[Scummvm-git-logs] scummvm master -> a63f7abcd5778fad09f9c7dc2e5a490f5e2a0304

aquadran noreply at scummvm.org
Sun Nov 21 19:49:18 UTC 2021


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
a63f7abcd5 GRAPHICS: Corrected subdir depth for wintermute shaders


Commit: a63f7abcd5778fad09f9c7dc2e5a490f5e2a0304
    https://github.com/scummvm/scummvm/commit/a63f7abcd5778fad09f9c7dc2e5a490f5e2a0304
Author: Paweł Kołodziejski (aquadran at gmail.com)
Date: 2021-11-21T20:49:09+01:00

Commit Message:
GRAPHICS: Corrected subdir depth for wintermute shaders

Changed paths:
    graphics/opengl/shader.cpp


diff --git a/graphics/opengl/shader.cpp b/graphics/opengl/shader.cpp
index 3dbd4b7a49..d28a911e47 100644
--- a/graphics/opengl/shader.cpp
+++ b/graphics/opengl/shader.cpp
@@ -41,7 +41,7 @@ static const GLchar *readFile(const Common::String &filename) {
 	SearchMan.addDirectory("GRIM_SHADERS", "engines/grim", 0, 2);
 	SearchMan.addDirectory("MYST3_SHADERS", "engines/myst3", 0, 2);
 	SearchMan.addDirectory("STARK_SHADERS", "engines/stark", 0, 2);
-	SearchMan.addDirectory("WINTERMUTE_SHADERS", "engines/wintermute/base/gfx/opengl", 0, 5);
+	SearchMan.addDirectory("WINTERMUTE_SHADERS", "engines/wintermute/base/gfx/opengl", 0, 2);
 	SearchMan.addDirectory("PLAYGROUND3D_SHADERS", "engines/playground3d", 0, 2);
 	if (ConfMan.hasKey("extrapath")) {
 		SearchMan.addDirectory("EXTRA_PATH", Common::FSNode(ConfMan.get("extrapath")), 0, 2);




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