse_engine.cpp
@@ -276,7 +276,9 @@ void IMuseDigital::saveLoadEarly(Common::Serializer &s) {
}
void IMuseDigital::refreshScripts() {
- if (!_vm->isSmushActive()) {
+ if (isFTSoundEngine()) {
+ diMUSEProcessStreams();
+ } else if (!_vm->isSmushActive()) {
diMUSEProcessStreams();
diMUSERefreshScript();
}
@@ -780,7 +782,6 @@ int IMuseDigital::diMUSEInitializeScript() {
}
void IMuseDigital::diMUSERefreshScript() {
- diMUSEProcessStreams();
scriptParse(4, -1, -1);
}
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index 96c72950223..c050f28c895 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -2879,11 +2879,7 @@ void ScummEngine_v7::scummLoop_handleSound() {
ScummEngine_v6::scummLoop_handleSound();
if (_imuseDigital) {
_imuseDigital->flushTracks();
- // In CoMI and the Dig the full (non-demo) version invoke refreshScripts()
- if (!(_game.id == GID_FT) && !(_game.id == GID_DIG && _game.features & GF_DEMO))
- _imuseDigital->refreshScripts();
- else
- _imuseDigital->diMUSEProcessStreams();
+ _imuseDigital->refreshScripts();
}
if (_smixer) {
More information about the Scummvm-git-logs
mailing list