[Scummvm-git-logs] scummvm master -> 89825aa7a95cc00cd9bed55b2974ae2fd0be0fbd

sev- sev at scummvm.org
Mon Oct 25 13:48:11 UTC 2021


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
89825aa7a9 DIRECTOR: Added even more tail md5 macros for detection


Commit: 89825aa7a95cc00cd9bed55b2974ae2fd0be0fbd
    https://github.com/scummvm/scummvm/commit/89825aa7a95cc00cd9bed55b2974ae2fd0be0fbd
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2021-10-25T16:47:48+03:00

Commit Message:
DIRECTOR: Added even more tail md5 macros for detection

Changed paths:
    engines/director/detection_tables.h


diff --git a/engines/director/detection_tables.h b/engines/director/detection_tables.h
index 6ee44cba58..ae808cb9f3 100644
--- a/engines/director/detection_tables.h
+++ b/engines/director/detection_tables.h
@@ -1209,6 +1209,7 @@ namespace Director {
 #define SHKGAME1_l(t,e,f,m,s,l,v) GENGAME1_(t,e,f,m,s,l,Common::kPlatformShockwave,ADGF_NO_FLAGS,v)
 #define MACDEMO1_l(t,e,f,m,s,l,v) GENGAME1_(t,e,f,m,s,l,Common::kPlatformMacintosh,(ADGF_MACRESFORK|ADGF_DEMO),v)
 #define WINDEMO1_l(t,e,f,m,s,l,v) GENGAME1_(t,e,f,m,s,l,Common::kPlatformWindows,ADGF_DEMO,v)
+#define WINDEMO1t_l(t,e,f,m,s,l,v) GENGAME1t_(t,e,f,m,s,l,Common::kPlatformWindows,ADGF_DEMO,v)
 
 #define MACGAME2(t,e,f1,m1,s1,f2,m2,s2,v) 	GENGAME2_(t,e,f1,m1,s1,f2,m2,s2,Common::EN_ANY,Common::kPlatformMacintosh,ADGF_MACRESFORK,v)
 #define WINGAME2(t,e,f1,m1,s1,f2,m2,s2,v) 	GENGAME2_(t,e,f1,m1,s1,f2,m2,s2,Common::EN_ANY,Common::kPlatformWindows,ADGF_NO_FLAGS,v)
@@ -1219,9 +1220,11 @@ namespace Director {
 #define WINDEMO2t(t,e,f1,m1,s1,f2,m2,s2,v) 	GENGAME2t_(t,e,f1,m1,s1,f2,m2,s2,Common::EN_ANY,Common::kPlatformWindows,ADGF_DEMO,v)
 #define MACGAME2_l(t,e,f1,m1,s1,f2,m2,s2,l,v) GENGAME2_(t,e,f1,m1,s1,f2,m2,s2,l,Common::kPlatformMacintosh,ADGF_MACRESFORK,v)
 #define WINGAME2_l(t,e,f1,m1,s1,f2,m2,s2,l,v) GENGAME2_(t,e,f1,m1,s1,f2,m2,s2,l,Common::kPlatformWindows,ADGF_NO_FLAGS,v)
+#define WINGAME2t_l(t,e,f1,m1,s1,f2,m2,s2,l,v) GENGAME2t_(t,e,f1,m1,s1,f2,m2,s2,l,Common::kPlatformWindows,ADGF_NO_FLAGS,v)
 #define FMTGAME2_l(t,e,f1,m1,s1,f2,m2,s2,l,v) GENGAME2_(t,e,f1,m1,s1,f2,m2,s2,l,Common::kPlatformFMTowns,ADGF_NO_FLAGS,v)
 #define MACDEMO2_l(t,e,f1,m1,s1,f2,m2,s2,l,v) GENGAME2_(t,e,f1,m1,s1,f2,m2,s2,l,Common::kPlatformMacintosh,(ADGF_MACRESFORK|ADGF_DEMO),v)
 #define WINDEMO2_l(t,e,f1,m1,s1,f2,m2,s2,l,v) GENGAME2_(t,e,f1,m1,s1,f2,m2,s2,l,Common::kPlatformWindows,ADGF_DEMO,v)
+#define WINDEMO2t_l(t,e,f1,m1,s1,f2,m2,s2,l,v) GENGAME2t_(t,e,f1,m1,s1,f2,m2,s2,l,Common::kPlatformWindows,ADGF_DEMO,v)
 
 static const DirectorGameDescription gameDescriptions[] = {
 	// Execute all *.lingo files in game directory




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