[Scummvm-git-logs] scummvm master -> 312770c972dcacd644db55b20116ec5dd889660f
digitall
547637+digitall at users.noreply.github.com
Sun Mar 21 22:35:44 UTC 2021
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
312770c972 BBVS: Fix Memset on Non-Trivial Structure GCC Compiler Warnings
Commit: 312770c972dcacd644db55b20116ec5dd889660f
https://github.com/scummvm/scummvm/commit/312770c972dcacd644db55b20116ec5dd889660f
Author: D G Turner (digitall at scummvm.org)
Date: 2021-03-21T22:35:12Z
Commit Message:
BBVS: Fix Memset on Non-Trivial Structure GCC Compiler Warnings
Changed paths:
engines/bbvs/bbvs.h
engines/bbvs/saveload.cpp
engines/bbvs/scene.cpp
diff --git a/engines/bbvs/bbvs.h b/engines/bbvs/bbvs.h
index e061fb98a0..95002dabc9 100644
--- a/engines/bbvs/bbvs.h
+++ b/engines/bbvs/bbvs.h
@@ -172,7 +172,27 @@ struct SceneObject {
int xIncr, yIncr;
int turnValue, turnCount, turnTicks;
Common::Point walkDestPt;
- SceneObject() : sceneObjectDef(0), anim(0) {
+
+ SceneObject() {
+ clear();
+ }
+
+ void clear() {
+ x = 0;
+ y = 0;
+ sceneObjectDef = nullptr;
+ anim = nullptr;
+ animIndex = 0;
+ frameIndex = 0;
+ frameTicks = 0;
+ walkCount = 0;
+ xIncr = 0;
+ yIncr = 0;
+ turnValue = 0;
+ turnCount = 0;
+ turnTicks = 0;
+ walkDestPt.x = 0;
+ walkDestPt.y = 0;
}
};
diff --git a/engines/bbvs/saveload.cpp b/engines/bbvs/saveload.cpp
index 622d05b8f4..ab52e567a5 100644
--- a/engines/bbvs/saveload.cpp
+++ b/engines/bbvs/saveload.cpp
@@ -109,8 +109,8 @@ void BbvsEngine::loadgame(const char *filename) {
g_engine->setTotalPlayTime(header.playTime * 1000);
- memset(_sceneObjects, 0, sizeof(_sceneObjects));
for (int i = 0; i < kSceneObjectsCount; ++i) {
+ _sceneObjects[i].clear();
_sceneObjects[i].walkDestPt.x = -1;
_sceneObjects[i].walkDestPt.y = -1;
}
diff --git a/engines/bbvs/scene.cpp b/engines/bbvs/scene.cpp
index fd4ee136e9..9dac5c55a6 100644
--- a/engines/bbvs/scene.cpp
+++ b/engines/bbvs/scene.cpp
@@ -100,8 +100,8 @@ void BbvsEngine::initScene(bool sounds) {
memset(_backgroundSoundsActive, 0, sizeof(_backgroundSoundsActive));
- memset(_sceneObjects, 0, sizeof(_sceneObjects));
for (int i = 0; i < kSceneObjectsCount; ++i) {
+ _sceneObjects[i].clear();
_sceneObjects[i].walkDestPt.x = -1;
_sceneObjects[i].walkDestPt.y = -1;
}
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