[Scummvm-git-logs] scummvm master -> 720c92e45144891c2079c9a75b87966f4063ebdf
bluegr
bluegr at gmail.com
Thu Oct 28 14:03:24 UTC 2021
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
720c92e451 GROOVIE: More work on the wine rack puzzle
Commit: 720c92e45144891c2079c9a75b87966f4063ebdf
https://github.com/scummvm/scummvm/commit/720c92e45144891c2079c9a75b87966f4063ebdf
Author: Filippos Karapetis (bluegr at gmail.com)
Date: 2021-10-28T17:03:14+03:00
Commit Message:
GROOVIE: More work on the wine rack puzzle
Changed paths:
engines/groovie/logic/winerack.cpp
diff --git a/engines/groovie/logic/winerack.cpp b/engines/groovie/logic/winerack.cpp
index f2d35b0589..7f825676aa 100644
--- a/engines/groovie/logic/winerack.cpp
+++ b/engines/groovie/logic/winerack.cpp
@@ -36,22 +36,25 @@ WineRackGame::WineRackGame() : _random("WineRackGame"), _totalBottles(0) {
void WineRackGame::run(byte *scriptVariables) {
char op = scriptVariables[3];
+ byte pos = 0;
switch (op) {
case 3:
initGrid(scriptVariables[4]);
break;
case 4:
- placeBottle(calculateNextMove(2), 2);
- scriptVariables[0] = op / 10;
- scriptVariables[1] = op % 10;
+ pos = calculateNextMove(2);
+ placeBottle(pos, 2);
+ scriptVariables[0] = pos / 10;
+ scriptVariables[1] = pos % 10;
//scriptVariables[3] = (char)FUN_00412c90();
break;
case 5:
scriptVariables[3] = 0;
- placeBottle(calculateNextMove(1), 1);
- scriptVariables[0] = op / 10;
- scriptVariables[1] = op % 10;
+ pos = calculateNextMove(1);
+ placeBottle(pos, 1);
+ scriptVariables[0] = pos / 10;
+ scriptVariables[1] = pos % 10;
//if ((char)FUN_00412cf0() != 0) {
// scriptVariables[3] = 1;
//}
@@ -64,9 +67,10 @@ void WineRackGame::run(byte *scriptVariables) {
// return;
//}
- placeBottle(calculateNextMove(1), 1);
- scriptVariables[0] = op / 10;
- scriptVariables[1] = op % 10;
+ pos = calculateNextMove(1);
+ placeBottle(pos, 1);
+ scriptVariables[0] = pos / 10;
+ scriptVariables[1] = pos % 10;
//if ((char)FUN_00412cf0() != 0) {
// scriptVariables[3] = 1;
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