[Scummvm-git-logs] scummvm master -> cc123913f48e96213c5eaa8a188a26b0af422938

dreammaster dreammaster at scummvm.org
Sun Feb 7 04:14:25 UTC 2021


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
cc123913f4 AGS: Change a bunch of int to be explicitly int32_t & uint32_t


Commit: cc123913f48e96213c5eaa8a188a26b0af422938
    https://github.com/scummvm/scummvm/commit/cc123913f48e96213c5eaa8a188a26b0af422938
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2021-02-06T20:13:05-08:00

Commit Message:
AGS: Change a bunch of int to be explicitly int32_t & uint32_t

This should solve the errors on some systems where int didn't
match int32

Changed paths:
    engines/ags/engine/ac/character.cpp
    engines/ags/engine/ac/character.h
    engines/ags/engine/ac/dialog.cpp
    engines/ags/engine/ac/game.cpp
    engines/ags/engine/ac/gamestate.cpp
    engines/ags/engine/ac/gamestate.h
    engines/ags/engine/ac/lipsync.h
    engines/ags/engine/ac/movelist.h
    engines/ags/engine/ac/roomobject.cpp
    engines/ags/engine/ac/roomobject.h
    engines/ags/engine/ac/roomstatus.h
    engines/ags/engine/game/game_init.cpp
    engines/ags/engine/game/savegame_internal.h
    engines/ags/engine/main/engine.cpp
    engines/ags/engine/main/update.cpp
    engines/ags/engine/main/update.h
    engines/ags/engine/platform/base/agsplatformdriver.h
    engines/ags/lib/allegro/fixed.h
    engines/ags/lib/allegro/system.cpp
    engines/ags/lib/allegro/system.h
    engines/ags/shared/ac/characterinfo.h
    engines/ags/shared/ac/dialogtopic.h
    engines/ags/shared/core/platform.h
    engines/ags/shared/util/geometry.h


diff --git a/engines/ags/engine/ac/character.cpp b/engines/ags/engine/ac/character.cpp
index 5e7623a7aa..7db64928e7 100644
--- a/engines/ags/engine/ac/character.cpp
+++ b/engines/ags/engine/ac/character.cpp
@@ -1856,7 +1856,7 @@ int doNextCharMoveStep(CharacterInfo *chi, int &char_index, CharacterExtras *che
 	return 0;
 }
 
-int find_nearest_walkable_area_within(int *xx, int *yy, int range, int step) {
+int find_nearest_walkable_area_within(int32_t *xx, int32_t *yy, int range, int step) {
 	int ex, ey, nearest = 99999, thisis, nearx = 0, neary = 0;
 	int startx = 0, starty = 14;
 	int roomWidthLowRes = room_to_mask_coord(thisroom.Width);
@@ -1914,7 +1914,7 @@ int find_nearest_walkable_area_within(int *xx, int *yy, int range, int step) {
 	return 0;
 }
 
-void find_nearest_walkable_area(int *xx, int *yy) {
+void find_nearest_walkable_area(int32_t *xx, int32_t *yy) {
 
 	int pixValue = thisroom.WalkAreaMask->GetPixel(room_to_mask_coord(xx[0]), room_to_mask_coord(yy[0]));
 	// only fix this code if the game was built with 2.61 or above
diff --git a/engines/ags/engine/ac/character.h b/engines/ags/engine/ac/character.h
index c2ee1c668a..41aba50dc2 100644
--- a/engines/ags/engine/ac/character.h
+++ b/engines/ags/engine/ac/character.h
@@ -184,8 +184,8 @@ void fix_player_sprite(MoveList *cmls, CharacterInfo *chinf);
 // Check whether two characters have walked into each other
 int  has_hit_another_character(int sourceChar);
 int  doNextCharMoveStep(CharacterInfo *chi, int &char_index, CharacterExtras *chex);
-int  find_nearest_walkable_area_within(int *xx, int *yy, int range, int step);
-void find_nearest_walkable_area(int *xx, int *yy);
+int  find_nearest_walkable_area_within(int32_t *xx, int32_t *yy, int range, int step);
+void find_nearest_walkable_area(int32_t *xx, int32_t *yy);
 void walk_character(int chac, int tox, int toy, int ignwal, bool autoWalkAnims);
 void FindReasonableLoopForCharacter(CharacterInfo *chap);
 void walk_or_move_character(CharacterInfo *chaa, int x, int y, int blocking, int direct, bool isWalk);
diff --git a/engines/ags/engine/ac/dialog.cpp b/engines/ags/engine/ac/dialog.cpp
index cd7f1b294e..70d568525e 100644
--- a/engines/ags/engine/ac/dialog.cpp
+++ b/engines/ags/engine/ac/dialog.cpp
@@ -1030,7 +1030,7 @@ int show_dialog_options(int _dlgnum, int sayChosenOption, bool _runGameLoopsInBa
 	int dialog_choice = DlgOpt.chose;
 	if (dialog_choice != CHOSE_TEXTPARSER) {
 		DialogTopic *dialog_topic = DlgOpt.dtop;
-		int &option_flags = dialog_topic->optionflags[dialog_choice];
+		int32_t &option_flags = dialog_topic->optionflags[dialog_choice];
 		const char *option_name = DlgOpt.dtop->optionnames[dialog_choice];
 
 		option_flags |= DFLG_HASBEENCHOSEN;
diff --git a/engines/ags/engine/ac/game.cpp b/engines/ags/engine/ac/game.cpp
index abd02ed02e..37967c343c 100644
--- a/engines/ags/engine/ac/game.cpp
+++ b/engines/ags/engine/ac/game.cpp
@@ -1191,7 +1191,7 @@ void restore_game_play(Stream *in, RestoredData &r_data) {
 	int screenfadedout_was = play.screen_is_faded_out;
 	int roomchanges_was = play.room_changes;
 	// make sure the pointer is preserved
-	int *gui_draw_order_was = play.gui_draw_order;
+	int32_t *gui_draw_order_was = play.gui_draw_order;
 
 	ReadGameState_Aligned(in, r_data);
 	r_data.Cameras[0].Flags = r_data.Camera0_Flags;
diff --git a/engines/ags/engine/ac/gamestate.cpp b/engines/ags/engine/ac/gamestate.cpp
index 347899db76..3d89843686 100644
--- a/engines/ags/engine/ac/gamestate.cpp
+++ b/engines/ags/engine/ac/gamestate.cpp
@@ -234,7 +234,7 @@ PViewport GameState::CreateRoomViewport() {
 	viewport->SetRect(_mainViewport.GetRect());
 	ScriptViewport *scv = new ScriptViewport(index);
 	_roomViewports.push_back(viewport);
-	_scViewportRefs.push_back(std::make_pair(scv, 0));
+	_scViewportRefs.push_back(std::make_pair(scv, (int32_t)0));
 	_roomViewportsSorted.push_back(viewport);
 	_roomViewportZOrderChanged = true;
 	on_roomviewport_created(index);
@@ -291,7 +291,7 @@ PCamera GameState::CreateRoomCamera() {
 	camera->SetAt(0, 0);
 	camera->SetSize(_mainViewport.GetRect().GetSize());
 	ScriptCamera *scam = new ScriptCamera(index);
-	_scCameraRefs.push_back(std::make_pair(scam, 0));
+	_scCameraRefs.push_back(std::make_pair(scam, (int32_t)0));
 	_roomCameras.push_back(camera);
 	return camera;
 }
diff --git a/engines/ags/engine/ac/gamestate.h b/engines/ags/engine/ac/gamestate.h
index 0285962a5e..486dd2423e 100644
--- a/engines/ags/engine/ac/gamestate.h
+++ b/engines/ags/engine/ac/gamestate.h
@@ -73,7 +73,7 @@ struct GameState {
 	int  disabled_user_interface;  // >0 while in cutscene/etc
 	int  gscript_timer;    // obsolete
 	int  debug_mode;       // whether we're in debug mode
-	int  globalvars[MAXGLOBALVARS];  // obsolete
+	int32_t globalvars[MAXGLOBALVARS];  // obsolete
 	int  messagetime;      // time left for auto-remove messages
 	int  usedinv;          // inventory item last used
 	int  inv_top, inv_numdisp, obsolete_inv_numorder, inv_numinline;
@@ -147,7 +147,7 @@ struct GameState {
 	int  speech_display_post_time_ms; // keep speech text/portrait on screen after text/voice has finished playing;
 	// no speech animation is supposed to be played at this time
 	int  dialog_options_highlight_color; // The colour used for highlighted (hovered over) text in dialog options
-	int  reserved[GAME_STATE_RESERVED_INTS];  // make sure if a future version adds a var, it doesn't mess anything up
+	int32_t reserved[GAME_STATE_RESERVED_INTS];  // make sure if a future version adds a var, it doesn't mess anything up
 	// ** up to here is referenced in the script "game." object
 	long  randseed;    // random seed
 	int   player_on_region;    // player's current region
@@ -161,7 +161,7 @@ struct GameState {
 	short mboundx1, mboundx2, mboundy1, mboundy2;
 	int   fade_effect;
 	int   bg_frame_locked;
-	int   globalscriptvars[MAXGSVALUES];
+	int32_t globalscriptvars[MAXGSVALUES];
 	int   cur_music_number, music_repeat;
 	int   music_master_volume;
 	int   digital_master_volume;
@@ -170,7 +170,7 @@ struct GameState {
 	int   entered_at_x, entered_at_y, entered_edge;
 	int   want_speech;
 	int   cant_skip_speech;
-	int   script_timers[MAX_TIMERS];
+	int32_t script_timers[MAX_TIMERS];
 	int   sound_volume, speech_volume;
 	int   normal_font, speech_font;
 	char  key_skip_wait;
@@ -183,7 +183,7 @@ struct GameState {
 	short parsed_words[MAX_PARSED_WORDS];
 	char  bad_parsed_word[100];
 	int   raw_color;
-	int   raw_modified[MAX_ROOM_BGFRAMES];
+	int32_t raw_modified[MAX_ROOM_BGFRAMES];
 	Shared::PBitmap raw_drawing_surface;
 	short filenumbers[MAXSAVEGAMES];
 	int   room_changes;
@@ -222,11 +222,11 @@ struct GameState {
 	int   gamma_adjustment;
 	short temporarily_turned_off_character;  // Hide Player Charactr ticked
 	short inv_backwards_compatibility;
-	int *gui_draw_order;
+	int32_t *gui_draw_order;
 	std::vector<AGS::Shared::String> do_once_tokens;
 	int   text_min_display_time_ms;
 	int   ignore_user_input_after_text_timeout_ms;
-	int   default_audio_type_volumes[MAX_AUDIO_TYPES];
+	int32_t   default_audio_type_volumes[MAX_AUDIO_TYPES];
 
 	// Dynamic custom property values for characters and items
 	std::vector<AGS::Shared::StringIMap> charProps;
diff --git a/engines/ags/engine/ac/lipsync.h b/engines/ags/engine/ac/lipsync.h
index d5ef6e2bbf..ec36cbed00 100644
--- a/engines/ags/engine/ac/lipsync.h
+++ b/engines/ags/engine/ac/lipsync.h
@@ -23,11 +23,13 @@
 #ifndef AGS_ENGINE_AC_LIPSYNC_H
 #define AGS_ENGINE_AC_LIPSYNC_H
 
+#include "ags/shared/core/types.h"
+
 namespace AGS3 {
 
 struct SpeechLipSyncLine {
 	char  filename[14];
-	int *endtimeoffs;
+	int32_t *endtimeoffs;
 	short *frame;
 	short numPhonemes;
 };
diff --git a/engines/ags/engine/ac/movelist.h b/engines/ags/engine/ac/movelist.h
index d9672b1d80..e8cc8570b6 100644
--- a/engines/ags/engine/ac/movelist.h
+++ b/engines/ags/engine/ac/movelist.h
@@ -41,7 +41,7 @@ using namespace AGS; // FIXME later
 #define MAXNEEDSTAGES_LEGACY 40
 
 struct MoveList {
-	int   pos[MAXNEEDSTAGES];
+	int32_t pos[MAXNEEDSTAGES];
 	int   numstage;
 	fixed xpermove[MAXNEEDSTAGES], ypermove[MAXNEEDSTAGES];
 	int   fromx, fromy;
diff --git a/engines/ags/engine/ac/roomobject.cpp b/engines/ags/engine/ac/roomobject.cpp
index 858ab3737d..cc1ed9fbe4 100644
--- a/engines/ags/engine/ac/roomobject.cpp
+++ b/engines/ags/engine/ac/roomobject.cpp
@@ -153,14 +153,20 @@ void RoomObject::update_cycle_view_backwards() {
 }
 
 void RoomObject::ReadFromFile(Stream *in) {
-	in->ReadArrayOfInt32(&x, 3);
+	x = in->ReadInt32();
+	y = in->ReadInt32();
+	transparent = in->ReadInt32();
+
 	in->ReadArrayOfInt16(&tint_r, 15);
 	in->ReadArrayOfInt8((int8_t *)&cycling, 4);
 	in->ReadArrayOfInt16(&blocking_width, 2);
 }
 
 void RoomObject::WriteToFile(Stream *out) const {
-	out->WriteArrayOfInt32(&x, 3);
+	out->WriteInt32(x);
+	out->WriteInt32(y);
+	out->WriteInt32(transparent);
+
 	out->WriteArrayOfInt16(&tint_r, 15);
 	out->WriteArrayOfInt8((const int8_t *)&cycling, 4);
 	out->WriteArrayOfInt16(&blocking_width, 2);
diff --git a/engines/ags/engine/ac/roomobject.h b/engines/ags/engine/ac/roomobject.h
index d14c5a33fd..d3398cc4de 100644
--- a/engines/ags/engine/ac/roomobject.h
+++ b/engines/ags/engine/ac/roomobject.h
@@ -24,6 +24,7 @@
 #define AGS_ENGINE_AC_ROOMOBJECT_H
 
 #include "ags/shared/ac/common_defines.h"
+#include "ags/shared/core/types.h"
 
 namespace AGS3 {
 
@@ -37,8 +38,8 @@ using namespace AGS; // FIXME later
 
 // IMPORTANT: this struct is restricted by plugin API!
 struct RoomObject {
-	int   x, y;
-	int   transparent;    // current transparency setting
+	int32_t x, y;
+	int32_t transparent;    // current transparency setting
 	short tint_r, tint_g;   // specific object tint
 	short tint_b, tint_level;
 	short tint_light;
diff --git a/engines/ags/engine/ac/roomstatus.h b/engines/ags/engine/ac/roomstatus.h
index 89d982539a..3be1e11ee0 100644
--- a/engines/ags/engine/ac/roomstatus.h
+++ b/engines/ags/engine/ac/roomstatus.h
@@ -66,7 +66,7 @@ struct RoomStatus {
 	char  hotspot_enabled[MAX_ROOM_HOTSPOTS];
 	char  region_enabled[MAX_ROOM_REGIONS];
 	short walkbehind_base[MAX_WALK_BEHINDS];
-	int   interactionVariableValues[MAX_GLOBAL_VARIABLES];
+	int32_t interactionVariableValues[MAX_GLOBAL_VARIABLES];
 
 	RoomStatus();
 	~RoomStatus();
diff --git a/engines/ags/engine/game/game_init.cpp b/engines/ags/engine/game/game_init.cpp
index 5813e7e6c9..7f33733c53 100644
--- a/engines/ags/engine/game/game_init.cpp
+++ b/engines/ags/engine/game/game_init.cpp
@@ -415,7 +415,7 @@ HGameInitError InitGameState(const LoadedGameEntities &ents, GameDataVersion dat
 		// labels are not clickable by default
 		guilabels[i].SetClickable(false);
 	}
-	play.gui_draw_order = (int *)calloc(game.numgui * sizeof(int), 1);
+	play.gui_draw_order = (int32_t *)calloc(game.numgui * sizeof(int32_t), 1);
 	update_gui_zorder();
 	calculate_reserved_channel_count();
 
diff --git a/engines/ags/engine/game/savegame_internal.h b/engines/ags/engine/game/savegame_internal.h
index 29661bdc7c..cbd1d81847 100644
--- a/engines/ags/engine/game/savegame_internal.h
+++ b/engines/ags/engine/game/savegame_internal.h
@@ -81,10 +81,10 @@ struct RestoredData {
 	std::vector<ScriptData> ScriptModules;
 	// Room data (has to be be preserved until room is loaded)
 	PBitmap                 RoomBkgScene[MAX_ROOM_BGFRAMES];
-	short                   RoomLightLevels[MAX_ROOM_REGIONS];
-	int                     RoomTintLevels[MAX_ROOM_REGIONS];
-	short                   RoomZoomLevels1[MAX_WALK_AREAS + 1];
-	short                   RoomZoomLevels2[MAX_WALK_AREAS + 1];
+	int16_t                 RoomLightLevels[MAX_ROOM_REGIONS];
+	int32_t                 RoomTintLevels[MAX_ROOM_REGIONS];
+	int16_t                 RoomZoomLevels1[MAX_WALK_AREAS + 1];
+	int16_t                 RoomZoomLevels2[MAX_WALK_AREAS + 1];
 	RoomVolumeMod           RoomVolume;
 	// Mouse cursor parameters
 	int                     CursorID;
diff --git a/engines/ags/engine/main/engine.cpp b/engines/ags/engine/main/engine.cpp
index cd1940f046..ed3911a7aa 100644
--- a/engines/ags/engine/main/engine.cpp
+++ b/engines/ags/engine/main/engine.cpp
@@ -344,7 +344,7 @@ void engine_locate_speech_pak() {
 					for (int ee = 0; ee < numLipLines; ee++) {
 						splipsync[ee].numPhonemes = speechsync->ReadInt16();
 						speechsync->Read(splipsync[ee].filename, 14);
-						splipsync[ee].endtimeoffs = (int *)malloc(splipsync[ee].numPhonemes * sizeof(int));
+						splipsync[ee].endtimeoffs = (int32_t *)malloc(splipsync[ee].numPhonemes * sizeof(int32_t));
 						speechsync->ReadArrayOfInt32(splipsync[ee].endtimeoffs, splipsync[ee].numPhonemes);
 						splipsync[ee].frame = (short *)malloc(splipsync[ee].numPhonemes * sizeof(short));
 						speechsync->ReadArrayOfInt16(splipsync[ee].frame, splipsync[ee].numPhonemes);
diff --git a/engines/ags/engine/main/update.cpp b/engines/ags/engine/main/update.cpp
index 4f8298bc8f..65a67b5034 100644
--- a/engines/ags/engine/main/update.cpp
+++ b/engines/ags/engine/main/update.cpp
@@ -74,7 +74,7 @@ extern int numLipLines, curLipLine, curLipLinePhoneme;
 extern int is_text_overlay;
 extern IGraphicsDriver *gfxDriver;
 
-int do_movelist_move(short *mlnum, int *xx, int *yy) {
+int do_movelist_move(int16_t *mlnum, int32_t *xx, int32_t *yy) {
 	int need_to_fix_sprite = 0;
 	if (mlnum[0] < 1) quit("movelist_move: attempted to move on a non-exist movelist");
 	MoveList *cmls;
diff --git a/engines/ags/engine/main/update.h b/engines/ags/engine/main/update.h
index 8d478685b1..796441d645 100644
--- a/engines/ags/engine/main/update.h
+++ b/engines/ags/engine/main/update.h
@@ -27,8 +27,8 @@ namespace AGS3 {
 
 #define MAX_SHEEP 30    // sheep == follower
 
-int do_movelist_move(short *mlnum, int *xx, int *yy);
-void update_stuff();
+extern int do_movelist_move(int16_t *mlnum, int32_t *xx, int32_t *yy);
+extern void update_stuff();
 
 } // namespace AGS3
 
diff --git a/engines/ags/engine/platform/base/agsplatformdriver.h b/engines/ags/engine/platform/base/agsplatformdriver.h
index a925fbaf3e..4f056c3341 100644
--- a/engines/ags/engine/platform/base/agsplatformdriver.h
+++ b/engines/ags/engine/platform/base/agsplatformdriver.h
@@ -154,7 +154,7 @@ struct AGSPlatformDriver
 	virtual void UnRegisterGameWithGameExplorer();
 	virtual int  ConvertKeycodeToScanCode(int keyCode);
 	// Adjust window size to ensure it is in the supported limits
-	virtual void ValidateWindowSize(int &x, int &y, bool borderless) const {
+	virtual void ValidateWindowSize(int32_t &x, int32_t &y, bool borderless) const {
 	}
 
 	virtual int  InitializeCDPlayer() = 0;  // return 0 on success
diff --git a/engines/ags/lib/allegro/fixed.h b/engines/ags/lib/allegro/fixed.h
index da0a7a5d85..d658c6d817 100644
--- a/engines/ags/lib/allegro/fixed.h
+++ b/engines/ags/lib/allegro/fixed.h
@@ -24,10 +24,11 @@
 #define AGS_LIB_ALLEGRO_FIXED_H
 
 #include "common/scummsys.h"
+#include "ags/shared/core/types.h"
 
 namespace AGS3 {
 
-typedef int32 fixed;
+typedef int32_t fixed;
 
 extern fixed fixtorad_r;
 extern fixed radtofix_r;
diff --git a/engines/ags/lib/allegro/system.cpp b/engines/ags/lib/allegro/system.cpp
index 765fdee3c4..d256e0f813 100644
--- a/engines/ags/lib/allegro/system.cpp
+++ b/engines/ags/lib/allegro/system.cpp
@@ -105,7 +105,7 @@ int get_color_depth() {
 	return _color_depth;
 }
 
-int get_desktop_resolution(int *width, int *height) {
+int get_desktop_resolution(int32_t *width, int32_t *height) {
 	// TODO: ScummVM has a hardcoded dummy desktop resolution. See if there's any
 	// need to change the values, given we're hardcoded for pretend full-screen
 	if (width)
diff --git a/engines/ags/lib/allegro/system.h b/engines/ags/lib/allegro/system.h
index aef878d8ed..295f4af48c 100644
--- a/engines/ags/lib/allegro/system.h
+++ b/engines/ags/lib/allegro/system.h
@@ -26,6 +26,7 @@
 #include "ags/lib/allegro/base.h"
 #include "ags/lib/allegro/color.h"
 #include "ags/lib/allegro/gfx.h"
+#include "ags/shared/core/types.h"
 
 namespace AGS3 {
 
@@ -141,7 +142,7 @@ extern _DRIVER_INFO _system_driver_list[];
 
 extern void set_color_depth(int depth);
 extern int get_color_depth();
-extern int get_desktop_resolution(int *width, int *height);
+extern int get_desktop_resolution(int32_t *width, int32_t *height);
 extern void request_refresh_rate(int rate);
 extern void set_close_button_callback(void(*proc)());
 
diff --git a/engines/ags/shared/ac/characterinfo.h b/engines/ags/shared/ac/characterinfo.h
index b8175c0062..47cda1b149 100644
--- a/engines/ags/shared/ac/characterinfo.h
+++ b/engines/ags/shared/ac/characterinfo.h
@@ -24,6 +24,7 @@
 #define AGS_SHARED_AC_CHARACTERINFO_H
 
 #include "ags/shared/ac/common_defines.h" // constants
+#include "ags/shared/core/types.h"
 
 namespace AGS3 {
 
@@ -69,7 +70,7 @@ struct CharacterInfo {
 	int   talkview;
 	int   view;
 	int   room, prevroom;
-	int   x, y, wait;
+	int32_t x, y, wait;
 	int   flags;
 	short following;
 	short followinfo;
diff --git a/engines/ags/shared/ac/dialogtopic.h b/engines/ags/shared/ac/dialogtopic.h
index 8fb0031e10..3831b3f1e0 100644
--- a/engines/ags/shared/ac/dialogtopic.h
+++ b/engines/ags/shared/ac/dialogtopic.h
@@ -23,6 +23,8 @@
 #ifndef AGS_SHARED_AC_DIALOGTOPIC_H
 #define AGS_SHARED_AC_DIALOGTOPIC_H
 
+#include "ags/shared/core/types.h"
+
 namespace AGS3 {
 
 namespace AGS {
@@ -62,7 +64,7 @@ using namespace AGS; // FIXME later
 #define DCHAR_PLAYER    998
 struct DialogTopic {
 	char          optionnames[MAXTOPICOPTIONS][150];
-	int           optionflags[MAXTOPICOPTIONS];
+	int32_t       optionflags[MAXTOPICOPTIONS];
 	unsigned char *optionscripts;
 	short         entrypoints[MAXTOPICOPTIONS];
 	short         startupentrypoint;
diff --git a/engines/ags/shared/core/platform.h b/engines/ags/shared/core/platform.h
index 93479a49d5..3f64d691c4 100644
--- a/engines/ags/shared/core/platform.h
+++ b/engines/ags/shared/core/platform.h
@@ -23,7 +23,7 @@
 #ifndef AGS_SHARED_CORE_PLATFORM_H
 #define AGS_SHARED_CORE_PLATFORM_H
 
-#include <common/scummsys.h>
+#include "common/scummsys.h"
 
 namespace AGS3 {
 
diff --git a/engines/ags/shared/util/geometry.h b/engines/ags/shared/util/geometry.h
index d24e33ada2..540a1de627 100644
--- a/engines/ags/shared/util/geometry.h
+++ b/engines/ags/shared/util/geometry.h
@@ -30,6 +30,7 @@
 #define AGS_SHARED_UTIL_GEOMETRY_H
 
 #include "ags/shared/util/math.h"
+#include "ags/shared/core/types.h"
 
 namespace AGS3 {
 
@@ -143,15 +144,15 @@ inline Line VLine(int x, int y1, int y2) {
 }
 
 struct Size {
-	int Width;
-	int Height;
+	int32_t Width;
+	int32_t Height;
 
 	Size() {
 		Width = 0;
 		Height = 0;
 	}
 
-	Size(int width, int height) {
+	Size(int32_t width, int32_t height) {
 		Width = width;
 		Height = height;
 	}




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