[Scummvm-git-logs] scummvm master -> 0b68518ae6c1ef63fbe905c79ba9d25b63f61325
criezy
criezy at scummvm.org
Sat Mar 20 22:43:48 UTC 2021
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
0b68518ae6 AGS: Adding flag to debug file paths
Commit: 0b68518ae6c1ef63fbe905c79ba9d25b63f61325
https://github.com/scummvm/scummvm/commit/0b68518ae6c1ef63fbe905c79ba9d25b63f61325
Author: Thierry Crozat (criezy at scummvm.org)
Date: 2021-03-20T22:43:36Z
Commit Message:
AGS: Adding flag to debug file paths
Changed paths:
engines/ags/ags.cpp
engines/ags/ags.h
engines/ags/engine/ac/file.cpp
diff --git a/engines/ags/ags.cpp b/engines/ags/ags.cpp
index 4c24caaaec..1c814df17f 100644
--- a/engines/ags/ags.cpp
+++ b/engines/ags/ags.cpp
@@ -74,6 +74,7 @@ AGSEngine::AGSEngine(OSystem *syst, const AGSGameDescription *gameDesc) : Engine
g_vm = this;
DebugMan.addDebugChannel(kDebugGraphics, "Graphics", "Graphics debug level");
DebugMan.addDebugChannel(kDebugPath, "Path", "Pathfinding debug level");
+ DebugMan.addDebugChannel(kDebugFilePath, "FilePath", "File path debug level");
DebugMan.addDebugChannel(kDebugScan, "Scan", "Scan for unrecognised games");
_events = new EventsManager();
diff --git a/engines/ags/ags.h b/engines/ags/ags.h
index 5e78d8c32f..146304d3bf 100644
--- a/engines/ags/ags.h
+++ b/engines/ags/ags.h
@@ -49,7 +49,8 @@ namespace AGS {
enum AGSDebugChannels {
kDebugGraphics = 1 << 0,
kDebugPath = 1 << 1,
- kDebugScan = 1 << 2
+ kDebugScan = 1 << 2,
+ kDebugFilePath = 1 << 3
};
struct AGSGameDescription;
diff --git a/engines/ags/engine/ac/file.cpp b/engines/ags/engine/ac/file.cpp
index 00591d839d..4ec91d5efe 100644
--- a/engines/ags/engine/ac/file.cpp
+++ b/engines/ags/engine/ac/file.cpp
@@ -52,6 +52,7 @@
#include "ags/globals.h"
#include "ags/ags.h"
#include "common/config-manager.h"
+#include "common/debug.h"
namespace AGS3 {
@@ -261,6 +262,7 @@ String MakeAppDataPath() {
}
bool ResolveScriptPath(const String &orig_sc_path, bool read_only, ResolvedPath &rp) {
+ debugC(::AGS::kDebugFilePath, "ResolveScriptPath(%s)", orig_sc_path.GetCStr());
rp = ResolvedPath();
bool is_absolute = !is_relative_filename(orig_sc_path);
@@ -271,6 +273,7 @@ bool ResolveScriptPath(const String &orig_sc_path, bool read_only, ResolvedPath
if (is_absolute) {
rp.FullPath = orig_sc_path;
+ debugC(::AGS::kDebugFilePath, "Full path detected");
return true;
}
/*
@@ -309,6 +312,7 @@ bool ResolveScriptPath(const String &orig_sc_path, bool read_only, ResolvedPath
// Remap "agsgame.*"
const char *agsSavePrefix = "/agssave.";
if (child_path.CompareLeft(agsSavePrefix) == 0) {
+ debugC(::AGS::kDebugFilePath, "Remapping agssave.* to ScummVM savegame files");
String suffix = child_path.Mid(strlen(agsSavePrefix));
if (suffix.CompareLeft("*") == 0) {
Common::String file_name = ::AGS::g_vm->getSaveStateName(999);
@@ -346,6 +350,7 @@ bool ResolveScriptPath(const String &orig_sc_path, bool read_only, ResolvedPath
// For files on savepath, always ensure it starts with the game target prefix to avoid
// conflicts (as we usually have the same save dir for all games).
if (parent_dir == SAVE_FOLDER_PREFIX) {
+ debugC(::AGS::kDebugFilePath, "Adding ScummVM game target prefix");
String gameTarget = ConfMan.getActiveDomainName();
if (child_path.CompareLeft(gameTarget) != 0)
child_path = String::FromFormat("%s-%s", gameTarget.GetCStr(), child_path.GetCStr());
@@ -364,6 +369,10 @@ bool ResolveScriptPath(const String &orig_sc_path, bool read_only, ResolvedPath
rp.FullPath = full_path;
rp.AltPath = alt_path;
+ debugC(::AGS::kDebugFilePath, "Resolved path: %s", full_path.GetCStr());
+ if (!alt_path.IsEmpty())
+ debugC(::AGS::kDebugFilePath, "Alternative path: %s", alt_path.GetCStr());
+
return true;
}
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