[Scummvm-git-logs] scummvm master -> 907abe8169d65a3049d633b04872de2b1c680cc0

aquadran aquadran at gmail.com
Sun Feb 28 16:30:33 UTC 2021


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
907abe8169 ICB: Silence few messages


Commit: 907abe8169d65a3049d633b04872de2b1c680cc0
    https://github.com/scummvm/scummvm/commit/907abe8169d65a3049d633b04872de2b1c680cc0
Author: Paweł Kołodziejski (aquadran at gmail.com)
Date: 2021-02-28T17:30:24+01:00

Commit Message:
ICB: Silence few messages

Changed paths:
    engines/icb/game_script.cpp
    engines/icb/res_man.cpp


diff --git a/engines/icb/game_script.cpp b/engines/icb/game_script.cpp
index 704b4c1a86..7e23772e2a 100644
--- a/engines/icb/game_script.cpp
+++ b/engines/icb/game_script.cpp
@@ -63,13 +63,13 @@ bool8 _game_script::Init_game_script() {
 	fn_hash = HashString(fname);
 	cluster_hash = HashString(cluster);
 
-	warning("Init_gs::'%s'::'%s'", fname, cluster);
+	Zdebug("Init_gs::'%s'::'%s'", fname, cluster);
 	if (private_session_resman->Test_file(fname, fn_hash, cluster, cluster_hash)) {
 		// program counter in gameScript
 
 		pc = 0;
 
-		warning("Gamescript found");
+		Zdebug("Gamescript found");
 		running_from_game_script = TRUE8;
 
 		return TRUE8;
@@ -159,7 +159,7 @@ void _game_script::Process_game_script() {
 		pc += 2;
 		Fetch_next_param(p1);
 		Fetch_next_line(); // ignored in normal gamescript
-		warning("Hit bookmark mission %s", p1);
+		Zdebug("Hit bookmark mission %s", p1);
 		break;
 
 	case 'X': // yes, its the amazing X mode   - t h e  m a i n  m e n u -
diff --git a/engines/icb/res_man.cpp b/engines/icb/res_man.cpp
index 3538ebf80c..e77a2aa86e 100644
--- a/engines/icb/res_man.cpp
+++ b/engines/icb/res_man.cpp
@@ -432,7 +432,7 @@ res_man::res_man(uint32 memory_tot, uint32 threadFlag) {
 	num_mem_offsets = 0;
 	hResManMutex = NULL;
 	hRunMutex = NULL;
-	warning("res_man constructor");
+
 	// Setup everything up correctly
 	Initialise(memory_tot, threadFlag);
 }




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