[Scummvm-git-logs] scummvm quux -> 4efb1c4fb5f9d7aa818d6642cd8aeeb7e82306ee
sev-
sev at scummvm.org
Sun May 23 08:18:56 UTC 2021
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
4efb1c4fb5 QUUX: Added current version from the Wiki
Commit: 4efb1c4fb5f9d7aa818d6642cd8aeeb7e82306ee
https://github.com/scummvm/scummvm/commit/4efb1c4fb5f9d7aa818d6642cd8aeeb7e82306ee
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2021-05-23T10:17:34+02:00
Commit Message:
QUUX: Added current version from the Wiki
Changed paths:
A engines/quux/configure.engine
A engines/quux/detection.cpp
A engines/quux/metaengine.cpp
A engines/quux/module.mk
A engines/quux/quux.cpp
A engines/quux/quux.h
diff --git a/engines/quux/configure.engine b/engines/quux/configure.engine
new file mode 100644
index 0000000000..b367c30178
--- /dev/null
+++ b/engines/quux/configure.engine
@@ -0,0 +1,3 @@
+# This file is included from the main "configure" script
+# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps]
+add_engine quux "Quux" no
diff --git a/engines/quux/detection.cpp b/engines/quux/detection.cpp
new file mode 100644
index 0000000000..42ff1596e2
--- /dev/null
+++ b/engines/quux/detection.cpp
@@ -0,0 +1,66 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "base/plugins.h"
+#include "engines/advancedDetector.h"
+
+namespace Quux {
+static const PlainGameDescriptor quuxGames[] = {
+ { "quux", "Quux the Example Module" },
+ { "quuxcd", "Quux the Example Module (CD version)" },
+ { 0, 0 }
+};
+
+
+static const ADGameDescription gameDescriptions[] = {
+ {
+ "quux",
+ 0,
+ AD_ENTRY1s("quux.txt", 0, 0),
+ Common::EN_ANY,
+ Common::kPlatformDOS,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NOMIDI)
+ },
+ AD_TABLE_END_MARKER
+};
+} // End of namespace Quux
+
+class QuuxMetaEngineDetection : public AdvancedMetaEngineDetection {
+public:
+ QuuxMetaEngineDetection() : AdvancedMetaEngineDetection(Quux::gameDescriptions, sizeof(ADGameDescription), Quux::quuxGames) {
+ }
+
+ const char *getEngineId() const override {
+ return "quux";
+ }
+
+ const char *getName() const override {
+ return "Quux";
+ }
+
+ const char *getOriginalCopyright() const override {
+ return "Copyright (C) Quux Entertainment Ltd.";
+ }
+};
+
+REGISTER_PLUGIN_STATIC(QUUX_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, QuuxMetaEngineDetection);
diff --git a/engines/quux/metaengine.cpp b/engines/quux/metaengine.cpp
new file mode 100644
index 0000000000..0aa0109599
--- /dev/null
+++ b/engines/quux/metaengine.cpp
@@ -0,0 +1,44 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "quux/quux.h"
+#include "engines/advancedDetector.h"
+
+class QuuxMetaEngine : public AdvancedMetaEngine {
+public:
+ const char *getName() const override {
+ return "quux";
+ }
+
+ Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
+};
+
+Common::Error QuuxMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
+ *engine = new Quux::QuuxEngine(syst);
+ return Common::kNoError;
+}
+
+#if PLUGIN_ENABLED_DYNAMIC(QUUX)
+REGISTER_PLUGIN_DYNAMIC(QUUX, PLUGIN_TYPE_ENGINE, QuuxMetaEngine);
+#else
+REGISTER_PLUGIN_STATIC(QUUX, PLUGIN_TYPE_ENGINE, QuuxMetaEngine);
+#endif
diff --git a/engines/quux/module.mk b/engines/quux/module.mk
new file mode 100644
index 0000000000..d5e28f96d5
--- /dev/null
+++ b/engines/quux/module.mk
@@ -0,0 +1,19 @@
+MODULE := engines/quux
+
+MODULE_OBJS := \
+ metaengine.o \
+ quux.o
+
+MODULE_DIRS += \
+ engines/quux
+
+# This module can be built as a plugin
+ifeq ($(ENABLE_QUUX), DYNAMIC_PLUGIN)
+PLUGIN := 1
+endif
+
+# Include common rules
+include $(srcdir)/rules.mk
+
+# Detection objects
+DETECT_OBJS += $(MODULE)/detection.o
diff --git a/engines/quux/quux.cpp b/engines/quux/quux.cpp
new file mode 100644
index 0000000000..6803c46b2f
--- /dev/null
+++ b/engines/quux/quux.cpp
@@ -0,0 +1,143 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "common/config-manager.h"
+#include "common/debug.h"
+#include "common/debug-channels.h"
+#include "common/error.h"
+#include "common/events.h"
+#include "common/file.h"
+#include "common/fs.h"
+#include "common/system.h"
+
+#include "engines/util.h"
+
+#include "quux/quux.h"
+
+namespace Quux {
+
+QuuxEngine::QuuxEngine(OSystem *syst)
+ : Engine(syst) {
+ // Put your engine in a sane state, but do nothing big yet;
+ // in particular, do not load data from files; rather, if you
+ // need to do such things, do them from run().
+
+ // Do not initialize graphics here
+ // Do not initialize audio devices here
+
+ // However this is the place to specify all default directories
+ const Common::FSNode gameDataDir(ConfMan.get("path"));
+ SearchMan.addSubDirectoryMatching(gameDataDir, "sound");
+
+ // Here is the right place to set up the engine specific debug channels
+ DebugMan.addDebugChannel(kQuuxDebugExample, "example", "this is just an example for a engine specific debug channel");
+ DebugMan.addDebugChannel(kQuuxDebugExample2, "example2", "also an example");
+
+ // Don't forget to register your random source
+ _rnd = new Common::RandomSource("quux");
+
+ debug("QuuxEngine::QuuxEngine");
+}
+
+QuuxEngine::~QuuxEngine() {
+ debug("QuuxEngine::~QuuxEngine");
+
+ // Dispose your resources here
+ delete _rnd;
+
+ // Remove all of our debug levels here
+ DebugMan.clearAllDebugChannels();
+}
+
+Common::Error QuuxEngine::run() {
+ // Initialize graphics using following:
+ initGraphics(320, 200);
+
+ // You could use backend transactions directly as an alternative,
+ // but it isn't recommended, until you want to handle the error values
+ // from OSystem::endGFXTransaction yourself.
+ // This is just an example template:
+ //_system->beginGFXTransaction();
+ // // This setup the graphics mode according to users seetings
+ // initCommonGFX(false);
+ //
+ // // Specify dimensions of game graphics window.
+ // // In this example: 320x200
+ // _system->initSize(320, 200);
+ //FIXME: You really want to handle
+ //OSystem::kTransactionSizeChangeFailed here
+ //_system->endGFXTransaction();
+
+ // Create debugger console. It requires GFX to be initialized
+ Console *console = new Console(this);
+ setDebugger(console);
+
+ // Additional setup.
+ debug("QuuxEngine::init");
+
+ // Your main even loop should be (invoked from) here.
+ debug("QuuxEngine::go: Hello, World!");
+
+ // This test will show up if -d1 and --debugflags=example are specified on the commandline
+ debugC(1, kQuuxDebugExample, "Example debug call");
+
+ // This test will show up if --debugflags=example or --debugflags=example2 or both of them and -d3 are specified on the commandline
+ debugC(3, kQuuxDebugExample | kQuuxDebugExample2, "Example debug call two");
+
+ // Simple main event loop
+ Common::Event evt;
+ while (!shouldQuit()) {
+ g_system->getEventManager()->pollEvent(evt);
+ g_system->delayMillis(10);
+ }
+
+ return Common::kNoError;
+}
+
+bool QuuxEngine::hasFeature(EngineFeature f) const {
+ return
+ (f == kSupportsReturnToLauncher) ||
+ (f == kSupportsLoadingDuringRuntime) ||
+ (f == kSupportsSavingDuringRuntime);
+}
+
+Common::Error QuuxEngine::loadGameStream(Common::SeekableReadStream *stream) {
+ Common::Serializer s(stream, nullptr);
+ syncGameStream(s);
+ return Common::kNoError;
+}
+
+Common::Error QuuxEngine::saveGameStream(Common::WriteStream *stream, bool isAutosave) {
+ Common::Serializer s(nullptr, stream);
+ syncGameStream(s);
+ return Common::kNoError;
+}
+
+void QuuxEngine::syncGameStream(Common::Serializer &s) {
+ // Use methods of Serializer to save/load fields
+ int dummy = 0;
+ s.syncAsUint16LE(dummy);
+}
+
+} // End of namespace Quux
diff --git a/engines/quux/quux.h b/engines/quux/quux.h
new file mode 100644
index 0000000000..b4eb7ddc55
--- /dev/null
+++ b/engines/quux/quux.h
@@ -0,0 +1,71 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef QUUX_H
+#define QUUX_H
+
+#include "common/random.h"
+#include "common/serializer.h"
+#include "engines/engine.h"
+#include "gui/debugger.h"
+
+namespace Quux {
+
+class Console;
+
+// our engine debug channels
+enum {
+ kQuuxDebugExample = 1 << 0,
+ kQuuxDebugExample2 = 1 << 1
+ // next new channel must be 1 << 2 (4)
+ // the current limitation is 32 debug channels (1 << 31 is the last one)
+};
+
+class QuuxEngine : public Engine {
+private:
+ // We need random numbers
+ Common::RandomSource *_rnd;
+public:
+ QuuxEngine(OSystem *syst);
+ ~QuuxEngine();
+
+ Common::Error run() override;
+ bool hasFeature(EngineFeature f) const override;
+ bool canLoadGameStateCurrently() override { return true; }
+ bool canSaveGameStateCurrently() override { return true; }
+ Common::Error loadGameStream(Common::SeekableReadStream *stream) override;
+ Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave = false) override;
+ void syncGameStream(Common::Serializer &s);
+};
+
+// Example console class
+class Console : public GUI::Debugger {
+public:
+ Console(QuuxEngine *vm) {
+ }
+ virtual ~Console(void) {
+ }
+};
+
+} // End of namespace Quux
+
+#endif
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