[Scummvm-git-logs] scummvm master -> 17a218bfd9d36568bc4d61370973f2b07f97b74d
mgerhardy
noreply at scummvm.org
Fri Dec 31 11:21:36 UTC 2021
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
17a218bfd9 TWINE: use a different version of getAngleAndSetTargetActorDistance
Commit: 17a218bfd9d36568bc4d61370973f2b07f97b74d
https://github.com/scummvm/scummvm/commit/17a218bfd9d36568bc4d61370973f2b07f97b74d
Author: Martin Gerhardy (martin.gerhardy at gmail.com)
Date: 2021-12-31T12:13:16+01:00
Commit Message:
TWINE: use a different version of getAngleAndSetTargetActorDistance
Changed paths:
engines/twine/script/script_move_v1.cpp
diff --git a/engines/twine/script/script_move_v1.cpp b/engines/twine/script/script_move_v1.cpp
index 11eb6e41a27..ba09b68e8f3 100644
--- a/engines/twine/script/script_move_v1.cpp
+++ b/engines/twine/script/script_move_v1.cpp
@@ -237,7 +237,7 @@ static int32 mGOTO_SYM_POINT(TwinEEngine *engine, MoveScriptContext &ctx) {
engine->_scene->_currentScriptValue = ctx.stream.readByte();
const IVec3 &sp = engine->_scene->_sceneTracks[engine->_scene->_currentScriptValue];
- const int32 newAngle = ANGLE_180 + engine->_movements->getAngleAndSetTargetActorDistance(ctx.actor->_pos.x, ctx.actor->_pos.z, sp.x, sp.z);
+ const int32 newAngle = ANGLE_180 + engine->_movements->getAngleAndSetTargetActorDistance(ctx.actor->_pos, sp);
if (ctx.actor->_staticFlags.bIsSpriteActor) {
ctx.actor->_angle = newAngle;
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