[Scummvm-git-logs] scummvm branch-2-5 -> 81bbb7be0edae9a2adbca4071419a565ea9710f3
aquadran
aquadran at gmail.com
Fri Oct 1 20:33:36 UTC 2021
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
81bbb7be0e GRAPHICS: Do not clear frame buffer. Let engine only do that. Fixes #12936
Commit: 81bbb7be0edae9a2adbca4071419a565ea9710f3
https://github.com/scummvm/scummvm/commit/81bbb7be0edae9a2adbca4071419a565ea9710f3
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2021-10-01T22:33:32+02:00
Commit Message:
GRAPHICS: Do not clear frame buffer. Let engine only do that. Fixes #12936
Changed paths:
NEWS.md
graphics/opengl/framebuffer.cpp
diff --git a/NEWS.md b/NEWS.md
index 36f1220a3c..9ce5f81b16 100644
--- a/NEWS.md
+++ b/NEWS.md
@@ -5,6 +5,7 @@ For a more comprehensive changelog of the latest experimental code, see:
Grim:
- Fixed default "Talk Speed" option value.
+ - Fixed black screen while entering save game name.
#### 2.5.0 "Twenty years ago today..." (2021-10-09)
diff --git a/graphics/opengl/framebuffer.cpp b/graphics/opengl/framebuffer.cpp
index d03722ec4f..dd938c613a 100644
--- a/graphics/opengl/framebuffer.cpp
+++ b/graphics/opengl/framebuffer.cpp
@@ -195,9 +195,6 @@ void FrameBuffer::init() {
void FrameBuffer::attach() {
glBindFramebuffer(GL_FRAMEBUFFER, _frameBuffer);
glViewport(0,0, _width, _height);
-
- glClearColor(0, 0, 0, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
void FrameBuffer::detach() {
@@ -255,9 +252,6 @@ void MultiSampleFrameBuffer::attach() {
glBindFramebuffer(GL_READ_FRAMEBUFFER, getFrameBufferName());
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, _msFrameBufferId);
glViewport(0,0, getWidth(), getHeight());
-
- glClearColor(0, 0, 0, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
void MultiSampleFrameBuffer::detach() {
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