[Scummvm-git-logs] scummvm master -> 8caf5a04c015a56e888291a8a9446c98bb71c7d3
aquadran
aquadran at gmail.com
Mon Oct 18 05:33:10 UTC 2021
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
8caf5a04c0 STARK: Fixed light direction in OpenGL renderer
Commit: 8caf5a04c015a56e888291a8a9446c98bb71c7d3
https://github.com/scummvm/scummvm/commit/8caf5a04c015a56e888291a8a9446c98bb71c7d3
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2021-10-18T07:33:05+02:00
Commit Message:
STARK: Fixed light direction in OpenGL renderer
Changed paths:
engines/stark/gfx/opengl.cpp
diff --git a/engines/stark/gfx/opengl.cpp b/engines/stark/gfx/opengl.cpp
index 954a1d6d9d..d407257f1b 100644
--- a/engines/stark/gfx/opengl.cpp
+++ b/engines/stark/gfx/opengl.cpp
@@ -150,9 +150,9 @@ void OpenGLDriver::setupLights(const LightEntryArray &lights) {
lightColor[0] = (GLfloat)l->color.x();
lightColor[1] = (GLfloat)l->color.y();
lightColor[2] = (GLfloat)l->color.z();
- lightPos[0] = -(GLfloat)eyeDirection.x();
- lightPos[1] = -(GLfloat)eyeDirection.y();
- lightPos[2] = -(GLfloat)eyeDirection.z();
+ lightPos[0] = (GLfloat)eyeDirection.x();
+ lightPos[1] = (GLfloat)eyeDirection.y();
+ lightPos[2] = (GLfloat)eyeDirection.z();
lightPos[3] = 0;
break;
case LightEntry::kSpot:
@@ -162,9 +162,9 @@ void OpenGLDriver::setupLights(const LightEntryArray &lights) {
lightPos[0] = (GLfloat)eyePosition.x();
lightPos[1] = (GLfloat)eyePosition.y();
lightPos[2] = (GLfloat)eyePosition.z();
- lightDir[0] = -(GLfloat)eyeDirection.x();
- lightDir[1] = -(GLfloat)eyeDirection.y();
- lightDir[2] = -(GLfloat)eyeDirection.z();
+ lightDir[0] = (GLfloat)eyeDirection.x();
+ lightDir[1] = (GLfloat)eyeDirection.y();
+ lightDir[2] = (GLfloat)eyeDirection.z();
// FIXME
l_attenuation = 0.0000001f;
q_attenuation = 0.0000001f;
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