[Scummvm-git-logs] scummvm master -> b68546fdd380569f395a407816f2b9a6500d9c67
mduggan
mgithub at guarana.org
Sun Jul 11 09:31:28 UTC 2021
This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
7c6c0c2f2c ULTIMA8: Fix crusader robots finishing running
b68546fdd3 ULTIMA8: Don't terminate Crusader attack when leaving fast area
Commit: 7c6c0c2f2c5460f6a899aae6131f4346ed6acb8f
https://github.com/scummvm/scummvm/commit/7c6c0c2f2c5460f6a899aae6131f4346ed6acb8f
Author: Matthew Duggan (mgithub at guarana.org)
Date: 2021-07-11T18:31:11+09:00
Commit Message:
ULTIMA8: Fix crusader robots finishing running
Changed paths:
engines/ultima/ultima8/world/actors/cru_avatar_mover_process.cpp
diff --git a/engines/ultima/ultima8/world/actors/cru_avatar_mover_process.cpp b/engines/ultima/ultima8/world/actors/cru_avatar_mover_process.cpp
index 3be9ac8af4..8b8aefb6b6 100644
--- a/engines/ultima/ultima8/world/actors/cru_avatar_mover_process.cpp
+++ b/engines/ultima/ultima8/world/actors/cru_avatar_mover_process.cpp
@@ -311,10 +311,14 @@ void CruAvatarMoverProcess::handleNormalMode() {
// if we were running, slow to a walk before stopping
// (even in stasis)
Animation::Sequence nextanim;
- if (rebelBase)
+ if (rebelBase) {
nextanim = Animation::stand;
- else
+ } else {
nextanim = Animation::stopRunningAndDrawSmallWeapon;
+ // Robots don't slow down from running
+ if (!avatar->hasAnim(nextanim))
+ nextanim = Animation::stand;
+ }
waitFor(avatar->doAnim(nextanim, direction));
avatar->setInCombat(0);
return;
Commit: b68546fdd380569f395a407816f2b9a6500d9c67
https://github.com/scummvm/scummvm/commit/b68546fdd380569f395a407816f2b9a6500d9c67
Author: Matthew Duggan (mgithub at guarana.org)
Date: 2021-07-11T18:31:11+09:00
Commit Message:
ULTIMA8: Don't terminate Crusader attack when leaving fast area
Should just wait until actor is fast again.
Changed paths:
engines/ultima/ultima8/world/actors/attack_process.cpp
diff --git a/engines/ultima/ultima8/world/actors/attack_process.cpp b/engines/ultima/ultima8/world/actors/attack_process.cpp
index 0a29a77579..d63feed0b2 100644
--- a/engines/ultima/ultima8/world/actors/attack_process.cpp
+++ b/engines/ultima/ultima8/world/actors/attack_process.cpp
@@ -159,10 +159,13 @@ void AttackProcess::run() {
Actor *a = getActor(_itemNum);
Actor *target = getActor(_target);
- if (!a || !a->hasFlags(Item::FLG_FASTAREA) || a->isDead() || !_tacticDatReadStream) {
+ if (!a || a->isDead() || !_tacticDatReadStream) {
terminate();
return;
}
+
+ if (!a->hasFlags(Item::FLG_FASTAREA))
+ return;
if (_tactic == 0) {
genericAttack();
More information about the Scummvm-git-logs
mailing list