[Scummvm-git-logs] scummvm master -> 3a6d4ddd3e94a661097ece45bd4eb028dfeec82e

sev- sev at scummvm.org
Thu Jul 1 21:00:43 UTC 2021


This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
d403eab56f SAGA2: Get rid of tileRect
3a6d4ddd3e SAGA2: Fix warning


Commit: d403eab56f828883027fdc42c292e61614e3ae06
    https://github.com/scummvm/scummvm/commit/d403eab56f828883027fdc42c292e61614e3ae06
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2021-07-01T22:59:44+02:00

Commit Message:
SAGA2: Get rid of tileRect

Changed paths:
    engines/saga2/dispnode.cpp
    engines/saga2/floating.cpp
    engines/saga2/idtypes.h
    engines/saga2/magic.cpp
    engines/saga2/modal.cpp
    engines/saga2/path.cpp
    engines/saga2/playmode.cpp
    engines/saga2/setup.h
    engines/saga2/speech.cpp
    engines/saga2/tile.cpp
    engines/saga2/tileline.cpp
    engines/saga2/tilemode.cpp


diff --git a/engines/saga2/dispnode.cpp b/engines/saga2/dispnode.cpp
index ed3c8380e4..64140383a6 100644
--- a/engines/saga2/dispnode.cpp
+++ b/engines/saga2/dispnode.cpp
@@ -55,7 +55,6 @@ bool                            centerActorIndicatorEnabled;
 extern int16        currentMapNum;
 extern WorldMapData *mapList;
 
-extern Rect16       tileRect;
 extern Point16      fineScroll;
 extern gPort        backPort;
 
@@ -192,7 +191,7 @@ void DisplayNodeList::buildObjects(bool fromScratch) {
 	int16           distList[maxDisplayed + 1];
 	int16           sortCount = 0;
 	int16           i;
-	int16           viewSize = tileRect.height;
+	int16           viewSize = kTileRectHeight;
 
 	//  Distance at which characters should be loaded.
 	int16           loadDist = viewSize + viewSize / 2;
@@ -414,9 +413,9 @@ void DisplayNode::drawObject(void) {
 
 		//  Reject any sprites which fall off the edge of the screen.
 		if (drawPos.x < -32
-		        || drawPos.x > tileRect.x + tileRect.width + 32
+		        || drawPos.x > kTileRectX + kTileRectWidth + 32
 		        || drawPos.y < -32
-		        || drawPos.y > tileRect.y + tileRect.height + 100) {
+		        || drawPos.y > kTileRectY + kTileRectHeight + 100) {
 			//  Disable hit-test on the object's box
 			hitBox.width = -1;
 			hitBox.height = -1;
@@ -489,9 +488,9 @@ void DisplayNode::drawObject(void) {
 
 			//  Reject any sprites which fall off the edge of the screen.
 			if (drawPos.x < -maxSpriteWidth
-			        || drawPos.x > tileRect.x + tileRect.width + maxSpriteWidth
+			        || drawPos.x > kTileRectX + kTileRectWidth + maxSpriteWidth
 			        || drawPos.y < -maxSpriteBaseLine
-			        || drawPos.y > tileRect.y + tileRect.height + maxSpriteHeight) {
+			        || drawPos.y > kTileRectY + kTileRectHeight + maxSpriteHeight) {
 				//  Mark as being off screen
 				a->setOnScreen(false);
 				a->setObscured(false);
@@ -518,9 +517,9 @@ void DisplayNode::drawObject(void) {
 		} else {
 			//  Reject any sprites which fall off the edge of the screen.
 			if (drawPos.x < -maxSpriteWidth
-			        || drawPos.x > tileRect.x + tileRect.width + maxSpriteWidth
+			        || drawPos.x > kTileRectX + kTileRectWidth + maxSpriteWidth
 			        || drawPos.y < -maxSpriteBaseLine
-			        || drawPos.y > tileRect.y + tileRect.height + maxSpriteHeight) {
+			        || drawPos.y > kTileRectY + kTileRectHeight + maxSpriteHeight) {
 				//  Disable hit-test on the object's box
 				hitBox.width = -1;
 				hitBox.height = -1;
@@ -975,9 +974,9 @@ void Effectron::drawEffect(void) {
 
 	//  Reject any sprites which fall off the edge of the screen.
 	if (drawPos.x < -32
-	        || drawPos.x > tileRect.x + tileRect.width + 32
+	        || drawPos.x > kTileRectX + kTileRectWidth + 32
 	        || drawPos.y < -32
-	        || drawPos.y > tileRect.y + tileRect.height + 100) {
+	        || drawPos.y > kTileRectY + kTileRectHeight + 100) {
 		//  Disable hit-test on the object's box
 		hitBox.width = -1;
 		hitBox.height = -1;
diff --git a/engines/saga2/floating.cpp b/engines/saga2/floating.cpp
index ba938df7bc..53644dd5d5 100644
--- a/engines/saga2/floating.cpp
+++ b/engines/saga2/floating.cpp
@@ -57,7 +57,6 @@ extern gToolBase    G_BASE;
 //  These externs are imported because the window update routines
 //  need to know about the scrolling tile area.
 
-extern Rect16       tileRect;
 extern gPixelMap    tileDrawMap;
 extern Point16      fineScroll;
 extern gFont        *mainFont;
@@ -619,7 +618,7 @@ void updateWindowSection(const Rect16 &r) {
 	Point16         offset(r.x, r.y);
 	Rect16          clip,
 	                animClip;
-	Point16         animOffset(tileRect.x - fineScroll.x, tileRect.y);
+	Point16         animOffset(kTileRectX - fineScroll.x, kTileRectY);
 
 	//  Detects that program is shutting down and aborts the blit
 	if (tileDrawMap.data == nullptr)
@@ -647,7 +646,7 @@ void updateWindowSection(const Rect16 &r) {
 	//  rectangle. If they overlap, then copy part of the animated
 	//  area into the temporary bitmap.
 
-	animClip = intersect(tileRect, clip);
+	animClip = intersect(Rect16(kTileRectX, kTileRectY, kTileRectWidth, kTileRectHeight), clip);
 	if (!animClip.empty() && !allPlayerActorsDead) {
 		//  Compute which pixel on the animated pixel map is the
 		//  upper left corner of the clip area
diff --git a/engines/saga2/idtypes.h b/engines/saga2/idtypes.h
index d63eb286e3..cf465eb968 100644
--- a/engines/saga2/idtypes.h
+++ b/engines/saga2/idtypes.h
@@ -428,6 +428,15 @@ enum {
 	kMesBoxY     = (480 - kMesBoxYSize) / 3
 };
 
+//Sets Up Tile Map Area
+enum {
+	kTileRectX      = 16 + 4,
+	kTileRectY      = 16 + 4,
+	kTileRectWidth  = 448 - 8,
+	kTileRectHeight = 428 - 8
+};
+
+
 } // end of namespace Saga2
 
 #endif
diff --git a/engines/saga2/magic.cpp b/engines/saga2/magic.cpp
index a9a806728f..6a6117e46a 100644
--- a/engines/saga2/magic.cpp
+++ b/engines/saga2/magic.cpp
@@ -60,7 +60,6 @@ extern WorldMapData                     *mapList;
 extern SpellDisplayList                 activeSpells;
 extern SpellStuff                       spellBook[];
 extern Point32                          lastMousePos;           // Last mouse position over map
-extern Rect16                           tileRect;
 
 /* ===================================================================== *
    Inlines
diff --git a/engines/saga2/modal.cpp b/engines/saga2/modal.cpp
index 5c313197ff..3a41cb8fd2 100644
--- a/engines/saga2/modal.cpp
+++ b/engines/saga2/modal.cpp
@@ -35,7 +35,6 @@ ModalWindow *mWinPtr;
 
 extern gPixelMap    tileDrawMap;
 extern Point16      fineScroll;
-extern Rect16       tileRect;
 extern gToolBase    G_BASE;
 
 APPFUNC(cmdModalWindow);
diff --git a/engines/saga2/path.cpp b/engines/saga2/path.cpp
index 0047a29b54..214548ec1d 100644
--- a/engines/saga2/path.cpp
+++ b/engines/saga2/path.cpp
@@ -2564,7 +2564,6 @@ TilePoint selectNearbySite(
 			//  if this point is on-screen, we might want to reject it...
 			if (offScreenOnly) {
 				Point16 screenCoords;           // screen coordinates
-				extern Rect16 tileRect;
 
 				//  Convert to XY coords.
 				TileToScreenCoords(centerPt, screenCoords);
@@ -2572,8 +2571,8 @@ TilePoint selectNearbySite(
 				//  If the point is on-screen, then reject it.
 				//  (We want the monsters to walk in from off-screen,
 				//  not 'pop in').
-				if (screenCoords.x >= -16 && screenCoords.x <= tileRect.width + 16
-				        &&  screenCoords.y >= -16 && screenCoords.y <= tileRect.height + 80) {
+				if (screenCoords.x >= -16 && screenCoords.x <= kTileRectWidth + 16
+				        &&  screenCoords.y >= -16 && screenCoords.y <= kTileRectHeight + 80) {
 					cellOK = false;
 				}
 			}
diff --git a/engines/saga2/playmode.cpp b/engines/saga2/playmode.cpp
index 17801d1117..d4f78fdb0d 100644
--- a/engines/saga2/playmode.cpp
+++ b/engines/saga2/playmode.cpp
@@ -45,7 +45,6 @@ const int defaultStatusWait = 15;
    Imports
  * ===================================================================== */
 
-extern Rect16       tileRect;
 extern gPixelMap    tileDrawMap;
 extern gPort        tileDrawPort;
 extern BackWindow   *mainWindow;
@@ -150,8 +149,8 @@ extern bool gameRunning;
 bool checkTileAreaPort(void) {
 	if (gameRunning && tileDrawMap.data == nullptr) {
 		//  Allocate back buffer for tile rendering
-		tileDrawMap.size.x = (tileRect.width + kTileWidth - 1) & ~kTileDXMask;
-		tileDrawMap.size.y = (tileRect.height + kTileWidth - 1) & ~kTileDXMask;
+		tileDrawMap.size.x = (kTileRectWidth + kTileWidth - 1) & ~kTileDXMask;
+		tileDrawMap.size.y = (kTileRectHeight + kTileWidth - 1) & ~kTileDXMask;
 		tileDrawMap.data = new uint8[tileDrawMap.bytes()]();
 	}
 
diff --git a/engines/saga2/setup.h b/engines/saga2/setup.h
index 65ee326e90..97dbbb4154 100644
--- a/engines/saga2/setup.h
+++ b/engines/saga2/setup.h
@@ -69,13 +69,6 @@ extern const ContainerInfo  indivReadyContInfoTop;
 extern const ContainerInfo  indivReadyContInfoBot;
 
 
-//Sets Up Tile Map Area
-
-const int   tileRectX           =   16 + 4,
-            tileRectY           =   16 + 4,
-            tileRectWidth       =   448 - 8,
-            tileRectHeight      =   428 - 8;
-
 //Sets Up Filenames based on PROJECT defined in make.
 
 #define IMAGE_RESFILE   "FTAIMAGE.HRS"
diff --git a/engines/saga2/speech.cpp b/engines/saga2/speech.cpp
index eee2d260c5..98738238b8 100644
--- a/engines/saga2/speech.cpp
+++ b/engines/saga2/speech.cpp
@@ -51,7 +51,6 @@ struct TextSpan {
 //	externs
 
 extern  Point16     fineScroll;
-extern  Rect16      tileRect;
 int                 kludgeHeight = 15;
 extern  TilePoint   viewCenter;             // coordinates of view on map
 
@@ -410,7 +409,6 @@ bool Speech::setupActive(void) {
 	if (speechButtonCount > 0) {
 		//  REM: Also set pointer to arrow shape.
 		g_vm->_mouseInfo->setIntent(GrabInfo::WalkTo);
-//		g_vm->_mouseInfo->setDoable( tileRect.ptInside( ev.mouse ) );
 		speakButtonControls->enable(true);
 
 		speechList.SetLock(false);
@@ -481,11 +479,11 @@ bool Speech::calcPosition(Point16 &p) {
 
 	p.x = clamp(8,
 	            p.x - bounds.width / 2,
-	            8 + maxWidth /* tileRect.width - 40 */ - bounds.width);
+	            8 + maxWidth - bounds.width);
 
-	p.y = clamp(tileRect.y + 8,
+	p.y = clamp(kTileRectY + 8,
 	            p.y - (bounds.height + actorHeight),
-	            tileRect.height - 50 - bounds.height);
+	            kTileRectHeight - 50 - bounds.height);
 
 	return true;
 }
@@ -890,8 +888,8 @@ bool isVisible(GameObject *obj) {
 	//For Determining If Object Is Being Displayed
 	//Could We Just Check Display List ???
 	int16           distanceX, distanceY;
-	int16           viewSizeY = tileRect.height;
-	int16           viewSizeX = tileRect.width;
+	int16           viewSizeY = kTileRectHeight;
+	int16           viewSizeX = kTileRectWidth;
 
 	//I Figure This Differently Than In Dispnode
 	int16           loadDistX = viewSizeX / 2;
@@ -1119,8 +1117,8 @@ void Speech::remove(void) {
 int16 pickSpeechButton(Point16 mouse) {
 	Point16 p = mouse - initialSpeechPosition;
 
-	p.x -= tileRect.x;
-	p.y -= tileRect.y;
+	p.x -= kTileRectX;
+	p.y -= kTileRectY;
 
 	return pickButton(p,
 	                  speechLineList, speechLineCount,
@@ -1135,7 +1133,7 @@ APPFUNC(cmdClickSpeech) {
 	case gEventMouseMove:
 	case gEventMouseDrag:
 
-		g_vm->_mouseInfo->setDoable(tileRect.ptInside(ev.mouse));
+		g_vm->_mouseInfo->setDoable(Rect16(kTileRectX, kTileRectY, kTileRectWidth, kTileRectHeight).ptInside(ev.mouse));
 		break;
 
 	case gEventMouseDown:
diff --git a/engines/saga2/tile.cpp b/engines/saga2/tile.cpp
index 923de796a3..4833a64ee6 100644
--- a/engines/saga2/tile.cpp
+++ b/engines/saga2/tile.cpp
@@ -172,7 +172,6 @@ extern ObjectID     viewCenterObject;       // ID of object that view tracks
    Exports
  * ===================================================================== */
 
-Rect16 tileRect(tileRectX, tileRectY, tileRectWidth, tileRectHeight);
 gPixelMap           tileDrawMap;
 
 /* ===================================================================== *
@@ -1657,9 +1656,6 @@ void setCurrentMap(int mapNum) {
 		audioEnvironmentSetWorld(mapNum);
 	}
 
-//	tileScroll.x = mapList[mapNum].mapHeight - tileRect.width - 800;
-//	tileScroll.y = mapList[mapNum].mapHeight - tileRect.width / 2;
-
 	lastUpdateTime = gameTime;
 }
 
@@ -2923,7 +2919,7 @@ inline void drawMetaTiles(void) {
 
 	debugC(2, kDebugTiles, "baseCoords = (%d,%d,%d)", baseCoords.u, baseCoords.v, baseCoords.z);
 
-	setAreaSound(baseCoords); //+TilePoint(tileRectWidth, tileRectHeight,0));
+	setAreaSound(baseCoords);
 
 	updateHandleRefs(baseCoords);  // viewPoint, &sti );
 	//  coordinates of current metatile (in X,Y), relative to screen
@@ -2987,17 +2983,17 @@ inline void drawTileMousePointer(void) {
 		saveMap = pointer.getSaveMap(saveExtent);
 
 		//  If the pointer overlaps the tile scrolling area
-		if (saveExtent.overlap(tileRect)) {
+		if (saveExtent.overlap(Rect16(kTileRectX, kTileRectY, kTileRectWidth, kTileRectHeight))) {
 			//  get the intersecting area
-			blitExtent = intersect(saveExtent, tileRect);
+			blitExtent = intersect(saveExtent, Rect16(kTileRectX, kTileRectY, kTileRectWidth, kTileRectHeight));
 
 			mouseSavePort.setMap(saveMap);
 
 			//  Blit the tile data into the backsave buffer
 			mouseSavePort.bltPixels(
 			    tileDrawMap,
-			    blitExtent.x - tileRect.x + fineScroll.x,
-			    blitExtent.y - tileRect.y + fineScroll.y,
+			    blitExtent.x - kTileRectX + fineScroll.x,
+			    blitExtent.y - kTileRectY + fineScroll.y,
 			    blitExtent.x - saveExtent.x,
 			    blitExtent.y - saveExtent.y,
 			    blitExtent.width,
@@ -3006,8 +3002,8 @@ inline void drawTileMousePointer(void) {
 			//  Blit the mouse pointer onto the tile map
 			int x, y;
 
-			x = mouseState.pos.x + offset.x + fineScroll.x - tileRect.x;
-			y = mouseState.pos.y + offset.y + fineScroll.y - tileRect.y;
+			x = mouseState.pos.x + offset.x + fineScroll.x - kTileRectX;
+			y = mouseState.pos.y + offset.y + fineScroll.y - kTileRectY;
 
 //			if ( x >=0 && y >=0 )
 			TBlit(&tileDrawMap, currentPtr, x, y);
@@ -4527,7 +4523,7 @@ void updateMainDisplay(void) {
 	int32           scrollSpeed = defaultScrollSpeed,
 	                scrollDistance;
 
-	int16           viewSize = tileRect.height;
+	int16           viewSize = kTileRectHeight;
 	int16           mapSectors = curMap->mapSize * 8 * 16 / kSectorSize;
 	TilePoint       trackPos,
 	                mCoords;
@@ -4552,10 +4548,10 @@ void updateMainDisplay(void) {
 	//  Convert to XY coordinates.
 	targetScroll.x =
 	    ((trackPos.u - trackPos.v) << 1)
-	    +   curMap->mapHeight - tileRect.width / 2;
+	    +   curMap->mapHeight - kTileRectWidth / 2;
 	targetScroll.y =
 	    curMap->mapHeight - (trackPos.u + trackPos.v)
-	    -   trackPos.z - tileRect.height / 2 - 32;
+	    -   trackPos.z - kTileRectHeight / 2 - 32;
 	debugC(1, kDebugTiles, "targetScroll = (%d,%d)", targetScroll.x, targetScroll.y);
 
 	//  Compute the delta vector between the current scroll position
@@ -4583,8 +4579,8 @@ void updateMainDisplay(void) {
 	fineScroll.y = 0;
 
 	//  Compute the center of the screen in (u,v) coords.
-	scrollCenter.x = tileScroll.x + tileRect.width  / 2;
-	scrollCenter.y = tileScroll.y + tileRect.height / 2;
+	scrollCenter.x = tileScroll.x + kTileRectWidth  / 2;
+	scrollCenter.y = tileScroll.y + kTileRectHeight / 2;
 	viewCenter = XYToUV(scrollCenter);
 
 	//  Compute the largest U/V rectangle which completely
@@ -4629,17 +4625,19 @@ void drawMainDisplay(void) {
 	//  Render the text if any
 	updateSpeech();
 
+	Rect16 rect(kTileRectX, kTileRectY, kTileRectWidth, kTileRectHeight);
+
 	//  Render floating windows
 	drawFloatingWindows(backPort,
-	                    Point16(tileRect.x - fineScroll.x, tileRect.y),
-	                    tileRect);
+	                    Point16(kTileRectX - fineScroll.x, kTileRectY),
+	                    rect);
 
 	//  Render the image of the mouse pointer on everything else
 	drawTileMousePointer();
 
 	//  Blit it all onto the screen
 	drawPage->writePixels(
-	    tileRect,
+	    rect,
 	    tileDrawMap.data
 	    + fineScroll.x
 	    + fineScroll.y * tileDrawMap.size.x,
@@ -4674,65 +4672,6 @@ void ShowObjectSection(GameObject *obj) {
 
 #endif
 
-#if 0
-
-//  Tile drawing speed test
-
-/*
-int32               tclock0,
-                    tclock1;
-
-extern int32            gameTime;
-
-    for (int i=0; i<30000; i++)
-    {
-        drawTile(   &tileDrawMap,
-                    0, 64, ti->attrs.height,
-                    (*th)->tileData( *ti ) );
-    }
-
-    tclock1 = gameTime;
-    debug( "Time = %d", tclock1 - tclock0 );
-*/
-
-
-/*
-        //  Tile drawing speed test 2
-
-    for (int i = 0; i < 256; i+=4)
-    {
-        for (int y=0; y <= tileDrawMap.size.y + 32; y += tileHeight)
-        {
-            for (int x=0; x <= tileDrawMap.size.x; x += tileWidth)
-            {
-                drawTile(   &tileDrawMap,
-                            x, y, ti->attrs.height,
-                            (*th)->tileData( *ti ) );
-                drawTile(   &tileDrawMap,
-                            x, y, ti->attrs.height,
-                            (*th)->tileData( *ti ) );
-            }
-
-            for (x=tileDX; x <= tileDrawMap.size.x; x += tileWidth)
-            {
-                drawTile(   &tileDrawMap,
-                            x, y + tileDY, ti->attrs.height,
-                            (*th)->tileData( *ti ) );
-                drawTile(   &tileDrawMap,
-                            x, y + tileDY, ti->attrs.height,
-                            (*th)->tileData( *ti ) );
-            }
-        }
-
-        pointer.hide( g_vm->_mainPort, tileRect );
-        drawPage->writePixels(  tileRect,
-                                tileDrawMap.data,
-                                tileDrawMap.size.x );
-        pointer.show( g_vm->_mainPort, tileRect );
-    }
-*/
-#endif
-
 //-----------------------------------------------------------------------
 //  mark this and surrounding metatiles as visited
 
diff --git a/engines/saga2/tileline.cpp b/engines/saga2/tileline.cpp
index 97c14ce91c..c00001e430 100644
--- a/engines/saga2/tileline.cpp
+++ b/engines/saga2/tileline.cpp
@@ -54,8 +54,6 @@ void TPCircle(const TilePoint &tp, const int radius, int16 color) {
 	TPLine(tp + TilePoint(radius / 1, radius / -2, 0), tp + TilePoint(radius / 1, radius / 2, 0), color);
 }
 
-extern Rect16           tileRect;
-
 //  Draw a line in TP space
 
 void TPLine(const TilePoint &start, const TilePoint &stop) {
@@ -65,10 +63,10 @@ void TPLine(const TilePoint &start, const TilePoint &stop) {
 	TileToScreenCoords(start, startPt);
 	TileToScreenCoords(stop, stopPt);
 
-	startPt.x   += tileRect.x;
-	stopPt.x    += tileRect.x;
-	startPt.y   += tileRect.y;
-	stopPt.y    += tileRect.y;
+	startPt.x   += kTileRectX;
+	stopPt.x    += kTileRectX;
+	startPt.y   += kTileRectY;
+	stopPt.y    += kTileRectY;
 
 	g_vm->_mainPort.setColor(1);
 	g_vm->_mainPort.moveTo(startPt);
@@ -84,10 +82,10 @@ void TPLine(const TilePoint &start, const TilePoint &stop, int16 color) {
 	TileToScreenCoords(start, startPt);
 	TileToScreenCoords(stop, stopPt);
 
-	startPt.x   += tileRect.x;
-	stopPt.x    += tileRect.x;
-	startPt.y   += tileRect.y;
-	stopPt.y    += tileRect.y;
+	startPt.x   += kTileRectX;
+	stopPt.x    += kTileRectX;
+	startPt.y   += kTileRectY;
+	stopPt.y    += kTileRectY;
 
 	g_vm->_mainPort.setColor(color);
 	g_vm->_mainPort.moveTo(startPt);
diff --git a/engines/saga2/tilemode.cpp b/engines/saga2/tilemode.cpp
index 6044e53406..eccb7b39a1 100644
--- a/engines/saga2/tilemode.cpp
+++ b/engines/saga2/tilemode.cpp
@@ -161,8 +161,6 @@ static struct _delayedNavigation {
 } delayedNavigation;
 static bool navigationDelayed = false;
 
-extern Rect16       tileRect;
-
 //Tile Mode GameMode Object
 
 GameMode            TileMode = {
@@ -673,7 +671,7 @@ void TileModeSetup(void) {
 	mainWindow->draw();
 
 	//  Create a control covering the map area.
-	tileMapControl = new gStickyDragControl(*playControls, tileRect, 0, cmdClickTileMap);
+	tileMapControl = new gStickyDragControl(*playControls, Rect16(kTileRectX, kTileRectY, kTileRectWidth, kTileRectHeight), 0, cmdClickTileMap);
 
 	//Enable Tile Mode Specific Controls
 	tileControls->enable(true);
@@ -792,9 +790,9 @@ void TileModeHandleTask(void) {
 		if (G_BASE.isMousePanel(tileMapControl)) {
 			//  If mouse is near edge of screen, then run.
 			runFlag =       lastMousePos.x < runThreshhold
-			                ||  lastMousePos.x >= tileRect.width - runThreshhold
+			                ||  lastMousePos.x >= kTileRectWidth - runThreshhold
 			                ||  lastMousePos.y < runThreshhold
-			                ||  lastMousePos.y >= tileRect.height - runThreshhold;
+			                ||  lastMousePos.y >= kTileRectHeight - runThreshhold;
 
 			//  Calculate the mouse's position on the tile map.
 			if (runFlag) {


Commit: 3a6d4ddd3e94a661097ece45bd4eb028dfeec82e
    https://github.com/scummvm/scummvm/commit/3a6d4ddd3e94a661097ece45bd4eb028dfeec82e
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2021-07-01T23:00:26+02:00

Commit Message:
SAGA2: Fix warning

Changed paths:
    engines/saga2/target.h


diff --git a/engines/saga2/target.h b/engines/saga2/target.h
index 216099eb5d..11f723e476 100644
--- a/engines/saga2/target.h
+++ b/engines/saga2/target.h
@@ -569,8 +569,8 @@ class SpecificActorTarget : public ActorTarget {
 
 public:
 	//  Constructor -- initial construction
-	SpecificActorTarget(Actor *actor) :
-		a(actor) {
+	SpecificActorTarget(Actor *actor_) :
+		a(actor_) {
 	}
 
 	//  Constructor -- reconstruct from archive buffer




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