[Scummvm-git-logs] scummvm master -> 64f4ccb9752fefd01d7954a06f951fcfb74460be
aquadran
aquadran at gmail.com
Sat Mar 13 13:43:47 UTC 2021
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
64f4ccb975 ICB: Formatting
Commit: 64f4ccb9752fefd01d7954a06f951fcfb74460be
https://github.com/scummvm/scummvm/commit/64f4ccb9752fefd01d7954a06f951fcfb74460be
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2021-03-13T14:43:41+01:00
Commit Message:
ICB: Formatting
Changed paths:
engines/icb/player_pc.cpp
diff --git a/engines/icb/player_pc.cpp b/engines/icb/player_pc.cpp
index 8f112957f9..09cf742ab0 100644
--- a/engines/icb/player_pc.cpp
+++ b/engines/icb/player_pc.cpp
@@ -169,39 +169,38 @@ void _player::Update_input_state() {
g_playerPan = NEAREST_INT(4096.0f * MS->stairs[stair_num].pan_ref);
}
- // No Joystick
- else {
- // Keyboard support (generic controls)
+ // Keyboard support (generic controls)
- // If running then always running
- if (cur_state.IsButtonSet(__JOG)) {
- if (player_status == STOOD)
- cur_state.momentum = __FORWARD_1;
- else
- cur_state.momentum = __FORWARD_2;
- } else
- // Forward/backward - one or the other
- if (Read_DI_keys(up_key)) {
+ // If running then always running
+ if (cur_state.IsButtonSet(__JOG)) {
+ if (player_status == STOOD)
+ cur_state.momentum = __FORWARD_1;
+ else
+ cur_state.momentum = __FORWARD_2;
+ } else {
+ // Forward/backward - one or the other
+ if (Read_DI_keys(up_key)) {
// Can't move forward with sidestep held (unless on stairs or ladders)
if (cur_state.IsButtonSet(__SIDESTEP) && stairs == 0 && ladders == 0) {
cur_state.momentum = __STILL;
- } else
+ } else {
// We want to walk
cur_state.momentum = __FORWARD_1;
+ }
} else if (Read_DI_keys(down_key))
cur_state.momentum = __BACKWARD_1;
else
cur_state.momentum = __STILL;
-
- // Left/right
- if (Read_DI_keys(left_key)) {
- cur_state.turn = __LEFT;
- } else if (Read_DI_keys(right_key)) {
- cur_state.turn = __RIGHT;
- } else
- cur_state.turn = __NO_TURN;
}
+ // Left/right
+ if (Read_DI_keys(left_key)) {
+ cur_state.turn = __LEFT;
+ } else if (Read_DI_keys(right_key)) {
+ cur_state.turn = __RIGHT;
+ } else
+ cur_state.turn = __NO_TURN;
+
// Set the floating point version of the fixed point variables we've used
lastCameraPan = ((float)clastCameraPan / 4096.0f);
deltaCameraPan = ((float)cdeltaCameraPan / 4096.0f);
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