[Scummvm-git-logs] scummvm master -> 97ba7e21855ec2b67dc47c61c3aa567c92f87a99
criezy
criezy at scummvm.org
Tue Jul 13 20:58:21 UTC 2021
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
97ba7e2185 DOC: Update FAQ on graphics
Commit: 97ba7e21855ec2b67dc47c61c3aa567c92f87a99
https://github.com/scummvm/scummvm/commit/97ba7e21855ec2b67dc47c61c3aa567c92f87a99
Author: Thierry Crozat (criezy at scummvm.org)
Date: 2021-07-13T21:57:37+01:00
Commit Message:
DOC: Update FAQ on graphics
Changed paths:
doc/docportal/help/faq.rst
diff --git a/doc/docportal/help/faq.rst b/doc/docportal/help/faq.rst
index 7a3ab492cb..091f8187af 100644
--- a/doc/docportal/help/faq.rst
+++ b/doc/docportal/help/faq.rst
@@ -159,9 +159,9 @@ Start by checking out our :doc:`../advanced_topics/understand_graphics` page. It
Can I just make the image larger (for example, 1 pixel becomes 4 pixels) without any smoothing or antialiasing?
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
-Yes. Using the **Normal (no scaling)** graphics mode in conjunction with pixel-perfect scaling will result in a larger image without any smoothing. The **2x** and **3x** graphics modes also do not involve any filtering. Also check that **Filter graphics** is not enabled.
+Yes. Using the **OpenGL** graphics mode or the **SDL Surface** graphics mode with **Normal** scaler in conjunction with pixel-perfect stretch will result in a larger image without any smoothing. The **Normal** scaler also has options to scale by **2x**, **3x**, or **4x**. Also check that **Filter graphics** is not enabled. If you want to use aspect ratio correction, it is recommended to use the **OpenGL** graphics mode with the **Even pixels scaling** stretch mode.
The game colors are messed up, how do I fix them?
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
-Ensure the correct game platform has been detected. For example, with Amiga game files, check that the :ref:`platform <platform>` is set to Amiga.
\ No newline at end of file
+Ensure the correct game platform has been detected. For example, with Amiga game files, check that the :ref:`platform <platform>` is set to Amiga.
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