[Scummvm-git-logs] scummvm master -> d1fd36a3c8120750c5399a2e24eda0da61d4658f

ScummVM-Translations 44945042+ScummVM-Translations at users.noreply.github.com
Mon Feb 8 15:50:03 UTC 2021


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
d1fd36a3c8 I18N: Update translation files


Commit: d1fd36a3c8120750c5399a2e24eda0da61d4658f
    https://github.com/scummvm/scummvm/commit/d1fd36a3c8120750c5399a2e24eda0da61d4658f
Author: ScummVM-Translations (ScummVM-Translations at scummvm.org)
Date: 2021-02-08T15:49:55Z

Commit Message:
I18N: Update translation files

Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.

Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/

Changed paths:
    po/be-tarask.po
    po/be_BY.po
    po/ca_ES.po
    po/cs_CZ.po
    po/cy.po
    po/da.po
    po/de_DE.po
    po/el.po
    po/es_ES.po
    po/eu.po
    po/fi_FI.po
    po/fr_FR.po
    po/gl_ES.po
    po/he.po
    po/hi.po
    po/hu_HU.po
    po/it_IT.po
    po/ja.po
    po/ko.po
    po/nb_NO.po
    po/nl_NL.po
    po/nn_NO.po
    po/pl_PL.po
    po/pt_BR.po
    po/pt_PT.po
    po/ru_RU.po
    po/sv_SE.po
    po/tr.po
    po/uk_UA.po
    po/zh.po


diff --git a/po/be-tarask.po b/po/be-tarask.po
index c1aeb39533..140be0596d 100644
--- a/po/be-tarask.po
+++ b/po/be-tarask.po
@@ -7,7 +7,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 2.3.0git\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-02-07 12:07+0000\n"
+"POT-Creation-Date: 2021-02-08 13:00+0000\n"
 "PO-Revision-Date: 2021-01-24 08:43+0000\n"
 "Last-Translator: KastuÅ› K. <oakum2334 at gmail.com>\n"
 "Language-Team: Belarusian (Taraškievica) <https://translations.scummvm.org/"
@@ -274,7 +274,7 @@ msgid "Engine"
 msgstr "Рухавік"
 
 #: gui/editgamedialog.cpp:202 gui/options.cpp:1659 gui/options.cpp:1792
-#: backends/graphics/sdl/sdl-graphics.cpp:374
+#: backends/graphics/sdl/sdl-graphics.cpp:382
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:132
 msgid "Graphics"
 msgstr ""
@@ -1008,7 +1008,7 @@ msgstr ""
 msgid "Stretch mode:"
 msgstr ""
 
-#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:365
+#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:373
 msgid "Fullscreen mode"
 msgstr ""
 
@@ -2654,22 +2654,22 @@ msgstr ""
 msgid "Active graphics filter:"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:375
 msgid "Windowed mode"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:378
+#: backends/graphics/sdl/sdl-graphics.cpp:386
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:136 engines/scumm/help.cpp:86
 msgid "Toggle fullscreen"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:385
+#: backends/graphics/sdl/sdl-graphics.cpp:393
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:143 engines/scumm/help.cpp:99
 #: engines/wintermute/keymapper_tables.h:710
 msgid "Toggle mouse capture"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:390
+#: backends/graphics/sdl/sdl-graphics.cpp:398
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:148
 #: engines/wintermute/keymapper_tables.h:478
 #: engines/wintermute/keymapper_tables.h:847
@@ -2682,56 +2682,56 @@ msgstr ""
 msgid "Save screenshot"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:396
+#: backends/graphics/sdl/sdl-graphics.cpp:404
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:154
 msgid "Toggle aspect ratio correction"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:403
+#: backends/graphics/sdl/sdl-graphics.cpp:411
 msgid "Toggle linear filtered scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:410
+#: backends/graphics/sdl/sdl-graphics.cpp:418
 msgid "Cycle through stretch modes"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:416
+#: backends/graphics/sdl/sdl-graphics.cpp:424
 msgid "Increase the scale factor"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:422
+#: backends/graphics/sdl/sdl-graphics.cpp:430
 msgid "Decrease the scale factor"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:434
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Switch to nearest neighbour scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:435
+#: backends/graphics/sdl/sdl-graphics.cpp:443
 msgid "Switch to AdvMame 2x/3x scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:437
+#: backends/graphics/sdl/sdl-graphics.cpp:445
 msgid "Switch to HQ 2x/3x scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:439
+#: backends/graphics/sdl/sdl-graphics.cpp:447
 msgid "Switch to 2xSai scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440
+#: backends/graphics/sdl/sdl-graphics.cpp:448
 msgid "Switch to Super2xSai scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:441
+#: backends/graphics/sdl/sdl-graphics.cpp:449
 msgid "Switch to SuperEagle scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:442
+#: backends/graphics/sdl/sdl-graphics.cpp:450
 msgid "Switch to TV 2x scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:443
+#: backends/graphics/sdl/sdl-graphics.cpp:451
 msgid "Switch to DotMatrix scaling"
 msgstr ""
 
diff --git a/po/be_BY.po b/po/be_BY.po
index 8686c1087f..c1050d566d 100644
--- a/po/be_BY.po
+++ b/po/be_BY.po
@@ -6,7 +6,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 1.8.0git\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-02-07 12:07+0000\n"
+"POT-Creation-Date: 2021-02-08 13:00+0000\n"
 "PO-Revision-Date: 2020-09-26 21:13+0000\n"
 "Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
 "Language-Team: Belarusian <https://translations.scummvm.org/projects/scummvm/"
@@ -271,7 +271,7 @@ msgid "Engine"
 msgstr "Рухавічок"
 
 #: gui/editgamedialog.cpp:202 gui/options.cpp:1659 gui/options.cpp:1792
-#: backends/graphics/sdl/sdl-graphics.cpp:374
+#: backends/graphics/sdl/sdl-graphics.cpp:382
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:132
 msgid "Graphics"
 msgstr "Графіка"
@@ -999,7 +999,7 @@ msgstr "Спецыяльныя рэжымы рэндэрынгу, падтрым
 msgid "Stretch mode:"
 msgstr "Рэжым расцягу:"
 
-#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:365
+#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:373
 msgid "Fullscreen mode"
 msgstr "Поўнаэкранны рэжым"
 
@@ -2729,22 +2729,22 @@ msgstr "Без павелічэння"
 msgid "Active graphics filter:"
 msgstr "Актыўны графічны фільтр:"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:375
 msgid "Windowed mode"
 msgstr "Аконны рэжым"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:378
+#: backends/graphics/sdl/sdl-graphics.cpp:386
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:136 engines/scumm/help.cpp:86
 msgid "Toggle fullscreen"
 msgstr "Пераключэнне на ўвесь экран"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:385
+#: backends/graphics/sdl/sdl-graphics.cpp:393
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:143 engines/scumm/help.cpp:99
 #: engines/wintermute/keymapper_tables.h:710
 msgid "Toggle mouse capture"
 msgstr "Пераключэнне перахопу мышы"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:390
+#: backends/graphics/sdl/sdl-graphics.cpp:398
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:148
 #: engines/wintermute/keymapper_tables.h:478
 #: engines/wintermute/keymapper_tables.h:847
@@ -2757,56 +2757,56 @@ msgstr "Пераключэнне перахопу мышы"
 msgid "Save screenshot"
 msgstr "Захаваць скрыншот"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:396
+#: backends/graphics/sdl/sdl-graphics.cpp:404
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:154
 msgid "Toggle aspect ratio correction"
 msgstr "Пераключыць карэкцыю суадносін бакоў"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:403
+#: backends/graphics/sdl/sdl-graphics.cpp:411
 msgid "Toggle linear filtered scaling"
 msgstr "Пераключыць лінейную фільтрацыю для пры маштабаванні"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:410
+#: backends/graphics/sdl/sdl-graphics.cpp:418
 msgid "Cycle through stretch modes"
 msgstr "Пераключыць рэжым расцягу"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:416
+#: backends/graphics/sdl/sdl-graphics.cpp:424
 msgid "Increase the scale factor"
 msgstr "Павялічыць маштаб"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:422
+#: backends/graphics/sdl/sdl-graphics.cpp:430
 msgid "Decrease the scale factor"
 msgstr "Паменшыць маштаб"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:434
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Switch to nearest neighbour scaling"
 msgstr "Перайсці да маштабавання па найблізкім суседзе"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:435
+#: backends/graphics/sdl/sdl-graphics.cpp:443
 msgid "Switch to AdvMame 2x/3x scaling"
 msgstr "Перайсці да маштабавання AdvMame 2x/3x"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:437
+#: backends/graphics/sdl/sdl-graphics.cpp:445
 msgid "Switch to HQ 2x/3x scaling"
 msgstr "Перайсці да маштабавання HQ 2x/3x"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:439
+#: backends/graphics/sdl/sdl-graphics.cpp:447
 msgid "Switch to 2xSai scaling"
 msgstr "Перайсці да маштабавання 2xSai"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440
+#: backends/graphics/sdl/sdl-graphics.cpp:448
 msgid "Switch to Super2xSai scaling"
 msgstr "Перайсці да маштабавання Super2xSai"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:441
+#: backends/graphics/sdl/sdl-graphics.cpp:449
 msgid "Switch to SuperEagle scaling"
 msgstr "Перайсці да маштабавання SuperEagle"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:442
+#: backends/graphics/sdl/sdl-graphics.cpp:450
 msgid "Switch to TV 2x scaling"
 msgstr "Перайсці да маштабавання TV 2x"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:443
+#: backends/graphics/sdl/sdl-graphics.cpp:451
 msgid "Switch to DotMatrix scaling"
 msgstr "Перайсці да маштабавання DotMatrix"
 
diff --git a/po/ca_ES.po b/po/ca_ES.po
index efeb3f7cf4..8d307f2adf 100644
--- a/po/ca_ES.po
+++ b/po/ca_ES.po
@@ -7,7 +7,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 1.6.0git\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-02-07 12:07+0000\n"
+"POT-Creation-Date: 2021-02-08 13:00+0000\n"
 "PO-Revision-Date: 2020-11-29 18:15+0000\n"
 "Last-Translator: Thierry Crozat <criezy at scummvm.org>\n"
 "Language-Team: Catalan <https://translations.scummvm.org/projects/scummvm/"
@@ -271,7 +271,7 @@ msgid "Engine"
 msgstr "Motor"
 
 #: gui/editgamedialog.cpp:202 gui/options.cpp:1659 gui/options.cpp:1792
-#: backends/graphics/sdl/sdl-graphics.cpp:374
+#: backends/graphics/sdl/sdl-graphics.cpp:382
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:132
 msgid "Graphics"
 msgstr "Gràfics"
@@ -1006,7 +1006,7 @@ msgstr "Modes de tramat especials suportats per alguns jocs"
 msgid "Stretch mode:"
 msgstr "Mode heli"
 
-#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:365
+#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:373
 msgid "Fullscreen mode"
 msgstr "Mode pantalla completa"
 
@@ -2742,22 +2742,22 @@ msgstr "Normal (no escalat)"
 msgid "Active graphics filter:"
 msgstr "Filtre de gràfics actiu:"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:375
 msgid "Windowed mode"
 msgstr "Mode de finestra"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:378
+#: backends/graphics/sdl/sdl-graphics.cpp:386
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:136 engines/scumm/help.cpp:86
 msgid "Toggle fullscreen"
 msgstr "Commuta la pantalla completa"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:385
+#: backends/graphics/sdl/sdl-graphics.cpp:393
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:143 engines/scumm/help.cpp:99
 #: engines/wintermute/keymapper_tables.h:710
 msgid "Toggle mouse capture"
 msgstr "Commuta la captura del ratolí"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:390
+#: backends/graphics/sdl/sdl-graphics.cpp:398
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:148
 #: engines/wintermute/keymapper_tables.h:478
 #: engines/wintermute/keymapper_tables.h:847
@@ -2771,61 +2771,61 @@ msgstr "Commuta la captura del ratolí"
 msgid "Save screenshot"
 msgstr "Desplaçament suau"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:396
+#: backends/graphics/sdl/sdl-graphics.cpp:404
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:154
 #, fuzzy
 msgid "Toggle aspect ratio correction"
 msgstr "Commuta la correcció de la relació d'aspecte"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:403
+#: backends/graphics/sdl/sdl-graphics.cpp:411
 #, fuzzy
 msgid "Toggle linear filtered scaling"
 msgstr "Utilitza filtratge lineal quan s'escalin els gràfics"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:410
+#: backends/graphics/sdl/sdl-graphics.cpp:418
 #, fuzzy
 msgid "Cycle through stretch modes"
 msgstr "No s'ha pogut canviar al mode de vídeo: '"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:416
+#: backends/graphics/sdl/sdl-graphics.cpp:424
 #, fuzzy
 msgid "Increase the scale factor"
 msgstr "Augmenta / Disminueix el factor d'escala"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:422
+#: backends/graphics/sdl/sdl-graphics.cpp:430
 #, fuzzy
 msgid "Decrease the scale factor"
 msgstr "Augmenta / Disminueix el factor d'escala"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:434
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Switch to nearest neighbour scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:435
+#: backends/graphics/sdl/sdl-graphics.cpp:443
 msgid "Switch to AdvMame 2x/3x scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:437
+#: backends/graphics/sdl/sdl-graphics.cpp:445
 msgid "Switch to HQ 2x/3x scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:439
+#: backends/graphics/sdl/sdl-graphics.cpp:447
 msgid "Switch to 2xSai scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440
+#: backends/graphics/sdl/sdl-graphics.cpp:448
 msgid "Switch to Super2xSai scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:441
+#: backends/graphics/sdl/sdl-graphics.cpp:449
 msgid "Switch to SuperEagle scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:442
+#: backends/graphics/sdl/sdl-graphics.cpp:450
 msgid "Switch to TV 2x scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:443
+#: backends/graphics/sdl/sdl-graphics.cpp:451
 msgid "Switch to DotMatrix scaling"
 msgstr ""
 
diff --git a/po/cs_CZ.po b/po/cs_CZ.po
index da70cfb021..bafd01d35e 100644
--- a/po/cs_CZ.po
+++ b/po/cs_CZ.po
@@ -7,7 +7,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 1.7.0git\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-02-07 12:07+0000\n"
+"POT-Creation-Date: 2021-02-08 13:00+0000\n"
 "PO-Revision-Date: 2020-12-03 23:07+0000\n"
 "Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
 "Language-Team: Czech <https://translations.scummvm.org/projects/scummvm/"
@@ -272,7 +272,7 @@ msgid "Engine"
 msgstr "Jádro"
 
 #: gui/editgamedialog.cpp:202 gui/options.cpp:1659 gui/options.cpp:1792
-#: backends/graphics/sdl/sdl-graphics.cpp:374
+#: backends/graphics/sdl/sdl-graphics.cpp:382
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:132
 msgid "Graphics"
 msgstr "Obraz"
@@ -999,7 +999,7 @@ msgstr "Speciální režimy chvění podporované některými hrami"
 msgid "Stretch mode:"
 msgstr "Režim protažení:"
 
-#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:365
+#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:373
 msgid "Fullscreen mode"
 msgstr "Režim celé obrazovky"
 
@@ -2715,22 +2715,22 @@ msgstr "Normální (bez změny velikosti)"
 msgid "Active graphics filter:"
 msgstr "Aktivní grafický filtr:"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:375
 msgid "Windowed mode"
 msgstr "Režim do okna"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:378
+#: backends/graphics/sdl/sdl-graphics.cpp:386
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:136 engines/scumm/help.cpp:86
 msgid "Toggle fullscreen"
 msgstr "Přepnout celou obrazovku"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:385
+#: backends/graphics/sdl/sdl-graphics.cpp:393
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:143 engines/scumm/help.cpp:99
 #: engines/wintermute/keymapper_tables.h:710
 msgid "Toggle mouse capture"
 msgstr "Povolit zachycování myši"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:390
+#: backends/graphics/sdl/sdl-graphics.cpp:398
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:148
 #: engines/wintermute/keymapper_tables.h:478
 #: engines/wintermute/keymapper_tables.h:847
@@ -2743,59 +2743,59 @@ msgstr "Povolit zachycování myši"
 msgid "Save screenshot"
 msgstr "Uložit snímek obrazovky"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:396
+#: backends/graphics/sdl/sdl-graphics.cpp:404
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:154
 msgid "Toggle aspect ratio correction"
 msgstr "Přepnout korekci poměru stran"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:403
+#: backends/graphics/sdl/sdl-graphics.cpp:411
 msgid "Toggle linear filtered scaling"
 msgstr "Použít lineární škálování"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:410
+#: backends/graphics/sdl/sdl-graphics.cpp:418
 msgid "Cycle through stretch modes"
 msgstr "Přepínat mezi režimy roztažení"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:416
+#: backends/graphics/sdl/sdl-graphics.cpp:424
 msgid "Increase the scale factor"
 msgstr "Zvětšit faktor změny velikosti"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:422
+#: backends/graphics/sdl/sdl-graphics.cpp:430
 msgid "Decrease the scale factor"
 msgstr "Zmenšit faktor změny velikosti"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:434
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Switch to nearest neighbour scaling"
 msgstr "Přepnout na nejbližší škálování"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:435
+#: backends/graphics/sdl/sdl-graphics.cpp:443
 msgid "Switch to AdvMame 2x/3x scaling"
 msgstr "Přepnout na velikost AdvMama 2x/3x"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:437
+#: backends/graphics/sdl/sdl-graphics.cpp:445
 msgid "Switch to HQ 2x/3x scaling"
 msgstr "Přepnout na škálování HQ 2x/3x"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:439
+#: backends/graphics/sdl/sdl-graphics.cpp:447
 msgid "Switch to 2xSai scaling"
 msgstr "Přepnout na škálování 2xSai"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440
+#: backends/graphics/sdl/sdl-graphics.cpp:448
 #, fuzzy
 msgid "Switch to Super2xSai scaling"
 msgstr "Přepnout na škálování 2xSai"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:441
+#: backends/graphics/sdl/sdl-graphics.cpp:449
 #, fuzzy
 msgid "Switch to SuperEagle scaling"
 msgstr "Přepnout na škálování 2xSai"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:442
+#: backends/graphics/sdl/sdl-graphics.cpp:450
 #, fuzzy
 msgid "Switch to TV 2x scaling"
 msgstr "Přepnout na škálování 2xSai"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:443
+#: backends/graphics/sdl/sdl-graphics.cpp:451
 #, fuzzy
 msgid "Switch to DotMatrix scaling"
 msgstr "Přepnout na škálování 2xSai"
diff --git a/po/cy.po b/po/cy.po
index eb1bebdef5..cd8e5998df 100644
--- a/po/cy.po
+++ b/po/cy.po
@@ -2,7 +2,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: PACKAGE VERSION\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-02-07 12:07+0000\n"
+"POT-Creation-Date: 2021-02-08 13:00+0000\n"
 "PO-Revision-Date: 2021-01-27 11:15+0000\n"
 "Last-Translator: Morgan Roberts <morganroberts at mentercaerffili.cymru>\n"
 "Language-Team: Welsh <https://translations.scummvm.org/projects/scummvm/"
@@ -257,7 +257,7 @@ msgid "Engine"
 msgstr ""
 
 #: gui/editgamedialog.cpp:202 gui/options.cpp:1659 gui/options.cpp:1792
-#: backends/graphics/sdl/sdl-graphics.cpp:374
+#: backends/graphics/sdl/sdl-graphics.cpp:382
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:132
 msgid "Graphics"
 msgstr ""
@@ -978,7 +978,7 @@ msgstr ""
 msgid "Stretch mode:"
 msgstr ""
 
-#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:365
+#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:373
 msgid "Fullscreen mode"
 msgstr ""
 
@@ -2613,22 +2613,22 @@ msgstr ""
 msgid "Active graphics filter:"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:375
 msgid "Windowed mode"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:378
+#: backends/graphics/sdl/sdl-graphics.cpp:386
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:136 engines/scumm/help.cpp:86
 msgid "Toggle fullscreen"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:385
+#: backends/graphics/sdl/sdl-graphics.cpp:393
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:143 engines/scumm/help.cpp:99
 #: engines/wintermute/keymapper_tables.h:710
 msgid "Toggle mouse capture"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:390
+#: backends/graphics/sdl/sdl-graphics.cpp:398
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:148
 #: engines/wintermute/keymapper_tables.h:478
 #: engines/wintermute/keymapper_tables.h:847
@@ -2641,56 +2641,56 @@ msgstr ""
 msgid "Save screenshot"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:396
+#: backends/graphics/sdl/sdl-graphics.cpp:404
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:154
 msgid "Toggle aspect ratio correction"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:403
+#: backends/graphics/sdl/sdl-graphics.cpp:411
 msgid "Toggle linear filtered scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:410
+#: backends/graphics/sdl/sdl-graphics.cpp:418
 msgid "Cycle through stretch modes"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:416
+#: backends/graphics/sdl/sdl-graphics.cpp:424
 msgid "Increase the scale factor"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:422
+#: backends/graphics/sdl/sdl-graphics.cpp:430
 msgid "Decrease the scale factor"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:434
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Switch to nearest neighbour scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:435
+#: backends/graphics/sdl/sdl-graphics.cpp:443
 msgid "Switch to AdvMame 2x/3x scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:437
+#: backends/graphics/sdl/sdl-graphics.cpp:445
 msgid "Switch to HQ 2x/3x scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:439
+#: backends/graphics/sdl/sdl-graphics.cpp:447
 msgid "Switch to 2xSai scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440
+#: backends/graphics/sdl/sdl-graphics.cpp:448
 msgid "Switch to Super2xSai scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:441
+#: backends/graphics/sdl/sdl-graphics.cpp:449
 msgid "Switch to SuperEagle scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:442
+#: backends/graphics/sdl/sdl-graphics.cpp:450
 msgid "Switch to TV 2x scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:443
+#: backends/graphics/sdl/sdl-graphics.cpp:451
 msgid "Switch to DotMatrix scaling"
 msgstr ""
 
diff --git a/po/da.po b/po/da.po
index 271aeb25a5..1cbe6d5371 100644
--- a/po/da.po
+++ b/po/da.po
@@ -7,7 +7,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 1.3.0svn\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-02-07 12:07+0000\n"
+"POT-Creation-Date: 2021-02-08 13:00+0000\n"
 "PO-Revision-Date: 2020-09-22 20:50+0000\n"
 "Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
 "Language-Team: Danish <https://translations.scummvm.org/projects/scummvm/"
@@ -271,7 +271,7 @@ msgid "Engine"
 msgstr "Motor"
 
 #: gui/editgamedialog.cpp:202 gui/options.cpp:1659 gui/options.cpp:1792
-#: backends/graphics/sdl/sdl-graphics.cpp:374
+#: backends/graphics/sdl/sdl-graphics.cpp:382
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:132
 msgid "Graphics"
 msgstr "Grafik"
@@ -1003,7 +1003,7 @@ msgstr "Speciel farvereduceringstilstand understøttet a nogle spil"
 msgid "Stretch mode:"
 msgstr "Stræktilstand:"
 
-#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:365
+#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:373
 msgid "Fullscreen mode"
 msgstr "Fuldskærmstilstand"
 
@@ -2733,22 +2733,22 @@ msgstr "Normal (ingen skalering)"
 msgid "Active graphics filter:"
 msgstr "Aktive grafik filtre:"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:375
 msgid "Windowed mode"
 msgstr "Vinduestilstand"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:378
+#: backends/graphics/sdl/sdl-graphics.cpp:386
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:136 engines/scumm/help.cpp:86
 msgid "Toggle fullscreen"
 msgstr "Fuldskærm til/fra"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:385
+#: backends/graphics/sdl/sdl-graphics.cpp:393
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:143 engines/scumm/help.cpp:99
 #: engines/wintermute/keymapper_tables.h:710
 msgid "Toggle mouse capture"
 msgstr "Museindfangning til/fra"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:390
+#: backends/graphics/sdl/sdl-graphics.cpp:398
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:148
 #: engines/wintermute/keymapper_tables.h:478
 #: engines/wintermute/keymapper_tables.h:847
@@ -2762,61 +2762,61 @@ msgstr "Museindfangning til/fra"
 msgid "Save screenshot"
 msgstr "Jævn bevægelse til"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:396
+#: backends/graphics/sdl/sdl-graphics.cpp:404
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:154
 #, fuzzy
 msgid "Toggle aspect ratio correction"
 msgstr "Rettelse af højde-/breddeforhold til/fra"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:403
+#: backends/graphics/sdl/sdl-graphics.cpp:411
 #, fuzzy
 msgid "Toggle linear filtered scaling"
 msgstr "Brug lineær filtrering når grafik skaleres"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:410
+#: backends/graphics/sdl/sdl-graphics.cpp:418
 #, fuzzy
 msgid "Cycle through stretch modes"
 msgstr "Kunne ikke skifte til stræktilstanden '%s'."
 
-#: backends/graphics/sdl/sdl-graphics.cpp:416
+#: backends/graphics/sdl/sdl-graphics.cpp:424
 #, fuzzy
 msgid "Increase the scale factor"
 msgstr "Hæv/sænk skaleringsfaktor"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:422
+#: backends/graphics/sdl/sdl-graphics.cpp:430
 #, fuzzy
 msgid "Decrease the scale factor"
 msgstr "Hæv/sænk skaleringsfaktor"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:434
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Switch to nearest neighbour scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:435
+#: backends/graphics/sdl/sdl-graphics.cpp:443
 msgid "Switch to AdvMame 2x/3x scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:437
+#: backends/graphics/sdl/sdl-graphics.cpp:445
 msgid "Switch to HQ 2x/3x scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:439
+#: backends/graphics/sdl/sdl-graphics.cpp:447
 msgid "Switch to 2xSai scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440
+#: backends/graphics/sdl/sdl-graphics.cpp:448
 msgid "Switch to Super2xSai scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:441
+#: backends/graphics/sdl/sdl-graphics.cpp:449
 msgid "Switch to SuperEagle scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:442
+#: backends/graphics/sdl/sdl-graphics.cpp:450
 msgid "Switch to TV 2x scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:443
+#: backends/graphics/sdl/sdl-graphics.cpp:451
 msgid "Switch to DotMatrix scaling"
 msgstr ""
 
diff --git a/po/de_DE.po b/po/de_DE.po
index 601fd8ad05..347f7decd9 100644
--- a/po/de_DE.po
+++ b/po/de_DE.po
@@ -7,7 +7,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 1.10.0git\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-02-07 12:07+0000\n"
+"POT-Creation-Date: 2021-02-08 13:00+0000\n"
 "PO-Revision-Date: 2021-02-07 15:25+0000\n"
 "Last-Translator: Lothar Serra Mari <serra at scummvm.org>\n"
 "Language-Team: German <https://translations.scummvm.org/projects/scummvm/"
@@ -275,7 +275,7 @@ msgid "Engine"
 msgstr "Engine"
 
 #: gui/editgamedialog.cpp:202 gui/options.cpp:1659 gui/options.cpp:1792
-#: backends/graphics/sdl/sdl-graphics.cpp:374
+#: backends/graphics/sdl/sdl-graphics.cpp:382
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:132
 msgid "Graphics"
 msgstr "Grafik"
@@ -1007,7 +1007,7 @@ msgstr "Spezielle Dithering-Methoden unterstützt von manchen Spielen"
 msgid "Stretch mode:"
 msgstr "Skaliermodus:"
 
-#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:365
+#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:373
 msgid "Fullscreen mode"
 msgstr "Vollbildmodus"
 
@@ -2741,22 +2741,22 @@ msgstr "Normal ohn.Skalieren"
 msgid "Active graphics filter:"
 msgstr "Aktiver Grafikfilter:"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:375
 msgid "Windowed mode"
 msgstr "Fenstermodus"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:378
+#: backends/graphics/sdl/sdl-graphics.cpp:386
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:136 engines/scumm/help.cpp:86
 msgid "Toggle fullscreen"
 msgstr "Vollbild umschalten"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:385
+#: backends/graphics/sdl/sdl-graphics.cpp:393
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:143 engines/scumm/help.cpp:99
 #: engines/wintermute/keymapper_tables.h:710
 msgid "Toggle mouse capture"
 msgstr "Mauszeiger einfangen"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:390
+#: backends/graphics/sdl/sdl-graphics.cpp:398
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:148
 #: engines/wintermute/keymapper_tables.h:478
 #: engines/wintermute/keymapper_tables.h:847
@@ -2769,56 +2769,56 @@ msgstr "Mauszeiger einfangen"
 msgid "Save screenshot"
 msgstr "Screenshot speichern"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:396
+#: backends/graphics/sdl/sdl-graphics.cpp:404
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:154
 msgid "Toggle aspect ratio correction"
 msgstr "Seitenverhältnis-Korrektur umschalten"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:403
+#: backends/graphics/sdl/sdl-graphics.cpp:411
 msgid "Toggle linear filtered scaling"
 msgstr "Bilineare Filterung zur Grafik-Skalierung umschalten"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:410
+#: backends/graphics/sdl/sdl-graphics.cpp:418
 msgid "Cycle through stretch modes"
 msgstr "Durch Skalier-Modi wechseln"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:416
+#: backends/graphics/sdl/sdl-graphics.cpp:424
 msgid "Increase the scale factor"
 msgstr "Skalier-Faktor erhöhen"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:422
+#: backends/graphics/sdl/sdl-graphics.cpp:430
 msgid "Decrease the scale factor"
 msgstr "Skalier-Faktor verringern"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:434
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Switch to nearest neighbour scaling"
 msgstr "Nearest-Neighbour-Skalierung"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:435
+#: backends/graphics/sdl/sdl-graphics.cpp:443
 msgid "Switch to AdvMame 2x/3x scaling"
 msgstr "Zu Skalierung mit AdvMame 2x/3x wechseln"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:437
+#: backends/graphics/sdl/sdl-graphics.cpp:445
 msgid "Switch to HQ 2x/3x scaling"
 msgstr "Zu Skalierung mit HQ 2x/3x wechseln"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:439
+#: backends/graphics/sdl/sdl-graphics.cpp:447
 msgid "Switch to 2xSai scaling"
 msgstr "Zu Skalierung mit 2xSai wechseln"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440
+#: backends/graphics/sdl/sdl-graphics.cpp:448
 msgid "Switch to Super2xSai scaling"
 msgstr "Zu Skalierung mit Super2xSai wechseln"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:441
+#: backends/graphics/sdl/sdl-graphics.cpp:449
 msgid "Switch to SuperEagle scaling"
 msgstr "Zu Skalierung mit SuperEagle wechseln"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:442
+#: backends/graphics/sdl/sdl-graphics.cpp:450
 msgid "Switch to TV 2x scaling"
 msgstr "Zu Skalierung mit TV 2x wechseln"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:443
+#: backends/graphics/sdl/sdl-graphics.cpp:451
 msgid "Switch to DotMatrix scaling"
 msgstr "Zu Skalierung mit DotMatrix wechseln"
 
diff --git a/po/el.po b/po/el.po
index 6ce9cc1258..5249a0b214 100644
--- a/po/el.po
+++ b/po/el.po
@@ -6,7 +6,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 1.10.0git\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-02-07 12:07+0000\n"
+"POT-Creation-Date: 2021-02-08 13:00+0000\n"
 "PO-Revision-Date: 2021-01-31 04:23+0000\n"
 "Last-Translator: Antoniou Athanasios <a.antoniou79 at gmail.com>\n"
 "Language-Team: Greek <https://translations.scummvm.org/projects/scummvm/"
@@ -272,7 +272,7 @@ msgid "Engine"
 msgstr "Μηχανή"
 
 #: gui/editgamedialog.cpp:202 gui/options.cpp:1659 gui/options.cpp:1792
-#: backends/graphics/sdl/sdl-graphics.cpp:374
+#: backends/graphics/sdl/sdl-graphics.cpp:382
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:132
 msgid "Graphics"
 msgstr "Γραφικά"
@@ -1017,7 +1017,7 @@ msgstr ""
 msgid "Stretch mode:"
 msgstr "Λειτουργία επέκτασης:"
 
-#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:365
+#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:373
 msgid "Fullscreen mode"
 msgstr "Λειτουργία πλήρους οθόνης"
 
@@ -2779,22 +2779,22 @@ msgstr "Κανονικό (χωρίς κλιμάκωση)"
 msgid "Active graphics filter:"
 msgstr "Ενεργό φίλτρο γραφικών:"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:375
 msgid "Windowed mode"
 msgstr "Λειτουργία παραθύρου"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:378
+#: backends/graphics/sdl/sdl-graphics.cpp:386
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:136 engines/scumm/help.cpp:86
 msgid "Toggle fullscreen"
 msgstr "Λειτουργία πλήρους οθόνης"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:385
+#: backends/graphics/sdl/sdl-graphics.cpp:393
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:143 engines/scumm/help.cpp:99
 #: engines/wintermute/keymapper_tables.h:710
 msgid "Toggle mouse capture"
 msgstr "Εναλλαγή κράτησης ποντικιού"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:390
+#: backends/graphics/sdl/sdl-graphics.cpp:398
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:148
 #: engines/wintermute/keymapper_tables.h:478
 #: engines/wintermute/keymapper_tables.h:847
@@ -2807,56 +2807,56 @@ msgstr "Εναλλαγή κράτησης ποντικιού"
 msgid "Save screenshot"
 msgstr "Αποθήκευση στιγμιότυπου"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:396
+#: backends/graphics/sdl/sdl-graphics.cpp:404
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:154
 msgid "Toggle aspect ratio correction"
 msgstr "Εναλλαγή διόρθωσης αναλογίας διαστάσεων"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:403
+#: backends/graphics/sdl/sdl-graphics.cpp:411
 msgid "Toggle linear filtered scaling"
 msgstr "Εναλλαγή χρήσης γραμμικού φίλτρου σε κλιμάκωση εικόνας"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:410
+#: backends/graphics/sdl/sdl-graphics.cpp:418
 msgid "Cycle through stretch modes"
 msgstr "Κυκλική περιήγηση στις λειτουργίες εξάπλωσης εικόνας"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:416
+#: backends/graphics/sdl/sdl-graphics.cpp:424
 msgid "Increase the scale factor"
 msgstr "Αύξηση συντελεστή κλίμακας"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:422
+#: backends/graphics/sdl/sdl-graphics.cpp:430
 msgid "Decrease the scale factor"
 msgstr "Μείωση συντελεστή κλίμακας"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:434
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Switch to nearest neighbour scaling"
 msgstr "Χρήση κλιμάκωσης nearest neighbour"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:435
+#: backends/graphics/sdl/sdl-graphics.cpp:443
 msgid "Switch to AdvMame 2x/3x scaling"
 msgstr "Χρήση κλιμάκωσης AdvMame 2x/3x"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:437
+#: backends/graphics/sdl/sdl-graphics.cpp:445
 msgid "Switch to HQ 2x/3x scaling"
 msgstr "Χρήση κλιμάκωσης HQ 2x/3x"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:439
+#: backends/graphics/sdl/sdl-graphics.cpp:447
 msgid "Switch to 2xSai scaling"
 msgstr "Χρήση κλιμάκωσης 2xSai"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440
+#: backends/graphics/sdl/sdl-graphics.cpp:448
 msgid "Switch to Super2xSai scaling"
 msgstr "Χρήση κλιμάκωσης Super2xSai"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:441
+#: backends/graphics/sdl/sdl-graphics.cpp:449
 msgid "Switch to SuperEagle scaling"
 msgstr "Χρήση κλιμάκωσης SuperEagle"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:442
+#: backends/graphics/sdl/sdl-graphics.cpp:450
 msgid "Switch to TV 2x scaling"
 msgstr "Χρήση κλιμάκωσης TV 2x"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:443
+#: backends/graphics/sdl/sdl-graphics.cpp:451
 msgid "Switch to DotMatrix scaling"
 msgstr "Χρήση κλιμάκωσης DotMatrix"
 
diff --git a/po/es_ES.po b/po/es_ES.po
index e48cf57925..2c73041332 100644
--- a/po/es_ES.po
+++ b/po/es_ES.po
@@ -7,7 +7,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 1.4.0svn\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-02-07 12:07+0000\n"
+"POT-Creation-Date: 2021-02-08 13:00+0000\n"
 "PO-Revision-Date: 2021-02-08 09:23+0000\n"
 "Last-Translator: IlDucci <pajaroloco_2 at hotmail.com>\n"
 "Language-Team: Spanish <https://translations.scummvm.org/projects/scummvm/"
@@ -272,7 +272,7 @@ msgid "Engine"
 msgstr "Motor"
 
 #: gui/editgamedialog.cpp:202 gui/options.cpp:1659 gui/options.cpp:1792
-#: backends/graphics/sdl/sdl-graphics.cpp:374
+#: backends/graphics/sdl/sdl-graphics.cpp:382
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:132
 msgid "Graphics"
 msgstr "Gráficos"
@@ -1004,7 +1004,7 @@ msgstr "Modos especiales de difuminado compatibles con algunos juegos"
 msgid "Stretch mode:"
 msgstr "Modo de ajuste:"
 
-#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:365
+#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:373
 msgid "Fullscreen mode"
 msgstr "Pantalla completa"
 
@@ -2749,22 +2749,22 @@ msgstr "Normal"
 msgid "Active graphics filter:"
 msgstr "Filtro de gráficos activo:"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:375
 msgid "Windowed mode"
 msgstr "Modo ventana"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:378
+#: backends/graphics/sdl/sdl-graphics.cpp:386
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:136 engines/scumm/help.cpp:86
 msgid "Toggle fullscreen"
 msgstr "Activar/Desactivar pantalla completa"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:385
+#: backends/graphics/sdl/sdl-graphics.cpp:393
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:143 engines/scumm/help.cpp:99
 #: engines/wintermute/keymapper_tables.h:710
 msgid "Toggle mouse capture"
 msgstr "Activar/Desactivar captura de ratón"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:390
+#: backends/graphics/sdl/sdl-graphics.cpp:398
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:148
 #: engines/wintermute/keymapper_tables.h:478
 #: engines/wintermute/keymapper_tables.h:847
@@ -2777,56 +2777,56 @@ msgstr "Activar/Desactivar captura de ratón"
 msgid "Save screenshot"
 msgstr "Guardar captura de pantalla"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:396
+#: backends/graphics/sdl/sdl-graphics.cpp:404
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:154
 msgid "Toggle aspect ratio correction"
 msgstr "Corregir relación de aspecto"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:403
+#: backends/graphics/sdl/sdl-graphics.cpp:411
 msgid "Toggle linear filtered scaling"
 msgstr "Escalado con filtro lineal"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:410
+#: backends/graphics/sdl/sdl-graphics.cpp:418
 msgid "Cycle through stretch modes"
 msgstr "Cambiar modo de ajuste"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:416
+#: backends/graphics/sdl/sdl-graphics.cpp:424
 msgid "Increase the scale factor"
 msgstr "Aumentar factor de escalado"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:422
+#: backends/graphics/sdl/sdl-graphics.cpp:430
 msgid "Decrease the scale factor"
 msgstr "Disminuir factor de escalado"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:434
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Switch to nearest neighbour scaling"
 msgstr "Escalado nearest neighbour (nn)"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:435
+#: backends/graphics/sdl/sdl-graphics.cpp:443
 msgid "Switch to AdvMame 2x/3x scaling"
 msgstr "Escalado AdvMame 2x/3x"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:437
+#: backends/graphics/sdl/sdl-graphics.cpp:445
 msgid "Switch to HQ 2x/3x scaling"
 msgstr "Escalado HQ 2x/3x"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:439
+#: backends/graphics/sdl/sdl-graphics.cpp:447
 msgid "Switch to 2xSai scaling"
 msgstr "Escalado 2xSai"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440
+#: backends/graphics/sdl/sdl-graphics.cpp:448
 msgid "Switch to Super2xSai scaling"
 msgstr "Escalado Super2xSai"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:441
+#: backends/graphics/sdl/sdl-graphics.cpp:449
 msgid "Switch to SuperEagle scaling"
 msgstr "Escalado SuperEagle"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:442
+#: backends/graphics/sdl/sdl-graphics.cpp:450
 msgid "Switch to TV 2x scaling"
 msgstr "Escalado TV 2x"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:443
+#: backends/graphics/sdl/sdl-graphics.cpp:451
 msgid "Switch to DotMatrix scaling"
 msgstr "Escalado por matriz de puntos"
 
diff --git a/po/eu.po b/po/eu.po
index c70d785918..50a4a00446 100644
--- a/po/eu.po
+++ b/po/eu.po
@@ -7,7 +7,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 1.5.0git\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-02-07 12:07+0000\n"
+"POT-Creation-Date: 2021-02-08 13:00+0000\n"
 "PO-Revision-Date: 2021-01-02 18:37+0000\n"
 "Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
 "Language-Team: Basque <https://translations.scummvm.org/projects/scummvm/"
@@ -273,7 +273,7 @@ msgid "Engine"
 msgstr "Motorea"
 
 #: gui/editgamedialog.cpp:202 gui/options.cpp:1659 gui/options.cpp:1792
-#: backends/graphics/sdl/sdl-graphics.cpp:374
+#: backends/graphics/sdl/sdl-graphics.cpp:382
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:132
 msgid "Graphics"
 msgstr "Grafikoak"
@@ -1006,7 +1006,7 @@ msgstr "Joko batzuk onarturiko lausotze-modu bereziak"
 msgid "Stretch mode:"
 msgstr "Tiratze modua:"
 
-#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:365
+#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:373
 msgid "Fullscreen mode"
 msgstr "Pantaila osoa"
 
@@ -2753,22 +2753,22 @@ msgstr "Normala"
 msgid "Active graphics filter:"
 msgstr "Filtro grafiko aktiboa:"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:375
 msgid "Windowed mode"
 msgstr "Leiho modua"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:378
+#: backends/graphics/sdl/sdl-graphics.cpp:386
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:136 engines/scumm/help.cpp:86
 msgid "Toggle fullscreen"
 msgstr "Txandakatu pantaila osoa"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:385
+#: backends/graphics/sdl/sdl-graphics.cpp:393
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:143 engines/scumm/help.cpp:99
 #: engines/wintermute/keymapper_tables.h:710
 msgid "Toggle mouse capture"
 msgstr "Saguaren kaptura"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:390
+#: backends/graphics/sdl/sdl-graphics.cpp:398
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:148
 #: engines/wintermute/keymapper_tables.h:478
 #: engines/wintermute/keymapper_tables.h:847
@@ -2782,60 +2782,60 @@ msgstr "Saguaren kaptura"
 msgid "Save screenshot"
 msgstr "Heldutako korritze barra gaituta"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:396
+#: backends/graphics/sdl/sdl-graphics.cpp:404
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:154
 #, fuzzy
 msgid "Toggle aspect ratio correction"
 msgstr "Txandakatu fFormatu-ratioaren zuzenketa"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:403
+#: backends/graphics/sdl/sdl-graphics.cpp:411
 msgid "Toggle linear filtered scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:410
+#: backends/graphics/sdl/sdl-graphics.cpp:418
 #, fuzzy
 msgid "Cycle through stretch modes"
 msgstr "Ezin izan da aldatu bideo modura : '"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:416
+#: backends/graphics/sdl/sdl-graphics.cpp:424
 #, fuzzy
 msgid "Increase the scale factor"
 msgstr "Eskala faktorea handitu / txikitu"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:422
+#: backends/graphics/sdl/sdl-graphics.cpp:430
 #, fuzzy
 msgid "Decrease the scale factor"
 msgstr "Eskala faktorea handitu / txikitu"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:434
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Switch to nearest neighbour scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:435
+#: backends/graphics/sdl/sdl-graphics.cpp:443
 msgid "Switch to AdvMame 2x/3x scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:437
+#: backends/graphics/sdl/sdl-graphics.cpp:445
 msgid "Switch to HQ 2x/3x scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:439
+#: backends/graphics/sdl/sdl-graphics.cpp:447
 msgid "Switch to 2xSai scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440
+#: backends/graphics/sdl/sdl-graphics.cpp:448
 msgid "Switch to Super2xSai scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:441
+#: backends/graphics/sdl/sdl-graphics.cpp:449
 msgid "Switch to SuperEagle scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:442
+#: backends/graphics/sdl/sdl-graphics.cpp:450
 msgid "Switch to TV 2x scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:443
+#: backends/graphics/sdl/sdl-graphics.cpp:451
 msgid "Switch to DotMatrix scaling"
 msgstr ""
 
diff --git a/po/fi_FI.po b/po/fi_FI.po
index 44dd4a4f76..78fa233db4 100644
--- a/po/fi_FI.po
+++ b/po/fi_FI.po
@@ -7,7 +7,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 1.6.0git\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-02-07 12:07+0000\n"
+"POT-Creation-Date: 2021-02-08 13:00+0000\n"
 "PO-Revision-Date: 2021-02-08 09:23+0000\n"
 "Last-Translator: Timo Mikkolainen <tmikkola at gmail.com>\n"
 "Language-Team: Finnish <https://translations.scummvm.org/projects/scummvm/"
@@ -271,7 +271,7 @@ msgid "Engine"
 msgstr "Pelimoottori"
 
 #: gui/editgamedialog.cpp:202 gui/options.cpp:1659 gui/options.cpp:1792
-#: backends/graphics/sdl/sdl-graphics.cpp:374
+#: backends/graphics/sdl/sdl-graphics.cpp:382
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:132
 msgid "Graphics"
 msgstr "Grafiikka"
@@ -1000,7 +1000,7 @@ msgstr "Erityiset dithering asetukset joita jotkut pelit tukevat"
 msgid "Stretch mode:"
 msgstr "Venytystila:"
 
-#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:365
+#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:373
 msgid "Fullscreen mode"
 msgstr "Kokoruututila"
 
@@ -2722,22 +2722,22 @@ msgstr "Normaali (ei skaalausta)"
 msgid "Active graphics filter:"
 msgstr "Valittu grafiikkasuodatin:"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:375
 msgid "Windowed mode"
 msgstr "Ikkunoitu tila"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:378
+#: backends/graphics/sdl/sdl-graphics.cpp:386
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:136 engines/scumm/help.cpp:86
 msgid "Toggle fullscreen"
 msgstr "Kokoruututilan vaihto"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:385
+#: backends/graphics/sdl/sdl-graphics.cpp:393
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:143 engines/scumm/help.cpp:99
 #: engines/wintermute/keymapper_tables.h:710
 msgid "Toggle mouse capture"
 msgstr "Kytke hiiren kaappaus päälle tai pois"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:390
+#: backends/graphics/sdl/sdl-graphics.cpp:398
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:148
 #: engines/wintermute/keymapper_tables.h:478
 #: engines/wintermute/keymapper_tables.h:847
@@ -2750,56 +2750,56 @@ msgstr "Kytke hiiren kaappaus päälle tai pois"
 msgid "Save screenshot"
 msgstr "Tallenna kuvakaappaus"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:396
+#: backends/graphics/sdl/sdl-graphics.cpp:404
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:154
 msgid "Toggle aspect ratio correction"
 msgstr "Kuvasuhdekorjaus päälle / pois"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:403
+#: backends/graphics/sdl/sdl-graphics.cpp:411
 msgid "Toggle linear filtered scaling"
 msgstr "Lineaarisesti suodatettu skaalaus päälle / pois"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:410
+#: backends/graphics/sdl/sdl-graphics.cpp:418
 msgid "Cycle through stretch modes"
 msgstr "Selaa läpi venytystiloja"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:416
+#: backends/graphics/sdl/sdl-graphics.cpp:424
 msgid "Increase the scale factor"
 msgstr "Kasvata skaalauskerrointa"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:422
+#: backends/graphics/sdl/sdl-graphics.cpp:430
 msgid "Decrease the scale factor"
 msgstr "Pienennä skaalauskerrointa"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:434
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Switch to nearest neighbour scaling"
 msgstr "Vaihda nearest neighbour-skaalaukseen"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:435
+#: backends/graphics/sdl/sdl-graphics.cpp:443
 msgid "Switch to AdvMame 2x/3x scaling"
 msgstr "Vaihda AdvMame 2x/3x-skaalaukseen"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:437
+#: backends/graphics/sdl/sdl-graphics.cpp:445
 msgid "Switch to HQ 2x/3x scaling"
 msgstr "Vaihda HQ 2x/3x-skaalaukseen"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:439
+#: backends/graphics/sdl/sdl-graphics.cpp:447
 msgid "Switch to 2xSai scaling"
 msgstr "Vaihda 2xSai-skaalaukseen"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440
+#: backends/graphics/sdl/sdl-graphics.cpp:448
 msgid "Switch to Super2xSai scaling"
 msgstr "Vaihda Super2xSai-skaalaukseen"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:441
+#: backends/graphics/sdl/sdl-graphics.cpp:449
 msgid "Switch to SuperEagle scaling"
 msgstr "Vaihda SuperEagle-skaalaukseen"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:442
+#: backends/graphics/sdl/sdl-graphics.cpp:450
 msgid "Switch to TV 2x scaling"
 msgstr "Vaihda TV 2x-skaalaukseen"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:443
+#: backends/graphics/sdl/sdl-graphics.cpp:451
 msgid "Switch to DotMatrix scaling"
 msgstr "Vaihda DotMatrix-skaalaukseen"
 
diff --git a/po/fr_FR.po b/po/fr_FR.po
index 469910a190..63c70dfe93 100644
--- a/po/fr_FR.po
+++ b/po/fr_FR.po
@@ -7,7 +7,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 1.8.0git\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-02-07 12:07+0000\n"
+"POT-Creation-Date: 2021-02-08 13:00+0000\n"
 "PO-Revision-Date: 2021-02-01 19:40+0000\n"
 "Last-Translator: Purple T <ZEONK at hotmail.com>\n"
 "Language-Team: French <https://translations.scummvm.org/projects/scummvm/"
@@ -272,7 +272,7 @@ msgid "Engine"
 msgstr "Moteur"
 
 #: gui/editgamedialog.cpp:202 gui/options.cpp:1659 gui/options.cpp:1792
-#: backends/graphics/sdl/sdl-graphics.cpp:374
+#: backends/graphics/sdl/sdl-graphics.cpp:382
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:132
 msgid "Graphics"
 msgstr "Graphismes"
@@ -1006,7 +1006,7 @@ msgstr "Mode spécial de tramage supporté par certains jeux"
 msgid "Stretch mode:"
 msgstr "Mode d'étirement :"
 
-#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:365
+#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:373
 msgid "Fullscreen mode"
 msgstr "Plein écran"
 
@@ -2747,22 +2747,22 @@ msgstr "Normal"
 msgid "Active graphics filter:"
 msgstr "Mode graphique actif :"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:375
 msgid "Windowed mode"
 msgstr "Mode Fenêtre"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:378
+#: backends/graphics/sdl/sdl-graphics.cpp:386
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:136 engines/scumm/help.cpp:86
 msgid "Toggle fullscreen"
 msgstr "Basculer en plein écran"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:385
+#: backends/graphics/sdl/sdl-graphics.cpp:393
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:143 engines/scumm/help.cpp:99
 #: engines/wintermute/keymapper_tables.h:710
 msgid "Toggle mouse capture"
 msgstr "Capturer/Libérer la souris"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:390
+#: backends/graphics/sdl/sdl-graphics.cpp:398
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:148
 #: engines/wintermute/keymapper_tables.h:478
 #: engines/wintermute/keymapper_tables.h:847
@@ -2775,56 +2775,56 @@ msgstr "Capturer/Libérer la souris"
 msgid "Save screenshot"
 msgstr "Capture d'écran"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:396
+#: backends/graphics/sdl/sdl-graphics.cpp:404
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:154
 msgid "Toggle aspect ratio correction"
 msgstr "Act./Désact. correction du rapport d'aspect"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:403
+#: backends/graphics/sdl/sdl-graphics.cpp:411
 msgid "Toggle linear filtered scaling"
 msgstr "Act./Désact. interpolation lors du changement d'échelle"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:410
+#: backends/graphics/sdl/sdl-graphics.cpp:418
 msgid "Cycle through stretch modes"
 msgstr "Changer le mode d'étirement"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:416
+#: backends/graphics/sdl/sdl-graphics.cpp:424
 msgid "Increase the scale factor"
 msgstr "Augmenter le facteur d'échelle"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:422
+#: backends/graphics/sdl/sdl-graphics.cpp:430
 msgid "Decrease the scale factor"
 msgstr "Diminuer le facteur d'échelle"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:434
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Switch to nearest neighbour scaling"
 msgstr "Basculer vers l'échelle voisine la plus proche"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:435
+#: backends/graphics/sdl/sdl-graphics.cpp:443
 msgid "Switch to AdvMame 2x/3x scaling"
 msgstr "Basculer vers l'échelle AdvMame 2x/3x"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:437
+#: backends/graphics/sdl/sdl-graphics.cpp:445
 msgid "Switch to HQ 2x/3x scaling"
 msgstr "Basculer vers l'échelle HQ 2x/3x"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:439
+#: backends/graphics/sdl/sdl-graphics.cpp:447
 msgid "Switch to 2xSai scaling"
 msgstr "Basculer vers l'échelle 2xSai"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440
+#: backends/graphics/sdl/sdl-graphics.cpp:448
 msgid "Switch to Super2xSai scaling"
 msgstr "Basculer vers l'échelle Super2xSai"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:441
+#: backends/graphics/sdl/sdl-graphics.cpp:449
 msgid "Switch to SuperEagle scaling"
 msgstr "Basculer vers l'échelle SuperEagle"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:442
+#: backends/graphics/sdl/sdl-graphics.cpp:450
 msgid "Switch to TV 2x scaling"
 msgstr "Basculer vers l'échelle TV 2x"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:443
+#: backends/graphics/sdl/sdl-graphics.cpp:451
 msgid "Switch to DotMatrix scaling"
 msgstr "Basculer vers l'échelle DotMatrix"
 
diff --git a/po/gl_ES.po b/po/gl_ES.po
index 1710339448..e8189456e8 100644
--- a/po/gl_ES.po
+++ b/po/gl_ES.po
@@ -7,7 +7,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 1.8.0git\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-02-07 12:07+0000\n"
+"POT-Creation-Date: 2021-02-08 13:00+0000\n"
 "PO-Revision-Date: 2020-09-26 21:13+0000\n"
 "Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
 "Language-Team: Galician <https://translations.scummvm.org/projects/scummvm/"
@@ -270,7 +270,7 @@ msgid "Engine"
 msgstr "Motor"
 
 #: gui/editgamedialog.cpp:202 gui/options.cpp:1659 gui/options.cpp:1792
-#: backends/graphics/sdl/sdl-graphics.cpp:374
+#: backends/graphics/sdl/sdl-graphics.cpp:382
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:132
 msgid "Graphics"
 msgstr "Gráficos"
@@ -1008,7 +1008,7 @@ msgstr "Modos de interpolación de cores compatibles con algúns xogos"
 msgid "Stretch mode:"
 msgstr "Modo Helio"
 
-#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:365
+#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:373
 msgid "Fullscreen mode"
 msgstr "Pantalla completa"
 
@@ -2764,22 +2764,22 @@ msgstr "Normal (sen escala)"
 msgid "Active graphics filter:"
 msgstr "Filtro de gráficos activo:"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:375
 msgid "Windowed mode"
 msgstr "Modo en ventá"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:378
+#: backends/graphics/sdl/sdl-graphics.cpp:386
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:136 engines/scumm/help.cpp:86
 msgid "Toggle fullscreen"
 msgstr "Activar/desactivar pantalla completa"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:385
+#: backends/graphics/sdl/sdl-graphics.cpp:393
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:143 engines/scumm/help.cpp:99
 #: engines/wintermute/keymapper_tables.h:710
 msgid "Toggle mouse capture"
 msgstr "Activar/desactivar captura de rato"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:390
+#: backends/graphics/sdl/sdl-graphics.cpp:398
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:148
 #: engines/wintermute/keymapper_tables.h:478
 #: engines/wintermute/keymapper_tables.h:847
@@ -2793,61 +2793,61 @@ msgstr "Activar/desactivar captura de rato"
 msgid "Save screenshot"
 msgstr "Axuste de desprazamento SI"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:396
+#: backends/graphics/sdl/sdl-graphics.cpp:404
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:154
 #, fuzzy
 msgid "Toggle aspect ratio correction"
 msgstr "Activar/desactivar corrección de proporción"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:403
+#: backends/graphics/sdl/sdl-graphics.cpp:411
 #, fuzzy
 msgid "Toggle linear filtered scaling"
 msgstr "Empregar filtrado linear ao escalar gráficos"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:410
+#: backends/graphics/sdl/sdl-graphics.cpp:418
 #, fuzzy
 msgid "Cycle through stretch modes"
 msgstr "Non se puido cambiar ao modo de vídeo: '"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:416
+#: backends/graphics/sdl/sdl-graphics.cpp:424
 #, fuzzy
 msgid "Increase the scale factor"
 msgstr "Aumentar/reducir factor de escala"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:422
+#: backends/graphics/sdl/sdl-graphics.cpp:430
 #, fuzzy
 msgid "Decrease the scale factor"
 msgstr "Aumentar/reducir factor de escala"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:434
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Switch to nearest neighbour scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:435
+#: backends/graphics/sdl/sdl-graphics.cpp:443
 msgid "Switch to AdvMame 2x/3x scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:437
+#: backends/graphics/sdl/sdl-graphics.cpp:445
 msgid "Switch to HQ 2x/3x scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:439
+#: backends/graphics/sdl/sdl-graphics.cpp:447
 msgid "Switch to 2xSai scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440
+#: backends/graphics/sdl/sdl-graphics.cpp:448
 msgid "Switch to Super2xSai scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:441
+#: backends/graphics/sdl/sdl-graphics.cpp:449
 msgid "Switch to SuperEagle scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:442
+#: backends/graphics/sdl/sdl-graphics.cpp:450
 msgid "Switch to TV 2x scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:443
+#: backends/graphics/sdl/sdl-graphics.cpp:451
 msgid "Switch to DotMatrix scaling"
 msgstr ""
 
diff --git a/po/he.po b/po/he.po
index 61bfe36955..ec6a69184b 100644
--- a/po/he.po
+++ b/po/he.po
@@ -7,7 +7,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 2.1.0git\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-02-07 12:07+0000\n"
+"POT-Creation-Date: 2021-02-08 13:00+0000\n"
 "PO-Revision-Date: 2020-11-23 12:19+0000\n"
 "Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
 "Language-Team: Hebrew <https://translations.scummvm.org/projects/scummvm/"
@@ -266,7 +266,7 @@ msgid "Engine"
 msgstr "מנוע"
 
 #: gui/editgamedialog.cpp:202 gui/options.cpp:1659 gui/options.cpp:1792
-#: backends/graphics/sdl/sdl-graphics.cpp:374
+#: backends/graphics/sdl/sdl-graphics.cpp:382
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:132
 msgid "Graphics"
 msgstr "תצוגה"
@@ -990,7 +990,7 @@ msgstr "מצבי dithering מיוחדים הנתמכים על ידי כמה מש
 msgid "Stretch mode:"
 msgstr "מצב מתיחה:"
 
-#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:365
+#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:373
 msgid "Fullscreen mode"
 msgstr "מצב מסך מלא"
 
@@ -2681,22 +2681,22 @@ msgstr "רגיל (ללא קנה מידה)"
 msgid "Active graphics filter:"
 msgstr "פילטר גרפי פעיל:"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:375
 msgid "Windowed mode"
 msgstr "מצב חלון"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:378
+#: backends/graphics/sdl/sdl-graphics.cpp:386
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:136 engines/scumm/help.cpp:86
 msgid "Toggle fullscreen"
 msgstr "מיתוג מסך מלא"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:385
+#: backends/graphics/sdl/sdl-graphics.cpp:393
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:143 engines/scumm/help.cpp:99
 #: engines/wintermute/keymapper_tables.h:710
 msgid "Toggle mouse capture"
 msgstr "החלף לכידת עכבר"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:390
+#: backends/graphics/sdl/sdl-graphics.cpp:398
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:148
 #: engines/wintermute/keymapper_tables.h:478
 #: engines/wintermute/keymapper_tables.h:847
@@ -2709,59 +2709,59 @@ msgstr "החלף לכידת עכבר"
 msgid "Save screenshot"
 msgstr "שמור צילום מסך"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:396
+#: backends/graphics/sdl/sdl-graphics.cpp:404
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:154
 msgid "Toggle aspect ratio correction"
 msgstr "החלף בין מצבי יחס גובה-רוחב"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:403
+#: backends/graphics/sdl/sdl-graphics.cpp:411
 msgid "Toggle linear filtered scaling"
 msgstr "השתמש בסינון לינארי בעת קנה המידה של גרפיקה"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:410
+#: backends/graphics/sdl/sdl-graphics.cpp:418
 #, fuzzy
 msgid "Cycle through stretch modes"
 msgstr "לא ניתן היה לעבור למצב מתיחה '%s'."
 
-#: backends/graphics/sdl/sdl-graphics.cpp:416
+#: backends/graphics/sdl/sdl-graphics.cpp:424
 #, fuzzy
 msgid "Increase the scale factor"
 msgstr "הגדל / הקטן את גורם הסולם"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:422
+#: backends/graphics/sdl/sdl-graphics.cpp:430
 #, fuzzy
 msgid "Decrease the scale factor"
 msgstr "הגדל / הקטן את גורם הסולם"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:434
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Switch to nearest neighbour scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:435
+#: backends/graphics/sdl/sdl-graphics.cpp:443
 msgid "Switch to AdvMame 2x/3x scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:437
+#: backends/graphics/sdl/sdl-graphics.cpp:445
 msgid "Switch to HQ 2x/3x scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:439
+#: backends/graphics/sdl/sdl-graphics.cpp:447
 msgid "Switch to 2xSai scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440
+#: backends/graphics/sdl/sdl-graphics.cpp:448
 msgid "Switch to Super2xSai scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:441
+#: backends/graphics/sdl/sdl-graphics.cpp:449
 msgid "Switch to SuperEagle scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:442
+#: backends/graphics/sdl/sdl-graphics.cpp:450
 msgid "Switch to TV 2x scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:443
+#: backends/graphics/sdl/sdl-graphics.cpp:451
 msgid "Switch to DotMatrix scaling"
 msgstr ""
 
diff --git a/po/hi.po b/po/hi.po
index 3e7e9f0b09..5b8c2e1a2b 100644
--- a/po/hi.po
+++ b/po/hi.po
@@ -7,7 +7,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 2.3.0git\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-02-07 12:07+0000\n"
+"POT-Creation-Date: 2021-02-08 13:00+0000\n"
 "PO-Revision-Date: 2020-11-12 07:37+0000\n"
 "Last-Translator: Aashwin Vaish <aashwin.vaish at research.iiit.ac.in>\n"
 "Language-Team: Hindi <https://translations.scummvm.org/projects/scummvm/"
@@ -266,7 +266,7 @@ msgid "Engine"
 msgstr "इंजन"
 
 #: gui/editgamedialog.cpp:202 gui/options.cpp:1659 gui/options.cpp:1792
-#: backends/graphics/sdl/sdl-graphics.cpp:374
+#: backends/graphics/sdl/sdl-graphics.cpp:382
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:132
 msgid "Graphics"
 msgstr "ग्राफिक्स"
@@ -1003,7 +1003,7 @@ msgstr ""
 msgid "Stretch mode:"
 msgstr ""
 
-#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:365
+#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:373
 msgid "Fullscreen mode"
 msgstr ""
 
@@ -2663,22 +2663,22 @@ msgstr ""
 msgid "Active graphics filter:"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:375
 msgid "Windowed mode"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:378
+#: backends/graphics/sdl/sdl-graphics.cpp:386
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:136 engines/scumm/help.cpp:86
 msgid "Toggle fullscreen"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:385
+#: backends/graphics/sdl/sdl-graphics.cpp:393
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:143 engines/scumm/help.cpp:99
 #: engines/wintermute/keymapper_tables.h:710
 msgid "Toggle mouse capture"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:390
+#: backends/graphics/sdl/sdl-graphics.cpp:398
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:148
 #: engines/wintermute/keymapper_tables.h:478
 #: engines/wintermute/keymapper_tables.h:847
@@ -2691,56 +2691,56 @@ msgstr ""
 msgid "Save screenshot"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:396
+#: backends/graphics/sdl/sdl-graphics.cpp:404
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:154
 msgid "Toggle aspect ratio correction"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:403
+#: backends/graphics/sdl/sdl-graphics.cpp:411
 msgid "Toggle linear filtered scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:410
+#: backends/graphics/sdl/sdl-graphics.cpp:418
 msgid "Cycle through stretch modes"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:416
+#: backends/graphics/sdl/sdl-graphics.cpp:424
 msgid "Increase the scale factor"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:422
+#: backends/graphics/sdl/sdl-graphics.cpp:430
 msgid "Decrease the scale factor"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:434
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Switch to nearest neighbour scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:435
+#: backends/graphics/sdl/sdl-graphics.cpp:443
 msgid "Switch to AdvMame 2x/3x scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:437
+#: backends/graphics/sdl/sdl-graphics.cpp:445
 msgid "Switch to HQ 2x/3x scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:439
+#: backends/graphics/sdl/sdl-graphics.cpp:447
 msgid "Switch to 2xSai scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440
+#: backends/graphics/sdl/sdl-graphics.cpp:448
 msgid "Switch to Super2xSai scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:441
+#: backends/graphics/sdl/sdl-graphics.cpp:449
 msgid "Switch to SuperEagle scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:442
+#: backends/graphics/sdl/sdl-graphics.cpp:450
 msgid "Switch to TV 2x scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:443
+#: backends/graphics/sdl/sdl-graphics.cpp:451
 msgid "Switch to DotMatrix scaling"
 msgstr ""
 
diff --git a/po/hu_HU.po b/po/hu_HU.po
index f0ed55ddb9..4014bacc4d 100644
--- a/po/hu_HU.po
+++ b/po/hu_HU.po
@@ -6,7 +6,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 1.3.0svn\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-02-07 12:07+0000\n"
+"POT-Creation-Date: 2021-02-08 13:00+0000\n"
 "PO-Revision-Date: 2021-02-08 09:23+0000\n"
 "Last-Translator: George Kormendi <grubycza at hotmail.com>\n"
 "Language-Team: Hungarian <https://translations.scummvm.org/projects/scummvm/"
@@ -270,7 +270,7 @@ msgid "Engine"
 msgstr "Motor"
 
 #: gui/editgamedialog.cpp:202 gui/options.cpp:1659 gui/options.cpp:1792
-#: backends/graphics/sdl/sdl-graphics.cpp:374
+#: backends/graphics/sdl/sdl-graphics.cpp:382
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:132
 msgid "Graphics"
 msgstr "Grafika"
@@ -997,7 +997,7 @@ msgstr "Néhány játék támogatja a speciális árnyalási módokat"
 msgid "Stretch mode:"
 msgstr "Nyújtás mód:"
 
-#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:365
+#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:373
 msgid "Fullscreen mode"
 msgstr "Teljesképernyõs mód"
 
@@ -2713,22 +2713,22 @@ msgstr "Normál (nincs átméretezés)"
 msgid "Active graphics filter:"
 msgstr "Aktív grafikus szûrõk:"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:375
 msgid "Windowed mode"
 msgstr "Ablakos mód"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:378
+#: backends/graphics/sdl/sdl-graphics.cpp:386
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:136 engines/scumm/help.cpp:86
 msgid "Toggle fullscreen"
 msgstr "Teljesképernyõ kapcsoló"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:385
+#: backends/graphics/sdl/sdl-graphics.cpp:393
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:143 engines/scumm/help.cpp:99
 #: engines/wintermute/keymapper_tables.h:710
 msgid "Toggle mouse capture"
 msgstr "Egér rögzítés kapcsoló"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:390
+#: backends/graphics/sdl/sdl-graphics.cpp:398
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:148
 #: engines/wintermute/keymapper_tables.h:478
 #: engines/wintermute/keymapper_tables.h:847
@@ -2741,56 +2741,56 @@ msgstr "Egér rögzítés kapcsoló"
 msgid "Save screenshot"
 msgstr "Képernyõkép mentés"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:396
+#: backends/graphics/sdl/sdl-graphics.cpp:404
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:154
 msgid "Toggle aspect ratio correction"
 msgstr "Képarány korrekció váltása"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:403
+#: backends/graphics/sdl/sdl-graphics.cpp:411
 msgid "Toggle linear filtered scaling"
 msgstr "Lineáris szûrés átkapcsolás"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:410
+#: backends/graphics/sdl/sdl-graphics.cpp:418
 msgid "Cycle through stretch modes"
 msgstr "Nyújtási módok váltása"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:416
+#: backends/graphics/sdl/sdl-graphics.cpp:424
 msgid "Increase the scale factor"
 msgstr "Skála tényezõ növelése"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:422
+#: backends/graphics/sdl/sdl-graphics.cpp:430
 msgid "Decrease the scale factor"
 msgstr "Skála tényezõ csökkentése"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:434
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Switch to nearest neighbour scaling"
 msgstr "Váltás a legközelebbi szomszéd méretezésre"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:435
+#: backends/graphics/sdl/sdl-graphics.cpp:443
 msgid "Switch to AdvMame 2x/3x scaling"
 msgstr "Váltás AdvMame 2x/3x méretezésre"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:437
+#: backends/graphics/sdl/sdl-graphics.cpp:445
 msgid "Switch to HQ 2x/3x scaling"
 msgstr "Váltás HQ 2x/3x méretezésre"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:439
+#: backends/graphics/sdl/sdl-graphics.cpp:447
 msgid "Switch to 2xSai scaling"
 msgstr "Váltás 2xSai méretezésre"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440
+#: backends/graphics/sdl/sdl-graphics.cpp:448
 msgid "Switch to Super2xSai scaling"
 msgstr "Váltás Super2xSai méretezésre"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:441
+#: backends/graphics/sdl/sdl-graphics.cpp:449
 msgid "Switch to SuperEagle scaling"
 msgstr "Váltás SuperEagle méretezésre"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:442
+#: backends/graphics/sdl/sdl-graphics.cpp:450
 msgid "Switch to TV 2x scaling"
 msgstr "Váltás TV 2x méretezésre"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:443
+#: backends/graphics/sdl/sdl-graphics.cpp:451
 msgid "Switch to DotMatrix scaling"
 msgstr "Váltás DotMatrix méretezésre"
 
diff --git a/po/it_IT.po b/po/it_IT.po
index b086dacef8..256eb14934 100644
--- a/po/it_IT.po
+++ b/po/it_IT.po
@@ -7,7 +7,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 1.3.0svn\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-02-07 12:07+0000\n"
+"POT-Creation-Date: 2021-02-08 13:00+0000\n"
 "PO-Revision-Date: 2021-02-02 12:40+0000\n"
 "Last-Translator: Walter Agazzi <tag2015 at gmail.com>\n"
 "Language-Team: Italian <https://translations.scummvm.org/projects/scummvm/"
@@ -271,7 +271,7 @@ msgid "Engine"
 msgstr "Motore"
 
 #: gui/editgamedialog.cpp:202 gui/options.cpp:1659 gui/options.cpp:1792
-#: backends/graphics/sdl/sdl-graphics.cpp:374
+#: backends/graphics/sdl/sdl-graphics.cpp:382
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:132
 msgid "Graphics"
 msgstr "Grafica"
@@ -1007,7 +1007,7 @@ msgstr "Modalità di resa grafica speciali supportate da alcuni giochi"
 msgid "Stretch mode:"
 msgstr "Ridimensiona:"
 
-#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:365
+#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:373
 msgid "Fullscreen mode"
 msgstr "Modalità a schermo intero"
 
@@ -2740,22 +2740,22 @@ msgstr "Normale (no ridim.)"
 msgid "Active graphics filter:"
 msgstr "Filtro grafico attivo:"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:375
 msgid "Windowed mode"
 msgstr "Modalità finestra"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:378
+#: backends/graphics/sdl/sdl-graphics.cpp:386
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:136 engines/scumm/help.cpp:86
 msgid "Toggle fullscreen"
 msgstr "Attiva/disattiva schermo intero"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:385
+#: backends/graphics/sdl/sdl-graphics.cpp:393
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:143 engines/scumm/help.cpp:99
 #: engines/wintermute/keymapper_tables.h:710
 msgid "Toggle mouse capture"
 msgstr "Attiva/disattiva cattura puntatore"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:390
+#: backends/graphics/sdl/sdl-graphics.cpp:398
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:148
 #: engines/wintermute/keymapper_tables.h:478
 #: engines/wintermute/keymapper_tables.h:847
@@ -2768,56 +2768,56 @@ msgstr "Attiva/disattiva cattura puntatore"
 msgid "Save screenshot"
 msgstr "Salva screenshot"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:396
+#: backends/graphics/sdl/sdl-graphics.cpp:404
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:154
 msgid "Toggle aspect ratio correction"
 msgstr "Attiva/disattiva correzione proporzioni"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:403
+#: backends/graphics/sdl/sdl-graphics.cpp:411
 msgid "Toggle linear filtered scaling"
 msgstr "Attiva/disattiva filtro grafico"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:410
+#: backends/graphics/sdl/sdl-graphics.cpp:418
 msgid "Cycle through stretch modes"
 msgstr "Itera tra le modalità di ridimensionamento immagine"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:416
+#: backends/graphics/sdl/sdl-graphics.cpp:424
 msgid "Increase the scale factor"
 msgstr "Aumenta fattore di scala"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:422
+#: backends/graphics/sdl/sdl-graphics.cpp:430
 msgid "Decrease the scale factor"
 msgstr "Riduci fattore di scala"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:434
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Switch to nearest neighbour scaling"
 msgstr "Passa a modalità (scaler) nearest neighbour"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:435
+#: backends/graphics/sdl/sdl-graphics.cpp:443
 msgid "Switch to AdvMame 2x/3x scaling"
 msgstr "Passa a modalità (scaler) AdvMame 2x/3x"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:437
+#: backends/graphics/sdl/sdl-graphics.cpp:445
 msgid "Switch to HQ 2x/3x scaling"
 msgstr "Passa a modalità (scaler) HQ 2x/3x"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:439
+#: backends/graphics/sdl/sdl-graphics.cpp:447
 msgid "Switch to 2xSai scaling"
 msgstr "Passa a modalità (scaler) 2xSai"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440
+#: backends/graphics/sdl/sdl-graphics.cpp:448
 msgid "Switch to Super2xSai scaling"
 msgstr "Passa a modalità (scaler) Super2xSai"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:441
+#: backends/graphics/sdl/sdl-graphics.cpp:449
 msgid "Switch to SuperEagle scaling"
 msgstr "Passa a modalità (scaler) SuperEagle"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:442
+#: backends/graphics/sdl/sdl-graphics.cpp:450
 msgid "Switch to TV 2x scaling"
 msgstr "Passa a modalità (scaler) TV 2x"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:443
+#: backends/graphics/sdl/sdl-graphics.cpp:451
 msgid "Switch to DotMatrix scaling"
 msgstr "Passa a modalità (scaler) DotMatrix"
 
diff --git a/po/ja.po b/po/ja.po
index 8be96b58cd..7a351a4267 100644
--- a/po/ja.po
+++ b/po/ja.po
@@ -7,7 +7,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 2.3.0git\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-02-07 12:07+0000\n"
+"POT-Creation-Date: 2021-02-08 13:00+0000\n"
 "PO-Revision-Date: 2021-02-08 09:23+0000\n"
 "Last-Translator: VAN-Gluon <masuda20100701 at gmail.com>\n"
 "Language-Team: Japanese <https://translations.scummvm.org/projects/scummvm/"
@@ -268,7 +268,7 @@ msgid "Engine"
 msgstr "エンジン"
 
 #: gui/editgamedialog.cpp:202 gui/options.cpp:1659 gui/options.cpp:1792
-#: backends/graphics/sdl/sdl-graphics.cpp:374
+#: backends/graphics/sdl/sdl-graphics.cpp:382
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:132
 msgid "Graphics"
 msgstr "画像"
@@ -995,7 +995,7 @@ msgstr "ゲームによって使える特別なディザリングモード"
 msgid "Stretch mode:"
 msgstr "拡大モード:"
 
-#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:365
+#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:373
 msgid "Fullscreen mode"
 msgstr "全面モード"
 
@@ -2703,23 +2703,23 @@ msgstr "標準比率"
 msgid "Active graphics filter:"
 msgstr "適用中の映像フィルター:"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:375
 msgid "Windowed mode"
 msgstr "ウインドーモード"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:378
+#: backends/graphics/sdl/sdl-graphics.cpp:386
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:136 engines/scumm/help.cpp:86
 msgid "Toggle fullscreen"
 msgstr "全面モードの切替"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:385
+#: backends/graphics/sdl/sdl-graphics.cpp:393
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:143 engines/scumm/help.cpp:99
 #: engines/wintermute/keymapper_tables.h:710
 #, fuzzy
 msgid "Toggle mouse capture"
 msgstr "消音の切替"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:390
+#: backends/graphics/sdl/sdl-graphics.cpp:398
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:148
 #: engines/wintermute/keymapper_tables.h:478
 #: engines/wintermute/keymapper_tables.h:847
@@ -2732,57 +2732,57 @@ msgstr "消音の切替"
 msgid "Save screenshot"
 msgstr "スクショを保存する"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:396
+#: backends/graphics/sdl/sdl-graphics.cpp:404
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:154
 msgid "Toggle aspect ratio correction"
 msgstr "縦横比修正の切替"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:403
+#: backends/graphics/sdl/sdl-graphics.cpp:411
 #, fuzzy
 msgid "Toggle linear filtered scaling"
 msgstr "線形フィルターによる画像を拡大する"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:410
+#: backends/graphics/sdl/sdl-graphics.cpp:418
 msgid "Cycle through stretch modes"
 msgstr "ストレッチモードを繰り返し切り替える"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:416
+#: backends/graphics/sdl/sdl-graphics.cpp:424
 msgid "Increase the scale factor"
 msgstr "スケールを拡大する"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:422
+#: backends/graphics/sdl/sdl-graphics.cpp:430
 msgid "Decrease the scale factor"
 msgstr "スケールを縮小する"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:434
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Switch to nearest neighbour scaling"
 msgstr "最近傍補間に切り替える"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:435
+#: backends/graphics/sdl/sdl-graphics.cpp:443
 msgid "Switch to AdvMame 2x/3x scaling"
 msgstr "Scale2x/3xに切り替える"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:437
+#: backends/graphics/sdl/sdl-graphics.cpp:445
 msgid "Switch to HQ 2x/3x scaling"
 msgstr "HQ 2x/3xに切り替える"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:439
+#: backends/graphics/sdl/sdl-graphics.cpp:447
 msgid "Switch to 2xSai scaling"
 msgstr "2xSaiに切り替える"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440
+#: backends/graphics/sdl/sdl-graphics.cpp:448
 msgid "Switch to Super2xSai scaling"
 msgstr "Super2xSaiに切り替える"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:441
+#: backends/graphics/sdl/sdl-graphics.cpp:449
 msgid "Switch to SuperEagle scaling"
 msgstr "SuperEagleに切り替える"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:442
+#: backends/graphics/sdl/sdl-graphics.cpp:450
 msgid "Switch to TV 2x scaling"
 msgstr "TV 2xに切り替える"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:443
+#: backends/graphics/sdl/sdl-graphics.cpp:451
 msgid "Switch to DotMatrix scaling"
 msgstr "DotMatrixに切り替える"
 
diff --git a/po/ko.po b/po/ko.po
index a4aa31f2fb..a6b8bb819e 100644
--- a/po/ko.po
+++ b/po/ko.po
@@ -7,7 +7,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 2.3.0git\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-02-07 12:07+0000\n"
+"POT-Creation-Date: 2021-02-08 13:00+0000\n"
 "PO-Revision-Date: 2020-11-14 10:56+0000\n"
 "Last-Translator: wonst719 <wonst719 at gmail.com>\n"
 "Language-Team: Korean <https://translations.scummvm.org/projects/scummvm/"
@@ -266,7 +266,7 @@ msgid "Engine"
 msgstr "엔진"
 
 #: gui/editgamedialog.cpp:202 gui/options.cpp:1659 gui/options.cpp:1792
-#: backends/graphics/sdl/sdl-graphics.cpp:374
+#: backends/graphics/sdl/sdl-graphics.cpp:382
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:132
 msgid "Graphics"
 msgstr "그래픽"
@@ -995,7 +995,7 @@ msgstr "일부 게임에서 지원하는 특수 디더링 모드"
 msgid "Stretch mode:"
 msgstr "확대 모드:"
 
-#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:365
+#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:373
 msgid "Fullscreen mode"
 msgstr "전체 화면 모드"
 
@@ -2702,22 +2702,22 @@ msgstr "일반 (확대 없음)"
 msgid "Active graphics filter:"
 msgstr "활성 그래픽 필터:"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:375
 msgid "Windowed mode"
 msgstr "창 모드"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:378
+#: backends/graphics/sdl/sdl-graphics.cpp:386
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:136 engines/scumm/help.cpp:86
 msgid "Toggle fullscreen"
 msgstr "풀스크린 전환"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:385
+#: backends/graphics/sdl/sdl-graphics.cpp:393
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:143 engines/scumm/help.cpp:99
 #: engines/wintermute/keymapper_tables.h:710
 msgid "Toggle mouse capture"
 msgstr "마우스 캡처 전환"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:390
+#: backends/graphics/sdl/sdl-graphics.cpp:398
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:148
 #: engines/wintermute/keymapper_tables.h:478
 #: engines/wintermute/keymapper_tables.h:847
@@ -2730,56 +2730,56 @@ msgstr "마우스 캡처 전환"
 msgid "Save screenshot"
 msgstr "스크린샷 저장"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:396
+#: backends/graphics/sdl/sdl-graphics.cpp:404
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:154
 msgid "Toggle aspect ratio correction"
 msgstr "화면 종횡비 보정 전환"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:403
+#: backends/graphics/sdl/sdl-graphics.cpp:411
 msgid "Toggle linear filtered scaling"
 msgstr "선형 필터링 전환"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:410
+#: backends/graphics/sdl/sdl-graphics.cpp:418
 msgid "Cycle through stretch modes"
 msgstr "확대 모드간 순환"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:416
+#: backends/graphics/sdl/sdl-graphics.cpp:424
 msgid "Increase the scale factor"
 msgstr "확대 비율 증가"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:422
+#: backends/graphics/sdl/sdl-graphics.cpp:430
 msgid "Decrease the scale factor"
 msgstr "확대 비율 감소"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:434
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Switch to nearest neighbour scaling"
 msgstr "nearest neighbour 스케일링으로 전환"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:435
+#: backends/graphics/sdl/sdl-graphics.cpp:443
 msgid "Switch to AdvMame 2x/3x scaling"
 msgstr "AdvMame 2x/3x 스케일링으로 전환"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:437
+#: backends/graphics/sdl/sdl-graphics.cpp:445
 msgid "Switch to HQ 2x/3x scaling"
 msgstr "HQ 2x/3x 스케일링으로 전환"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:439
+#: backends/graphics/sdl/sdl-graphics.cpp:447
 msgid "Switch to 2xSai scaling"
 msgstr "2xSai 스케일링으로 전환"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440
+#: backends/graphics/sdl/sdl-graphics.cpp:448
 msgid "Switch to Super2xSai scaling"
 msgstr "Super2xSai 스케일링으로 전환"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:441
+#: backends/graphics/sdl/sdl-graphics.cpp:449
 msgid "Switch to SuperEagle scaling"
 msgstr "SuperEagle 스케일링으로 전환"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:442
+#: backends/graphics/sdl/sdl-graphics.cpp:450
 msgid "Switch to TV 2x scaling"
 msgstr "TV 2x 스케일링으로 전환"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:443
+#: backends/graphics/sdl/sdl-graphics.cpp:451
 msgid "Switch to DotMatrix scaling"
 msgstr "DotMatrix 스케일링으로 전환"
 
diff --git a/po/nb_NO.po b/po/nb_NO.po
index 1992b65970..de79ec71f9 100644
--- a/po/nb_NO.po
+++ b/po/nb_NO.po
@@ -7,7 +7,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 1.3.0svn\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-02-07 12:07+0000\n"
+"POT-Creation-Date: 2021-02-08 13:00+0000\n"
 "PO-Revision-Date: 2020-09-26 21:13+0000\n"
 "Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
 "Language-Team: Norwegian Bokmål <https://translations.scummvm.org/projects/"
@@ -273,7 +273,7 @@ msgid "Engine"
 msgstr "Motor"
 
 #: gui/editgamedialog.cpp:202 gui/options.cpp:1659 gui/options.cpp:1792
-#: backends/graphics/sdl/sdl-graphics.cpp:374
+#: backends/graphics/sdl/sdl-graphics.cpp:382
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:132
 msgid "Graphics"
 msgstr "Grafikk"
@@ -1018,7 +1018,7 @@ msgstr "Spesiel dithering-modus støttet av enkelte spill"
 msgid "Stretch mode:"
 msgstr "Helium-modus"
 
-#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:365
+#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:373
 msgid "Fullscreen mode"
 msgstr "Fullskjermsmodus"
 
@@ -2768,22 +2768,22 @@ msgstr "Normal (ingen skalering)"
 msgid "Active graphics filter:"
 msgstr "Aktivt grafikkfilter:"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:375
 msgid "Windowed mode"
 msgstr "Vindusmodus"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:378
+#: backends/graphics/sdl/sdl-graphics.cpp:386
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:136 engines/scumm/help.cpp:86
 msgid "Toggle fullscreen"
 msgstr "Veksle fullskjerm"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:385
+#: backends/graphics/sdl/sdl-graphics.cpp:393
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:143 engines/scumm/help.cpp:99
 #: engines/wintermute/keymapper_tables.h:710
 msgid "Toggle mouse capture"
 msgstr "Veksle muslåsing"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:390
+#: backends/graphics/sdl/sdl-graphics.cpp:398
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:148
 #: engines/wintermute/keymapper_tables.h:478
 #: engines/wintermute/keymapper_tables.h:847
@@ -2797,61 +2797,61 @@ msgstr "Veksle muslåsing"
 msgid "Save screenshot"
 msgstr "Trinnvis skjermrulling på"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:396
+#: backends/graphics/sdl/sdl-graphics.cpp:404
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:154
 #, fuzzy
 msgid "Toggle aspect ratio correction"
 msgstr "Veksle aspekt-rate korrigering"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:403
+#: backends/graphics/sdl/sdl-graphics.cpp:411
 #, fuzzy
 msgid "Toggle linear filtered scaling"
 msgstr "Bruk lineær filtrering ved grafikkskalering"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:410
+#: backends/graphics/sdl/sdl-graphics.cpp:418
 #, fuzzy
 msgid "Cycle through stretch modes"
 msgstr "Kunne ikke veksle til videomodus: '"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:416
+#: backends/graphics/sdl/sdl-graphics.cpp:424
 #, fuzzy
 msgid "Increase the scale factor"
 msgstr "Øk / Minsk skaleringsfaktor"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:422
+#: backends/graphics/sdl/sdl-graphics.cpp:430
 #, fuzzy
 msgid "Decrease the scale factor"
 msgstr "Øk / Minsk skaleringsfaktor"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:434
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Switch to nearest neighbour scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:435
+#: backends/graphics/sdl/sdl-graphics.cpp:443
 msgid "Switch to AdvMame 2x/3x scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:437
+#: backends/graphics/sdl/sdl-graphics.cpp:445
 msgid "Switch to HQ 2x/3x scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:439
+#: backends/graphics/sdl/sdl-graphics.cpp:447
 msgid "Switch to 2xSai scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440
+#: backends/graphics/sdl/sdl-graphics.cpp:448
 msgid "Switch to Super2xSai scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:441
+#: backends/graphics/sdl/sdl-graphics.cpp:449
 msgid "Switch to SuperEagle scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:442
+#: backends/graphics/sdl/sdl-graphics.cpp:450
 msgid "Switch to TV 2x scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:443
+#: backends/graphics/sdl/sdl-graphics.cpp:451
 msgid "Switch to DotMatrix scaling"
 msgstr ""
 
diff --git a/po/nl_NL.po b/po/nl_NL.po
index 6bcb56d626..f6db7aee69 100644
--- a/po/nl_NL.po
+++ b/po/nl_NL.po
@@ -7,7 +7,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 1.9.0git\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-02-07 12:07+0000\n"
+"POT-Creation-Date: 2021-02-08 13:00+0000\n"
 "PO-Revision-Date: 2020-11-29 17:10+0000\n"
 "Last-Translator: Ben Castricum <github at bencastricum.nl>\n"
 "Language-Team: Dutch <https://translations.scummvm.org/projects/scummvm/"
@@ -270,7 +270,7 @@ msgid "Engine"
 msgstr "Engine"
 
 #: gui/editgamedialog.cpp:202 gui/options.cpp:1659 gui/options.cpp:1792
-#: backends/graphics/sdl/sdl-graphics.cpp:374
+#: backends/graphics/sdl/sdl-graphics.cpp:382
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:132
 msgid "Graphics"
 msgstr "Beeld"
@@ -1005,7 +1005,7 @@ msgstr "Speciale ditheringmodi die door sommige games ondersteund worden"
 msgid "Stretch mode:"
 msgstr "Uitrekmodus:"
 
-#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:365
+#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:373
 msgid "Fullscreen mode"
 msgstr "Volledig-scherm modus"
 
@@ -2735,22 +2735,22 @@ msgstr "Normaal (niet schalen)"
 msgid "Active graphics filter:"
 msgstr "Actieve grafische filter:"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:375
 msgid "Windowed mode"
 msgstr "Venstermodus"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:378
+#: backends/graphics/sdl/sdl-graphics.cpp:386
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:136 engines/scumm/help.cpp:86
 msgid "Toggle fullscreen"
 msgstr "Volledig scherm aan-/uitzetten"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:385
+#: backends/graphics/sdl/sdl-graphics.cpp:393
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:143 engines/scumm/help.cpp:99
 #: engines/wintermute/keymapper_tables.h:710
 msgid "Toggle mouse capture"
 msgstr "Mousecapture aan-/uitzetten"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:390
+#: backends/graphics/sdl/sdl-graphics.cpp:398
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:148
 #: engines/wintermute/keymapper_tables.h:478
 #: engines/wintermute/keymapper_tables.h:847
@@ -2763,57 +2763,57 @@ msgstr "Mousecapture aan-/uitzetten"
 msgid "Save screenshot"
 msgstr "Bewaar schermafdruk"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:396
+#: backends/graphics/sdl/sdl-graphics.cpp:404
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:154
 msgid "Toggle aspect ratio correction"
 msgstr "Pixelverhoudingcorrectie aan-/uitzetten"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:403
+#: backends/graphics/sdl/sdl-graphics.cpp:411
 msgid "Toggle linear filtered scaling"
 msgstr "Lineair filteren tijdens het schalen aan-/uitzetten"
 
 # can this be changed into "Could not switch to video mode '%s'"?
-#: backends/graphics/sdl/sdl-graphics.cpp:410
+#: backends/graphics/sdl/sdl-graphics.cpp:418
 msgid "Cycle through stretch modes"
 msgstr "Loop door uitrekmodi"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:416
+#: backends/graphics/sdl/sdl-graphics.cpp:424
 msgid "Increase the scale factor"
 msgstr "Verhoog de schalingsfactor"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:422
+#: backends/graphics/sdl/sdl-graphics.cpp:430
 msgid "Decrease the scale factor"
 msgstr "Verlaag de schalingsfactor"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:434
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Switch to nearest neighbour scaling"
 msgstr "Schakel naar dichtstbijzijnde schaalmode"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:435
+#: backends/graphics/sdl/sdl-graphics.cpp:443
 msgid "Switch to AdvMame 2x/3x scaling"
 msgstr "Schakel naar AdvMame 2x/3x schaalmode"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:437
+#: backends/graphics/sdl/sdl-graphics.cpp:445
 msgid "Switch to HQ 2x/3x scaling"
 msgstr "Schakel naar HQ 2x/3x schaalmode"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:439
+#: backends/graphics/sdl/sdl-graphics.cpp:447
 msgid "Switch to 2xSai scaling"
 msgstr "Schakel naar 2xSai schaalmode"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440
+#: backends/graphics/sdl/sdl-graphics.cpp:448
 msgid "Switch to Super2xSai scaling"
 msgstr "Schakel naar Super2xSai schaalmode"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:441
+#: backends/graphics/sdl/sdl-graphics.cpp:449
 msgid "Switch to SuperEagle scaling"
 msgstr "Schakel naar SuperEagle schaalmode"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:442
+#: backends/graphics/sdl/sdl-graphics.cpp:450
 msgid "Switch to TV 2x scaling"
 msgstr "Schakel naar TV 2x schaalmode"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:443
+#: backends/graphics/sdl/sdl-graphics.cpp:451
 msgid "Switch to DotMatrix scaling"
 msgstr "Schakel naar DotMatrix schaalmode"
 
diff --git a/po/nn_NO.po b/po/nn_NO.po
index 3cb4aaee9d..b837b7a552 100644
--- a/po/nn_NO.po
+++ b/po/nn_NO.po
@@ -7,7 +7,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 1.3.0svn\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-02-07 12:07+0000\n"
+"POT-Creation-Date: 2021-02-08 13:00+0000\n"
 "PO-Revision-Date: 2020-09-26 21:13+0000\n"
 "Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
 "Language-Team: Norwegian Nynorsk <https://translations.scummvm.org/projects/"
@@ -270,7 +270,7 @@ msgid "Engine"
 msgstr "Motor"
 
 #: gui/editgamedialog.cpp:202 gui/options.cpp:1659 gui/options.cpp:1792
-#: backends/graphics/sdl/sdl-graphics.cpp:374
+#: backends/graphics/sdl/sdl-graphics.cpp:382
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:132
 msgid "Graphics"
 msgstr "Grafikk"
@@ -1015,7 +1015,7 @@ msgstr "Spesielle dithering-modus som støttast av nokre spel"
 msgid "Stretch mode:"
 msgstr "Heliummodus"
 
-#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:365
+#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:373
 msgid "Fullscreen mode"
 msgstr "Fullskjermsmodus"
 
@@ -2763,22 +2763,22 @@ msgstr "Normal (ikkje skaler)"
 msgid "Active graphics filter:"
 msgstr "Aktivt grafikkfilter:"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:375
 msgid "Windowed mode"
 msgstr "Vindusmodus"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:378
+#: backends/graphics/sdl/sdl-graphics.cpp:386
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:136 engines/scumm/help.cpp:86
 msgid "Toggle fullscreen"
 msgstr "Veksle fullskjerm"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:385
+#: backends/graphics/sdl/sdl-graphics.cpp:393
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:143 engines/scumm/help.cpp:99
 #: engines/wintermute/keymapper_tables.h:710
 msgid "Toggle mouse capture"
 msgstr "Veksle muslåsing"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:390
+#: backends/graphics/sdl/sdl-graphics.cpp:398
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:148
 #: engines/wintermute/keymapper_tables.h:478
 #: engines/wintermute/keymapper_tables.h:847
@@ -2792,60 +2792,60 @@ msgstr "Veksle muslåsing"
 msgid "Save screenshot"
 msgstr "Bytt karakter"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:396
+#: backends/graphics/sdl/sdl-graphics.cpp:404
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:154
 #, fuzzy
 msgid "Toggle aspect ratio correction"
 msgstr "Veksle aspekt-korrigering"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:403
+#: backends/graphics/sdl/sdl-graphics.cpp:411
 msgid "Toggle linear filtered scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:410
+#: backends/graphics/sdl/sdl-graphics.cpp:418
 #, fuzzy
 msgid "Cycle through stretch modes"
 msgstr "Kunne ikkje veksle til videomodus: '"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:416
+#: backends/graphics/sdl/sdl-graphics.cpp:424
 #, fuzzy
 msgid "Increase the scale factor"
 msgstr "Øk/Minsk skaleringsfaktor"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:422
+#: backends/graphics/sdl/sdl-graphics.cpp:430
 #, fuzzy
 msgid "Decrease the scale factor"
 msgstr "Øk/Minsk skaleringsfaktor"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:434
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Switch to nearest neighbour scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:435
+#: backends/graphics/sdl/sdl-graphics.cpp:443
 msgid "Switch to AdvMame 2x/3x scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:437
+#: backends/graphics/sdl/sdl-graphics.cpp:445
 msgid "Switch to HQ 2x/3x scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:439
+#: backends/graphics/sdl/sdl-graphics.cpp:447
 msgid "Switch to 2xSai scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440
+#: backends/graphics/sdl/sdl-graphics.cpp:448
 msgid "Switch to Super2xSai scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:441
+#: backends/graphics/sdl/sdl-graphics.cpp:449
 msgid "Switch to SuperEagle scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:442
+#: backends/graphics/sdl/sdl-graphics.cpp:450
 msgid "Switch to TV 2x scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:443
+#: backends/graphics/sdl/sdl-graphics.cpp:451
 msgid "Switch to DotMatrix scaling"
 msgstr ""
 
diff --git a/po/pl_PL.po b/po/pl_PL.po
index 0e03eb14dd..bf503dc3ba 100644
--- a/po/pl_PL.po
+++ b/po/pl_PL.po
@@ -7,7 +7,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 1.3.0\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-02-07 12:07+0000\n"
+"POT-Creation-Date: 2021-02-08 13:00+0000\n"
 "PO-Revision-Date: 2020-09-29 17:13+0000\n"
 "Last-Translator: anonymous <noreply at weblate.org>\n"
 "Language-Team: Polish <https://translations.scummvm.org/projects/scummvm/"
@@ -275,7 +275,7 @@ msgid "Engine"
 msgstr "Silnik"
 
 #: gui/editgamedialog.cpp:202 gui/options.cpp:1659 gui/options.cpp:1792
-#: backends/graphics/sdl/sdl-graphics.cpp:374
+#: backends/graphics/sdl/sdl-graphics.cpp:382
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:132
 msgid "Graphics"
 msgstr "Grafika"
@@ -1000,7 +1000,7 @@ msgstr "Specjalne tryby ditheringu wspierane przez niektóre gry"
 msgid "Stretch mode:"
 msgstr "Tryb rozciÄ…gania:"
 
-#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:365
+#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:373
 msgid "Fullscreen mode"
 msgstr "Pełny ekran"
 
@@ -2721,22 +2721,22 @@ msgstr "Zwykły (bez skalowania)"
 msgid "Active graphics filter:"
 msgstr "Aktywny filtr graficzny:"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:375
 msgid "Windowed mode"
 msgstr "Okno"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:378
+#: backends/graphics/sdl/sdl-graphics.cpp:386
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:136 engines/scumm/help.cpp:86
 msgid "Toggle fullscreen"
 msgstr "Włącz/wyłącz pełny ekran"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:385
+#: backends/graphics/sdl/sdl-graphics.cpp:393
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:143 engines/scumm/help.cpp:99
 #: engines/wintermute/keymapper_tables.h:710
 msgid "Toggle mouse capture"
 msgstr "Włącz/wyłącz przechwytywanie myszy"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:390
+#: backends/graphics/sdl/sdl-graphics.cpp:398
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:148
 #: engines/wintermute/keymapper_tables.h:478
 #: engines/wintermute/keymapper_tables.h:847
@@ -2749,60 +2749,60 @@ msgstr "Włącz/wyłącz przechwytywanie myszy"
 msgid "Save screenshot"
 msgstr "Zapisz zrzut ekranu"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:396
+#: backends/graphics/sdl/sdl-graphics.cpp:404
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:154
 msgid "Toggle aspect ratio correction"
 msgstr "Włącz/wyłącz korekcję formatu obrazu"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:403
+#: backends/graphics/sdl/sdl-graphics.cpp:411
 #, fuzzy
 msgid "Toggle linear filtered scaling"
 msgstr "Używa filtrowania dwuliniowego przy skalowaniu obrazu"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:410
+#: backends/graphics/sdl/sdl-graphics.cpp:418
 #, fuzzy
 msgid "Cycle through stretch modes"
 msgstr "Nie udało się przełączyć w tryb wideo: '"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:416
+#: backends/graphics/sdl/sdl-graphics.cpp:424
 msgid "Increase the scale factor"
 msgstr "Zwiększ współczynnik skalowania"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:422
+#: backends/graphics/sdl/sdl-graphics.cpp:430
 msgid "Decrease the scale factor"
 msgstr "Zmniejsz współczynnik skalowania"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:434
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 #, fuzzy
 msgid "Switch to nearest neighbour scaling"
 msgstr "Przełącz na skalowanie 2xSai"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:435
+#: backends/graphics/sdl/sdl-graphics.cpp:443
 #, fuzzy
 msgid "Switch to AdvMame 2x/3x scaling"
 msgstr "Przełącz na skalowanie HQ 2x/3x"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:437
+#: backends/graphics/sdl/sdl-graphics.cpp:445
 msgid "Switch to HQ 2x/3x scaling"
 msgstr "Przełącz na skalowanie HQ 2x/3x"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:439
+#: backends/graphics/sdl/sdl-graphics.cpp:447
 msgid "Switch to 2xSai scaling"
 msgstr "Przełącz na skalowanie 2xSai"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440
+#: backends/graphics/sdl/sdl-graphics.cpp:448
 msgid "Switch to Super2xSai scaling"
 msgstr "Przełącz na skalowanie Super 2xSai"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:441
+#: backends/graphics/sdl/sdl-graphics.cpp:449
 msgid "Switch to SuperEagle scaling"
 msgstr "Przełącz na skalowanie SuperEagle"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:442
+#: backends/graphics/sdl/sdl-graphics.cpp:450
 msgid "Switch to TV 2x scaling"
 msgstr "Przełącz na skalowanie TV 2x"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:443
+#: backends/graphics/sdl/sdl-graphics.cpp:451
 msgid "Switch to DotMatrix scaling"
 msgstr "Przełącz na skalowanie DotMatrix"
 
diff --git a/po/pt_BR.po b/po/pt_BR.po
index 9e36d0297e..ace0cdc008 100644
--- a/po/pt_BR.po
+++ b/po/pt_BR.po
@@ -7,7 +7,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 1.3.0svn\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-02-07 12:07+0000\n"
+"POT-Creation-Date: 2021-02-08 13:00+0000\n"
 "PO-Revision-Date: 2021-02-08 09:23+0000\n"
 "Last-Translator: Marcel Souza Lemes <marcosoutsider at gmail.com>\n"
 "Language-Team: Portuguese (Brazil) <https://translations.scummvm.org/"
@@ -272,7 +272,7 @@ msgid "Engine"
 msgstr "Engine"
 
 #: gui/editgamedialog.cpp:202 gui/options.cpp:1659 gui/options.cpp:1792
-#: backends/graphics/sdl/sdl-graphics.cpp:374
+#: backends/graphics/sdl/sdl-graphics.cpp:382
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:132
 msgid "Graphics"
 msgstr "Gráficos"
@@ -1006,7 +1006,7 @@ msgstr "Modos especiais de pontilhado suportados por alguns jogos"
 msgid "Stretch mode:"
 msgstr "Redimensionar:"
 
-#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:365
+#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:373
 msgid "Fullscreen mode"
 msgstr "Modo de Tela Cheia"
 
@@ -2736,22 +2736,22 @@ msgstr "Normal (sem escala)"
 msgid "Active graphics filter:"
 msgstr "Filtros gráficos ativos:"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:375
 msgid "Windowed mode"
 msgstr "Modo janela"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:378
+#: backends/graphics/sdl/sdl-graphics.cpp:386
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:136 engines/scumm/help.cpp:86
 msgid "Toggle fullscreen"
 msgstr "Alternar modo de tela cheia"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:385
+#: backends/graphics/sdl/sdl-graphics.cpp:393
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:143 engines/scumm/help.cpp:99
 #: engines/wintermute/keymapper_tables.h:710
 msgid "Toggle mouse capture"
 msgstr "Habilitar captura do mouse"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:390
+#: backends/graphics/sdl/sdl-graphics.cpp:398
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:148
 #: engines/wintermute/keymapper_tables.h:478
 #: engines/wintermute/keymapper_tables.h:847
@@ -2764,56 +2764,56 @@ msgstr "Habilitar captura do mouse"
 msgid "Save screenshot"
 msgstr "Salvar captura de tela"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:396
+#: backends/graphics/sdl/sdl-graphics.cpp:404
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:154
 msgid "Toggle aspect ratio correction"
 msgstr "Alternar aspecto da correção de proporção"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:403
+#: backends/graphics/sdl/sdl-graphics.cpp:411
 msgid "Toggle linear filtered scaling"
 msgstr "Alternar redimensionamento linear filtrado"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:410
+#: backends/graphics/sdl/sdl-graphics.cpp:418
 msgid "Cycle through stretch modes"
 msgstr "Percorrer entre os modos de redimensionamento"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:416
+#: backends/graphics/sdl/sdl-graphics.cpp:424
 msgid "Increase the scale factor"
 msgstr "Aumentar o fator de redimensionamento"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:422
+#: backends/graphics/sdl/sdl-graphics.cpp:430
 msgid "Decrease the scale factor"
 msgstr "Diminuir o fator de redimensionamento"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:434
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Switch to nearest neighbour scaling"
 msgstr "Alterar para redimensionamento sem filtro"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:435
+#: backends/graphics/sdl/sdl-graphics.cpp:443
 msgid "Switch to AdvMame 2x/3x scaling"
 msgstr "Alterar para redimensionamento AdvMame 2x/3x"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:437
+#: backends/graphics/sdl/sdl-graphics.cpp:445
 msgid "Switch to HQ 2x/3x scaling"
 msgstr "Alterar para redimensionamento HQ 2x/3x"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:439
+#: backends/graphics/sdl/sdl-graphics.cpp:447
 msgid "Switch to 2xSai scaling"
 msgstr "Alterar para redimensionamento 2xSai"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440
+#: backends/graphics/sdl/sdl-graphics.cpp:448
 msgid "Switch to Super2xSai scaling"
 msgstr "Alterar para redimensionamento Super2xSai"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:441
+#: backends/graphics/sdl/sdl-graphics.cpp:449
 msgid "Switch to SuperEagle scaling"
 msgstr "Alterar para redimensionamento SuperEagle"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:442
+#: backends/graphics/sdl/sdl-graphics.cpp:450
 msgid "Switch to TV 2x scaling"
 msgstr "Alterar para redimensionamento TV 2x"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:443
+#: backends/graphics/sdl/sdl-graphics.cpp:451
 msgid "Switch to DotMatrix scaling"
 msgstr "Alterar para redimensionamento DotMatrix"
 
diff --git a/po/pt_PT.po b/po/pt_PT.po
index 721ad923ec..3f5335daec 100644
--- a/po/pt_PT.po
+++ b/po/pt_PT.po
@@ -7,7 +7,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 1.10.0git\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-02-07 12:07+0000\n"
+"POT-Creation-Date: 2021-02-08 13:00+0000\n"
 "PO-Revision-Date: 2020-09-18 03:43+0000\n"
 "Last-Translator: Daniel <supsuper at gmail.com>\n"
 "Language-Team: Portuguese (Portugal) <https://translations.scummvm.org/"
@@ -272,7 +272,7 @@ msgid "Engine"
 msgstr "Recursos"
 
 #: gui/editgamedialog.cpp:202 gui/options.cpp:1659 gui/options.cpp:1792
-#: backends/graphics/sdl/sdl-graphics.cpp:374
+#: backends/graphics/sdl/sdl-graphics.cpp:382
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:132
 msgid "Graphics"
 msgstr "Gráficos"
@@ -1006,7 +1006,7 @@ msgstr "Modos especiais de pontilhado suportados por alguns jogos"
 msgid "Stretch mode:"
 msgstr "Redimensionar:"
 
-#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:365
+#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:373
 msgid "Fullscreen mode"
 msgstr "Modo de ecrã inteiro"
 
@@ -2729,22 +2729,22 @@ msgstr "Normal"
 msgid "Active graphics filter:"
 msgstr "Filtro gráfico ativo:"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:375
 msgid "Windowed mode"
 msgstr "Modo janela"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:378
+#: backends/graphics/sdl/sdl-graphics.cpp:386
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:136 engines/scumm/help.cpp:86
 msgid "Toggle fullscreen"
 msgstr "Alternar entre janela / ecrã inteiro"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:385
+#: backends/graphics/sdl/sdl-graphics.cpp:393
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:143 engines/scumm/help.cpp:99
 #: engines/wintermute/keymapper_tables.h:710
 msgid "Toggle mouse capture"
 msgstr "Alternar captura do rato"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:390
+#: backends/graphics/sdl/sdl-graphics.cpp:398
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:148
 #: engines/wintermute/keymapper_tables.h:478
 #: engines/wintermute/keymapper_tables.h:847
@@ -2757,56 +2757,56 @@ msgstr "Alternar captura do rato"
 msgid "Save screenshot"
 msgstr "Capturar ecrã"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:396
+#: backends/graphics/sdl/sdl-graphics.cpp:404
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:154
 msgid "Toggle aspect ratio correction"
 msgstr "Alternar correção da taxa de proporção"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:403
+#: backends/graphics/sdl/sdl-graphics.cpp:411
 msgid "Toggle linear filtered scaling"
 msgstr "Alternar filtragem linear no redimensionamento"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:410
+#: backends/graphics/sdl/sdl-graphics.cpp:418
 msgid "Cycle through stretch modes"
 msgstr "Percorrer modos de redimensionamento"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:416
+#: backends/graphics/sdl/sdl-graphics.cpp:424
 msgid "Increase the scale factor"
 msgstr "Aumentar a escala"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:422
+#: backends/graphics/sdl/sdl-graphics.cpp:430
 msgid "Decrease the scale factor"
 msgstr "Diminuir a escala"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:434
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Switch to nearest neighbour scaling"
 msgstr "Redimensionamento vizinho mais próximo"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:435
+#: backends/graphics/sdl/sdl-graphics.cpp:443
 msgid "Switch to AdvMame 2x/3x scaling"
 msgstr "Redimensionamento AdvMame 2x/3x"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:437
+#: backends/graphics/sdl/sdl-graphics.cpp:445
 msgid "Switch to HQ 2x/3x scaling"
 msgstr "Redimensionamento HQ 2x/3x"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:439
+#: backends/graphics/sdl/sdl-graphics.cpp:447
 msgid "Switch to 2xSai scaling"
 msgstr "Redimensionamento 2xSai"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440
+#: backends/graphics/sdl/sdl-graphics.cpp:448
 msgid "Switch to Super2xSai scaling"
 msgstr "Redimensionamento Super2xSai"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:441
+#: backends/graphics/sdl/sdl-graphics.cpp:449
 msgid "Switch to SuperEagle scaling"
 msgstr "Redimensionamento SuperEagle"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:442
+#: backends/graphics/sdl/sdl-graphics.cpp:450
 msgid "Switch to TV 2x scaling"
 msgstr "Redimensionamento TV 2x"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:443
+#: backends/graphics/sdl/sdl-graphics.cpp:451
 msgid "Switch to DotMatrix scaling"
 msgstr "Redimensionamento DotMatrix"
 
diff --git a/po/ru_RU.po b/po/ru_RU.po
index 822638091d..604c36acb3 100644
--- a/po/ru_RU.po
+++ b/po/ru_RU.po
@@ -6,7 +6,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 1.8.0svn\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-02-07 12:07+0000\n"
+"POT-Creation-Date: 2021-02-08 13:00+0000\n"
 "PO-Revision-Date: 2021-02-08 12:44+0000\n"
 "Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
 "Language-Team: Russian <https://translations.scummvm.org/projects/scummvm/"
@@ -271,7 +271,7 @@ msgid "Engine"
 msgstr "Движок"
 
 #: gui/editgamedialog.cpp:202 gui/options.cpp:1659 gui/options.cpp:1792
-#: backends/graphics/sdl/sdl-graphics.cpp:374
+#: backends/graphics/sdl/sdl-graphics.cpp:382
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:132
 msgid "Graphics"
 msgstr "Графика"
@@ -1001,7 +1001,7 @@ msgstr "Специальные режимы рендеринга, поддерж
 msgid "Stretch mode:"
 msgstr "Режим растягивания:"
 
-#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:365
+#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:373
 msgid "Fullscreen mode"
 msgstr "Полноэкранный режим"
 
@@ -2731,22 +2731,22 @@ msgstr "Без увеличения"
 msgid "Active graphics filter:"
 msgstr "Активный графический фильтр:"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:375
 msgid "Windowed mode"
 msgstr "Оконный режим"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:378
+#: backends/graphics/sdl/sdl-graphics.cpp:386
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:136 engines/scumm/help.cpp:86
 msgid "Toggle fullscreen"
 msgstr "Переключение на весь экран"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:385
+#: backends/graphics/sdl/sdl-graphics.cpp:393
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:143 engines/scumm/help.cpp:99
 #: engines/wintermute/keymapper_tables.h:710
 msgid "Toggle mouse capture"
 msgstr "Переключение перехвата мыши"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:390
+#: backends/graphics/sdl/sdl-graphics.cpp:398
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:148
 #: engines/wintermute/keymapper_tables.h:478
 #: engines/wintermute/keymapper_tables.h:847
@@ -2759,56 +2759,56 @@ msgstr "Переключение перехвата мыши"
 msgid "Save screenshot"
 msgstr "Сохранить скриншот"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:396
+#: backends/graphics/sdl/sdl-graphics.cpp:404
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:154
 msgid "Toggle aspect ratio correction"
 msgstr "Переключение коррекции соотношения сторон"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:403
+#: backends/graphics/sdl/sdl-graphics.cpp:411
 msgid "Toggle linear filtered scaling"
 msgstr "Использовать линейное сглаживание при масштабировании"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:410
+#: backends/graphics/sdl/sdl-graphics.cpp:418
 msgid "Cycle through stretch modes"
 msgstr "Переключение режима растягивания"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:416
+#: backends/graphics/sdl/sdl-graphics.cpp:424
 msgid "Increase the scale factor"
 msgstr "Увеличить масштаб"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:422
+#: backends/graphics/sdl/sdl-graphics.cpp:430
 msgid "Decrease the scale factor"
 msgstr "Уменьшить масштаб"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:434
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Switch to nearest neighbour scaling"
 msgstr "Переключить масштабирование на nearest neighbour"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:435
+#: backends/graphics/sdl/sdl-graphics.cpp:443
 msgid "Switch to AdvMame 2x/3x scaling"
 msgstr "Переключить масштабирование на AdvMame 2x/3x"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:437
+#: backends/graphics/sdl/sdl-graphics.cpp:445
 msgid "Switch to HQ 2x/3x scaling"
 msgstr "Переключить масштабирование на HQ 2x/3x"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:439
+#: backends/graphics/sdl/sdl-graphics.cpp:447
 msgid "Switch to 2xSai scaling"
 msgstr "Переключить масштабирование на 2xSai"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440
+#: backends/graphics/sdl/sdl-graphics.cpp:448
 msgid "Switch to Super2xSai scaling"
 msgstr "Переключить масштабирование на Super2xSai"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:441
+#: backends/graphics/sdl/sdl-graphics.cpp:449
 msgid "Switch to SuperEagle scaling"
 msgstr "Переключить масштабирование на SuperEagle"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:442
+#: backends/graphics/sdl/sdl-graphics.cpp:450
 msgid "Switch to TV 2x scaling"
 msgstr "Переключить масштабирование на TV 2x"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:443
+#: backends/graphics/sdl/sdl-graphics.cpp:451
 msgid "Switch to DotMatrix scaling"
 msgstr "Переключить масштабирование на DotMatrix"
 
diff --git a/po/sv_SE.po b/po/sv_SE.po
index 5e5bdb5f75..7b54a54191 100644
--- a/po/sv_SE.po
+++ b/po/sv_SE.po
@@ -7,7 +7,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 1.5.0svn\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-02-07 12:07+0000\n"
+"POT-Creation-Date: 2021-02-08 13:00+0000\n"
 "PO-Revision-Date: 2020-10-26 22:27+0000\n"
 "Last-Translator: anonymous <noreply at weblate.org>\n"
 "Language-Team: Swedish <https://translations.scummvm.org/projects/scummvm/"
@@ -273,7 +273,7 @@ msgid "Engine"
 msgstr "Motor"
 
 #: gui/editgamedialog.cpp:202 gui/options.cpp:1659 gui/options.cpp:1792
-#: backends/graphics/sdl/sdl-graphics.cpp:374
+#: backends/graphics/sdl/sdl-graphics.cpp:382
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:132
 msgid "Graphics"
 msgstr "Grafik"
@@ -1003,7 +1003,7 @@ msgstr "Speciella gitterlägen stödda av vissa spel"
 msgid "Stretch mode:"
 msgstr "Skalningsläge:"
 
-#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:365
+#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:373
 msgid "Fullscreen mode"
 msgstr "Fullskärmsläge"
 
@@ -2741,22 +2741,22 @@ msgstr "Normalt (ingen skalning)"
 msgid "Active graphics filter:"
 msgstr "Aktivt grafikfilter:"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:375
 msgid "Windowed mode"
 msgstr "Fönsterläge"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:378
+#: backends/graphics/sdl/sdl-graphics.cpp:386
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:136 engines/scumm/help.cpp:86
 msgid "Toggle fullscreen"
 msgstr "Fullskärmsläge"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:385
+#: backends/graphics/sdl/sdl-graphics.cpp:393
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:143 engines/scumm/help.cpp:99
 #: engines/wintermute/keymapper_tables.h:710
 msgid "Toggle mouse capture"
 msgstr "Musrestriktion av/på"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:390
+#: backends/graphics/sdl/sdl-graphics.cpp:398
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:148
 #: engines/wintermute/keymapper_tables.h:478
 #: engines/wintermute/keymapper_tables.h:847
@@ -2769,60 +2769,60 @@ msgstr "Musrestriktion av/på"
 msgid "Save screenshot"
 msgstr "Spara skärmbild"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:396
+#: backends/graphics/sdl/sdl-graphics.cpp:404
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:154
 #, fuzzy
 msgid "Toggle aspect ratio correction"
 msgstr "Korrektion av bildförhållande på/av"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:403
+#: backends/graphics/sdl/sdl-graphics.cpp:411
 #, fuzzy
 msgid "Toggle linear filtered scaling"
 msgstr "Använd linjärt filter för att förstora bilden"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:410
+#: backends/graphics/sdl/sdl-graphics.cpp:418
 msgid "Cycle through stretch modes"
 msgstr "Byt till nästa skalningsläge"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:416
+#: backends/graphics/sdl/sdl-graphics.cpp:424
 #, fuzzy
 msgid "Increase the scale factor"
 msgstr "Öka / sänk skalningsfaktor"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:422
+#: backends/graphics/sdl/sdl-graphics.cpp:430
 #, fuzzy
 msgid "Decrease the scale factor"
 msgstr "Öka / sänk skalningsfaktor"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:434
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Switch to nearest neighbour scaling"
 msgstr "Byt till närmsta-granne-förstoring"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:435
+#: backends/graphics/sdl/sdl-graphics.cpp:443
 msgid "Switch to AdvMame 2x/3x scaling"
 msgstr "Byt till AdvMame 2x/3x-förstoring"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:437
+#: backends/graphics/sdl/sdl-graphics.cpp:445
 msgid "Switch to HQ 2x/3x scaling"
 msgstr "Byt till HQ 2x/3x-förstoring"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:439
+#: backends/graphics/sdl/sdl-graphics.cpp:447
 msgid "Switch to 2xSai scaling"
 msgstr "Byt till 2xSai-förstoring"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440
+#: backends/graphics/sdl/sdl-graphics.cpp:448
 msgid "Switch to Super2xSai scaling"
 msgstr "Byt till Super2xSai-förstoring"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:441
+#: backends/graphics/sdl/sdl-graphics.cpp:449
 msgid "Switch to SuperEagle scaling"
 msgstr "Byt till SuperEagle-förstoring"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:442
+#: backends/graphics/sdl/sdl-graphics.cpp:450
 msgid "Switch to TV 2x scaling"
 msgstr "Byt till TV 2x-förstoring"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:443
+#: backends/graphics/sdl/sdl-graphics.cpp:451
 msgid "Switch to DotMatrix scaling"
 msgstr "Byt till DotMatrix-förstoring"
 
diff --git a/po/tr.po b/po/tr.po
index 73ee30a629..4e85aacc55 100644
--- a/po/tr.po
+++ b/po/tr.po
@@ -7,7 +7,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 2.3.0git\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-02-07 12:07+0000\n"
+"POT-Creation-Date: 2021-02-08 13:00+0000\n"
 "PO-Revision-Date: 2020-11-08 20:03+0000\n"
 "Last-Translator: mdenizdemirci <mdenizdemirci at gmail.com>\n"
 "Language-Team: Turkish <https://translations.scummvm.org/projects/scummvm/"
@@ -269,7 +269,7 @@ msgid "Engine"
 msgstr "Motor"
 
 #: gui/editgamedialog.cpp:202 gui/options.cpp:1659 gui/options.cpp:1792
-#: backends/graphics/sdl/sdl-graphics.cpp:374
+#: backends/graphics/sdl/sdl-graphics.cpp:382
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:132
 msgid "Graphics"
 msgstr "Grafik Ayarları"
@@ -1008,7 +1008,7 @@ msgstr "Bazı oyunlar tarafından desteklenen özel titreme modları"
 msgid "Stretch mode:"
 msgstr "Çekiştirme modu:"
 
-#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:365
+#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:373
 msgid "Fullscreen mode"
 msgstr "Tam ekran modu"
 
@@ -2716,23 +2716,23 @@ msgstr ""
 msgid "Active graphics filter:"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:375
 #, fuzzy
 msgid "Windowed mode"
 msgstr "Render modu:"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:378
+#: backends/graphics/sdl/sdl-graphics.cpp:386
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:136 engines/scumm/help.cpp:86
 msgid "Toggle fullscreen"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:385
+#: backends/graphics/sdl/sdl-graphics.cpp:393
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:143 engines/scumm/help.cpp:99
 #: engines/wintermute/keymapper_tables.h:710
 msgid "Toggle mouse capture"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:390
+#: backends/graphics/sdl/sdl-graphics.cpp:398
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:148
 #: engines/wintermute/keymapper_tables.h:478
 #: engines/wintermute/keymapper_tables.h:847
@@ -2745,58 +2745,58 @@ msgstr ""
 msgid "Save screenshot"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:396
+#: backends/graphics/sdl/sdl-graphics.cpp:404
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:154
 #, fuzzy
 msgid "Toggle aspect ratio correction"
 msgstr "Görüntü oranı düzeltme"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:403
+#: backends/graphics/sdl/sdl-graphics.cpp:411
 #, fuzzy
 msgid "Toggle linear filtered scaling"
 msgstr "Grafik orantılama yapılırken doğrusal filtreleme"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:410
+#: backends/graphics/sdl/sdl-graphics.cpp:418
 msgid "Cycle through stretch modes"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:416
+#: backends/graphics/sdl/sdl-graphics.cpp:424
 msgid "Increase the scale factor"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:422
+#: backends/graphics/sdl/sdl-graphics.cpp:430
 msgid "Decrease the scale factor"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:434
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Switch to nearest neighbour scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:435
+#: backends/graphics/sdl/sdl-graphics.cpp:443
 msgid "Switch to AdvMame 2x/3x scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:437
+#: backends/graphics/sdl/sdl-graphics.cpp:445
 msgid "Switch to HQ 2x/3x scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:439
+#: backends/graphics/sdl/sdl-graphics.cpp:447
 msgid "Switch to 2xSai scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440
+#: backends/graphics/sdl/sdl-graphics.cpp:448
 msgid "Switch to Super2xSai scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:441
+#: backends/graphics/sdl/sdl-graphics.cpp:449
 msgid "Switch to SuperEagle scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:442
+#: backends/graphics/sdl/sdl-graphics.cpp:450
 msgid "Switch to TV 2x scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:443
+#: backends/graphics/sdl/sdl-graphics.cpp:451
 msgid "Switch to DotMatrix scaling"
 msgstr ""
 
diff --git a/po/uk_UA.po b/po/uk_UA.po
index 738c7e40d9..05c1633ca2 100644
--- a/po/uk_UA.po
+++ b/po/uk_UA.po
@@ -8,7 +8,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 1.9.0git\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-02-07 12:07+0000\n"
+"POT-Creation-Date: 2021-02-08 13:00+0000\n"
 "PO-Revision-Date: 2021-02-08 12:42+0000\n"
 "Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
 "Language-Team: Ukrainian <https://translations.scummvm.org/projects/scummvm/"
@@ -274,7 +274,7 @@ msgid "Engine"
 msgstr "Движок"
 
 #: gui/editgamedialog.cpp:202 gui/options.cpp:1659 gui/options.cpp:1792
-#: backends/graphics/sdl/sdl-graphics.cpp:374
+#: backends/graphics/sdl/sdl-graphics.cpp:382
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:132
 msgid "Graphics"
 msgstr "Графіка"
@@ -1002,7 +1002,7 @@ msgstr "Спеціальні режими растрування, які під
 msgid "Stretch mode:"
 msgstr "Режим розтягування:"
 
-#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:365
+#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:373
 msgid "Fullscreen mode"
 msgstr "Повноекранний режим"
 
@@ -2733,22 +2733,22 @@ msgstr "Без збільшення"
 msgid "Active graphics filter:"
 msgstr "Поточний графічний фільтр:"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:375
 msgid "Windowed mode"
 msgstr "Віконний режим"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:378
+#: backends/graphics/sdl/sdl-graphics.cpp:386
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:136 engines/scumm/help.cpp:86
 msgid "Toggle fullscreen"
 msgstr "Перемикання повноекранного режиму"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:385
+#: backends/graphics/sdl/sdl-graphics.cpp:393
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:143 engines/scumm/help.cpp:99
 #: engines/wintermute/keymapper_tables.h:710
 msgid "Toggle mouse capture"
 msgstr "Перемикання захоплення миші"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:390
+#: backends/graphics/sdl/sdl-graphics.cpp:398
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:148
 #: engines/wintermute/keymapper_tables.h:478
 #: engines/wintermute/keymapper_tables.h:847
@@ -2761,56 +2761,56 @@ msgstr "Перемикання захоплення миші"
 msgid "Save screenshot"
 msgstr "Зберегти екран"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:396
+#: backends/graphics/sdl/sdl-graphics.cpp:404
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:154
 msgid "Toggle aspect ratio correction"
 msgstr "Перемикання корекції співвідношення сторін"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:403
+#: backends/graphics/sdl/sdl-graphics.cpp:411
 msgid "Toggle linear filtered scaling"
 msgstr "Перемикання фільтра лінийний"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:410
+#: backends/graphics/sdl/sdl-graphics.cpp:418
 msgid "Cycle through stretch modes"
 msgstr "Перемикання між режимів розтягування"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:416
+#: backends/graphics/sdl/sdl-graphics.cpp:424
 msgid "Increase the scale factor"
 msgstr "Збільшити масштаб"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:422
+#: backends/graphics/sdl/sdl-graphics.cpp:430
 msgid "Decrease the scale factor"
 msgstr "Зменшити масштаб"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:434
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Switch to nearest neighbour scaling"
 msgstr "Перемикання до фільтра nearest neighbour"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:435
+#: backends/graphics/sdl/sdl-graphics.cpp:443
 msgid "Switch to AdvMame 2x/3x scaling"
 msgstr "Перемикання до фільтра AdvMame 2x/3x scaling"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:437
+#: backends/graphics/sdl/sdl-graphics.cpp:445
 msgid "Switch to HQ 2x/3x scaling"
 msgstr "Перемикання до фільтра HQ 2x/3x"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:439
+#: backends/graphics/sdl/sdl-graphics.cpp:447
 msgid "Switch to 2xSai scaling"
 msgstr "Перемикання до фільтра 2xSai"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440
+#: backends/graphics/sdl/sdl-graphics.cpp:448
 msgid "Switch to Super2xSai scaling"
 msgstr "Перемикання до фільтра Super2xSai"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:441
+#: backends/graphics/sdl/sdl-graphics.cpp:449
 msgid "Switch to SuperEagle scaling"
 msgstr "Перемикання до фільтра SuperEagle"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:442
+#: backends/graphics/sdl/sdl-graphics.cpp:450
 msgid "Switch to TV 2x scaling"
 msgstr "Перемикання до фільтра TV 2x"
 
-#: backends/graphics/sdl/sdl-graphics.cpp:443
+#: backends/graphics/sdl/sdl-graphics.cpp:451
 msgid "Switch to DotMatrix scaling"
 msgstr "Перемикання до фільтра DotMatrix"
 
diff --git a/po/zh.po b/po/zh.po
index b633bba361..3a764f3e2c 100644
--- a/po/zh.po
+++ b/po/zh.po
@@ -7,7 +7,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: ScummVM 2.3.0git\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2021-02-07 12:07+0000\n"
+"POT-Creation-Date: 2021-02-08 13:00+0000\n"
 "PO-Revision-Date: 2020-11-03 12:06+0000\n"
 "Last-Translator: anonymous <noreply at weblate.org>\n"
 "Language-Team: Chinese <https://translations.scummvm.org/projects/scummvm/"
@@ -265,7 +265,7 @@ msgid "Engine"
 msgstr ""
 
 #: gui/editgamedialog.cpp:202 gui/options.cpp:1659 gui/options.cpp:1792
-#: backends/graphics/sdl/sdl-graphics.cpp:374
+#: backends/graphics/sdl/sdl-graphics.cpp:382
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:132
 msgid "Graphics"
 msgstr ""
@@ -1003,7 +1003,7 @@ msgstr ""
 msgid "Stretch mode:"
 msgstr ""
 
-#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:365
+#: gui/options.cpp:1324 backends/graphics/sdl/sdl-graphics.cpp:373
 msgid "Fullscreen mode"
 msgstr ""
 
@@ -2641,22 +2641,22 @@ msgstr ""
 msgid "Active graphics filter:"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:367
+#: backends/graphics/sdl/sdl-graphics.cpp:375
 msgid "Windowed mode"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:378
+#: backends/graphics/sdl/sdl-graphics.cpp:386
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:136 engines/scumm/help.cpp:86
 msgid "Toggle fullscreen"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:385
+#: backends/graphics/sdl/sdl-graphics.cpp:393
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:143 engines/scumm/help.cpp:99
 #: engines/wintermute/keymapper_tables.h:710
 msgid "Toggle mouse capture"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:390
+#: backends/graphics/sdl/sdl-graphics.cpp:398
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:148
 #: engines/wintermute/keymapper_tables.h:478
 #: engines/wintermute/keymapper_tables.h:847
@@ -2669,56 +2669,56 @@ msgstr ""
 msgid "Save screenshot"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:396
+#: backends/graphics/sdl/sdl-graphics.cpp:404
 #: backends/graphics3d/sdl/sdl-graphics3d.cpp:154
 msgid "Toggle aspect ratio correction"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:403
+#: backends/graphics/sdl/sdl-graphics.cpp:411
 msgid "Toggle linear filtered scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:410
+#: backends/graphics/sdl/sdl-graphics.cpp:418
 msgid "Cycle through stretch modes"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:416
+#: backends/graphics/sdl/sdl-graphics.cpp:424
 msgid "Increase the scale factor"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:422
+#: backends/graphics/sdl/sdl-graphics.cpp:430
 msgid "Decrease the scale factor"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:434
+#: backends/graphics/sdl/sdl-graphics.cpp:442
 msgid "Switch to nearest neighbour scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:435
+#: backends/graphics/sdl/sdl-graphics.cpp:443
 msgid "Switch to AdvMame 2x/3x scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:437
+#: backends/graphics/sdl/sdl-graphics.cpp:445
 msgid "Switch to HQ 2x/3x scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:439
+#: backends/graphics/sdl/sdl-graphics.cpp:447
 msgid "Switch to 2xSai scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:440
+#: backends/graphics/sdl/sdl-graphics.cpp:448
 msgid "Switch to Super2xSai scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:441
+#: backends/graphics/sdl/sdl-graphics.cpp:449
 msgid "Switch to SuperEagle scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:442
+#: backends/graphics/sdl/sdl-graphics.cpp:450
 msgid "Switch to TV 2x scaling"
 msgstr ""
 
-#: backends/graphics/sdl/sdl-graphics.cpp:443
+#: backends/graphics/sdl/sdl-graphics.cpp:451
 msgid "Switch to DotMatrix scaling"
 msgstr ""
 




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