[Scummvm-git-logs] scummvm master -> 6a9f01fbd6ab683dda63e88c064420e12b02182d
dreammaster
dreammaster at scummvm.org
Fri May 7 01:17:33 UTC 2021
This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
c51f717799 SLUDGE: Compilation fix for Visual Studio
6a9f01fbd6 AGS: Mark other game detection macros as testing
Commit: c51f71779953254e8d0cda9c9183984086ad1fa8
https://github.com/scummvm/scummvm/commit/c51f71779953254e8d0cda9c9183984086ad1fa8
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2021-05-06T18:14:55-07:00
Commit Message:
SLUDGE: Compilation fix for Visual Studio
Changed paths:
engines/sludge/people.h
diff --git a/engines/sludge/people.h b/engines/sludge/people.h
index 51fe20239c..2436103446 100644
--- a/engines/sludge/people.h
+++ b/engines/sludge/people.h
@@ -29,6 +29,7 @@ namespace Sludge {
struct FrozenStuffStruct;
struct LoadedSpriteBank;
struct ScreenRegion;
+struct VariableStack;
class SludgeEngine;
@@ -52,7 +53,7 @@ struct PersonaAnimation {
int numFrames;
PersonaAnimation();
- PersonaAnimation(int num, struct VariableStack *&stacky);
+ PersonaAnimation(int num, VariableStack *&stacky);
PersonaAnimation(PersonaAnimation *orig);
~PersonaAnimation();
Commit: 6a9f01fbd6ab683dda63e88c064420e12b02182d
https://github.com/scummvm/scummvm/commit/6a9f01fbd6ab683dda63e88c064420e12b02182d
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2021-05-06T18:16:50-07:00
Commit Message:
AGS: Mark other game detection macros as testing
Changed paths:
engines/ags/detection_tables.h
diff --git a/engines/ags/detection_tables.h b/engines/ags/detection_tables.h
index 4d16837bbd..20e1f1cc7c 100644
--- a/engines/ags/detection_tables.h
+++ b/engines/ags/detection_tables.h
@@ -1491,19 +1491,19 @@ const PlainGameDescriptor GAME_NAMES[] = {
#define GAME_ENTRY_PLUGIN(ID, FILENAME, MD5, SIZE, PLUGIN_ARR) \
{{ ID, nullptr, AD_ENTRY1s(FILENAME, MD5, SIZE), Common::UNK_LANG, \
- Common::kPlatformUnknown, ADGF_UNSTABLE, GUIO1(GUIO_NOLANG) }, PLUGIN_ARR }
+ Common::kPlatformUnknown, ADGF_TESTING, GUIO1(GUIO_NOLANG) }, PLUGIN_ARR }
#define GAME_ENTRY_PLUGIN_LANG(ID, FILENAME, MD5, SIZE, PLUGIN_ARR, LANG) \
{{ ID, nullptr, AD_ENTRY1s(FILENAME, MD5, SIZE), LANG, \
- Common::kPlatformUnknown, ADGF_UNSTABLE, GUIO1(GUIO_NOLANG) }, PLUGIN_ARR }
+ Common::kPlatformUnknown, ADGF_TESTING, GUIO1(GUIO_NOLANG) }, PLUGIN_ARR }
#define GAME_ENTRY_PLUGIN_PLATFORM(ID, FILENAME, MD5, SIZE, PLUGIN_ARR, PLATFORM) \
{{ ID, PLATFORM, AD_ENTRY1s(FILENAME, MD5, SIZE), Common::UNK_LANG, \
- Common::kPlatformUnknown, ADGF_UNSTABLE, GUIO1(GUIO_NOLANG) }, PLUGIN_ARR }
+ Common::kPlatformUnknown, ADGF_TESTING, GUIO1(GUIO_NOLANG) }, PLUGIN_ARR }
#define GAME_ENTRY_PLUGIN_LANG_PLATFORM(ID, FILENAME, MD5, SIZE, PLUGIN_ARR, LANG, PLATFORM) \
{{ ID, PLATFORM, AD_ENTRY1s(FILENAME, MD5, SIZE), LANG, \
- Common::kPlatformUnknown, ADGF_UNSTABLE, GUIO1(GUIO_NOLANG) }, PLUGIN_ARR }
+ Common::kPlatformUnknown, ADGF_TESTING, GUIO1(GUIO_NOLANG) }, PLUGIN_ARR }
static const PluginVersion AGSTEAM_WADJETEYE[] = { { "agsteam", kWadjetEye }, { nullptr, 0 } };
static const PluginVersion AGS_FLASHLIGHT[] = { { "agsflashlight", 0 }, { nullptr, 0 } };
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