[Scummvm-git-logs] scummvm master -> dad91c4a70c2f2f4bee02f1faabf809320d2e4d9

aquadran aquadran at gmail.com
Sat Oct 2 09:34:30 UTC 2021


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
dad91c4a70 GRIM: Default OpenGL renderer only when is available


Commit: dad91c4a70c2f2f4bee02f1faabf809320d2e4d9
    https://github.com/scummvm/scummvm/commit/dad91c4a70c2f2f4bee02f1faabf809320d2e4d9
Author: Paweł Kołodziejski (aquadran at gmail.com)
Date: 2021-10-02T11:34:26+02:00

Commit Message:
GRIM: Default OpenGL renderer only when is available

Changed paths:
    engines/grim/grim.cpp


diff --git a/engines/grim/grim.cpp b/engines/grim/grim.cpp
index ab21213e92..d34f956a2e 100644
--- a/engines/grim/grim.cpp
+++ b/engines/grim/grim.cpp
@@ -281,7 +281,6 @@ GfxBase *GrimEngine::createRenderer(int screenW, int screenH) {
 	if (backendCapableOpenGL && matchingRendererType == Graphics::kRendererTypeOpenGLShaders && !OpenGLContext.shadersSupported) {
 		matchingRendererType = Graphics::kRendererTypeOpenGL;
 	}
-#endif
 
 	// For Grim Fandango, OpenGL renderer without shaders is preferred
 	if (desiredRendererType == Graphics::kRendererTypeDefault &&
@@ -289,6 +288,7 @@ GfxBase *GrimEngine::createRenderer(int screenW, int screenH) {
 	    getGameType() == GType_GRIM) {
 		matchingRendererType = Graphics::kRendererTypeOpenGL;
 	}
+#endif
 
 	if (matchingRendererType != desiredRendererType && desiredRendererType != Graphics::kRendererTypeDefault) {
 		// Display a warning if unable to use the desired renderer




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