[Scummvm-git-logs] scummvm master -> 04b237629a7e0f7d9d9eb2f1fd4133e1c3e4c939
aquadran
aquadran at gmail.com
Sun Mar 14 07:59:52 UTC 2021
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
04b237629a ICB: Reworked global constructor
Commit: 04b237629a7e0f7d9d9eb2f1fd4133e1c3e4c939
https://github.com/scummvm/scummvm/commit/04b237629a7e0f7d9d9eb2f1fd4133e1c3e4c939
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2021-03-14T08:59:48+01:00
Commit Message:
ICB: Reworked global constructor
Changed paths:
engines/icb/camera.cpp
engines/icb/debug.cpp
engines/icb/fn_remora_functions.cpp
engines/icb/function.cpp
engines/icb/game_script.cpp
engines/icb/global_switches.cpp
engines/icb/global_switches.h
engines/icb/global_vars.cpp
engines/icb/icon_menu_pc.cpp
engines/icb/main_menu_pc.cpp
engines/icb/mission.cpp
engines/icb/mission_functions.cpp
engines/icb/options_manager_pc.cpp
engines/icb/p4.cpp
engines/icb/p4_pc.cpp
engines/icb/player.cpp
engines/icb/player_interaction.cpp
engines/icb/remora.cpp
engines/icb/res_man.cpp
engines/icb/route_manager.cpp
engines/icb/session.cpp
engines/icb/set.cpp
engines/icb/speech.cpp
engines/icb/stagedraw_pc_poly.cpp
engines/icb/text_sprites.cpp
diff --git a/engines/icb/camera.cpp b/engines/icb/camera.cpp
index 3312de63aa..e1589db105 100644
--- a/engines/icb/camera.cpp
+++ b/engines/icb/camera.cpp
@@ -364,7 +364,7 @@ void _game_session::Camera_director() {
if (floor_to_camera_index[this_rect] == 0xffffffff) { // no named camera so its a more complex logic switch
// ok, lets assume that there was no special camera!
- px.display_mode = TEMP_NETHACK; // stick us into temporary nethack mode which will bounce out again if it can
+ g_px->display_mode = TEMP_NETHACK; // stick us into temporary nethack mode which will bounce out again if it can
Zdebug("no named camera! - entering TEMP_NETHACK");
} else { // ok, there is a named camera! and we know its different from current
// different from current
@@ -375,8 +375,8 @@ void _game_session::Camera_director() {
anchor_floor = this_rect;
// if we're not in NETHACK mode then switch in the set
- if (px.display_mode != NETHACK) {
- px.display_mode = THREED; // force back in-case we were in TEMP_NETHACK
+ if (g_px->display_mode != NETHACK) {
+ g_px->display_mode = THREED; // force back in-case we were in TEMP_NETHACK
// init the new set - Initialise_set will record the name of the new camera
// it will also handle missing set files and bung us into TEMP_NETHACK mode if it has to
diff --git a/engines/icb/debug.cpp b/engines/icb/debug.cpp
index 574bf63493..474c406a22 100644
--- a/engines/icb/debug.cpp
+++ b/engines/icb/debug.cpp
@@ -73,7 +73,7 @@ void _game_session::Show_lit_unlit_diagnostics() {
255, 0, 0, 0};
// cross hair is now a development option
- if (px.cross_hair == FALSE8)
+ if (g_px->cross_hair == FALSE8)
return;
ad = surface_manager->Lock_surface(working_buffer_id);
diff --git a/engines/icb/fn_remora_functions.cpp b/engines/icb/fn_remora_functions.cpp
index 1bb5c38f0e..81b437e1d5 100644
--- a/engines/icb/fn_remora_functions.cpp
+++ b/engines/icb/fn_remora_functions.cpp
@@ -942,7 +942,7 @@ const char *SkipLineNumber(const char *pcLine) {
const char *pcParsePos;
// If line number display is turned on, don't do anything.
- if (px.speechLineNumbers)
+ if (g_px->speechLineNumbers)
return (pcLine);
// Initialise parse pointer.
diff --git a/engines/icb/function.cpp b/engines/icb/function.cpp
index 2123d0cf00..29f392afb2 100644
--- a/engines/icb/function.cpp
+++ b/engines/icb/function.cpp
@@ -364,7 +364,7 @@ mcodeFunctionReturnCodes _game_session::socket_force_new_logic(int32 &, int32 *p
script_hash = HashString(script_name);
- if (px.socket_watch)
+ if (g_px->socket_watch)
Message_box("socket_force_new_logic - obj %s, script %s", socket_object->GetName(), script_name);
// now try and find a script with the passed extention i.e. ???::looping
@@ -376,7 +376,7 @@ mcodeFunctionReturnCodes _game_session::socket_force_new_logic(int32 &, int32 *p
// get the address of the script we want to run
ad = (char *)scripts->Try_fetch_item_by_hash(socket_object->GetScriptNameFullHash(k));
- if (px.socket_watch)
+ if (g_px->socket_watch)
Message_box("replacing logic");
// write actual offset
@@ -801,7 +801,7 @@ mcodeFunctionReturnCodes _game_session::fn_call_socket(int32 &result, int32 *par
Zdebug("fn_call_socket - obj %s, script %s", target_object_name, socket_script_name);
- if (px.socket_watch)
+ if (g_px->socket_watch)
Message_box("%s fn_call_socket - obj %s, script %s", object->GetName(), target_object_name, socket_script_name);
script_hash = HashString(socket_script_name);
@@ -2370,7 +2370,7 @@ mcodeFunctionReturnCodes _game_session::fn_set_watch(int32 &, int32 *params) {
// If we are switching back to the player then we need to put the Remora back up if
// it was up when we switched to a manual watch (but only in 3D).
- if (px.display_mode == THREED) {
+ if (g_px->display_mode == THREED) {
// Check if switching to player.
if (id == player.Fetch_player_id()) {
// If the Remora was active, need to bring it back up.
diff --git a/engines/icb/game_script.cpp b/engines/icb/game_script.cpp
index 5979ad45f3..4713410fd2 100644
--- a/engines/icb/game_script.cpp
+++ b/engines/icb/game_script.cpp
@@ -239,7 +239,7 @@ void _game_script::Process_game_script() {
break;
case 'D': // debugging on again
- px.debugging_and_console = TRUE8;
+ g_px->debugging_and_console = TRUE8;
Fetch_next_line();
break;
@@ -255,10 +255,10 @@ void _game_script::Process_game_script() {
pc += 2;
Fetch_next_param(p1);
Fetch_next_line();
- px.current_cd = atoi(p1);
+ g_px->current_cd = atoi(p1);
- if ((!px.current_cd) || (px.current_cd > 3))
- Fatal_error("gamescript tried to set silly cd number %d", px.current_cd);
+ if ((!g_px->current_cd) || (g_px->current_cd > 3))
+ Fatal_error("gamescript tried to set silly cd number %d", g_px->current_cd);
break;
case 'Z': // Signify that the game has been completed
diff --git a/engines/icb/global_switches.cpp b/engines/icb/global_switches.cpp
index 5b695dd0b5..52ccb06a0c 100644
--- a/engines/icb/global_switches.cpp
+++ b/engines/icb/global_switches.cpp
@@ -30,7 +30,7 @@
namespace ICB {
// projects x's global flags
-c_global_switches px;
+c_global_switches *g_px;
c_global_switches::c_global_switches() {
px_fps = 1; // 12
diff --git a/engines/icb/global_switches.h b/engines/icb/global_switches.h
index 69143c3271..354980163e 100644
--- a/engines/icb/global_switches.h
+++ b/engines/icb/global_switches.h
@@ -81,7 +81,7 @@ public:
bool8 game_completed; // Set by gamescript marker - unlocks title screen bonuses
};
-extern c_global_switches px;
+extern c_global_switches *g_px;
} // End of namespace ICB
diff --git a/engines/icb/global_vars.cpp b/engines/icb/global_vars.cpp
index f72e1656dd..6f2014fdcf 100644
--- a/engines/icb/global_vars.cpp
+++ b/engines/icb/global_vars.cpp
@@ -138,7 +138,8 @@ void Init_globals() {
}
void CreateGlobalObjects() {
- g_ptrArray = new Common::Array<PointerReference>();
+ g_px = new c_global_switches;
+ g_ptrArray = new Common::Array<PointerReference>;
g_globalScriptVariables = new CpxGlobalScriptVariables;
g_theSequenceManager = new MovieManager;
g_while_u_wait_SequenceManager = new MovieManager;
@@ -181,6 +182,7 @@ void CreateGlobalObjects() {
}
void DestroyGlobalObjects() {
+ delete g_px;
delete g_ptrArray;
delete g_globalScriptVariables;
delete g_theSequenceManager;
diff --git a/engines/icb/icon_menu_pc.cpp b/engines/icb/icon_menu_pc.cpp
index 6fcde36df5..c92d9422cc 100644
--- a/engines/icb/icon_menu_pc.cpp
+++ b/engines/icb/icon_menu_pc.cpp
@@ -371,7 +371,7 @@ void _icon_menu::DrawIconMenu() {
pcIconLabel = (const char *)global_text->Try_fetch_item_by_hash(nHashRef);
// If we found it, display it.
- if (pcIconLabel && (px.display_mode == THREED)) {
+ if (pcIconLabel && (g_px->display_mode == THREED)) {
SetTextColour(255, 255, 255);
MS->Create_remora_text(sToRectangle.left, sToRectangle.top - 17, pcIconLabel, 2, PIN_AT_TOP_LEFT, 3, 2, 600);
MS->Render_speech(MS->text_bloc);
@@ -383,7 +383,7 @@ void _icon_menu::DrawIconMenu() {
nItemCount = m_sDuplicates.s_pnItemCounts[nIconIndex];
// Only write the number on in 3D mode.
- if (px.display_mode == THREED) {
+ if (g_px->display_mode == THREED) {
// Write the number if greater than 1 or it is the clips or medipacks count.
if (((nItemCount > 1) || (nHashRef == HashString(ARMS_HEALTH_NAME)) || (nHashRef == HashString(ARMS_AMMO_NAME))) && x > 0) {
snprintf(pcDigits, 16, "%d", m_sDuplicates.s_pnItemCounts[nIconIndex]);
diff --git a/engines/icb/main_menu_pc.cpp b/engines/icb/main_menu_pc.cpp
index f6488fb2b9..5dc8802343 100644
--- a/engines/icb/main_menu_pc.cpp
+++ b/engines/icb/main_menu_pc.cpp
@@ -166,7 +166,7 @@ void Gameover_menu() {
}
void GameCompleted() {
- px.game_completed = TRUE8;
+ g_px->game_completed = TRUE8;
// Fill in any gaps in the movie library
g_theOptionsManager->UnlockMovies();
}
diff --git a/engines/icb/mission.cpp b/engines/icb/mission.cpp
index 761993c7f9..2c318dac4c 100644
--- a/engines/icb/mission.cpp
+++ b/engines/icb/mission.cpp
@@ -189,7 +189,7 @@ void _mission::___init_mission(const char *new_mission_name, const char *session
Fatal_error("new mission no session name");
// Work out which CD we should be using
- px.current_cd = WhichCD(new_mission_name);
+ g_px->current_cd = WhichCD(new_mission_name);
// Need a mission id number fist of all
MISSION_ID m = (MISSION_ID)FindMissionNumber(new_mission_name);
@@ -369,14 +369,14 @@ uint32 _mission::Game_cycle() {
MS->prev_save_state = MS->Can_save(); // get previous state - used by lifts to see if player is active
MS->Set_can_save(FALSE8); // cant save as default - this is reversed by states that allow save this game cycle
- px.logic_timing = TRUE8;
+ g_px->logic_timing = TRUE8;
logic_time = GetMicroTimer();
resman_logic_time = 0; // reset
xtra_mega_time = 0;
session->One_logic_cycle();
// work out overall time
logic_time = GetMicroTimer() - logic_time;
- px.logic_timing = FALSE8;
+ g_px->logic_timing = FALSE8;
// cancel SAVE if watching another mega
if (g_mission->camera_follow_id_overide)
@@ -1104,11 +1104,11 @@ __load_result Load_game(const char *filename) {
}
void _mission::Create_display() {
- switch (px.display_mode) {
+ switch (g_px->display_mode) {
case THREED:
// Need this for development safey - but is redundant in final (console-less) game
if (!session->SetOK()) {
- px.display_mode = TEMP_NETHACK; // so we can bounce out again if a real camera/set is found
+ g_px->display_mode = TEMP_NETHACK; // so we can bounce out again if a real camera/set is found
// Save the actor's control mode
session->player.Push_control_mode(ACTOR_RELATIVE);
@@ -1137,7 +1137,7 @@ void _mission::Create_display() {
// Only render speech when not in REMORA mode
// (as REMORA uses speech system to draw its own text)
- if (px.on_screen_text) {
+ if (g_px->on_screen_text) {
session->Render_speech(session->text_speech_bloc);
// If there is currently a SFX subtitle active then display it.
@@ -1183,7 +1183,7 @@ void _mission::Create_display() {
if (!g_oRemora->IsActive() && g_oIconMenu->IsAdding())
g_oIconMenu->DrawAdding();
- if (px.mega_timer)
+ if (g_px->mega_timer)
session->Display_mega_times();
// Crude Interaction Highlight
diff --git a/engines/icb/mission_functions.cpp b/engines/icb/mission_functions.cpp
index f5da100d23..fcb9deed23 100644
--- a/engines/icb/mission_functions.cpp
+++ b/engines/icb/mission_functions.cpp
@@ -63,7 +63,7 @@ int32 LoadMission(int32 m, void * /*usr*/) {
warning("rs_anims %d files %dKB rs_bg %d files %dKB", rs_anims->Fetch_files_open(), (rs_anims->Fetch_mem_used() / 1024), rs_bg->Fetch_files_open(),
(rs_bg->Fetch_mem_used() / 1024));
- px.current_cd = WhichCD(g_mission_names[m - 1]);
+ g_px->current_cd = WhichCD(g_mission_names[m - 1]);
// Load in the session (mission_name, session_name)
if (Setup_new_mission(g_mission_startup_names[(m - 1) * 2], g_mission_startup_names[(m - 1) * 2 + 1])) {
diff --git a/engines/icb/options_manager_pc.cpp b/engines/icb/options_manager_pc.cpp
index 69dda6d844..11ae6fabe1 100644
--- a/engines/icb/options_manager_pc.cpp
+++ b/engines/icb/options_manager_pc.cpp
@@ -1921,7 +1921,7 @@ void OptionsManager::MoveSelected(bool8 _down_) {
else
currentlySelected--;
- if (px.game_completed) {
+ if (g_px->game_completed) {
if (currentlySelected < 0)
m_M_EXTRA_selected = (M_EXTRA_CHOICES)(NUMBER_OF_EXTRA_CHOICES - 1);
else
@@ -2378,10 +2378,10 @@ void OptionsManager::AlterSelected(bool8 _right_) {
switch (m_VIDEO_selected) {
case SUBTITLES:
- if (px.on_screen_text)
- px.on_screen_text = FALSE8;
+ if (g_px->on_screen_text)
+ g_px->on_screen_text = FALSE8;
else
- px.on_screen_text = TRUE8;
+ g_px->on_screen_text = TRUE8;
// Chosen noise please
PlayChosenFX();
@@ -2390,15 +2390,15 @@ void OptionsManager::AlterSelected(bool8 _right_) {
case SHADOWS:
if (_right_) {
- if (px.actorShadows == 3)
- px.actorShadows = -1;
+ if (g_px->actorShadows == 3)
+ g_px->actorShadows = -1;
else
- px.actorShadows++;
+ g_px->actorShadows++;
} else {
- if (px.actorShadows == -1)
- px.actorShadows = 3;
+ if (g_px->actorShadows == -1)
+ g_px->actorShadows = 3;
else
- px.actorShadows--;
+ g_px->actorShadows--;
}
// Chosen noise please
PlayChosenFX();
@@ -3885,17 +3885,17 @@ void OptionsManager::DrawExtrasScreen(uint32 surface_id) {
msg = GetTextFromReference(HashString("opt_movies"));
DisplayText(ad, pitch, msg, 0, 130, (m_M_EXTRA_selected == MOVIES) ? SELECTEDFONT : NORMALFONT, TRUE8);
msg = GetTextFromReference(HashString("opt_slideshow"));
- if (px.game_completed)
+ if (g_px->game_completed)
DisplayText(ad, pitch, msg, 0, 150, (m_M_EXTRA_selected == SLIDESHOW) ? SELECTEDFONT : NORMALFONT, TRUE8);
else
DisplayText(ad, pitch, msg, 0, 150, PALEFONT, TRUE8);
msg = GetTextFromReference(HashString("opt_playselect"));
- if (px.game_completed)
+ if (g_px->game_completed)
DisplayText(ad, pitch, msg, 0, 170, (m_M_EXTRA_selected == PLAYSELECT) ? SELECTEDFONT : NORMALFONT, TRUE8);
else
DisplayText(ad, pitch, msg, 0, 170, PALEFONT, TRUE8);
msg = GetTextFromReference(HashString("opt_profiles"));
- if (px.game_completed)
+ if (g_px->game_completed)
DisplayText(ad, pitch, msg, 0, 190, (m_M_EXTRA_selected == PROFILES) ? SELECTEDFONT : NORMALFONT, TRUE8);
else
DisplayText(ad, pitch, msg, 0, 190, PALEFONT, TRUE8);
@@ -4741,7 +4741,7 @@ void OptionsManager::DrawVideoSettings() {
msg = GetTextFromReference(HashString("opt_subtitles"));
temp = CalculateStringWidth(msg);
DisplayText(ad, pitch, msg, halfScreen - temp - 10, hite, (m_VIDEO_selected == SUBTITLES) ? SELECTEDFONT : NORMALFONT, FALSE8);
- if (px.on_screen_text)
+ if (g_px->on_screen_text)
msg = GetTextFromReference(HashString("opt_on"));
else
msg = GetTextFromReference(HashString("opt_off"));
@@ -4755,13 +4755,13 @@ void OptionsManager::DrawVideoSettings() {
msg = GetTextFromReference(HashString("opt_shadows"));
temp = CalculateStringWidth(msg);
DisplayText(ad, pitch, msg, halfScreen - temp - 10, hite, (m_VIDEO_selected == SHADOWS) ? SELECTEDFONT : NORMALFONT, FALSE8);
- if (px.actorShadows == -1)
+ if (g_px->actorShadows == -1)
msg = GetTextFromReference(HashString("opt_shadows_simple"));
- else if (px.actorShadows == 1)
+ else if (g_px->actorShadows == 1)
msg = GetTextFromReference(HashString("opt_shadows_1"));
- else if (px.actorShadows == 2)
+ else if (g_px->actorShadows == 2)
msg = GetTextFromReference(HashString("opt_shadows_2"));
- else if (px.actorShadows == 3)
+ else if (g_px->actorShadows == 3)
msg = GetTextFromReference(HashString("opt_shadows_3"));
else
msg = GetTextFromReference(HashString("opt_shadows_off"));
@@ -5543,7 +5543,7 @@ const char *OptionsManager::GetTextFromReference(uint32 hashRef) {
// Right we appear to have a present-and-correct line number. To display it we don't have
// to do anything special. If the displaying of line numbers is turned off then we must skip
// past the line number.
- if (!px.speechLineNumbers) {
+ if (!g_px->speechLineNumbers) {
// Skip to first non-space after the line number.
const char *pcTextLine = (const char *)(&textLine[nCloseBracePos + 1]);
while ((*pcTextLine != '\0') && (*pcTextLine == ' '))
@@ -5882,7 +5882,7 @@ void OptionsManager::PollInput() {
g_theOptionsManager->DisplayText(ad, pitch, "Extras unlocked", 0, SCREEN_DEPTH - 30, SELECTEDFONT, TRUE8);
- px.game_completed = TRUE8;
+ g_px->game_completed = TRUE8;
surface_manager->Unlock_surface(working_buffer_id);
diff --git a/engines/icb/p4.cpp b/engines/icb/p4.cpp
index 2cca2633aa..4d04ebdb41 100644
--- a/engines/icb/p4.cpp
+++ b/engines/icb/p4.cpp
@@ -217,7 +217,7 @@ void _stub::Update_screen() {
// Record the next frame of the video if any
static uint32 frameNumber = 0;
- if (px.recordingVideo)
+ if (g_px->recordingVideo)
surface_manager->RecordFrame(pxVString("icb%05d.bmp", frameNumber++));
// Grab screen shots if required
diff --git a/engines/icb/p4_pc.cpp b/engines/icb/p4_pc.cpp
index 7aec12f00a..e1eadd9ea7 100644
--- a/engines/icb/p4_pc.cpp
+++ b/engines/icb/p4_pc.cpp
@@ -127,16 +127,16 @@ void ReadConfigFromIniFile() {
warning("Enabling all extras for development purposes");
temp = 1;
if (temp == 0)
- px.game_completed = FALSE8;
+ g_px->game_completed = FALSE8;
else
- px.game_completed = TRUE8;
+ g_px->game_completed = TRUE8;
// Subtitle switch
temp = getConfigValueWithDefault(config, "Video Settings", "Subtitles", 1);
if (temp == 0)
- px.on_screen_text = FALSE8;
+ g_px->on_screen_text = FALSE8;
else
- px.on_screen_text = TRUE8;
+ g_px->on_screen_text = TRUE8;
// Control method
temp = getConfigValueWithDefault(config, "Controller Settings", "Method", ACTOR_RELATIVE);
@@ -162,8 +162,8 @@ void Save_config_file() {
ConfMan.setInt("music_volume", GetMusicVolume() * 2);
ConfMan.setInt("speech_volume", GetMusicVolume() * 2);
ConfMan.setInt("sfx_volume", GetMusicVolume() * 2);
- ConfMan.setBool("subtitles", px.on_screen_text != 0);
- ConfMan.setBool("game_completed", px.game_completed);
+ ConfMan.setBool("subtitles", g_px->on_screen_text != 0);
+ ConfMan.setBool("game_completed", g_px->game_completed);
ConfMan.setBool("actor_relative", g_icb_session->player.Get_control_mode() == ACTOR_RELATIVE);
// Write the movie library settings
diff --git a/engines/icb/player.cpp b/engines/icb/player.cpp
index ee4dee9cae..e7a738d8ea 100644
--- a/engines/icb/player.cpp
+++ b/engines/icb/player.cpp
@@ -560,7 +560,7 @@ mcodeFunctionReturnCodes _player::Gateway() {
c_game_object *ob;
// Set the player control mode correctly
- switch (px.display_mode) {
+ switch (g_px->display_mode) {
case NETHACK:
case TEMP_NETHACK: {
// Set the player into ACTOR_RELATIVE mode for nethack modes
diff --git a/engines/icb/player_interaction.cpp b/engines/icb/player_interaction.cpp
index 6ddb6c58d8..36de9db649 100644
--- a/engines/icb/player_interaction.cpp
+++ b/engines/icb/player_interaction.cpp
@@ -242,7 +242,7 @@ void _player::Render_crude_interact_highlight() {
return;
// cross hair is now a development option
- if (px.cross_hair == FALSE8)
+ if (g_px->cross_hair == FALSE8)
return;
ad = surface_manager->Lock_surface(working_buffer_id);
diff --git a/engines/icb/remora.cpp b/engines/icb/remora.cpp
index 0048f80bae..9638a1d605 100644
--- a/engines/icb/remora.cpp
+++ b/engines/icb/remora.cpp
@@ -160,7 +160,7 @@ void _remora::SetDefaultOrOverrideMode() {
void _remora::DisplayCharacterSpeech(uint32 nHash) {
// No character speech is displayed unless sub_titles are turned on
- if (px.on_screen_text == TRUE8) {
+ if (g_px->on_screen_text == TRUE8) {
const char *pcText;
// Find the text in the resources.
@@ -886,7 +886,7 @@ void _remora::ClearAllText() {
void _remora::DrawVoiceOverText() const {
// Here we draw the text that characters may say inside the Remora.
- if (px.on_screen_text && (m_nSpeechTimer > 0) && (strlen(m_pcSpeechText) > 0)) {
+ if (g_px->on_screen_text && (m_nSpeechTimer > 0) && (strlen(m_pcSpeechText) > 0)) {
// Yes we need to display speech text.
MS->Create_remora_text(REMORA_SPEECH_X_POSITION, REMORA_SPEECH_Y_POSITION, m_pcSpeechText, 0, PIN_AT_CENTRE, 0, 0, REMORA_DISPLAY_WIDTH);
diff --git a/engines/icb/res_man.cpp b/engines/icb/res_man.cpp
index 49676f44c8..04b5443b64 100644
--- a/engines/icb/res_man.cpp
+++ b/engines/icb/res_man.cpp
@@ -339,13 +339,13 @@ uint8 *res_man::Res_open(const char *url, uint32 &url_hash, const char *cluster,
params.compressed = compressed;
params.not_ready_yet = 0;
- if ((px.logic_timing) && (px.mega_timer)) {
+ if ((g_px->logic_timing) && (g_px->mega_timer)) {
time = GetMicroTimer();
}
uint8 *ret = this->Internal_open(¶ms, ret_len);
- if ((px.logic_timing) && (px.mega_timer)) {
+ if ((g_px->logic_timing) && (g_px->mega_timer)) {
time = GetMicroTimer() - time;
g_mission->resman_logic_time += time;
}
diff --git a/engines/icb/route_manager.cpp b/engines/icb/route_manager.cpp
index a6b0682fb1..03fc954173 100644
--- a/engines/icb/route_manager.cpp
+++ b/engines/icb/route_manager.cpp
@@ -119,7 +119,7 @@ void _game_session::Create_initial_route(__rtype type) {
_route_stat res;
uint32 time = 0;
- if ((px.logic_timing) && (px.mega_timer))
+ if ((g_px->logic_timing) && (g_px->mega_timer))
time = GetMicroTimer();
Zdebug("create_initial_route");
@@ -180,7 +180,7 @@ void _game_session::Create_initial_route(__rtype type) {
M->m_main_route.request_form.error = __ROUTE_REQUEST_PRIM_FAILED;
}
- if ((px.logic_timing) && (px.mega_timer)) {
+ if ((g_px->logic_timing) && (g_px->mega_timer)) {
time = GetMicroTimer() - time;
L->slowest_cycle_time = time;
}
diff --git a/engines/icb/session.cpp b/engines/icb/session.cpp
index 43bd4bca85..e253e1d33d 100644
--- a/engines/icb/session.cpp
+++ b/engines/icb/session.cpp
@@ -784,11 +784,11 @@ void _game_session::One_logic_cycle() {
// run appropriate logic
switch (L->big_mode) {
case __SCRIPT: // just running full scripts
- if (px.mega_timer)
+ if (g_px->mega_timer)
script_cycleTimer = GetMicroTimer();
Pre_logic_event_check();
Script_cycle();
- if (px.mega_timer) {
+ if (g_px->mega_timer) {
script_cycleTimer = GetMicroTimer() - script_cycleTimer;
L->cycle_time = script_cycleTimer;
}
@@ -798,10 +798,10 @@ void _game_session::One_logic_cycle() {
break;
case __CUSTOM_SIMPLE_ANIMATE: // special simple animator logic
- if (px.mega_timer)
+ if (g_px->mega_timer)
script_cycleTimer = GetMicroTimer();
Custom_simple_animator();
- if (px.mega_timer) {
+ if (g_px->mega_timer) {
script_cycleTimer = GetMicroTimer() - script_cycleTimer;
L->cycle_time = script_cycleTimer;
}
@@ -809,10 +809,10 @@ void _game_session::One_logic_cycle() {
break;
case __CUSTOM_BUTTON_OPERATED_DOOR: // special button operated door
- if (px.mega_timer)
+ if (g_px->mega_timer)
script_cycleTimer = GetMicroTimer();
Custom_button_operated_door();
- if (px.mega_timer) {
+ if (g_px->mega_timer) {
script_cycleTimer = GetMicroTimer() - script_cycleTimer;
L->cycle_time = script_cycleTimer;
}
@@ -820,10 +820,10 @@ void _game_session::One_logic_cycle() {
break;
case __CUSTOM_AUTO_DOOR:
- if (px.mega_timer)
+ if (g_px->mega_timer)
script_cycleTimer = GetMicroTimer();
Custom_auto_door();
- if (px.mega_timer) {
+ if (g_px->mega_timer) {
script_cycleTimer = GetMicroTimer() - script_cycleTimer;
L->cycle_time = script_cycleTimer;
}
diff --git a/engines/icb/set.cpp b/engines/icb/set.cpp
index 7ec913edd6..922e96daae 100644
--- a/engines/icb/set.cpp
+++ b/engines/icb/set.cpp
@@ -43,7 +43,7 @@ namespace ICB {
int32 _game_session::GetSelectedMegaId(void) {
selected_mega_id = -1;
- if ((px.mega_hilite) && (player.interact_selected)) {
+ if ((g_px->mega_hilite) && (player.interact_selected)) {
int32 sel_id = player.cur_interact_id;
if (logic_structs[sel_id]->image_type != PROP) {
selected_mega_id = player.cur_interact_id;
@@ -82,7 +82,7 @@ void _game_session::GetSelectedMegaRGB(uint8 &r, uint8 &g, uint8 &b) {
int32 _game_session::GetSelectedPropId(void) {
selected_prop_id = -1;
- if ((px.prop_hilite) && (player.interact_selected)) {
+ if ((g_px->prop_hilite) && (player.interact_selected)) {
int32 sel_id = player.cur_interact_id;
if (logic_structs[sel_id]->image_type == PROP) {
selected_prop_id = player.cur_interact_id;
@@ -133,7 +133,7 @@ void _game_session::Render_3d_nicos() {
0, 230, 255, 0};
// is this mode switched on
- if (px.nicos_displayed == FALSE8)
+ if (g_px->nicos_displayed == FALSE8)
return;
ad = surface_manager->Lock_surface(working_buffer_id);
diff --git a/engines/icb/speech.cpp b/engines/icb/speech.cpp
index 8c39138a47..9c11676a0d 100644
--- a/engines/icb/speech.cpp
+++ b/engines/icb/speech.cpp
@@ -591,7 +591,7 @@ mcodeFunctionReturnCodes _game_session::fn_speak(int32 &, int32 *params) {
if (ret_code != TS_OK)
Fatal_error("line [%s] text formating is illegal [%s]", text_label, ascii);
- if (px.display_mode == THREED) {
+ if (g_px->display_mode == THREED) {
// get coords
if (logic_structs[speaker_id]->image_type == PROP) {
@@ -753,14 +753,14 @@ void _game_session::Create_remora_text(uint32 x, uint32 y, const char *ascii,
else
bRemoraLeftFormatting = FALSE8;
- int32 oldFlag = px.speechLineNumbers;
+ int32 oldFlag = g_px->speechLineNumbers;
// Turn off line numbers for non-spoken lines of dialogue
if (*ascii == TS_NON_SPOKEN_LINE)
- px.speechLineNumbers = 0;
+ g_px->speechLineNumbers = 0;
text_bloc->MakeTextSprite(analysisAlreadyDone, stopAtLine, bRemoraLeftFormatting);
- px.speechLineNumbers = (uint8)oldFlag;
+ g_px->speechLineNumbers = (uint8)oldFlag;
text_bloc->GetRenderCoords(x, y, pin_pos, margin);
text_bloc->please_render = TRUE8;
diff --git a/engines/icb/stagedraw_pc_poly.cpp b/engines/icb/stagedraw_pc_poly.cpp
index cc92ceb648..0e4706e4fa 100644
--- a/engines/icb/stagedraw_pc_poly.cpp
+++ b/engines/icb/stagedraw_pc_poly.cpp
@@ -381,7 +381,7 @@ void drawObjects(SDactor &act, PSXLampList &lamplist, PSXrgb *pAmbient, PSXShade
_drawGouraud = 1;
_drawDebugMesh = 0;
- if (px.texturedActors) {
+ if (g_px->texturedActors) {
ChooseTexture(texHan);
_drawTxture = 1;
} else {
@@ -389,20 +389,20 @@ void drawObjects(SDactor &act, PSXLampList &lamplist, PSXrgb *pAmbient, PSXShade
_drawDebugMesh = 1;
}
- if (px.litActors) {
+ if (g_px->litActors) {
_drawLit = 1;
} else {
_drawLit = 0;
}
- if (px.polyActors) {
+ if (g_px->polyActors) {
_drawPolys = 1;
} else {
_drawPolys = 0;
_drawDebugMesh = 1;
}
- if (px.wireframeActors) {
+ if (g_px->wireframeActors) {
_drawWfrm = 1;
_drawDebugMesh = 1;
} else {
@@ -413,7 +413,7 @@ void drawObjects(SDactor &act, PSXLampList &lamplist, PSXrgb *pAmbient, PSXShade
if (mega->drawShadow) {
// Complex shadows have up to nShadows of them
// Note: a top-down BLACK will get added if NO shadows are cast
- nShadows = px.actorShadows;
+ nShadows = g_px->actorShadows;
}
SVECTORPC p_n[MAX_SHADOWS];
@@ -566,7 +566,7 @@ void StageDrawPoly(SDactor *actors, uint32 actorQty) {
set->RefreshBackdrop();
// Call Set Draw to update all the props
- set->Set_draw(px.frag_help);
+ set->Set_draw(g_px->frag_help);
// PSX LIGHT RIG SETUP
ConvertRLP(set->GetPRig());
@@ -913,7 +913,7 @@ void StageDrawPoly(SDactor *actors, uint32 actorQty) {
// Now do the semi transparencies for this prop tile
uint16 *tilePtrs = pStat->GetSemiTileTable(tileOffset); // pStat->GetSemiTileTable(tileOffset);
- if ((tilePtrs != NULL) && (px.semitransparencies == TRUE8)) {
+ if ((tilePtrs != NULL) && (g_px->semitransparencies == TRUE8)) {
uint16 *tPtr = tilePtrs;
uint32 *bufRGB = source + offset;
uint16 *bufZ = zActor + offset;
@@ -1053,7 +1053,7 @@ void StageDrawPoly(SDactor *actors, uint32 actorQty) {
// Now add the static semitransparencies
uint16 *tilePtrs = sceneZ->GetSemiTileTable(tileOffset);
- if ((tilePtrs != NULL) && (px.semitransparencies == TRUE8)) {
+ if ((tilePtrs != NULL) && (g_px->semitransparencies == TRUE8)) {
uint16 *tPtr = tilePtrs;
uint32 *bufRGB = source + offset;
uint16 *bufZ = zActor + offset;
diff --git a/engines/icb/text_sprites.cpp b/engines/icb/text_sprites.cpp
index 7da2950cbd..f99b4328fd 100644
--- a/engines/icb/text_sprites.cpp
+++ b/engines/icb/text_sprites.cpp
@@ -177,7 +177,7 @@ _TSrtn text_sprite::MakeTextSprite(bool8 analysisAlreadyDone, int32 stopAtLine,
// Right we appear to have a present-and-correct line number. To display it we don't have
// to do anything special. If the displaying of line numbers is turned off then we must skip
// past the line number.
- if (!px.speechLineNumbers) {
+ if (!g_px->speechLineNumbers) {
// Skip to first non-space after the line number.
pcTextLine = (const char *)(¶ms.textLine[nCloseBracePos + 1]);
while ((*pcTextLine != '\0') && (*pcTextLine == ' '))
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